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@@ -33,7 +33,7 @@
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#include "java_godot_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "android/asset_manager_jni.h"
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#include "android/asset_manager_jni.h"
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-#include "android_keys_utils.h"
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+#include "android_input_handler.h"
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#include "api/java_class_wrapper.h"
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#include "api/java_class_wrapper.h"
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#include "api/jni_singleton.h"
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#include "api/jni_singleton.h"
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#include "core/engine.h"
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#include "core/engine.h"
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@@ -50,14 +50,16 @@
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#include <android/input.h>
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#include <android/input.h>
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#include <unistd.h>
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#include <unistd.h>
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+#include <atomic>
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static JavaClassWrapper *java_class_wrapper = NULL;
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static JavaClassWrapper *java_class_wrapper = NULL;
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static OS_Android *os_android = NULL;
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static OS_Android *os_android = NULL;
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+static AndroidInputHandler *input_handler = NULL;
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static GodotJavaWrapper *godot_java = NULL;
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static GodotJavaWrapper *godot_java = NULL;
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static GodotIOJavaWrapper *godot_io_java = NULL;
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static GodotIOJavaWrapper *godot_io_java = NULL;
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static bool initialized = false;
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static bool initialized = false;
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-static int step = 0;
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+static std::atomic<int> step; // Shared between UI and render threads
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static Size2 new_size;
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static Size2 new_size;
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static Vector3 accelerometer;
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static Vector3 accelerometer;
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@@ -153,6 +155,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
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if (godot_java) {
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if (godot_java) {
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delete godot_java;
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delete godot_java;
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}
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}
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+ if (input_handler) {
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+ delete input_handler;
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+ }
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if (os_android) {
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if (os_android) {
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delete os_android;
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delete os_android;
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}
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}
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@@ -215,9 +220,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
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os_android->set_context_is_16_bits(!p_32_bits);
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os_android->set_context_is_16_bits(!p_32_bits);
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} else {
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} else {
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// GL context recreated because it was lost; restart app to let it reload everything
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// GL context recreated because it was lost; restart app to let it reload everything
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+ step = -1; // Ensure no further steps are attempted and no further events are sent
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os_android->main_loop_end();
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os_android->main_loop_end();
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godot_java->restart(env);
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godot_java->restart(env);
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- step = -1; // Ensure no further steps are attempted
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}
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}
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}
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}
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}
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}
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@@ -226,7 +231,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jcl
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if (step == 0)
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if (step == 0)
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return;
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return;
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- os_android->main_loop_request_go_back();
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+ if (os_android->get_main_loop()) {
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+ os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
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+ }
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
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@@ -237,6 +244,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
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// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
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// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
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// but for Godot purposes, the main thread is the one running the game loop
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// but for Godot purposes, the main thread is the one running the game loop
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Main::setup2(Thread::get_caller_id());
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Main::setup2(Thread::get_caller_id());
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+ input_handler = new AndroidInputHandler();
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++step;
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++step;
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return;
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return;
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}
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}
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@@ -263,92 +271,101 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
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}
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}
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void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- Vector<OS_Android::TouchPos> points;
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+ Vector<AndroidInputHandler::TouchPos> points;
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for (int i = 0; i < pointer_count; i++) {
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for (int i = 0; i < pointer_count; i++) {
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jfloat p[3];
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jfloat p[3];
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env->GetFloatArrayRegion(positions, i * 3, 3, p);
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env->GetFloatArrayRegion(positions, i * 3, 3, p);
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- OS_Android::TouchPos tp;
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+ AndroidInputHandler::TouchPos tp;
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tp.pos = Point2(p[1], p[2]);
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tp.pos = Point2(p[1], p[2]);
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tp.id = (int)p[0];
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tp.id = (int)p[0];
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points.push_back(tp);
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points.push_back(tp);
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}
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}
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if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
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if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
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- os_android->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
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+ input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
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} else {
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} else {
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- os_android->process_touch(ev, pointer, points);
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+ input_handler->process_touch(ev, pointer, points);
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}
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}
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- os_android->process_hover(p_type, Point2(p_x, p_y));
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+ input_handler->process_hover(p_type, Point2(p_x, p_y));
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- os_android->process_double_tap(p_button_mask, Point2(p_x, p_y));
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+ input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- os_android->process_scroll(Point2(p_x, p_y));
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+ input_handler->process_scroll(Point2(p_x, p_y));
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- OS_Android::JoypadEvent jevent;
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+ AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.device = p_device;
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- jevent.type = OS_Android::JOY_EVENT_BUTTON;
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+ jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
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jevent.index = p_button;
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jevent.index = p_button;
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jevent.pressed = p_pressed;
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jevent.pressed = p_pressed;
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- os_android->process_joy_event(jevent);
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+ input_handler->process_joy_event(jevent);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- OS_Android::JoypadEvent jevent;
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+ AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.device = p_device;
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- jevent.type = OS_Android::JOY_EVENT_AXIS;
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+ jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
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jevent.index = p_axis;
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jevent.index = p_axis;
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jevent.value = p_value;
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jevent.value = p_value;
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- os_android->process_joy_event(jevent);
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+ input_handler->process_joy_event(jevent);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- OS_Android::JoypadEvent jevent;
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+ AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.device = p_device;
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- jevent.type = OS_Android::JOY_EVENT_HAT;
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+ jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
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int hat = 0;
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int hat = 0;
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if (p_hat_x != 0) {
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if (p_hat_x != 0) {
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if (p_hat_x < 0)
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if (p_hat_x < 0)
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@@ -364,21 +381,24 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
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}
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}
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jevent.hat = hat;
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jevent.hat = hat;
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- os_android->process_joy_event(jevent);
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+ input_handler->process_joy_event(jevent);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
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- if (os_android) {
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- String name = jstring_to_string(p_name, env);
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- os_android->joy_connection_changed(p_device, p_connected, name);
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- }
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+ if (step <= 0)
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+ return;
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+
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+ String name = jstring_to_string(p_name, env);
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+ input_handler->joy_connection_changed(p_device, p_connected, name);
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}
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}
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+// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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- os_android->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
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+ input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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@@ -398,14 +418,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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os_android->main_loop_focusin();
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os_android->main_loop_focusin();
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
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- if (step == 0)
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+ if (step <= 0)
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return;
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return;
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os_android->main_loop_focusout();
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os_android->main_loop_focusout();
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@@ -483,7 +503,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
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- if (step == 0)
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|
|
|
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+ if (step <= 0)
|
|
return;
|
|
return;
|
|
|
|
|
|
if (os_android->get_main_loop()) {
|
|
if (os_android->get_main_loop()) {
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|
@@ -492,7 +512,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
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}
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|
}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
|
|
- if (step == 0)
|
|
|
|
|
|
+ if (step <= 0)
|
|
return;
|
|
return;
|
|
|
|
|
|
if (os_android->get_main_loop()) {
|
|
if (os_android->get_main_loop()) {
|