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@@ -1240,9 +1240,6 @@ void RasterizerCanvasGLES3::reset_canvas() {
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//glLineWidth(1.0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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- for (int i = 0; i < VS::ARRAY_MAX; i++) {
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- glDisableVertexAttribArray(i);
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- }
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
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