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i18n: Sync editor translations with Weblate

(cherry picked from commit 98b8f4043a3e4c0c6d9a1a94bd0de99fbe6ee0b1)
Rémi Verschelde 3 jaren geleden
bovenliggende
commit
4245f996e5

File diff suppressed because it is too large
+ 103 - 189
editor/translations/ar.po


+ 45 - 46
editor/translations/cs.po

@@ -29,13 +29,14 @@
 # Daniel <[email protected]>, 2021.
 # Jakub Janšta <[email protected]>, 2021.
 # Petr Voparil <[email protected]>, 2022.
+# JoeMoos <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-08 08:59+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
 "Language: cs\n"
@@ -1514,7 +1515,7 @@ msgstr "Neplatný název."
 
 #: editor/editor_autoload_settings.cpp
 msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Nemůže začínat číslicí."
 
 #: editor/editor_autoload_settings.cpp
 msgid "Valid characters:"
@@ -4088,6 +4089,10 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Tato přípona není editorem rozpoznána.\n"
+"Pokud chcete soubor přejmenovat, použijte průzkumník souborů vašeho "
+"operačního systému.\n"
+"Po přejmenování na neznámou příponu, soubor už nebude vidět v editoru."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -8196,7 +8201,7 @@ msgstr "Filmový náhled"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Není ve GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #, fuzzy
@@ -8761,8 +8766,9 @@ msgid "Styleboxes"
 msgstr "Styl"
 
 #: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
 msgid "{num} color(s)"
-msgstr ""
+msgstr "{num} barev"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No colors found."
@@ -8778,16 +8784,18 @@ msgid "No constants found."
 msgstr "Nebyly nalezeny žádné konstanty."
 
 #: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
 msgid "{num} font(s)"
-msgstr ""
+msgstr "{num} font(ů)"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No fonts found."
 msgstr "Nebyla nalezena žádná písma."
 
 #: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
 msgid "{num} icon(s)"
-msgstr ""
+msgstr "{num} ikon(a)"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No icons found."
@@ -8803,12 +8811,13 @@ msgid "No styleboxes found."
 msgstr "Nebyly nalezeny žádné dílčí zdroje."
 
 #: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
 msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} právě vybráno"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "Nic nebylo vybráno pro import."
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -8817,7 +8826,7 @@ msgstr "Importovat motiv"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Importování položek {n}/{n}"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Updating the editor"
@@ -8834,7 +8843,7 @@ msgstr "Filtr:"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "With Data"
-msgstr ""
+msgstr "S daty"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select by data type:"
@@ -9141,9 +9150,8 @@ msgid "Available Node-based types:"
 msgstr "Dostupné profily:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Type name is empty!"
-msgstr "Název souboru je prázdný."
+msgstr "Název typu je prázdný!"
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9827,9 +9835,8 @@ msgid "Unstaged Changes"
 msgstr "Změny shaderu:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Date:"
@@ -9901,9 +9908,8 @@ msgid "Detect new changes"
 msgstr "Detekovat nové změny"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Discard all changes"
-msgstr "Zavřít a uložit změny?"
+msgstr "Zrušit všechny změny"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -9934,9 +9940,8 @@ msgid "Commit list size"
 msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Branches"
-msgstr "Shody:"
+msgstr "Větve"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -9950,7 +9955,7 @@ msgstr "Odstranit stopu animace"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branch Name"
-msgstr ""
+msgstr "Název větve"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -9968,14 +9973,12 @@ msgid "Remove Remote"
 msgstr "Odstranit položku"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote Name"
-msgstr "Vzdálený "
+msgstr "Vzdálené Jméno"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote URL"
-msgstr "Vzdálený "
+msgstr "Vzdálená URL"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Fetch"
@@ -9992,7 +9995,7 @@ msgstr ""
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Force Push"
-msgstr "Zdrojová mesh:"
+msgstr "Vnutit nahrátí"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Modified"
@@ -10012,12 +10015,11 @@ msgstr "Změnit typ"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Unmerged"
-msgstr ""
+msgstr "Nespojeno"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "View:"
-msgstr "Zobrazení"
+msgstr "Zobrazení:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -11481,7 +11483,7 @@ msgstr ""
 
 #: editor/project_settings_editor.cpp
 msgid "Physical Key"
-msgstr ""
+msgstr "Fyzická Klávesa"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -12128,13 +12130,15 @@ msgstr "Smazat uzel \"%s\"?"
 #: editor/scene_tree_dock.cpp
 msgid ""
 "Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
+msgstr "Uložení větve jako scénu vyžaduje mít scénu otevřenou v editoru."
 
 #: editor/scene_tree_dock.cpp
 msgid ""
 "Saving the branch as a scene requires selecting only one node, but you have "
 "selected %d nodes."
 msgstr ""
+"Uložení větve jako scénu vyžaduje vybrání jednoho uzlu, vy ale máte "
+"vybraných %d uzlů."
 
 #: editor/scene_tree_dock.cpp
 msgid ""
@@ -13631,11 +13635,11 @@ msgstr "Typy:"
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Is %s?"
-msgstr ""
+msgstr "Je %s?"
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "On %s"
-msgstr ""
+msgstr "Na %s"
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #, fuzzy
@@ -13649,11 +13653,11 @@ msgstr "Na znaku %s"
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Multiply %s"
-msgstr ""
+msgstr "Vynásobit %s"
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Divide %s"
-msgstr ""
+msgstr "Vydělit %s"
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #, fuzzy
@@ -13850,7 +13854,7 @@ msgstr ""
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 msgid "Wait"
-msgstr ""
+msgstr "Počkat"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 #, fuzzy
@@ -13864,7 +13868,7 @@ msgstr "Fyzikální snímek %"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 msgid "%s sec(s)"
-msgstr ""
+msgstr "%s vteřin(y)"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 #, fuzzy
@@ -13911,7 +13915,7 @@ msgstr "Vyberte zařízení ze seznamu"
 
 #: platform/android/export/export_plugin.cpp
 msgid "Running on %s"
-msgstr ""
+msgstr "Běží na %s"
 
 #: platform/android/export/export_plugin.cpp
 msgid "Exporting APK..."
@@ -14118,7 +14122,7 @@ msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."
 
 #: platform/android/export/export_plugin.cpp
 msgid "Unsupported export format!\n"
-msgstr ""
+msgstr "Nepodporovaný formát exportu!\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid ""
@@ -14384,11 +14388,8 @@ msgid "Creating app bundle"
 msgstr "Vytvářím náhled"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"Nepodařilo se najít šablonu APK pro export:\n"
-"%s"
+msgstr "Nepodařilo se najít šablonu APK pro export:"
 
 #: platform/osx/export/export.cpp
 msgid ""
@@ -14601,14 +14602,12 @@ msgid ""
 msgstr ""
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Neplatná cesta."
+msgstr "Neplatná cesta ikony:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Neplatná přípona."
+msgstr "Neplatná verze souboru:"
 
 #: platform/windows/export/export.cpp
 #, fuzzy

+ 34 - 31
editor/translations/de.po

@@ -82,8 +82,8 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Coxcopi70f00b67b61542fe <[email protected]>\n"
+"PO-Revision-Date: 2022-03-11 18:47+0000\n"
+"Last-Translator: ‎ <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "Language: de\n"
@@ -91,7 +91,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1558,9 +1558,8 @@ msgid "Create a new Bus Layout."
 msgstr "Neues Audiobus-Layout erstellen."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Öffne Audiobus-Layout"
+msgstr "Audiobus-Layout"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -5812,7 +5811,7 @@ msgstr "Lightmaps vorrendern"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap-Bake"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
@@ -8313,13 +8312,14 @@ msgstr "Cinematische Vorschau"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Nicht mit GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird."
+msgstr ""
+"Debug-Zeichenmodi sind nur verfügbar wenn der GLES3-Renderer genutzt wird, "
+"nicht beim GLES2-Renderer."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Freelook Left"
@@ -9218,9 +9218,8 @@ msgid "Select Another Theme Resource:"
 msgstr "Andere Thema-Ressource auswählen:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme Resource"
-msgstr "Ressource umbenennen"
+msgstr "Themen-Ressource"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
@@ -9275,14 +9274,12 @@ msgid "Add Item Type"
 msgstr "Elementtyp hinzufügen"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Variation Base Type"
-msgstr "Variablentyp festlegen"
+msgstr "Variationsbasistyp festlegen"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Base Type"
-msgstr "Basistyp ändern"
+msgstr "Basistyp festlegen"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
@@ -9301,19 +9298,20 @@ msgid "Override all default type items."
 msgstr "Alle Standard-Typelemente überbrücken."
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Base Type"
-msgstr "Basistyp ändern"
+msgstr "Basistyp"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
 "A type associated with a built-in class cannot be marked as a variation of "
 "another type."
 msgstr ""
+"Ein Typ, der mit einer eingebauten Klasse verbunden ist, kann nicht als "
+"Variation eines anderen Typs dienen."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9566,7 +9564,7 @@ msgstr "Von Szene erstellen"
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Merge from Scene"
-msgstr "Aus Szene zusammenführen"
+msgstr "Node-Zweig aus anderer Szene hier einbinden"
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "New Single Tile"
@@ -12419,7 +12417,7 @@ msgstr "Als Szenen-Wurzel festlegen"
 
 #: editor/scene_tree_dock.cpp
 msgid "Merge From Scene"
-msgstr "Aus Szene zusammenführen"
+msgstr "Node-Zweig aus anderer Szene hier einbinden"
 
 #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
 msgid "Save Branch as Scene"
@@ -12782,9 +12780,8 @@ msgid "Stack Frames"
 msgstr "Aufrufsverlauf"
 
 #: editor/script_editor_debugger.cpp
-#, fuzzy
 msgid "Filter stack variables"
-msgstr "Kacheln filtern"
+msgstr "Stack-Variablen filtern"
 
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
@@ -14116,6 +14113,12 @@ msgid ""
 "Note that the singleton was also renamed from \"GodotPayments\" to "
 "\"GodotGooglePlayBilling\"."
 msgstr ""
+"Ungültiges „GodotPaymentV3“-Modul in den Projekteinstellungen „android/"
+"modules“ vorhanden (wurde mit Godot 3.2.2 geändert).\n"
+"Es muss durch das Erstanbieter-Plugin „GodotGooglePlayBilling“ ersetzt "
+"werden.\n"
+"Hinweis: Das Singleton „GodotPayments“ wurde ebenfalls umbenannt in "
+"„GodotGooglePlayBilling“."
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14775,10 +14778,10 @@ msgid ""
 "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
 "define its shape."
 msgstr ""
-"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
+"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
 "anderen Objekten kollidieren oder interagieren.\n"
-"Es wird empfohlen CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
-"hinzuzufügen um seine Form festzulegen."
+"Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
+"hinzuzufügen, um seine Form festzulegen."
 
 #: scene/2d/collision_polygon_2d.cpp
 msgid ""
@@ -14901,9 +14904,9 @@ msgid ""
 "A NavigationPolygon resource must be set or created for this node to work. "
 "Please set a property or draw a polygon."
 msgstr ""
-"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
-"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
-"Polygon."
+"Eine NavigationPolygon-Ressource muss für diesen Node zugewiesen oder "
+"erzeugt werden. Bitte die entsprechende Eigenschaft eintragen oder ein neues "
+"Polygon zeichnen."
 
 #: scene/2d/navigation_polygon.cpp
 msgid ""
@@ -15083,10 +15086,10 @@ msgid ""
 "Consider adding a CollisionShape or CollisionPolygon as a child to define "
 "its shape."
 msgstr ""
-"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
+"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
 "anderen Objekten kollidieren oder interagieren.\n"
-"Es wird empfohlen CollisionShape- oder CollisionPolygon-Unterobjekte "
-"hinzuzufügen um seine Form festzulegen."
+"Es wird empfohlen, CollisionShape- oder CollisionPolygon-Unterobjekte "
+"hinzuzufügen, um seine Form festzulegen."
 
 #: scene/3d/collision_polygon.cpp
 msgid ""

+ 72 - 23
editor/translations/editor.pot

@@ -462,6 +462,23 @@ msgstr ""
 msgid "Anim Move Keys"
 msgstr ""
 
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Clipboard is empty!"
@@ -1338,10 +1355,6 @@ msgstr ""
 msgid "Delete Effect"
 msgstr ""
 
-#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
 #: editor/editor_audio_buses.cpp
 msgid "Add Audio Bus"
 msgstr ""
@@ -2051,10 +2064,6 @@ msgstr ""
 msgid "default:"
 msgstr ""
 
-#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
 #: editor/editor_help.cpp
 msgid "Theme Properties"
 msgstr ""
@@ -2769,6 +2778,11 @@ msgstr ""
 msgid "%d more files"
 msgstr ""
 
+#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
 #: editor/editor_node.cpp
 msgid "Dock Position"
 msgstr ""
@@ -4239,6 +4253,12 @@ msgstr ""
 msgid "Saving..."
 msgstr ""
 
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
 #: editor/import_defaults_editor.cpp
 msgid "Select Importer"
 msgstr ""
@@ -4481,6 +4501,14 @@ msgstr ""
 msgid "Add Animation"
 msgstr ""
 
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5917,7 +5945,24 @@ msgid "View"
 msgstr ""
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
 msgstr ""
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6060,11 +6105,6 @@ msgstr ""
 msgid "Zoom to 1600%"
 msgstr ""
 
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Adding %s..."
 msgstr ""
@@ -6488,6 +6528,14 @@ msgstr ""
 msgid "Update from Scene"
 msgstr ""
 
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
 #: editor/plugins/multimesh_editor_plugin.cpp
 msgid "No mesh source specified (and no MultiMesh set in node)."
 msgstr ""
@@ -6967,10 +7015,6 @@ msgstr ""
 msgid "Enable Snap"
 msgstr ""
 
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Show Grid"
 msgstr ""
@@ -8028,11 +8072,6 @@ msgstr ""
 msgid "Reset Field of View to Default"
 msgstr ""
 
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Snap Object to Floor"
 msgstr ""
@@ -10529,6 +10568,16 @@ msgstr ""
 msgid "GDScript Encryption Key (256-bits as hexadecimal):"
 msgstr ""
 
+#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
 #: editor/project_export.cpp
 msgid "Export PCK/Zip"
 msgstr ""

+ 18 - 17
editor/translations/es.po

@@ -74,13 +74,14 @@
 # Manuel Cantón Guillén <[email protected]>, 2021.
 # Alfonso V <[email protected]>, 2022.
 # Cristhian Pineda Castro <[email protected]>, 2022.
+# flamenco687 <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 00:54+0000\n"
-"Last-Translator: Cristhian Pineda Castro <kurgancpc@hotmail.com>\n"
+"PO-Revision-Date: 2022-03-10 22:01+0000\n"
+"Last-Translator: flamenco687 <flamenco687@protonmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "Language: es\n"
@@ -88,7 +89,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1555,9 +1556,8 @@ msgid "Create a new Bus Layout."
 msgstr "Crear un nuevo Bus Layout."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Abrir Layout de Bus de Audio"
+msgstr "Layout de Bus de Audio"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -8308,13 +8308,14 @@ msgstr "Vista Previa Cinemática"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(No en GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "No disponible al utilizar el renderizador GLES2."
+msgstr ""
+"Los modos de dibujo de depurado sólo están disponibles cuando se utiliza la "
+"API de renderización GLES3, no GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Freelook Left"
@@ -9209,9 +9210,8 @@ msgid "Select Another Theme Resource:"
 msgstr "Seleccionar Otro Recurso del Theme:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme Resource"
-msgstr "Renombrar Recurso"
+msgstr "Recurso temático"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
@@ -9267,14 +9267,12 @@ msgid "Add Item Type"
 msgstr "Añadir Tipo de Elemento"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Variation Base Type"
-msgstr "Establecer Tipo de la Variable"
+msgstr "Establecer tipo de base de variación"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Base Type"
-msgstr "Cambiar Tipo Base"
+msgstr "Establer tipo de base"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
@@ -9295,19 +9293,22 @@ msgid "Override all default type items."
 msgstr "Anular todos los elementos de tipo por defecto."
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Base Type"
-msgstr "Cambiar Tipo Base"
+msgstr "Tipo Base"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select the variation base type from a list of available types."
 msgstr ""
+"Selecciona el tipo de base de variación de una lista con los tipos "
+"disponibles."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
 "A type associated with a built-in class cannot be marked as a variation of "
 "another type."
 msgstr ""
+"Un tipo asociado a una clase integrada no puede ser marcado como una "
+"variación de otro tipo."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -14607,7 +14608,7 @@ msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
-"Hardened Runtime no es compatible con la firma ad-hoc,  y se desactivará!"
+"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
 
 #: platform/osx/export/export.cpp
 msgid ""

File diff suppressed because it is too large
+ 164 - 161
editor/translations/fi.po


+ 19 - 22
editor/translations/fil.po

@@ -2,7 +2,7 @@
 # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
 # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
 # This file is distributed under the same license as the Godot source code.
-# Marco Santos <[email protected]>, 2019.
+# Marco Santos <[email protected]>, 2019, 2022.
 # Amado Wilkins <[email protected]>, 2019.
 # Bakainkorp <[email protected]>, 2019.
 # Jethro Parker <[email protected]>, 2020.
@@ -12,8 +12,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-19 08:44+0000\n"
-"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fil/>\n"
 "Language: fil\n"
@@ -21,39 +21,36 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgstr ""
-"Invalid na type argument para sa convert(), gamitin ang mga TYPE_* na "
-"constant."
+"Invalid na type argument para sa convert(), gamitin ang TYPE_* na constant."
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 msgid "Expected a string of length 1 (a character)."
-msgstr "Inasahan na ang haba ng string ay 1 (isang character)."
+msgstr "Inaasahan ang isang string na may haba na 1 (isang karakter)."
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
 msgstr ""
-"Kulang ang mga byte para sa pag-decode ng mga byte, o kaya naman invalid na "
-"format."
+"Kulang ang mga byte para sa pagde-decode, o di kaya'y invalid na format."
 
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
-msgstr "Invalid na input %i (hindi ipinasa) sa expression"
+msgstr "Invalid na input %i (di pinasa) sa expression"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"Hindi magagamit ang self dahil ang instance ay naka-null (hindi ipinasa)"
+msgstr "Di magagamit ang self dahil null ang instance (di pinasa)"
 
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Invalid na mga operand para sa operator na %s, %s, at %s."
+msgstr "Mga invalid na operand sa operator na %s, %s at %s."
 
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
@@ -61,7 +58,7 @@ msgstr "Invalid na index ng type na %s para sa base type na %s"
 
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
-msgstr "Invalid na pinangalang index '%s' para sa base type na %s"
+msgstr "Invalid na pinangalanang index na '%s' para sa base type na %s"
 
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
@@ -121,11 +118,11 @@ msgstr "Halaga:"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
-msgstr "Mag-insert ng Key dito"
+msgstr "Magpasok ng Key Rito"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
-msgstr "I-duplicate ang (mga) Napiling Key"
+msgstr "Doblehin ang (mga) Napiling Key"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
@@ -141,27 +138,27 @@ msgstr "Maglipat ng (mga) Bezier Point"
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
-msgstr "Pagduplika ng mga Animation Keys"
+msgstr "I-animate ang mga Dinobleng Key"
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Delete Keys"
-msgstr "Pagbura ng mga Animation Key"
+msgstr "I-animate ang mga Binurang Key"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Time"
-msgstr "Pagbago ng Keyframe Time ng Animation"
+msgstr "I-animate ang Pagbago sa Oras ng Keyframe"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
-msgstr "Pagbago ng Transition ng Animation"
+msgstr "I-animate ang Pagbago sa Transition"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transform"
-msgstr "Pagbago ng Transform ng Animation"
+msgstr "I-animate ang Pagbago sa Transform"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Value"
-msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
+msgstr "I-animate ang Pagbago sa Halaga ng Keyframe"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"

+ 7 - 7
editor/translations/fr.po

@@ -89,13 +89,14 @@
 # Adi-df <[email protected]>, 2022.
 # MinusKube <[email protected]>, 2022.
 # Alexandre <[email protected]>, 2022.
+# Erwan Loisant <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-04 08:19+0000\n"
-"Last-Translator: Alexandre <alexandre.blanquero00@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: Erwan Loisant <erwan@loisant.com>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
 "Language: fr\n"
@@ -103,7 +104,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1573,9 +1574,8 @@ msgid "Create a new Bus Layout."
 msgstr "Créer une nouvel agencement de tranport."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Ouvrir une disposition de bus audio"
+msgstr "Configuration du bus audio"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -5842,7 +5842,7 @@ msgstr "Précalculer les lightmaps"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap Bake"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
@@ -8349,7 +8349,7 @@ msgstr "Aperçu cinématographique"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Pas dans GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #, fuzzy

+ 86 - 105
editor/translations/nl.po

@@ -56,13 +56,15 @@
 # Tim Visee <[email protected]>, 2022.
 # Ferhat Geçdoğan <[email protected]>, 2022.
 # Rémi Verschelde <[email protected]>, 2022.
+# Wouter <[email protected]>, 2022.
+# voylin <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 11:48+0000\n"
-"Last-Translator: Rémi Verschelde <[email protected]>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: voylin <[email protected]>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "Language: nl\n"
@@ -70,7 +72,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -374,9 +376,8 @@ msgid "Duplicate Key(s)"
 msgstr "Sleutel(s) dupliceren"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add RESET Value(s)"
-msgstr "Voeg RESET Frame(s) toe"
+msgstr "Voeg RESET Waarde(s) toe"
 
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
@@ -548,9 +549,8 @@ msgstr ""
 "aanwezig is."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Anim Add RESET Keys"
-msgstr "Anim Schaal Keys"
+msgstr "Anim Add RESET Keys"
 
 #: editor/animation_track_editor.cpp
 msgid ""
@@ -1537,9 +1537,8 @@ msgid "Create a new Bus Layout."
 msgstr "Maak een nieuwe audiobusindeling."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Audiobusindeling openen"
+msgstr "Audio Bus Indeling"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -1823,23 +1822,28 @@ msgstr "Geeft ingebouwde toegang tot de asset bibliotheek."
 
 #: editor/editor_feature_profile.cpp
 msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "Staat toe de node hiërarchie te bewerken in het Scene tabblad."
 
 #: editor/editor_feature_profile.cpp
 msgid ""
 "Allows to work with signals and groups of the node selected in the Scene "
 "dock."
 msgstr ""
+"Staat toe om te werken met signalen en groepen van de geselecteerde node in "
+"het Scene tabblad."
 
 #: editor/editor_feature_profile.cpp
 msgid "Allows to browse the local file system via a dedicated dock."
 msgstr ""
+"Staat toe om te bladeren in het lokale bestandssysteem via een eigen tabblad."
 
 #: editor/editor_feature_profile.cpp
 msgid ""
 "Allows to configure import settings for individual assets. Requires the "
 "FileSystem dock to function."
 msgstr ""
+"Staat toe om de import instellingen te configureren voor individuele "
+"onderdelen. Heeft het bestandssysteem tabblad nodig om te functioneren."
 
 #: editor/editor_feature_profile.cpp
 msgid "(current)"
@@ -2156,7 +2160,7 @@ msgstr "Klasse:"
 #: editor/editor_help.cpp editor/scene_tree_editor.cpp
 #: editor/script_create_dialog.cpp
 msgid "Inherits:"
-msgstr "Erft van:"
+msgstr "Erven:"
 
 #: editor/editor_help.cpp
 msgid "Inherited by:"
@@ -2323,10 +2327,12 @@ msgstr "Waarde vastzetten"
 msgid ""
 "Pinning a value forces it to be saved even if it's equal to the default."
 msgstr ""
+"Als je een waarde vast plaatst, dan zal deze gedwongen worden opgeslagen, "
+"zelf als het overeenkomt met de standaard waarde."
 
 #: editor/editor_inspector.cpp
 msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Pin waarde [Uitgeschakeld omdat '%s' enkel voor in de editor is]"
 
 #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
@@ -2405,7 +2411,7 @@ msgstr "Omhoog"
 
 #: editor/editor_network_profiler.cpp editor/editor_node.cpp
 msgid "Node"
-msgstr "Knooppunt"
+msgstr "Node"
 
 #: editor/editor_network_profiler.cpp
 msgid "Incoming RPC"
@@ -2682,13 +2688,12 @@ msgid "%s no longer exists! Please specify a new save location."
 msgstr "%s bestaat niet meer! Geef een nieuwe opslaglocatie op."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid ""
 "The current scene has no root node, but %d modified external resource(s) "
 "were saved anyway."
 msgstr ""
-"De huidige scène heeft geen wortelknoop, maar %d gewijzigde externe "
-"bron(nen) zijn toch opgeslagen."
+"De huidige scène heeft geen root node, maar externe resource(s), die werden "
+"gewijzigd door %d, werden toch opgeslagen."
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -2728,7 +2733,7 @@ msgstr "De huidige scène is niet opgeslagen. Toch openen?"
 
 #: editor/editor_node.cpp
 msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
+msgstr "Kan niet ongedaan maken terwijl de muis knoppen ingedrukt zijn."
 
 #: editor/editor_node.cpp
 msgid "Nothing to undo."
@@ -2740,7 +2745,7 @@ msgstr "Ongedaan maken: %s"
 
 #: editor/editor_node.cpp
 msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
+msgstr "Kan niet opnieuw doen terwijl de muis knoppen ingedrukt zijn."
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -3087,9 +3092,8 @@ msgid "Install Android Build Template..."
 msgstr "Android Build-sjabloon Installeren ..."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open User Data Folder"
-msgstr "Editordatamap openen"
+msgstr "Gebruikersgegevens map openen"
 
 #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
 msgid "Tools"
@@ -3399,9 +3403,8 @@ msgid "Install from file"
 msgstr "Installeer Vanuit Bestand"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Select android sources file"
-msgstr "Selecteer een Bron Mesh:"
+msgstr "Selecteer een android bronbestand"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3808,11 +3811,11 @@ msgstr "%s Fout"
 
 #: editor/export_template_manager.cpp
 msgid "Open the folder containing these templates."
-msgstr ""
+msgstr "Open de map waarin deze templates zitten."
 
 #: editor/export_template_manager.cpp
 msgid "Uninstall these templates."
-msgstr ""
+msgstr "Deze templates verwijderen."
 
 #: editor/export_template_manager.cpp
 #, fuzzy
@@ -3826,7 +3829,7 @@ msgstr "Mirrors ophalen, even wachten a.u.b..."
 
 #: editor/export_template_manager.cpp
 msgid "Starting the download..."
-msgstr ""
+msgstr "Starten van de download..."
 
 #: editor/export_template_manager.cpp
 msgid "Error requesting URL:"
@@ -3838,19 +3841,16 @@ msgid "Connecting to the mirror..."
 msgstr "Verbinden met Mirror..."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Can't resolve the requested address."
-msgstr "Kan hostname niet herleiden:"
+msgstr "Kan het opgevraagde adres niet herleiden."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Can't connect to the mirror."
-msgstr "Kan niet verbinden met host."
+msgstr "Kan niet verbinden met de host."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "No response from the mirror."
-msgstr "Geen antwoord van host."
+msgstr "Geen antwoord van de host."
 
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -3858,9 +3858,8 @@ msgid "Request failed."
 msgstr "Aanvraag Mislukt."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Request ended up in a redirect loop."
-msgstr "Aanvraag mislukt, te veel redirects"
+msgstr "Aanvraag mislukt, te veel redirects."
 
 #: editor/export_template_manager.cpp
 msgid "Request failed:"
@@ -3868,7 +3867,7 @@ msgstr "Aanvraag mislukt:"
 
 #: editor/export_template_manager.cpp
 msgid "Download complete; extracting templates..."
-msgstr ""
+msgstr "Download voltooid; bezig met uitpakken van bestanden..."
 
 #: editor/export_template_manager.cpp
 msgid "Cannot remove temporary file:"
@@ -3895,7 +3894,7 @@ msgstr ""
 
 #: editor/export_template_manager.cpp
 msgid "Best available mirror"
-msgstr ""
+msgstr "Meest geschikte server"
 
 #: editor/export_template_manager.cpp
 msgid ""
@@ -3995,28 +3994,29 @@ msgstr "Huidige Versie:"
 #: editor/export_template_manager.cpp
 msgid "Export templates are missing. Download them or install from a file."
 msgstr ""
+"Geen exportsjablonen gevonden. Download de exportsjablonen of installeer ze "
+"vanuit een bestand."
 
 #: editor/export_template_manager.cpp
 msgid "Export templates are installed and ready to be used."
-msgstr ""
+msgstr "De exportsjablonen zijn geïnstalleerd en klaar om te gebruiken."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Open Folder"
-msgstr "Open een Bestand"
+msgstr "Map openen"
 
 #: editor/export_template_manager.cpp
 msgid "Open the folder containing installed templates for the current version."
 msgstr ""
+"Open de map waarin de geïnstalleerde sjablonen staan van de huidige versie."
 
 #: editor/export_template_manager.cpp
 msgid "Uninstall"
 msgstr "Verwijderen"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Uninstall templates for the current version."
-msgstr "Initiële waarde van teller"
+msgstr "Verwijder sjablonen van de huidige versie."
 
 #: editor/export_template_manager.cpp
 msgid "Download from:"
@@ -4034,13 +4034,15 @@ msgstr "Kopieer Fout"
 
 #: editor/export_template_manager.cpp
 msgid "Download and Install"
-msgstr ""
+msgstr "Download en installeer"
 
 #: editor/export_template_manager.cpp
 msgid ""
 "Download and install templates for the current version from the best "
 "possible mirror."
 msgstr ""
+"Download en installeer sjablonen voor de huidige versie vanuit de best "
+"mogelijke server."
 
 #: editor/export_template_manager.cpp
 msgid "Official export templates aren't available for development builds."
@@ -4053,9 +4055,8 @@ msgid "Install from File"
 msgstr "Installeer Vanuit Bestand"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Install templates from a local file."
-msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
+msgstr "Sjablonen importeren Vanuit ZIP-Bestand."
 
 #: editor/export_template_manager.cpp editor/find_in_files.cpp
 #: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -4090,6 +4091,8 @@ msgid ""
 "The templates will continue to download.\n"
 "You may experience a short editor freeze when they finish."
 msgstr ""
+"De sjablonen worden gedownload.\n"
+"De editor kan even vastlopen als de download klaar is."
 
 #: editor/filesystem_dock.cpp
 msgid "Favorites"
@@ -4245,35 +4248,32 @@ msgid "Collapse All"
 msgstr "Alles inklappen"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Sort files"
-msgstr "Zoek bestanden"
+msgstr "Sorteer bestanden"
 
 #: editor/filesystem_dock.cpp
 msgid "Sort by Name (Ascending)"
-msgstr ""
+msgstr "Sorteren op Naam (Oplopend)"
 
 #: editor/filesystem_dock.cpp
 msgid "Sort by Name (Descending)"
-msgstr ""
+msgstr "Sorteren op Naam (Aflopend)"
 
 #: editor/filesystem_dock.cpp
 msgid "Sort by Type (Ascending)"
-msgstr ""
+msgstr "Sorteren op type (Oplopend)"
 
 #: editor/filesystem_dock.cpp
 msgid "Sort by Type (Descending)"
-msgstr ""
+msgstr "Sorteren op Type (Aflopend)"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Sort by Last Modified"
-msgstr "Laatst bewerkt"
+msgstr "Sorteren op Laatst bewerkt"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Sort by First Modified"
-msgstr "Laatst bewerkt"
+msgstr "Sorteren op Laatst bewerkt"
 
 #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Duplicate..."
@@ -4285,7 +4285,7 @@ msgstr "Hernoemen..."
 
 #: editor/filesystem_dock.cpp
 msgid "Focus the search box"
-msgstr ""
+msgstr "Focus op de zoekbox"
 
 #: editor/filesystem_dock.cpp
 msgid "Previous Folder/File"
@@ -4620,14 +4620,12 @@ msgid "Failed to load resource."
 msgstr "Bron laden mislukt."
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Copy Properties"
-msgstr "Eigenschappen"
+msgstr "Kopieer Eigenschappen"
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Paste Properties"
-msgstr "Eigenschappen"
+msgstr "Plakken Eigenschappen"
 
 #: editor/inspector_dock.cpp
 msgid "Make Sub-Resources Unique"
@@ -4683,9 +4681,8 @@ msgid "History of recently edited objects."
 msgstr "Geschiedenis van recent bewerkte objecten."
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Open documentation for this object."
-msgstr "Open Godot online documentatie"
+msgstr "Open Godot online documentatie."
 
 #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
 msgid "Open Documentation"
@@ -4944,9 +4941,8 @@ msgid "Blend:"
 msgstr "Mengen:"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
 msgid "Parameter Changed:"
-msgstr "Parameter veranderd"
+msgstr "Parameter veranderd:"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
 #: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5674,11 +5670,11 @@ msgstr "Alle"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Zoek sjablonen, projecten en demo's"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "Zoek bestanden (exclusief sjablonen, projecten en demo's)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Import..."
@@ -5722,7 +5718,7 @@ msgstr "Assets ZIP Bestand"
 
 #: editor/plugins/audio_stream_editor_plugin.cpp
 msgid "Audio Preview Play/Pause"
-msgstr ""
+msgstr "Audio voorbeeld Afspelen/Pauzeren"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid ""
@@ -5777,7 +5773,7 @@ msgstr ""
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
-msgstr "Selecteer lightmap bake-bestand"
+msgstr "Selecteer lightmap bake-bestand:"
 
 #: editor/plugins/camera_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -6078,24 +6074,20 @@ msgstr "Selecteermodus"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Drag: Rotate selected node around pivot."
-msgstr "De uitgekozen knoop of overgang verwijderen."
+msgstr "Slepen: Roteer de geselecteerde Node om het draaipunt."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Alt+Drag: Move selected node."
-msgstr "Alt + Slepen : Verplaatsen"
+msgstr "Alt + Slepen: Verplaatsen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Alt+Drag: Scale selected node."
-msgstr "Alt + Slepen : Verplaatsen"
+msgstr "Alt + Slepen : Schalen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "V: Set selected node's pivot position."
-msgstr "De uitgekozen knoop of overgang verwijderen."
+msgstr "V: Stel het draaipunt in van de geselecteerde Node."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -6126,7 +6118,7 @@ msgstr "Schaalmodus"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Proportioneel schalen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -6730,9 +6722,8 @@ msgid "No mesh to debug."
 msgstr "Geen mesh om te debuggen."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Mesh has no UV in layer %d."
-msgstr "Model heeft geen UV in deze laag"
+msgstr "Model heeft geen UV in deze laag."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "MeshInstance lacks a Mesh!"
@@ -7477,9 +7468,8 @@ msgid "Flip Portals"
 msgstr "Horizontaal omdraaien"
 
 #: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
 msgid "Room Generate Points"
-msgstr "Telling Gegenereerde Punten:"
+msgstr "Telling Gegenereerde Punten"
 
 #: editor/plugins/room_manager_editor_plugin.cpp
 #, fuzzy
@@ -8494,16 +8484,15 @@ msgstr "Toggle Freelook"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Decrease Field of View"
-msgstr ""
+msgstr "Verklein gezichtsveld"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Increase Field of View"
-msgstr ""
+msgstr "Vergroot gezichtsveld"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Reset Field of View to Default"
-msgstr "Reset naar standaard waarden"
+msgstr "Reset gezichtsveld naar standaard waarden"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9289,7 +9278,7 @@ msgstr "Type"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filter de lijst van types of creëer een nieuw zelfgemaakt type:"
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9297,9 +9286,8 @@ msgid "Available Node-based types:"
 msgstr "Beschikbare Profielen:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Type name is empty!"
-msgstr "Bestandsnaam is leeg."
+msgstr "Bestandsnaam is leeg!"
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9971,41 +9959,36 @@ msgid ""
 msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "No commit message was provided."
-msgstr "Geen naam opgegeven."
+msgstr "Geen commit bericht is opgegeven."
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Commit"
 msgstr "Commit"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Staged Changes"
-msgstr "Shader Wijzigingen"
+msgstr "Gefaseerde Wijzigingen"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Unstaged Changes"
-msgstr "Shader Wijzigingen"
+msgstr "Niet-gefaseerde Wijzigingen"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Date:"
-msgstr ""
+msgstr "Datum:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Subtitle:"
-msgstr "Subtree"
+msgstr "Ondertiteling:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Weet je zeker dat je de %s branch wilt verwijderen?"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -10013,9 +9996,8 @@ msgid "Do you want to remove the %s remote?"
 msgstr "Weet je zeker dat je meer dan één project wilt openen?"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Apply"
-msgstr "Reset"
+msgstr "Toepassen"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Version Control System"
@@ -10026,9 +10008,8 @@ msgid "Initialize"
 msgstr "Initialiseren"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote Login"
-msgstr "Punt verwijderen"
+msgstr "Remote Login"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -10037,7 +10018,7 @@ msgstr "Naam wijzigen"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Password"
-msgstr ""
+msgstr "Wachtwoord"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "SSH Public Key Path"
@@ -10057,7 +10038,7 @@ msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Wachtwoord"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Detect new changes"
@@ -14971,7 +14952,7 @@ msgstr ""
 
 #: scene/2d/navigation_agent_2d.cpp
 msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
 
 #: scene/2d/navigation_obstacle_2d.cpp
 msgid ""

+ 29 - 26
editor/translations/ru.po

@@ -102,22 +102,23 @@
 # DΞLTΛ <[email protected]>, 2021.
 # AngryPhilomel <[email protected]>, 2021.
 # Russkikh Michail <[email protected]>, 2022.
+# Alex_Faction <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 00:54+0000\n"
-"Last-Translator: Danil Alexeev <[email protected]>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: Alex_Faction <[email protected]>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
-"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1576,9 +1577,8 @@ msgid "Create a new Bus Layout."
 msgstr "Создать новую раскладку шины."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Открыть раскладку звуковой шины"
+msgstr "Раскладка звуковой шины"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -5801,7 +5801,7 @@ msgstr "Запекать карты освещения"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "LightMap Bake"
-msgstr ""
+msgstr "Запекание LightMap"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
@@ -8287,13 +8287,14 @@ msgstr "Кинематографический предварительный п
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Нет в GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Недоступно при использовании рендерера GLES2."
+msgstr ""
+"Режимы отладочного рисования доступны только при использовании рендерера "
+"GLES3, не GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Freelook Left"
@@ -9190,9 +9191,8 @@ msgid "Select Another Theme Resource:"
 msgstr "Выбрать другой ресурс темы:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme Resource"
-msgstr "Переименовать ресурс"
+msgstr "Ресурс темы"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
@@ -9248,14 +9248,12 @@ msgid "Add Item Type"
 msgstr "Добавить тип элемента"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Variation Base Type"
-msgstr "Установить тип переменной"
+msgstr "Задать базовый тип вариации"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Base Type"
-msgstr "Изменить базовый тип"
+msgstr "Задать базовый тип"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
@@ -9276,19 +9274,20 @@ msgid "Override all default type items."
 msgstr "Переопределить все элементы типа по умолчанию."
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Base Type"
-msgstr "Изменить базовый тип"
+msgstr "Базовый тип"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "Выберите базовый тип вариации из списка доступных типов."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
 "A type associated with a built-in class cannot be marked as a variation of "
 "another type."
 msgstr ""
+"Тип, связанный со встроенным классом, не может быть помечен как вариация "
+"другого типа."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -12740,9 +12739,8 @@ msgid "Stack Frames"
 msgstr "Стек"
 
 #: editor/script_editor_debugger.cpp
-#, fuzzy
 msgid "Filter stack variables"
-msgstr "Фильтр тайлов"
+msgstr "Фильтр переменных стека"
 
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
@@ -14063,6 +14061,11 @@ msgid ""
 "Note that the singleton was also renamed from \"GodotPayments\" to "
 "\"GodotGooglePlayBilling\"."
 msgstr ""
+"Недопустимый модуль «GodotPaymentV3», включённый в настройку проекта «"
+"android/modules» (изменено в Godot 3.2.2).\n"
+"Замените его собственным плагином «GodotGooglePlayBilling».\n"
+"Обратите внимание, что синглтон также был переименован с «GodotPayments» на "
+"«GodotGooglePlayBilling»."
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -15606,16 +15609,16 @@ msgid ""
 "Varyings which assigned in 'vertex' function may not be reassigned in "
 "'fragment' or 'light'."
 msgstr ""
-"Varying, заданные в функции «vertex», не могут быть изменены в «fragment» "
-"или «light»."
+"Вариации, назначенные в функции 'vertex', не могут быть переназначены в "
+"'fragment' или 'light'."
 
 #: servers/visual/shader_language.cpp
 msgid ""
 "Varyings which assigned in 'fragment' function may not be reassigned in "
 "'vertex' or 'light'."
 msgstr ""
-"Varying, заданные в функции «fragment», не могут быть изменены в «vertex» "
-"или «light»."
+"Вариации, назначенные в функции 'fragment', не могут быть переназначены в "
+"'vertex' или 'light'."
 
 #: servers/visual/shader_language.cpp
 msgid "Assignment to function."

+ 38 - 34
editor/translations/tl.po

@@ -8,7 +8,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
 "Last-Translator: Napstaguy04 <[email protected]>\n"
 "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -119,7 +119,7 @@ msgstr "Maglagay ng Key dito"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
-msgstr "Doblehin ang (mga) Napiling Key"
+msgstr "I-duplicate ang (mga) Napiling Key"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
@@ -589,7 +589,7 @@ msgstr "Ibahin Ang Sukat Mula Sa Panturo"
 #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Duplicate Selection"
-msgstr "Doblehin ang Napili"
+msgstr "I-duplicate ang Pinagpipilian"
 
 #: editor/animation_track_editor.cpp
 msgid "Duplicate Transposed"
@@ -1372,7 +1372,7 @@ msgstr "Kaayusan ng Bus"
 #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Duplicate"
-msgstr "Doblehin"
+msgstr "I-duplicate"
 
 #: editor/editor_audio_buses.cpp
 msgid "Reset Volume"
@@ -1400,7 +1400,7 @@ msgstr "Alisin ang Audio Bus"
 
 #: editor/editor_audio_buses.cpp
 msgid "Duplicate Audio Bus"
-msgstr "Doblehin ang Audio Bus"
+msgstr "I-duplicate ang Audio Bus"
 
 #: editor/editor_audio_buses.cpp
 msgid "Reset Bus Volume"
@@ -1450,7 +1450,7 @@ msgstr ""
 #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
 #: editor/script_create_dialog.cpp
 msgid "Load"
-msgstr "Kumarga"
+msgstr "Mag-load"
 
 #: editor/editor_audio_buses.cpp
 msgid "Load an existing Bus Layout."
@@ -1860,7 +1860,7 @@ msgstr "Itutok"
 #: editor/editor_feature_profile.cpp editor/editor_node.cpp
 #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
 msgid "Import"
-msgstr "Magangkat"
+msgstr "Umangkat"
 
 #: editor/editor_feature_profile.cpp editor/project_export.cpp
 msgid "Export"
@@ -1933,7 +1933,7 @@ msgstr "I-refresh"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
-msgstr "Nakilala Lahat"
+msgstr "Lahat na Kilalang Ekstensyon"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Files (*)"
@@ -2893,11 +2893,11 @@ msgstr "Buksan ang Kumakailan"
 
 #: editor/editor_node.cpp
 msgid "Save Scene"
-msgstr ""
+msgstr "I-ligtas ang Eksena"
 
 #: editor/editor_node.cpp
 msgid "Convert To..."
-msgstr "Palitan Sa..."
+msgstr "I-convert sa..."
 
 #: editor/editor_node.cpp
 msgid "MeshLibrary..."
@@ -2968,7 +2968,7 @@ msgstr "I-reload ang Kasalukuyang Proyekto"
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
-msgstr "Umuwi sa Talaproyektuhan"
+msgstr "Bumalik sa Talaproyektuhan"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/project_export.cpp
@@ -3005,7 +3005,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Nakikitang Collision Shapes"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3608,7 +3608,7 @@ msgstr "Kinalalagyan ng Eksena:"
 
 #: editor/editor_sub_scene.cpp
 msgid "Import From Node:"
-msgstr "Magangkat mula sa Node:"
+msgstr "Umangkat mula sa Node:"
 
 #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
 #: editor/editor_vcs_interface.cpp
@@ -4073,7 +4073,7 @@ msgstr ""
 
 #: editor/filesystem_dock.cpp
 msgid "Search files"
-msgstr ""
+msgstr "Maghanap ng mga file"
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -4137,7 +4137,7 @@ msgstr "Hanapin..."
 
 #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
 msgid "Replace..."
-msgstr "Palitan..."
+msgstr "Pumalit..."
 
 #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
 #, fuzzy
@@ -4357,7 +4357,7 @@ msgstr "Preset"
 
 #: editor/import_dock.cpp
 msgid "Save Scenes, Re-Import, and Restart"
-msgstr "I-ligtas ang mga Eksena, I-reimport at Mag-restart"
+msgstr "I-ligtas ang mga Eksena, I-reimport at I-restart"
 
 #: editor/import_dock.cpp
 msgid "Changing the type of an imported file requires editor restart."
@@ -5416,11 +5416,11 @@ msgstr "Lahat"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Maghanap ng mga template, proyekto, at demo"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "Maghanap ng mga asset (maliban sa mga template, proyekto, at demo)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Import..."
@@ -5729,7 +5729,8 @@ msgid ""
 "Overrides the running project's camera with the editor viewport camera."
 msgstr ""
 "Pagpapalit sa Kamera ng Proyekto\n"
-"Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport."
+"Ipinagpapalit ang kamera ng tumatakbong proyekto sa kamera ng editor "
+"viewport."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -5765,7 +5766,7 @@ msgstr "I-pasta ang Pose"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Clear Guides"
-msgstr "Alisin Ang Mga Patnubay"
+msgstr "Alisin ang mga Patnubay"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Create Custom Bone(s) from Node(s)"
@@ -5833,17 +5834,17 @@ msgstr "RMB: Magdagdag ng node sa posisyong pinindutan."
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Move Mode"
-msgstr "Paraan ng Paggalaw"
+msgstr "Gumalaw"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotate Mode"
-msgstr "Paraan ng Pag-ikot"
+msgstr "Mag-ikot"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Scale Mode"
-msgstr "Paraan ng Pagpapalaki"
+msgstr "Magpalaki"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Shift: Scale proportionally."
@@ -6000,7 +6001,7 @@ msgstr "Alisin Ang Mga Pasadyang Buto"
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View"
-msgstr "Tingnan"
+msgstr "Pagtanaw"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Always Show Grid"
@@ -6032,7 +6033,7 @@ msgstr ""
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center Selection"
-msgstr "Igitna Ang Napili"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Frame Selection"
@@ -7337,7 +7338,7 @@ msgstr "Tema"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Import Theme..."
-msgstr "Magangkat ng Tema..."
+msgstr "Umangkat ng Tema..."
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Reload Theme"
@@ -10775,7 +10776,7 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "Create New Project"
-msgstr ""
+msgstr "Gumawa ng Bagong Proyekto"
 
 #: editor/project_manager.cpp
 msgid "Create & Edit"
@@ -10791,11 +10792,11 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "Project Name:"
-msgstr ""
+msgstr "Pangalan ng Proyekto:"
 
 #: editor/project_manager.cpp
 msgid "Project Path:"
-msgstr ""
+msgstr "Kinaroroonan ng Proyekto:"
 
 #: editor/project_manager.cpp
 msgid "Project Installation Path:"
@@ -10924,6 +10925,9 @@ msgid ""
 "Language changed.\n"
 "The interface will update after restarting the editor or project manager."
 msgstr ""
+"Naibago na ang wika.\n"
+"Magbabago lang ang interface pagkatapos i-restart ang editor o project "
+"manager."
 
 #: editor/project_manager.cpp
 msgid ""
@@ -10938,7 +10942,7 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "Local Projects"
-msgstr ""
+msgstr "Mga Proyekto"
 
 #: editor/project_manager.cpp
 msgid "Loading, please wait..."
@@ -10974,7 +10978,7 @@ msgstr "Bagong Proyekto"
 
 #: editor/project_manager.cpp
 msgid "Import Project"
-msgstr "Mag-angkat ng Proyekto"
+msgstr "Umangkat ng Proyekto"
 
 #: editor/project_manager.cpp
 msgid "Remove Project"
@@ -11708,7 +11712,7 @@ msgstr ""
 
 #: editor/scene_tree_dock.cpp
 msgid "Save New Scene As..."
-msgstr ""
+msgstr "I-ligtas ang Bagong Eksena Bilang..."
 
 #: editor/scene_tree_dock.cpp
 msgid ""
@@ -14691,7 +14695,7 @@ msgstr ""
 
 #: scene/gui/dialogs.cpp
 msgid "Please Confirm..."
-msgstr ""
+msgstr "Paki-confirm..."
 
 #: scene/gui/file_dialog.cpp
 msgid "Must use a valid extension."

+ 23 - 21
editor/translations/uk.po

@@ -23,7 +23,7 @@ msgstr ""
 "Project-Id-Version: Ukrainian (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 16:36+0000\n"
+"PO-Revision-Date: 2022-03-10 22:02+0000\n"
 "Last-Translator: Yuri Chornoivan <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/uk/>\n"
@@ -31,9 +31,9 @@ msgstr ""
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
-"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1498,9 +1498,8 @@ msgid "Create a new Bus Layout."
 msgstr "Створення нового компонування шини."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "Відкрити компонування аудіо шини"
+msgstr "Компонування звукової шини"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -5738,7 +5737,7 @@ msgstr "Запікати карти освітлення"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "LightMap Bake"
-msgstr ""
+msgstr "Приготування карти освітлення"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
@@ -8229,13 +8228,14 @@ msgstr "Кінематичний перегляд"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Не у GLES2)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Є недоступним, якщо використовується обробник GLES2."
+msgstr ""
+"Режим діагностики малювання є доступними, лише якщо використовується "
+"обробник GLES3, а не GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Freelook Left"
@@ -9131,9 +9131,8 @@ msgid "Select Another Theme Resource:"
 msgstr "Виберіть ресурс іншої теми:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme Resource"
-msgstr "Перейменувати ресурс"
+msgstr "Ресурс теми"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
@@ -9189,14 +9188,12 @@ msgid "Add Item Type"
 msgstr "Додати тип запису"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Variation Base Type"
-msgstr "Встановити тип змінної"
+msgstr "Встановити базовий тип змінної"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Base Type"
-msgstr "Змінити базовий тип"
+msgstr "Встановити базовий тип"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
@@ -9216,19 +9213,20 @@ msgid "Override all default type items."
 msgstr "Перевизначити усі записи стандартних типів."
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Base Type"
-msgstr "Змінити базовий тип"
+msgstr "Базовий тип"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "Виберіть базовий тип змінної зі списку доступних типів."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
 "A type associated with a built-in class cannot be marked as a variation of "
 "another type."
 msgstr ""
+"Тип, який пов'язано із вбудованим класом, не може бути позначено як варіацію "
+"іншого типу."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -12689,9 +12687,8 @@ msgid "Stack Frames"
 msgstr "Стосувати кадри"
 
 #: editor/script_editor_debugger.cpp
-#, fuzzy
 msgid "Filter stack variables"
-msgstr "Фільтрувати плитки"
+msgstr "Фільтрувати змінні стека"
 
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
@@ -14019,6 +14016,11 @@ msgid ""
 "Note that the singleton was also renamed from \"GodotPayments\" to "
 "\"GodotGooglePlayBilling\"."
 msgstr ""
+"До параметра проєкту «android/modules» включено некоректний модуль "
+"«GodotPaymentV3» (змінено у Godot 3.2.2).\n"
+"Замініть його на вбудований додаток «GodotGooglePlayBilling».\n"
+"Зауважте, що синглтон було також перейменовано з «GodotPayments» на "
+"«GodotGooglePlayBilling»."
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 16 - 19
editor/translations/zh_CN.po

@@ -88,7 +88,7 @@ msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-03-08 15:20+0000\n"
+"PO-Revision-Date: 2022-03-10 22:01+0000\n"
 "Last-Translator: Haoyu Qiu <[email protected]>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
@@ -1539,9 +1539,8 @@ msgid "Create a new Bus Layout."
 msgstr "创建新的总线布局。"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Audio Bus Layout"
-msgstr "打开音频总线布局"
+msgstr "音频总线布局"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -5645,7 +5644,7 @@ msgstr "烘焙光照贴图"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap 烘焙"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
@@ -8105,13 +8104,12 @@ msgstr "效果预览"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(GLES2 不可用)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "使用 GLES2 渲染器时不可用。"
+msgstr "调试绘制模式仅在使用 GLES3 渲染器时可用,GLES2 不可用。"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Freelook Left"
@@ -8998,9 +8996,8 @@ msgid "Select Another Theme Resource:"
 msgstr "选择其他主题资源:"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme Resource"
-msgstr "重命名资源"
+msgstr "主题资源"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
@@ -9054,14 +9051,12 @@ msgid "Add Item Type"
 msgstr "添加项目类型"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Variation Base Type"
-msgstr "设置变类型"
+msgstr "设置变种基础类型"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Set Base Type"
-msgstr "修改基础类型"
+msgstr "设置基础类型"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
@@ -9080,19 +9075,18 @@ msgid "Override all default type items."
 msgstr "覆盖所有默认类型项目。"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Base Type"
-msgstr "修改基础类型"
+msgstr "基础类型"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "从可用类型列表中选择该变种的基础类型。"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
 "A type associated with a built-in class cannot be marked as a variation of "
 "another type."
-msgstr ""
+msgstr "与内置类关联的类型无法被标记为另一个类型的变种。"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -12449,9 +12443,8 @@ msgid "Stack Frames"
 msgstr "栈帧"
 
 #: editor/script_editor_debugger.cpp
-#, fuzzy
 msgid "Filter stack variables"
-msgstr "筛选图块"
+msgstr "筛选栈变量"
 
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
@@ -13746,6 +13739,10 @@ msgid ""
 "Note that the singleton was also renamed from \"GodotPayments\" to "
 "\"GodotGooglePlayBilling\"."
 msgstr ""
+"项目设置“android/modules”中包含无效的“GodotPaymentV3”模块(Godot 3.2.2 "
+"的修改)。\n"
+"请将其替换为第一方的“GodotGooglePlayBilling”插件。\n"
+"注意,单例“GodotPayments”也重命名为了“GodotGooglePlayBilling”。"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

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