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Fix oversampled font artifacts after resize

Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.
Ruslan Mustakov 7 anni fa
parent
commit
47747718d6
1 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 3 3
      scene/main/scene_tree.cpp

+ 3 - 3
scene/main/scene_tree.cpp

@@ -498,14 +498,14 @@ bool SceneTree::idle(float p_time) {
 	Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
 	if (win_size != last_screen_size) {
 
+		last_screen_size = win_size;
+		_update_root_rect();
+
 		if (use_font_oversampling) {
 			DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
 			DynamicFont::update_oversampling();
 		}
 
-		last_screen_size = win_size;
-		_update_root_rect();
-
 		emit_signal("screen_resized");
 	}