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@@ -233,7 +233,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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if (!groups.has(last_group)) {
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PropertyInfo info;
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info.usage = PROPERTY_USAGE_GROUP;
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- info.name = last_group;
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+ info.name = last_group.capitalize();
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List<PropertyInfo> none_subgroup;
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none_subgroup.push_back(info);
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@@ -247,7 +247,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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if (!groups[last_group].has(last_subgroup)) {
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PropertyInfo info;
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info.usage = PROPERTY_USAGE_SUBGROUP;
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- info.name = last_subgroup;
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+ info.name = last_subgroup.capitalize();
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List<PropertyInfo> subgroup;
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subgroup.push_back(info);
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