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Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete

Juan Linietsky 9 gadi atpakaļ
vecāks
revīzija
3aeafcae04

+ 2 - 0
scene/3d/immediate_geometry.h

@@ -38,6 +38,8 @@ class ImmediateGeometry : public GeometryInstance {
 
 
 	RID im;
+	//a list of texures drawn need to be kept, to avoid references
+	// in VisualServer from becoming invalid if the texture is no longer used
 	List<Ref<Texture> > cached_textures;
 	bool empty;
 	AABB aabb;

+ 4 - 4
tools/editor/editor_node.cpp

@@ -565,8 +565,8 @@ void EditorNode::save_resource_in_path(const Ref<Resource>& p_resource,const Str
 	int flg=0;
 	if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
 		flg|=ResourceSaver::FLAG_COMPRESS;
-	if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
-		flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+	//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+	//	flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
 
 	String path = Globals::get_singleton()->localize_path(p_path);
 	Error err = ResourceSaver::save(path,p_resource,flg|ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
@@ -1012,8 +1012,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
 	int flg=0;
 	if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
 		flg|=ResourceSaver::FLAG_COMPRESS;
-	if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
-		flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+	//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+	//	flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
 	flg|=ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
 
 

+ 2 - 2
tools/editor/editor_settings.cpp

@@ -611,8 +611,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 
 	set("on_save/compress_binary_resources",true);
 	set("on_save/save_modified_external_resources",true);
-	set("on_save/save_paths_as_relative",false);
-	set("on_save/save_paths_without_extension",false);
+	//set("on_save/save_paths_as_relative",false);
+	//set("on_save/save_paths_without_extension",false);
 
 	set("text_editor/create_signal_callbacks",true);
 

+ 2 - 2
tools/editor/plugins/animation_player_editor_plugin.cpp

@@ -377,8 +377,8 @@ void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resou
 	int flg = 0;
 	if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
 		flg |= ResourceSaver::FLAG_COMPRESS;
-	if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
-		flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
+	//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+	//	flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
 
 	String path = Globals::get_singleton()->localize_path(p_path);
 	Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);

+ 2 - 2
tools/editor/resources_dock.cpp

@@ -126,8 +126,8 @@ void ResourcesDock::save_resource(const String& p_path,const Ref<Resource>& p_re
 	int flg=0;
 	if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
 		flg|=ResourceSaver::FLAG_COMPRESS;
-	if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
-		flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+	//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+	//	flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
 
 	String path = Globals::get_singleton()->localize_path(p_path);
 	Error err = ResourceSaver::save(path,p_resource,flg|ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);

+ 2 - 2
tools/editor/scene_tree_dock.cpp

@@ -1489,8 +1489,8 @@ void SceneTreeDock::_new_scene_from(String p_file) {
 		int flg=0;
 		if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
 			flg|=ResourceSaver::FLAG_COMPRESS;
-		if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
-			flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+		//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+		//	flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
 
 
 		err = ResourceSaver::save(p_file,sdata,flg);