Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release.
@@ -221,7 +221,7 @@ VERTEX_SHADER_CODE
[fragment]
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
-// Do not copy these defines in the [vertex] section.
+// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
@@ -26,7 +26,7 @@ void main() {
@@ -676,7 +676,7 @@ VERTEX_SHADER_CODE