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when doing Vector3 slerp it is not necessary to have it normalized.

Toshiwo 6 years ago
parent
commit
3aff645114
1 changed files with 0 additions and 4 deletions
  1. 0 4
      core/math/vector3.h

+ 0 - 4
core/math/vector3.h

@@ -219,10 +219,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
 }
 
 Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
-#ifdef MATH_CHECKS
-	ERR_FAIL_COND_V(!is_normalized(), Vector3());
-#endif
-
 	real_t theta = angle_to(p_b);
 	return rotated(cross(p_b).normalized(), theta * p_t);
 }