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Fix Vector3 slerp method normalizing cross product

Toshiwo 6 years ago
parent
commit
416a7d06de
1 changed files with 1 additions and 1 deletions
  1. 1 1
      core/math/vector3.h

+ 1 - 1
core/math/vector3.h

@@ -224,7 +224,7 @@ Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
 #endif
 
 	real_t theta = angle_to(p_b);
-	return rotated(cross(p_b), theta * p_t);
+	return rotated(cross(p_b).normalized(), theta * p_t);
 }
 
 real_t Vector3::distance_to(const Vector3 &p_b) const {