فهرست منبع

Tweak range steps in the animation editor

This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.

This also makes the "step" SpinBox allow for more precise input.
Hugo Locurcio 6 سال پیش
والد
کامیت
4a28657cf5
2فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 1 1
      editor/animation_track_editor.cpp
  2. 1 1
      editor/plugins/animation_player_editor_plugin.cpp

+ 1 - 1
editor/animation_track_editor.cpp

@@ -5862,7 +5862,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
 	step = memnew(EditorSpinSlider);
 	step->set_min(0);
 	step->set_max(1000000);
-	step->set_step(0.01);
+	step->set_step(0.001);
 	step->set_hide_slider(true);
 	step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
 	step->set_tooltip(TTR("Animation step value."));

+ 1 - 1
editor/plugins/animation_player_editor_plugin.cpp

@@ -1606,7 +1606,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
 	hb->add_child(frame);
 	frame->set_custom_minimum_size(Size2(60, 0));
 	frame->set_stretch_ratio(2);
-	frame->set_step(0.00001);
+	frame->set_step(0.0001);
 	frame->set_tooltip(TTR("Animation position (in seconds)."));
 
 	hb->add_child(memnew(VSeparator));