|
@@ -219,10 +219,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
|
|
|
}
|
|
|
|
|
|
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
|
|
|
-#ifdef MATH_CHECKS
|
|
|
- ERR_FAIL_COND_V(!is_normalized(), Vector3());
|
|
|
-#endif
|
|
|
-
|
|
|
real_t theta = angle_to(p_b);
|
|
|
return rotated(cross(p_b).normalized(), theta * p_t);
|
|
|
}
|