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init_kinematic_utilities from the start for kinematic bodies

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  1. 1 0
      modules/bullet/rigid_body_bullet.cpp

+ 1 - 0
modules/bullet/rigid_body_bullet.cpp

@@ -535,6 +535,7 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
 			mode = PhysicsServer3D::BODY_MODE_KINEMATIC;
 			reload_axis_lock();
 			_internal_set_mass(0);
+			init_kinematic_utilities();
 			break;
 		case PhysicsServer3D::BODY_MODE_STATIC:
 			mode = PhysicsServer3D::BODY_MODE_STATIC;