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Fix oversampled font artifacts after resize

Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.
Ruslan Mustakov 7 年 前
コミット
47747718d6
1 ファイル変更3 行追加3 行削除
  1. 3 3
      scene/main/scene_tree.cpp

+ 3 - 3
scene/main/scene_tree.cpp

@@ -498,14 +498,14 @@ bool SceneTree::idle(float p_time) {
 	Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
 	if (win_size != last_screen_size) {
 
+		last_screen_size = win_size;
+		_update_root_rect();
+
 		if (use_font_oversampling) {
 			DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
 			DynamicFont::update_oversampling();
 		}
 
-		last_screen_size = win_size;
-		_update_root_rect();
-
 		emit_signal("screen_resized");
 	}