|
@@ -6072,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
|
|
const int track_idx = animation->get_track_count();
|
|
const int track_idx = animation->get_track_count();
|
|
animation->add_track(Animation::TYPE_BLEND_SHAPE);
|
|
animation->add_track(Animation::TYPE_BLEND_SHAPE);
|
|
animation->track_set_path(track_idx, blend_path);
|
|
animation->track_set_path(track_idx, blend_path);
|
|
|
|
+ animation->track_set_imported(track_idx, true); //helps merging later
|
|
|
|
|
|
// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
|
|
// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
|
|
// the other modes have to be baked.
|
|
// the other modes have to be baked.
|