浏览代码

Fix description of `Vector2/3.dot`

A 90 degree angle is a right angle.
shak2 1 年之前
父节点
当前提交
451d0999ca
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 1 1
      doc/classes/Vector2.xml
  2. 1 1
      doc/classes/Vector3.xml

+ 1 - 1
doc/classes/Vector2.xml

@@ -196,7 +196,7 @@
 			<param index="0" name="with" type="Vector2" />
 			<description>
 				Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
-				The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
+				The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
 				When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
 				[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
 			</description>

+ 1 - 1
doc/classes/Vector3.xml

@@ -171,7 +171,7 @@
 			<param index="0" name="with" type="Vector3" />
 			<description>
 				Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
-				The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
+				The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
 				When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
 				[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
 			</description>