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Revert some URLs from the "Replace HTTP URLs with HTTPS" PR

Aaron Franke 3 年之前
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3a902c66c4

+ 1 - 1
core/math/convex_hull.h

@@ -49,7 +49,7 @@ subject to the following restrictions:
 #include "core/templates/vector.h"
 
 /// Convex hull implementation based on Preparata and Hong
-/// See https://code.google.com/p/bullet/issues/detail?id=275
+/// See https://code.google.com/archive/p/bullet/issues/275
 /// Ole Kniemeyer, MAXON Computer GmbH
 class ConvexHullComputer {
 public:

+ 1 - 1
core/math/dynamic_bvh.h

@@ -41,7 +41,7 @@
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
editor/translations/el.po

@@ -6,7 +6,7 @@
 # Georgios Katsanakis <[email protected]>, 2019.
 # Overloaded <[email protected]>, 2019.
 # Eternal Death <[email protected]>, 2019.
-# Overloaded @ Orama Interactive https://orama-interactive.com/ <[email protected]>, 2020.
+# Overloaded @ Orama Interactive http://orama-interactive.com/ <[email protected]>, 2020.
 # pandektis <[email protected]>, 2020.
 # KostasMSC <[email protected]>, 2020.
 # lawfulRobot <[email protected]>, 2020, 2021.

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs

@@ -376,7 +376,7 @@ namespace Godot
         /// <example>
         /// <code>
         /// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1
-        /// GD.Print(GD.RangeRange(-10, 1000)); // Prints any number from -10 to 1000
+        /// GD.Print(GD.RandRange(-10, 1000)); // Prints any number from -10 to 1000
         /// </code>
         /// </example>
         /// <returns>A random <see langword="int"/> number inside the given range.</returns>

+ 1 - 1
servers/physics_3d/gjk_epa.cpp

@@ -37,7 +37,7 @@
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the

+ 1 - 1
servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp

@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/generic_6dof_joint_3d_sw.h

@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/hinge_joint_3d_sw.cpp

@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/hinge_joint_3d_sw.h

@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/jacobian_entry_3d_sw.h

@@ -37,7 +37,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/pin_joint_3d_sw.cpp

@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/pin_joint_3d_sw.h

@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/slider_joint_3d_sw.cpp

@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/joints/slider_joint_3d_sw.h

@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/shape_3d_sw.cpp

@@ -39,7 +39,7 @@
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
servers/physics_3d/soft_body_3d_sw.cpp

@@ -38,7 +38,7 @@
 
 /*
 Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
 In no event will the authors be held liable for any damages arising from the use of this software.