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Tweak range steps in the animation editor

This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.

This also makes the "step" SpinBox allow for more precise input.
Hugo Locurcio 6 jaren geleden
bovenliggende
commit
4a28657cf5
2 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. 1 1
      editor/animation_track_editor.cpp
  2. 1 1
      editor/plugins/animation_player_editor_plugin.cpp

+ 1 - 1
editor/animation_track_editor.cpp

@@ -5862,7 +5862,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
 	step = memnew(EditorSpinSlider);
 	step->set_min(0);
 	step->set_max(1000000);
-	step->set_step(0.01);
+	step->set_step(0.001);
 	step->set_hide_slider(true);
 	step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
 	step->set_tooltip(TTR("Animation step value."));

+ 1 - 1
editor/plugins/animation_player_editor_plugin.cpp

@@ -1606,7 +1606,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
 	hb->add_child(frame);
 	frame->set_custom_minimum_size(Size2(60, 0));
 	frame->set_stretch_ratio(2);
-	frame->set_step(0.00001);
+	frame->set_step(0.0001);
 	frame->set_tooltip(TTR("Animation position (in seconds)."));
 
 	hb->add_child(memnew(VSeparator));