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Merge pull request #90231 from TokageItLab/mod-reset

Remove unavailable property binding `reset_on_save` from Skeleton3D
Rémi Verschelde 1 year ago
parent
commit
4d20840b11
1 changed files with 0 additions and 1 deletions
  1. 0 1
      scene/3d/skeleton_3d.cpp

+ 0 - 1
scene/3d/skeleton_3d.cpp

@@ -1055,7 +1055,6 @@ void Skeleton3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
 
 
 	ADD_GROUP("Modifier", "modifier_");
 	ADD_GROUP("Modifier", "modifier_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "modifier_reset_on_save", PROPERTY_HINT_NONE, ""), "set_modifier_reset_on_save_enabled", "is_modifier_reset_on_save_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "modifier_callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_modifier_callback_mode_process", "get_modifier_callback_mode_process");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "modifier_callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_modifier_callback_mode_process", "get_modifier_callback_mode_process");
 
 
 	ADD_SIGNAL(MethodInfo("pose_updated"));
 	ADD_SIGNAL(MethodInfo("pose_updated"));