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Merge pull request #25830 from guilhermefelipecgs/fix_state_machine_priority

Fix state machine priority for auto advance
Rémi Verschelde 6 years ago
parent
commit
399b0cd529
1 changed files with 2 additions and 1 deletions
  1. 2 1
      scene/animation/animation_node_state_machine.cpp

+ 2 - 1
scene/animation/animation_node_state_machine.cpp

@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
 
 
 			if (sm->transitions[i].from == current && auto_advance) {
 			if (sm->transitions[i].from == current && auto_advance) {
 
 
-				if (sm->transitions[i].transition->get_priority() < priority_best) {
+				if (sm->transitions[i].transition->get_priority() <= priority_best) {
+					priority_best = sm->transitions[i].transition->get_priority();
 					auto_advance_to = i;
 					auto_advance_to = i;
 				}
 				}
 			}
 			}