@@ -535,6 +535,7 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
mode = PhysicsServer3D::BODY_MODE_KINEMATIC;
reload_axis_lock();
_internal_set_mass(0);
+ init_kinematic_utilities();
break;
case PhysicsServer3D::BODY_MODE_STATIC:
mode = PhysicsServer3D::BODY_MODE_STATIC;