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Make "Godot source files" comment consistent in modules

(cherry picked from commit ce0080768c48a77f0094780b71a292f2d1a35b15)
Aaron Franke 3 years ago
parent
commit
3ec8296ffc
8 changed files with 8 additions and 7 deletions
  1. 1 1
      modules/bmp/SCsub
  2. 1 1
      modules/csg/SCsub
  3. 1 1
      modules/fbx/SCsub
  4. 1 1
      modules/gltf/SCsub
  5. 1 0
      modules/gridmap/SCsub
  6. 1 1
      modules/hdr/SCsub
  7. 1 1
      modules/minimp3/SCsub
  8. 1 1
      modules/tga/SCsub

+ 1 - 1
modules/bmp/SCsub

@@ -5,5 +5,5 @@ Import("env_modules")
 
 env_bmp = env_modules.Clone()
 
-# Godot's own source files
+# Godot source files
 env_bmp.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 1
modules/csg/SCsub

@@ -5,5 +5,5 @@ Import("env_modules")
 
 env_csg = env_modules.Clone()
 
-# Godot's own source files
+# Godot source files
 env_csg.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 1
modules/fbx/SCsub

@@ -11,7 +11,7 @@ env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
 if env["builtin_zlib"]:
     env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
 
-# Godot's own source files
+# Godot source files
 env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
 env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
 env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")

+ 1 - 1
modules/gltf/SCsub

@@ -5,5 +5,5 @@ Import("env_modules")
 
 env_gltf = env_modules.Clone()
 
-# Godot's own source files
+# Godot source files
 env_gltf.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 0
modules/gridmap/SCsub

@@ -5,4 +5,5 @@ Import("env_modules")
 
 env_gridmap = env_modules.Clone()
 
+# Godot source files
 env_gridmap.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 1
modules/hdr/SCsub

@@ -5,5 +5,5 @@ Import("env_modules")
 
 env_hdr = env_modules.Clone()
 
-# Godot's own source files
+# Godot source files
 env_hdr.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 1
modules/minimp3/SCsub

@@ -13,5 +13,5 @@ if not env.msvc:
 else:
     env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
 
-# Godot's own source files
+# Godot source files
 env_minimp3.add_source_files(env.modules_sources, "*.cpp")

+ 1 - 1
modules/tga/SCsub

@@ -5,5 +5,5 @@ Import("env_modules")
 
 env_tga = env_modules.Clone()
 
-# Godot's own source files
+# Godot source files
 env_tga.add_source_files(env.modules_sources, "*.cpp")