Explorar o código

capitalize shader uniform groups

Nathan Franke %!s(int64=3) %!d(string=hai) anos
pai
achega
3d7d4ccada
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      scene/resources/material.cpp

+ 2 - 2
scene/resources/material.cpp

@@ -233,7 +233,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
 					if (!groups.has(last_group)) {
 						PropertyInfo info;
 						info.usage = PROPERTY_USAGE_GROUP;
-						info.name = last_group;
+						info.name = last_group.capitalize();
 
 						List<PropertyInfo> none_subgroup;
 						none_subgroup.push_back(info);
@@ -247,7 +247,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
 					if (!groups[last_group].has(last_subgroup)) {
 						PropertyInfo info;
 						info.usage = PROPERTY_USAGE_SUBGROUP;
-						info.name = last_subgroup;
+						info.name = last_subgroup.capitalize();
 
 						List<PropertyInfo> subgroup;
 						subgroup.push_back(info);