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C#: inheritdoc the "///" comment from EventHandler to the generated event

Magian 2 years ago
parent
commit
4bd7c63669

+ 2 - 0
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs

@@ -235,6 +235,8 @@ namespace Godot.SourceGenerators
                     .Append(signalName)
                     .Append(signalName)
                     .Append(";\n");
                     .Append(";\n");
 
 
+                source.Append($"    /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
+
                 source.Append("    public event ")
                 source.Append("    public event ")
                     .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
                     .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
                     .Append(" ")
                     .Append(" ")