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-added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview

Juan Linietsky 11 anni fa
parent
commit
371eac9bef

+ 3 - 0
demos/2d/kinematic_char/player.gd

@@ -74,6 +74,9 @@ func _fixed_process(delta):
 	var floor_velocity=Vector2()
 
 	if (is_colliding()):
+		# you can check which tile was collision against with this
+		# print(get_collider_metadata())
+
 		#ran against something, is it the floor? get normal
 		var n = get_collision_normal()
 

+ 10 - 0
scene/2d/physics_body_2d.cpp

@@ -926,6 +926,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
 			collider=rest_info.collider_id;
 			collider_vel=rest_info.linear_velocity;
 			collider_shape=rest_info.shape;
+			collider_metadata=rest_info.metadata;
 		}
 
 	}
@@ -1020,6 +1021,14 @@ int KinematicBody2D::get_collider_shape() const {
 	ERR_FAIL_COND_V(!colliding,0);
 	return collider_shape;
 }
+
+Variant KinematicBody2D::get_collider_metadata() const {
+
+	ERR_FAIL_COND_V(!colliding,0);
+	return collider_metadata;
+
+}
+
 void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
 
 	collide_static=p_enable;
@@ -1084,6 +1093,7 @@ void KinematicBody2D::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
 	ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
 	ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
+	ObjectTypeDB::bind_method(_MD("get_collider_metadata"),&KinematicBody2D::get_collider_metadata);
 
 
 	ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);

+ 2 - 0
scene/2d/physics_body_2d.h

@@ -255,6 +255,7 @@ class KinematicBody2D : public PhysicsBody2D {
 	Vector2 collider_vel;
 	ObjectID collider;
 	int collider_shape;
+	Variant collider_metadata;
 
 	Variant _get_collider() const;
 
@@ -274,6 +275,7 @@ public:
 	Vector2 get_collider_velocity() const;
 	ObjectID get_collider() const;
 	int get_collider_shape() const;
+	Variant get_collider_metadata() const;
 
 	void set_collide_with_static_bodies(bool p_enable);
 	bool can_collide_with_static_bodies() const;

+ 3 - 0
scene/2d/tile_map.cpp

@@ -179,6 +179,7 @@ void TileMap::_update_dirty_quadrants() {
 
 		vs->canvas_item_clear(q.canvas_item);
 		ps->body_clear_shapes(q.static_body);
+		int shape_idx=0;
 
 		for(int i=0;i<q.cells.size();i++) {
 
@@ -259,6 +260,8 @@ void TileMap::_update_dirty_quadrants() {
 
 
 					ps->body_add_shape(q.static_body,shape->get_rid(),xform);
+					ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y));
+
 				}
 			}
 		}

+ 2 - 1
scene/3d/camera.cpp

@@ -756,7 +756,8 @@ Camera::Camera() {
 	mode=PROJECTION_PERSPECTIVE;
 	set_perspective(60.0,0.1,100.0);
 	keep_aspect=KEEP_HEIGHT;
-	layers=0xFFFFFFFF;
+	layers=0xfffff;
+	VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
 	//active=false;
 }
 

+ 1 - 0
scene/3d/physics_body.h

@@ -269,6 +269,7 @@ class KinematicBody : public PhysicsBody {
 	int collider_shape;
 
 
+
 	Variant _get_collider() const;
 
 	_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;

+ 2 - 0
servers/physics_2d/body_2d_sw.h

@@ -336,6 +336,8 @@ public:
 	virtual Vector2 get_contact_collider_pos(int p_contact_idx) const {  ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2());   return body->contacts[p_contact_idx].collider_pos;  }
 	virtual ObjectID get_contact_collider_id(int p_contact_idx) const {  ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0);   return body->contacts[p_contact_idx].collider_instance_id;   }
 	virtual int get_contact_collider_shape(int p_contact_idx) const {  ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape;  }
+	virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const {  ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant()); return body->get_shape_metadata(body->contacts[p_contact_idx].collider_shape);  }
+
 	virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const {  ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos;  }
 
 	virtual Physics2DDirectSpaceState* get_space_state();

+ 8 - 0
servers/physics_2d/collision_object_2d_sw.cpp

@@ -55,6 +55,14 @@ void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
 	_shapes_changed();
 
 }
+
+void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
+
+	ERR_FAIL_INDEX(p_index,shapes.size());
+	shapes[p_index].metadata=p_metadata;
+
+}
+
 void CollisionObject2DSW::set_shape_transform(int p_index,const Matrix32& p_transform){
 
 	ERR_FAIL_INDEX(p_index,shapes.size());

+ 5 - 0
servers/physics_2d/collision_object_2d_sw.h

@@ -55,6 +55,7 @@ private:
 		BroadPhase2DSW::ID bpid;
 		Rect2 aabb_cache; //for rayqueries
 		Shape2DSW *shape;
+		Variant metadata;
 		bool trigger;
 		Shape() { trigger=false; }
 	};
@@ -97,11 +98,15 @@ public:
 	void add_shape(Shape2DSW *p_shape,const Matrix32& p_transform=Matrix32());
 	void set_shape(int p_index,Shape2DSW *p_shape);
 	void set_shape_transform(int p_index,const Matrix32& p_transform);
+	void set_shape_metadata(int p_index,const Variant& p_metadata);
+
+
 	_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
 	_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
 	_FORCE_INLINE_ const Matrix32& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
 	_FORCE_INLINE_ const Matrix32& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
 	_FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+	_FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
 
 	_FORCE_INLINE_ Matrix32 get_transform() const { return transform; }
 	_FORCE_INLINE_ Matrix32 get_inv_transform() const { return inv_transform; }

+ 16 - 0
servers/physics_2d/physics_2d_server_sw.cpp

@@ -548,6 +548,22 @@ void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, co
 	body->set_shape_transform(p_shape_idx,p_transform);
 }
 
+void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) {
+
+	Body2DSW *body = body_owner.get(p_body);
+	ERR_FAIL_COND(!body);
+	body->set_shape_metadata(p_shape_idx,p_metadata);
+}
+
+
+Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const {
+
+	Body2DSW *body = body_owner.get(p_body);
+	ERR_FAIL_COND_V(!body,Variant());
+	return body->get_shape_metadata(p_shape_idx);
+}
+
+
 int Physics2DServerSW::body_get_shape_count(RID p_body) const {
 
 	Body2DSW *body = body_owner.get(p_body);

+ 4 - 0
servers/physics_2d/physics_2d_server_sw.h

@@ -149,10 +149,14 @@ public:
 	virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32());
 	virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
 	virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform);
+	virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
+
 
 	virtual int body_get_shape_count(RID p_body) const;
 	virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
 	virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const;
+	virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
+
 
 	virtual void body_remove_shape(RID p_body, int p_shape_idx);
 	virtual void body_clear_shapes(RID p_body);

+ 4 - 0
servers/physics_2d/space_2d_sw.cpp

@@ -126,6 +126,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
 	if (r_result.collider_id!=0)
 		r_result.collider=ObjectDB::get_instance(r_result.collider_id);
 	r_result.normal=res_normal;
+	r_result.metadata=res_obj->get_shape_metadata(res_shape);
 	r_result.position=res_point;
 	r_result.rid=res_obj->get_self();
 	r_result.shape=res_shape;
@@ -171,6 +172,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
 			r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
 		r_results[cc].rid=col_obj->get_self();
 		r_results[cc].shape=shape_idx;
+		r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
 
 		cc++;
 
@@ -350,6 +352,7 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
 	rd->best_object=rd->object;
 	rd->best_shape=rd->shape;
 
+
 }
 
 
@@ -399,6 +402,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape
 	r_info->normal=rcd.best_normal;
 	r_info->point=rcd.best_contact;
 	r_info->rid=rcd.best_object->get_self();
+	r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
 	if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
 
 		const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);

+ 6 - 0
servers/physics_2d_server.cpp

@@ -97,6 +97,7 @@ void Physics2DDirectBodyState::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
 	ObjectTypeDB::bind_method(_MD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
 	ObjectTypeDB::bind_method(_MD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
+	ObjectTypeDB::bind_method(_MD("get_contact_collider_shape_metadata:var","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
 	ObjectTypeDB::bind_method(_MD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
 	ObjectTypeDB::bind_method(_MD("get_step"),&Physics2DDirectBodyState::get_step);
 	ObjectTypeDB::bind_method(_MD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
@@ -244,6 +245,7 @@ Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, cons
 	d["collider"]=inters.collider;
 	d["shape"]=inters.shape;
 	d["rid"]=inters.rid;
+	d["metadata"]=inters.metadata;
 
 	return d;
 }
@@ -262,6 +264,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
 		d["collider_id"]=sr[i].collider_id;
 		d["collider"]=sr[i].collider;
 		d["shape"]=sr[i].shape;
+		d["metadata"]=sr[i].metadata;
 		ret[i]=d;
 	}
 
@@ -311,6 +314,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
 	r["collider_id"]=sri.collider_id;
 	r["shape"]=sri.shape;
 	r["linear_velocity"]=sri.linear_velocity;
+	r["metadata"]=sri.metadata;
 
 	return r;
 }
@@ -446,10 +450,12 @@ void Physics2DServer::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Matrix32()));
 	ObjectTypeDB::bind_method(_MD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
 	ObjectTypeDB::bind_method(_MD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
+	ObjectTypeDB::bind_method(_MD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
 
 	ObjectTypeDB::bind_method(_MD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
 	ObjectTypeDB::bind_method(_MD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
 	ObjectTypeDB::bind_method(_MD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
+	ObjectTypeDB::bind_method(_MD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
 
 	ObjectTypeDB::bind_method(_MD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
 	ObjectTypeDB::bind_method(_MD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);

+ 7 - 0
servers/physics_2d_server.h

@@ -71,6 +71,7 @@ public:
 	virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
 	virtual Object* get_contact_collider_object(int p_contact_idx) const;
 	virtual int get_contact_collider_shape(int p_contact_idx) const=0;
+	virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
 	virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
 
 	virtual real_t get_step() const=0;
@@ -163,6 +164,7 @@ public:
 		ObjectID collider_id;
 		Object *collider;
 		int shape;
+		Variant metadata;
 	};
 
 	virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
@@ -173,6 +175,8 @@ public:
 		ObjectID collider_id;
 		Object *collider;
 		int shape;
+		Variant metadata;
+
 
 	};
 
@@ -190,6 +194,7 @@ public:
 		ObjectID collider_id;
 		int shape;
 		Vector2 linear_velocity; //velocity at contact point
+		Variant metadata;
 
 	};
 
@@ -360,10 +365,12 @@ public:
 	virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
 	virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
 	virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform)=0;
+	virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
 
 	virtual int body_get_shape_count(RID p_body) const=0;
 	virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
 	virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
+	virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
 
 	virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
 	virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;

+ 11 - 4
tools/editor/plugins/spatial_editor_plugin.cpp

@@ -1949,9 +1949,9 @@ void SpatialEditorViewport::_menu_option(int p_option) {
 			bool current = 	view_menu->get_popup()->is_item_checked( idx );
 			current=!current;
 			if (current)
-				camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER) );
+				camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
 			else
-				camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index)) );
+				camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_GRID_LAYER) );
 			view_menu->get_popup()->set_item_checked( idx, current );
 
 		} break;
@@ -1971,7 +1971,7 @@ void SpatialEditorViewport::_preview_exited_scene() {
 
 void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
 
-	uint32_t layer=1<<(GIZMO_BASE_LAYER+p_idx);
+	uint32_t layer=1<<(GIZMO_BASE_LAYER+p_idx)|(1<<GIZMO_GRID_LAYER);
 
 	for(int i=0;i<3;i++) {
 		move_gizmo_instance[i]=VS::get_singleton()->instance_create();
@@ -2163,7 +2163,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
 	surface->set_area_as_parent_rect();
 	camera = memnew(Camera);
 	camera->set_disable_gizmo(true);
-	camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER) );
+	camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
 	//camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
 	viewport->add_child(camera);
 	camera->make_current();
@@ -2906,6 +2906,7 @@ void SpatialEditor::_init_indicators() {
 	light_instance=VisualServer::get_singleton()->instance_create2(light,get_scene()->get_root()->get_world()->get_scenario());
 
 
+
 	light_transform.rotate(Vector3(1,0,0),Math_PI/5.0);
 	VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
 
@@ -2964,10 +2965,12 @@ void SpatialEditor::_init_indicators() {
 			VisualServer::get_singleton()->mesh_add_surface(grid[i],VisualServer::PRIMITIVE_LINES,d);
 			VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat);
 			grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i],get_scene()->get_root()->get_world()->get_scenario());
+
 			grid_visible[i]=false;
 			grid_enable[i]=false;
 			VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,false);
 			VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_CAST_SHADOW,false);
+			VS::get_singleton()->instance_set_layer_mask(grid_instance[i],1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
 
 
 		}
@@ -2986,6 +2989,8 @@ void SpatialEditor::_init_indicators() {
 //		VisualServer::get_singleton()->poly_add_primitive(origin,origin_points,Vector<Vector3>(),origin_colors,Vector<Vector3>());
 //		VisualServer::get_singleton()->poly_set_material(origin,indicator_mat,true);
 		origin_instance = VisualServer::get_singleton()->instance_create2(origin,get_scene()->get_root()->get_world()->get_scenario());
+		VS::get_singleton()->instance_set_layer_mask(origin_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
+
 		VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
 
 
@@ -3021,6 +3026,8 @@ void SpatialEditor::_init_indicators() {
 		VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cmat,true);
 
 		cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_scene()->get_root()->get_world()->get_scenario());
+		VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
+
 		VisualServer::get_singleton()->instance_geometry_set_flag(cursor_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
 
 

+ 2 - 1
tools/editor/plugins/spatial_editor_plugin.h

@@ -87,7 +87,8 @@ friend class SpatialEditor;
 public:
 	enum {
 		GIZMO_BASE_LAYER=27,
-		GIZMO_EDIT_LAYER=26
+		GIZMO_EDIT_LAYER=26,
+		GIZMO_GRID_LAYER=25
 	};
 private:
 	int index;