浏览代码

init_kinematic_utilities from the start for kinematic bodies

BimDav 4 年之前
父节点
当前提交
3540e716f9
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      modules/bullet/rigid_body_bullet.cpp

+ 1 - 0
modules/bullet/rigid_body_bullet.cpp

@@ -535,6 +535,7 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
 			mode = PhysicsServer3D::BODY_MODE_KINEMATIC;
 			mode = PhysicsServer3D::BODY_MODE_KINEMATIC;
 			reload_axis_lock();
 			reload_axis_lock();
 			_internal_set_mass(0);
 			_internal_set_mass(0);
+			init_kinematic_utilities();
 			break;
 			break;
 		case PhysicsServer3D::BODY_MODE_STATIC:
 		case PhysicsServer3D::BODY_MODE_STATIC:
 			mode = PhysicsServer3D::BODY_MODE_STATIC;
 			mode = PhysicsServer3D::BODY_MODE_STATIC;