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Fix RayCast3D's debug draw transform not updating

yds 1 年之前
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4077129f9d
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 4 2
      scene/3d/physics/ray_cast_3d.cpp

+ 4 - 2
scene/3d/physics/ray_cast_3d.cpp

@@ -204,8 +204,10 @@ void RayCast3D::_notification(int p_what) {
 
 			bool prev_collision_state = collided;
 			_update_raycast_state();
-			if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
-				_update_debug_shape_material(true);
+			if (get_tree()->is_debugging_collisions_hint()) {
+				if (prev_collision_state != collided) {
+					_update_debug_shape_material(true);
+				}
 				if (is_inside_tree() && debug_instance.is_valid()) {
 					RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
 				}