fix #32417
@@ -814,7 +814,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
}
String hint;
Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
- if (err == OK && hint != "") {
+ if (err == OK) {
code_editor->get_text_edit()->set_code_hint(hint);
@@ -202,9 +202,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
if (err != OK)
ERR_PRINT("Shaderlang complete failed");
- if (calltip != "") {
- get_text_edit()->set_code_hint(calltip);
- }
+ get_text_edit()->set_code_hint(calltip);
void ShaderTextEditor::_validate_script() {