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Enable mipmaps in cubemap roughness shader

clayjohn 2 years ago
parent
commit
3ceb342d37
1 changed files with 2 additions and 2 deletions
  1. 2 2
      servers/rendering/renderer_rd/effects/copy_effects.cpp

+ 2 - 2
servers/rendering/renderer_rd/effects/copy_effects.cpp

@@ -1122,8 +1122,8 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f
 	roughness.push_constant.use_direct_write = p_roughness == 0.0;
 	roughness.push_constant.face_size = p_size;
 
-	// setup our uniforms
-	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+	// Setup our uniforms.
+	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 
 	RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));