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Merge remote-tracking branch 'origin/master'

Juan Linietsky 9 năm trước cách đây
mục cha
commit
4d6d6fcbfc
100 tập tin đã thay đổi với 29613 bổ sung875 xóa
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      .gitattributes
  2. 1 0
      core/os/os.cpp
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      core/os/os.h
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      demos/misc/window_management/control.gd
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      demos/misc/window_management/window_management.scn
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      doc/base/classes.xml
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      main/main.cpp
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  75. 1 1
      tools/editor/io_plugins/editor_mesh_import_plugin.cpp
  76. 3 3
      tools/editor/io_plugins/editor_sample_import_plugin.cpp
  77. 19 19
      tools/editor/io_plugins/editor_scene_import_plugin.cpp
  78. 7 7
      tools/editor/io_plugins/editor_texture_import_plugin.cpp
  79. 6 6
      tools/editor/io_plugins/editor_translation_import_plugin.cpp
  80. 7 2
      tools/editor/plugins/editor_preview_plugins.cpp
  81. 1 1
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  82. 1 1
      tools/editor/plugins/mesh_editor_plugin.cpp
  83. 1 1
      tools/editor/plugins/sample_editor_plugin.cpp
  84. 2 2
      tools/editor/plugins/script_editor_plugin.cpp
  85. 7 7
      tools/editor/plugins/spatial_editor_plugin.cpp
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      tools/editor/progress_dialog.cpp
  87. 1 1
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      tools/editor/project_settings.cpp
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      tools/editor/property_editor.cpp
  90. 3 1
      tools/editor/scenes_dock.cpp
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      tools/editor/script_editor_debugger.cpp
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      tools/osx_template.app/Contents/Resources/icon.icns
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      tools/translations/de.po
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+ 4 - 0
.gitattributes

@@ -1,3 +1,7 @@
+# Properly detect languages on Github
+*.h linguist-language=cpp
+drivers/* linguist-vendored
+
 *.cpp eol=lf
 *.h eol=lf
 *.py eol=lf

+ 1 - 0
core/os/os.cpp

@@ -548,6 +548,7 @@ OS::OS() {
 	_render_thread_mode=RENDER_THREAD_SAFE;
 	_time_scale=1.0;
 	_pixel_snap=false;
+	_allow_hidpi=true;
 	Math::seed(1234567);
 }
 

+ 2 - 0
core/os/os.h

@@ -60,6 +60,7 @@ class OS {
 	int _target_fps;
 	float _time_scale;
 	bool _pixel_snap;
+	bool _allow_hidpi;
 
 	char *last_error;
 
@@ -418,6 +419,7 @@ public:
 
 	virtual void set_context(int p_context);
 
+	bool is_hidpi_allowed() const { return _allow_hidpi; }
 	OS();
 	virtual ~OS();
 

+ 4 - 0
demos/misc/window_management/control.gd

@@ -43,6 +43,8 @@ func _fixed_process(delta):
 	get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size()))
 	
 	get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position()))
+
+	get_node("Label_Screen0_DPI").set_text(str("Screen0 DPI:\n", OS.get_screen_dpi()))
 	
 	if(OS.get_screen_count() > 1):
 		get_node("Button_Screen0").show()
@@ -51,11 +53,13 @@ func _fixed_process(delta):
 		get_node("Label_Screen1_Position").show()
 		get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1)))
 		get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1)))
+		get_node("Label_Screen1_DPI").set_text(str("Screen1 DPI:\n", OS.get_screen_dpi(1)))
 	else:
 		get_node("Button_Screen0").hide()
 		get_node("Button_Screen1").hide()
 		get_node("Label_Screen1_Resolution").hide()
 		get_node("Label_Screen1_Position").hide()
+		get_node("Label_Screen1_DPI").hide()
 	
 	get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen())
 	get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable())

BIN
demos/misc/window_management/window_management.scn


+ 33 - 0
doc/base/classes.xml

@@ -42293,8 +42293,10 @@ This method controls whether the position between two cached points is interpola
 </class>
 <class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core">
 	<brief_description>
+	Enable certain nodes only when visible.
 	</brief_description>
 	<description>
+	The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
 	</description>
 	<methods>
 		<method name="set_enabler">
@@ -42303,6 +42305,7 @@ This method controls whether the position between two cached points is interpola
 			<argument index="1" name="enabled" type="bool">
 			</argument>
 			<description>
+			Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
 			</description>
 		</method>
 		<method name="is_enabler_enabled" qualifiers="const">
@@ -42311,13 +42314,16 @@ This method controls whether the position between two cached points is interpola
 			<argument index="0" name="enabler" type="int">
 			</argument>
 			<description>
+			Returns whether the specified enabler was set to true or not.
 			</description>
 		</method>
 	</methods>
 	<constants>
 		<constant name="ENABLER_FREEZE_BODIES" value="1">
+		This enabler will freeze [RigidBody] nodes.
 		</constant>
 		<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
+		This enabler will pause [AnimationPlayer] nodes.
 		</constant>
 		<constant name="ENABLER_MAX" value="2">
 		</constant>
@@ -42325,8 +42331,10 @@ This method controls whether the position between two cached points is interpola
 </class>
 <class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core">
 	<brief_description>
+	Enable certain nodes only when visible.
 	</brief_description>
 	<description>
+	The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
 	</description>
 	<methods>
 		<method name="set_enabler">
@@ -42335,6 +42343,7 @@ This method controls whether the position between two cached points is interpola
 			<argument index="1" name="enabled" type="bool">
 			</argument>
 			<description>
+			Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler2D is not in view. See the constants for enablers and what they affect.
 			</description>
 		</method>
 		<method name="is_enabler_enabled" qualifiers="const">
@@ -42343,19 +42352,25 @@ This method controls whether the position between two cached points is interpola
 			<argument index="0" name="enabler" type="int">
 			</argument>
 			<description>
+			Returns whether the specified enabler was set to true or not.
 			</description>
 		</method>
 	</methods>
 	<constants>
 		<constant name="ENABLER_FREEZE_BODIES" value="1">
+		This enabler will freeze [RigidBody2D] nodes.
 		</constant>
 		<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
+		This enabler will pause [AnimationPlayer] nodes.
 		</constant>
 		<constant name="ENABLER_PAUSE_PARTICLES" value="2">
+		This enabler will stop [Particles2D] nodes.
 		</constant>
 		<constant name="ENABLER_PARENT_PROCESS" value="3">
+		This enabler will stop the parent's _process function.
 		</constant>
 		<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
+		This enabler will stop the parent's _fixed_process function.
 		</constant>
 		<constant name="ENABLER_MAX" value="5">
 		</constant>
@@ -42363,48 +42378,57 @@ This method controls whether the position between two cached points is interpola
 </class>
 <class name="VisibilityNotifier" inherits="Spatial" category="Core">
 	<brief_description>
+	Detect when the node is visible on screen.
 	</brief_description>
 	<description>
+	The VisibilityNotifier is used to notify when its bounding box enters the screen, is visible on the screen, or when it exits the screen.
 	</description>
 	<methods>
 		<method name="set_aabb">
 			<argument index="0" name="rect" type="AABB">
 			</argument>
 			<description>
+			Set the visibility bounding box of the VisibilityNotifier.
 			</description>
 		</method>
 		<method name="get_aabb" qualifiers="const">
 			<return type="AABB">
 			</return>
 			<description>
+			Return the visibility bounding box of the VisibilityNotifier.
 			</description>
 		</method>
 		<method name="is_on_screen" qualifiers="const">
 			<return type="bool">
 			</return>
 			<description>
+			Return true if any part of the bounding box is on the screen.
 			</description>
 		</method>
 	</methods>
 	<signals>
 		<signal name="enter_screen">
 			<description>
+			Emitted when the VisibilityNotifier enters the screen.
 			</description>
 		</signal>
 		<signal name="enter_camera">
 			<argument index="0" name="camera" type="Object">
 			</argument>
 			<description>
+			Emitted when the VisibilityNotifier enters a [Camera]'s view.
 			</description>
 		</signal>
 		<signal name="exit_screen">
 			<description>
+			Emitted when the VisibilityNotifier exits the screen.
 			</description>
 		</signal>
 		<signal name="exit_camera">
 			<argument index="0" name="camera" type="Object">
 			</argument>
 			<description>
+			Emitted when the VisibilityNotifier exits a [Camera]'s view.
 			</description>
 		</signal>
 	</signals>
@@ -42413,48 +42437,57 @@ This method controls whether the position between two cached points is interpola
 </class>
 <class name="VisibilityNotifier2D" inherits="Node2D" category="Core">
 	<brief_description>
+	Detect when the node is visible on screen.
 	</brief_description>
 	<description>
+	The VisibilityNotifier2D is used to notify when its bounding rectangle enters the screen, is visible on the screen, or when it exits the screen.
 	</description>
 	<methods>
 		<method name="set_rect">
 			<argument index="0" name="rect" type="Rect2">
 			</argument>
 			<description>
+			Set the visibility bounding rectangle of the VisibilityNotifier2D.
 			</description>
 		</method>
 		<method name="get_rect" qualifiers="const">
 			<return type="Rect2">
 			</return>
 			<description>
+			Return the visibility bounding rectangle of the VisibilityNotifier2D.
 			</description>
 		</method>
 		<method name="is_on_screen" qualifiers="const">
 			<return type="bool">
 			</return>
 			<description>
+			Return true if any part of the bounding rectangle is on the screen.
 			</description>
 		</method>
 	</methods>
 	<signals>
 		<signal name="enter_screen">
 			<description>
+			Emitted when the VisibilityNotifier2D enters the screen.
 			</description>
 		</signal>
 		<signal name="enter_viewport">
 			<argument index="0" name="viewport" type="Object">
 			</argument>
 			<description>
+			Emitted when the VisibilityNotifier2D enters a [Viewport].
 			</description>
 		</signal>
 		<signal name="exit_screen">
 			<description>
+			Emitted when the VisibilityNotifier2D exits the screen.
 			</description>
 		</signal>
 		<signal name="exit_viewport">
 			<argument index="0" name="viewport" type="Object">
 			</argument>
 			<description>
+			Emitted when the VisibilityNotifier2D exits a [Viewport].
 			</description>
 		</signal>
 	</signals>

+ 11 - 1
main/main.cpp

@@ -101,12 +101,13 @@ static bool init_fullscreen=false;
 static bool init_use_custom_pos=false;
 static bool debug_collisions=false;
 static bool debug_navigation=false;
+static bool allow_hidpi=true;
 static Vector2 init_custom_pos;
 static int video_driver_idx=-1;
 static int audio_driver_idx=-1;
 static String locale;
 static bool use_debug_profiler=false;
-
+static bool force_lowdpi=false;
 static int init_screen=-1;
 
 static String unescape_cmdline(const String& p_str) {
@@ -157,6 +158,8 @@ void Main::print_help(const char* p_binary) {
 		OS::get_singleton()->print("%s",OS::get_singleton()->get_video_driver_name(i));
 	}
 	OS::get_singleton()->print(")\n");
+	OS::get_singleton()->print("\t-ldpi\t : Force low-dpi mode (OSX Only)");
+
 	OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver (");
 	for (int i=0;i<OS::get_singleton()->get_audio_driver_count();i++) {
 
@@ -386,6 +389,9 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
 				goto error;
 
 			}
+		} else if (I->get()=="-ldpi") { // language
+
+			force_lowdpi=true;
 		} else if (I->get()=="-rfs") { // language
 
 			if (I->next()) {
@@ -691,6 +697,9 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
 		video_mode.width=globals->get("display/width");
 	if (!force_res &&use_custom_res && globals->has("display/height"))
 		video_mode.height=globals->get("display/height");
+	if (!editor && (!bool(globals->get("display/allow_hidpi")) || force_lowdpi)) {
+		OS::get_singleton()->_allow_hidpi=false;
+	}
 	if (use_custom_res && globals->has("display/fullscreen"))
 		video_mode.fullscreen=globals->get("display/fullscreen");
 	if (use_custom_res && globals->has("display/resizable"))
@@ -710,6 +719,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
 
 	GLOBAL_DEF("display/width",video_mode.width);
 	GLOBAL_DEF("display/height",video_mode.height);
+	GLOBAL_DEF("display/allow_hidpi",false);
 	GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
 	GLOBAL_DEF("display/resizable",video_mode.resizable);
 	GLOBAL_DEF("display/borderless_window", video_mode.borderless_window);

BIN
platform/android/java/res/drawable/icon.png


+ 17 - 2
platform/osx/os_osx.h

@@ -59,7 +59,7 @@ public:
 	bool force_quit;
 	Rasterizer *rasterizer;
 	VisualServer *visual_server;
-	VideoMode current_videomode;
+
 	List<String> args;
 	MainLoop *main_loop;
 	unsigned int event_id;
@@ -104,9 +104,22 @@ public:
 	bool minimized;
 	bool maximized;
 	bool zoomed;
+
 	Vector<Rect2> screens;
+	Vector<int> screen_dpi;
+
+	Size2 window_size;
 	int current_screen;
 	Rect2 restore_rect;
+
+	float _mouse_scale(float p_scale) {
+		if (display_scale>1.0)
+			return p_scale;
+		else
+			return 1.0;
+	}
+
+	float display_scale;
 protected:
 
 	virtual int get_video_driver_count() const;
@@ -173,6 +186,9 @@ public:
 	virtual int get_current_screen() const;
 	virtual void set_current_screen(int p_screen);
 	virtual Point2 get_screen_position(int p_screen=0) const;
+	virtual Size2 get_screen_size(int p_screen=0) const;
+	virtual int get_screen_dpi(int p_screen=0) const;
+
 	virtual Point2 get_window_position() const;
 	virtual void set_window_position(const Point2& p_position);
 	virtual void set_window_size(const Size2 p_size);
@@ -184,7 +200,6 @@ public:
 	virtual bool is_window_minimized() const;
 	virtual void set_window_maximized(bool p_enabled);
 	virtual bool is_window_maximized() const;
-	Size2 get_screen_size(int p_screen=0) const;
 
 
 	void run();

+ 64 - 23
platform/osx/os_osx.mm

@@ -202,10 +202,10 @@ static int button_mask=0;
     [OS_OSX::singleton->context update];
 
     const NSRect contentRect = [OS_OSX::singleton->window_view frame];
-    const NSRect fbRect = convertRectToBacking(contentRect);
+    const NSRect fbRect = contentRect;//convertRectToBacking(contentRect);
 
-    OS_OSX::singleton->current_videomode.width=fbRect.size.width;
-    OS_OSX::singleton->current_videomode.height=fbRect.size.height;
+    OS_OSX::singleton->window_size.width=fbRect.size.width*OS_OSX::singleton->display_scale;
+    OS_OSX::singleton->window_size.height=fbRect.size.height*OS_OSX::singleton->display_scale;
 
 
    // _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
@@ -324,7 +324,7 @@ static int button_mask=0;
 - (void)mouseDown:(NSEvent *)event
 {
 
-	print_line("mouse down:");
+	//print_line("mouse down:");
 	button_mask|=BUTTON_MASK_LEFT;
 	InputEvent ev;
 	ev.type=InputEvent::MOUSE_BUTTON;
@@ -383,14 +383,14 @@ static int button_mask=0;
 	prev_mouse_y=mouse_y;
 	const NSRect contentRect = [OS_OSX::singleton->window_view frame];
 	const NSPoint p = [event locationInWindow];
-	mouse_x = p.x * [[event window] backingScaleFactor];
-	mouse_y = (contentRect.size.height - p.y) * [[event window] backingScaleFactor];
+	mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
+	mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
 	ev.mouse_motion.x=mouse_x;
 	ev.mouse_motion.y=mouse_y;
 	ev.mouse_motion.global_x=mouse_x;
 	ev.mouse_motion.global_y=mouse_y;
-	ev.mouse_motion.relative_x=[event deltaX] * [[event window] backingScaleFactor];
-    ev.mouse_motion.relative_y=[event deltaY] * [[event window] backingScaleFactor];
+	ev.mouse_motion.relative_x=[event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
+	ev.mouse_motion.relative_y=[event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
 	ev.mouse_motion.mod = translateFlags([event modifierFlags]);
 
 	OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x,mouse_y));
@@ -893,6 +893,15 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
 									kTISNotifySelectedKeyboardInputSourceChanged, NULL,
 									CFNotificationSuspensionBehaviorDeliverImmediately);
 
+	if (is_hidpi_allowed() && [[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
+		   for (NSScreen *screen in [NSScreen screens]) {
+		       float s = [screen backingScaleFactor];
+		       if (s > display_scale) {
+			   display_scale=s;
+		       }
+		      }
+	}
+
 	window_delegate = [[GodotWindowDelegate alloc] init];
 
        // Don't use accumulation buffer support; it's not accelerated
@@ -902,7 +911,7 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
 
 
 	window_object = [[GodotWindow alloc]
-	    initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
+	    initWithContentRect:NSMakeRect(0, 0, p_desired.width/display_scale, p_desired.height/display_scale)
 		      styleMask:styleMask
 			backing:NSBackingStoreBuffered
 			  defer:NO];
@@ -911,15 +920,11 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
 
 	window_view = [[GodotContentView alloc] init];
 
-	current_videomode = p_desired;
-
-	// Adjust for display density
-	const NSRect fbRect = convertRectToBacking(NSMakeRect(0, 0, p_desired.width, p_desired.height));
-	current_videomode.width = fbRect.size.width;
-	current_videomode.height = fbRect.size.height;
+	window_size.width = p_desired.width;
+	window_size.height = p_desired.height;
 
 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
-	if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
+	if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale>1) {
 	    [window_view setWantsBestResolutionOpenGLSurface:YES];
 	    //if (current_videomode.resizable)
 		[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
@@ -1062,9 +1067,28 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
 	printf("nscreen count %i\n", (int)[screenArray count]);
 	for (int i=0; i<[screenArray count]; i++) {
 
+		float displayScale = 1.0;
+
+		if (display_scale>1.0 && [[screenArray objectAtIndex: i] respondsToSelector:@selector(backingScaleFactor)]) {
+			displayScale = [[screenArray objectAtIndex: i] backingScaleFactor];
+		}
+
 		NSRect nsrect = [[screenArray objectAtIndex: i] visibleFrame];
-		screens.push_back(Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height));
-		printf("added screen %i\n", screens.size());
+		Rect2 rect = Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height);
+		rect.pos*=displayScale;
+		rect.size*=displayScale;
+		screens.push_back(rect);
+
+		NSDictionary *description = [[screenArray objectAtIndex: i] deviceDescription];
+		NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
+		CGSize displayPhysicalSize = CGDisplayScreenSize(
+			    [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
+
+		//printf("width: %i pwidth %i rect width %i\n",int(displayPixelSize.width*displayScale),int(displayPhysicalSize.width*displayScale),int(nsrect.size.width));
+		int dpi = (displayPixelSize.width * 25.4f / displayPhysicalSize.width)*displayScale;
+
+		screen_dpi.push_back(dpi);
+
 	};
 	restore_rect = Rect2(get_window_position(), get_window_size());
 }
@@ -1326,7 +1350,11 @@ void OS_OSX::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
 
 OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
 
-	return current_videomode;
+	VideoMode vm;
+	vm.width=window_size.width;
+	vm.height=window_size.height;
+
+	return vm;
 }
 void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
 
@@ -1354,6 +1382,12 @@ Point2 OS_OSX::get_screen_position(int p_screen) const {
 	return screens[p_screen].pos;
 };
 
+int OS_OSX::get_screen_dpi(int p_screen) const {
+
+	ERR_FAIL_INDEX_V(p_screen, screens.size(), 72);
+	return screen_dpi[p_screen];
+}
+
 Size2 OS_OSX::get_screen_size(int p_screen) const {
 
 	ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2());
@@ -1362,24 +1396,29 @@ Size2 OS_OSX::get_screen_size(int p_screen) const {
 
 Point2 OS_OSX::get_window_position() const {
 
-	return Size2([window_object frame].origin.x, [window_object frame].origin.y);
+	Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
+	wp*=display_scale;
 };
 
 
 void OS_OSX::set_window_position(const Point2& p_position) {
 
-	[window_object setFrame:NSMakeRect(p_position.x, p_position.y, [window_object frame].size.width, [window_object frame].size.height) display:YES];
+	Point2 size=p_position;
+	size/=display_scale;
+	[window_object setFrame:NSMakeRect(size.x, size.y, [window_object frame].size.width, [window_object frame].size.height) display:YES];
 };
 
 Size2 OS_OSX::get_window_size() const {
 
-	return Size2([window_object frame].size.width, [window_object frame].size.height);
+	return window_size;
+
 };
 
 void OS_OSX::set_window_size(const Size2 p_size) {
 
+	Size2 size=p_size;
 	NSRect frame = [window_object frame];
-	[window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, p_size.x, p_size.y) display:YES];
+	[window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES];
 };
 
 void OS_OSX::set_window_fullscreen(bool p_enabled) {
@@ -1690,5 +1729,7 @@ OS_OSX::OS_OSX() {
 
 	maximized = false;
 	minimized = false;
+	window_size=Vector2(1024,600);
 	zoomed = false;
+	display_scale=1.0;
 }

BIN
platform/windows/godot.ico


+ 77 - 10
scene/gui/dialogs.cpp

@@ -118,6 +118,16 @@ void WindowDialog::set_title(const String& p_title) {
 	update();
 }
 
+Size2 WindowDialog::get_minimum_size() const {
+
+	Ref<Font> font = get_font("title_font","WindowDialog");
+	int msx=close_button->get_combined_minimum_size().x;
+	msx+=font->get_string_size(title).x;
+
+	return Size2(msx,1);
+}
+
+
 String WindowDialog::get_title() const {
 
 	return title;
@@ -192,11 +202,9 @@ void AcceptDialog::_notification(int p_what) {
 	if (p_what==NOTIFICATION_MODAL_CLOSE) {
 
 		cancel_pressed();
-	} if (p_what==NOTIFICATION_DRAW) {
-
-
-
+	} if (p_what==NOTIFICATION_RESIZED) {
 
+		_update_child_rect();
 	}
 }
 
@@ -244,12 +252,69 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) {
 	p_line_edit->connect("text_entered", this,"_builtin_text_entered");
 }
 
+void AcceptDialog::_update_child_rect() {
+
+	int margin = get_constant("margin","Dialogs");
+	Size2 size = get_size();
+	Size2 hminsize = hbc->get_combined_minimum_size();
+
+	Vector2 cpos(margin,margin);
+	Vector2 csize(size.x-margin*2,size.y-margin*3-hminsize.y);
+	label->set_pos(cpos);
+	label->set_size(csize);
+
+	if (child) {
+
+		child->set_pos(cpos);
+		child->set_size(csize);
+	}
+
+	cpos.y+=csize.y+margin;
+	csize.y=hminsize.y;
+
+	hbc->set_pos(cpos);
+	hbc->set_size(csize);
+
+}
+
+Size2 AcceptDialog::get_minimum_size() const {
+
+	int margin = get_constant("margin","Dialogs");
+	Size2 minsize = label->get_combined_minimum_size();
+	if (child) {
+
+		Size2 cminsize = child->get_combined_minimum_size();
+		minsize.x=MAX(cminsize.x,minsize.x);
+		minsize.y=MAX(cminsize.y,minsize.y);
+	}
+
+	Size2 hminsize = hbc->get_combined_minimum_size();
+	minsize.x = MAX(hminsize.x,minsize.x);
+	minsize.y+=hminsize.y;
+	minsize.x+=margin*2;
+	minsize.y+=margin*3; //one as separation between hbc and child
+
+	Size2 wmsize = WindowDialog::get_minimum_size();
+	minsize.x=MAX(wmsize.x,minsize.x);
+	return minsize;
+}
+
+
 void AcceptDialog::set_child_rect(Control *p_child) {
 
 	ERR_FAIL_COND(p_child->get_parent()!=this);
 
-	p_child->set_area_as_parent_rect(get_constant("margin","Dialogs"));
-	p_child->set_margin(MARGIN_BOTTOM, get_constant("button_margin","Dialogs")+10);
+	//p_child->set_area_as_parent_rect(get_constant("margin","Dialogs"));
+	child=p_child;
+	minimum_size_changed();
+	_update_child_rect();
+}
+
+void AcceptDialog::remove_child_notify(Node *p_child) {
+
+	if (p_child==child) {
+		child=NULL;
+	}
 }
 
 void AcceptDialog::_custom_action(const String& p_action) {
@@ -284,7 +349,7 @@ Button* AcceptDialog::add_cancel(const String &p_cancel) {
 
 	String c = p_cancel;
 	if (p_cancel=="")
-		c="Cancel";
+		c=RTR("Cancel");
 	Button *b = swap_ok_cancel ? add_button(c,true) : add_button(c);
 	b->connect("pressed",this,"_closed");
 	return b;
@@ -341,7 +406,7 @@ AcceptDialog::AcceptDialog() {
 
 	hbc->add_spacer();
 	ok = memnew( Button );
-	ok->set_text("OK");
+	ok->set_text(RTR("OK"));
 	hbc->add_child(ok);
 	hbc->add_spacer();
 	//add_child(ok);
@@ -351,7 +416,9 @@ AcceptDialog::AcceptDialog() {
 	set_as_toplevel(true);
 
 	hide_on_ok=true;
-	set_title("Alert!");
+	set_title(RTR("Alert!"));
+
+	child=NULL;
 }
 
 
@@ -372,6 +439,6 @@ Button *ConfirmationDialog::get_cancel() {
 
 ConfirmationDialog::ConfirmationDialog() {
 
-	set_title("Please Confirm...");
+	set_title(RTR("Please Confirm..."));
 	cancel = add_cancel();
 }

+ 7 - 0
scene/gui/dialogs.h

@@ -64,6 +64,8 @@ public:
 	void set_title(const String& p_title);
 	String get_title() const;
 
+	Size2 get_minimum_size() const;
+
 	WindowDialog();
 	~WindowDialog();
 
@@ -89,6 +91,7 @@ class AcceptDialog : public WindowDialog {
 
 	OBJ_TYPE(AcceptDialog,WindowDialog);
 
+	Control *child;
 	HBoxContainer *hbc;
 	Label *label;
 	Button *ok;
@@ -100,10 +103,12 @@ class AcceptDialog : public WindowDialog {
 	void _ok_pressed();
 	void _close_pressed();
 	void _builtin_text_entered(const String& p_text);
+	void _update_child_rect();
 
 	static bool swap_ok_cancel;
 
 
+	virtual void remove_child_notify(Node *p_child);
 
 
 protected:
@@ -116,6 +121,8 @@ protected:
 	virtual void custom_action(const String&) {}
 public:
 
+	Size2 get_minimum_size() const;
+
 	Label *get_label() { return label; }
 	static void set_swap_ok_cancel(bool p_swap);
 

+ 5 - 0
scene/gui/tab_container.cpp

@@ -411,6 +411,11 @@ void TabContainer::_notification(int p_what) {
 			panel->draw(ci, Rect2( 0, top_size.height, size.width, size.height-top_size.height));
 
 		} break;
+		case NOTIFICATION_READY:
+		case NOTIFICATION_THEME_CHANGED: {
+
+			call_deferred("set_current_tab",get_current_tab()); //wait until all changed theme
+		} break;
 	}
 }
 

+ 1 - 0
scene/gui/text_edit.cpp

@@ -3554,6 +3554,7 @@ void TextEdit::set_search_flags(uint32_t p_flags) {
 void TextEdit::set_current_search_result(int line, int col) {
 	search_result_line = line;
 	search_result_col = col;
+	update();
 }
 
 void TextEdit::set_highlight_all_occurrences(const bool p_enabled) {

+ 132 - 143
scene/resources/default_theme/default_theme.cpp

@@ -28,6 +28,7 @@
 typedef Map<const void*,Ref<ImageTexture> > TexCacheMap;
 
 static  TexCacheMap *tex_cache;
+static int scale=1;
 
 template<class T>
 static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, float p_right, float p_botton,float p_margin_left=-1, float p_margin_top=-1, float p_margin_right=-1, float p_margin_botton=-1, bool p_draw_center=true) {
@@ -40,21 +41,24 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo
 	} else {
 
 		texture = Ref<ImageTexture>( memnew( ImageTexture ) );
-		texture->create_from_image( Image(p_src),ImageTexture::FLAG_FILTER );
+		Image img(p_src);
+		if (scale>1)
+			img.expand_x2_hq2x();
+		texture->create_from_image( img,ImageTexture::FLAG_FILTER );
 		(*tex_cache)[p_src]=texture;
 	}
 
 
 	Ref<StyleBoxTexture> style( memnew( StyleBoxTexture ) );
 	style->set_texture(texture);
-	style->set_margin_size( MARGIN_LEFT, p_left );
-	style->set_margin_size( MARGIN_RIGHT, p_right );
-	style->set_margin_size( MARGIN_BOTTOM, p_botton );
-	style->set_margin_size( MARGIN_TOP, p_top );
-	style->set_default_margin( MARGIN_LEFT, p_margin_left );
-	style->set_default_margin( MARGIN_RIGHT, p_margin_right );
-	style->set_default_margin( MARGIN_BOTTOM, p_margin_botton );
-	style->set_default_margin( MARGIN_TOP, p_margin_top );
+	style->set_margin_size( MARGIN_LEFT, p_left * scale);
+	style->set_margin_size( MARGIN_RIGHT, p_right * scale);
+	style->set_margin_size( MARGIN_BOTTOM, p_botton * scale);
+	style->set_margin_size( MARGIN_TOP, p_top * scale);
+	style->set_default_margin( MARGIN_LEFT, p_margin_left * scale);
+	style->set_default_margin( MARGIN_RIGHT, p_margin_right * scale);
+	style->set_default_margin( MARGIN_BOTTOM, p_margin_botton * scale);
+	style->set_default_margin( MARGIN_TOP, p_margin_top * scale);
 	style->set_draw_center(p_draw_center);
 
 	return style;
@@ -63,10 +67,10 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo
 
 static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox,float p_left, float p_top, float p_right, float p_botton) {
 
-	p_sbox->set_expand_margin_size(MARGIN_LEFT,p_left);
-	p_sbox->set_expand_margin_size(MARGIN_TOP,p_top);
-	p_sbox->set_expand_margin_size(MARGIN_RIGHT,p_right);
-	p_sbox->set_expand_margin_size(MARGIN_BOTTOM,p_botton);
+	p_sbox->set_expand_margin_size(MARGIN_LEFT,p_left * scale);
+	p_sbox->set_expand_margin_size(MARGIN_TOP,p_top * scale);
+	p_sbox->set_expand_margin_size(MARGIN_RIGHT,p_right * scale);
+	p_sbox->set_expand_margin_size(MARGIN_BOTTOM,p_botton * scale);
 	return p_sbox;
 }
 
@@ -75,7 +79,10 @@ static Ref<Texture> make_icon(T p_src) {
 
 
 	Ref<ImageTexture> texture( memnew( ImageTexture ) );
-	texture->create_from_image( Image(p_src),ImageTexture::FLAG_FILTER );
+	Image img = Image(p_src);
+	if (scale>1)
+		img.expand_x2_hq2x();
+	texture->create_from_image( img,ImageTexture::FLAG_FILTER );
 
 	return texture;
 }
@@ -170,27 +177,24 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left=-1, float p_margin_
 
 	Ref<StyleBox> style( memnew( StyleBoxEmpty) );
 
-	style->set_default_margin( MARGIN_LEFT, p_margin_left );
-	style->set_default_margin( MARGIN_RIGHT, p_margin_right );
-	style->set_default_margin( MARGIN_BOTTOM, p_margin_botton );
-	style->set_default_margin( MARGIN_TOP, p_margin_top );
+	style->set_default_margin( MARGIN_LEFT, p_margin_left * scale);
+	style->set_default_margin( MARGIN_RIGHT, p_margin_right * scale);
+	style->set_default_margin( MARGIN_BOTTOM, p_margin_botton * scale);
+	style->set_default_margin( MARGIN_TOP, p_margin_top * scale);
 
 	return style;
 }
 
-#ifndef DEFAULT_THEME_DISABLED
-
-void make_default_theme() {
+void fill_default_theme(Ref<Theme>& t,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,bool p_hidpi) {
 
+	if (p_hidpi)
+		scale=2;
+	else
+		scale=1;
 
 	tex_cache = memnew( TexCacheMap );
 
-	Ref<Theme> t( memnew( Theme ) );
-
 	//Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
-	Ref<BitmapFont> default_font=make_font2(_builtin_normal_font_height,_builtin_normal_font_ascent,_builtin_normal_font_charcount,&_builtin_normal_font_charrects[0][0],_builtin_normal_font_kerning_pair_count,&_builtin_normal_font_kerning_pairs[0][0],_builtin_normal_font_img_width,_builtin_normal_font_img_height,_builtin_normal_font_img_data);
-	Ref<BitmapFont> source_font=make_font2(_builtin_source_font_height,_builtin_source_font_ascent,_builtin_source_font_charcount,&_builtin_source_font_charrects[0][0],_builtin_source_font_kerning_pair_count,&_builtin_source_font_kerning_pairs[0][0],_builtin_source_font_img_width,_builtin_source_font_img_height,_builtin_source_font_img_data);
-	Ref<BitmapFont> large_font=make_font2(_builtin_large_font_height,_builtin_large_font_ascent,_builtin_large_font_charcount,&_builtin_large_font_charrects[0][0],_builtin_large_font_kerning_pair_count,&_builtin_large_font_kerning_pairs[0][0],_builtin_large_font_img_width,_builtin_large_font_img_height,_builtin_large_font_img_data);
 
 	// Font Colors
 
@@ -213,7 +217,7 @@ void make_default_theme() {
 
 	Ref<StyleBoxTexture> focus = make_stylebox( focus_png,5,5,5,5);
 	for(int i=0;i<4;i++) {
-		focus->set_expand_margin_size(Margin(i),1);
+		focus->set_expand_margin_size(Margin(i),1 *scale);
 	}
 
 
@@ -239,7 +243,7 @@ void make_default_theme() {
 	t->set_color("font_color_hover","Button", control_font_color_hover );
 	t->set_color("font_color_disabled","Button", control_font_color_disabled );
 
-	t->set_constant("hseparation","Button", 2);
+	t->set_constant("hseparation","Button", 2 *scale);
 
 	// LinkButton
 
@@ -249,7 +253,7 @@ void make_default_theme() {
 	t->set_color("font_color_pressed","LinkButton", control_font_color_pressed );
 	t->set_color("font_color_hover","LinkButton", control_font_color_hover );
 
-	t->set_constant("underline_spacing","LinkButton", 2 );
+	t->set_constant("underline_spacing","LinkButton", 2 *scale);
 
 	// ColorPickerButton
 
@@ -266,16 +270,16 @@ void make_default_theme() {
 	t->set_color("font_color_hover","ColorPickerButton", Color(1,1,1,1) );
 	t->set_color("font_color_disabled","ColorPickerButton", Color(0.9,0.9,0.9,0.3) );
 
-	t->set_constant("hseparation","ColorPickerButton", 2 );
+	t->set_constant("hseparation","ColorPickerButton", 2 *scale);
 
 
 	// ToolButton
 
 	Ref<StyleBox> tb_empty = memnew( StyleBoxEmpty );
-	tb_empty->set_default_margin(MARGIN_LEFT,6);
-	tb_empty->set_default_margin(MARGIN_RIGHT,6);
-	tb_empty->set_default_margin(MARGIN_TOP,4);
-	tb_empty->set_default_margin(MARGIN_BOTTOM,4);
+	tb_empty->set_default_margin(MARGIN_LEFT,6 *scale);
+	tb_empty->set_default_margin(MARGIN_RIGHT,6 *scale);
+	tb_empty->set_default_margin(MARGIN_TOP,4 *scale);
+	tb_empty->set_default_margin(MARGIN_BOTTOM,4 *scale);
 
 	t->set_stylebox("normal","ToolButton", tb_empty);
 	t->set_stylebox("pressed","ToolButton", make_stylebox( button_pressed_png,4,4,4,4) );
@@ -316,8 +320,8 @@ void make_default_theme() {
 	t->set_color("font_color_hover","OptionButton", control_font_color_hover );
 	t->set_color("font_color_disabled","OptionButton", control_font_color_disabled );
 
-	t->set_constant("hseparation","OptionButton", 2 );
-	t->set_constant("arrow_margin","OptionButton", 2 );
+	t->set_constant("hseparation","OptionButton", 2 *scale);
+	t->set_constant("arrow_margin","OptionButton", 2 *scale);
 
 
 
@@ -336,7 +340,7 @@ void make_default_theme() {
 	t->set_color("font_color_hover","MenuButton", control_font_color_hover );
 	t->set_color("font_color_disabled","MenuButton", Color(1,1,1,0.3) );
 
-	t->set_constant("hseparation","MenuButton", 3 );
+	t->set_constant("hseparation","MenuButton", 3 *scale);
 
 	// ButtonGroup
 
@@ -345,15 +349,15 @@ void make_default_theme() {
 	// CheckBox
 
 	Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty );
-	cbx_empty->set_default_margin(MARGIN_LEFT,22);
-	cbx_empty->set_default_margin(MARGIN_RIGHT,4);
-	cbx_empty->set_default_margin(MARGIN_TOP,4);
-	cbx_empty->set_default_margin(MARGIN_BOTTOM,5);
+	cbx_empty->set_default_margin(MARGIN_LEFT,22 *scale);
+	cbx_empty->set_default_margin(MARGIN_RIGHT,4 *scale);
+	cbx_empty->set_default_margin(MARGIN_TOP,4 *scale);
+	cbx_empty->set_default_margin(MARGIN_BOTTOM,5 *scale);
 	Ref<StyleBox> cbx_focus = focus;
-	cbx_focus->set_default_margin(MARGIN_LEFT,4);
-	cbx_focus->set_default_margin(MARGIN_RIGHT,22);
-	cbx_focus->set_default_margin(MARGIN_TOP,4);
-	cbx_focus->set_default_margin(MARGIN_BOTTOM,5);
+	cbx_focus->set_default_margin(MARGIN_LEFT,4 *scale);
+	cbx_focus->set_default_margin(MARGIN_RIGHT,22 *scale);
+	cbx_focus->set_default_margin(MARGIN_TOP,4 *scale);
+	cbx_focus->set_default_margin(MARGIN_BOTTOM,5 *scale);
 
 	t->set_stylebox("normal","CheckBox", cbx_empty );
 	t->set_stylebox("pressed","CheckBox", cbx_empty );
@@ -373,18 +377,18 @@ void make_default_theme() {
 	t->set_color("font_color_hover","CheckBox", control_font_color_hover );
 	t->set_color("font_color_disabled","CheckBox", control_font_color_disabled );
 
-	t->set_constant("hseparation","CheckBox",4);
-	t->set_constant("check_vadjust","CheckBox",0);
+	t->set_constant("hseparation","CheckBox",4 *scale);
+	t->set_constant("check_vadjust","CheckBox",0 *scale);
 
 
 
 	// CheckButton
 
 	Ref<StyleBox> cb_empty = memnew( StyleBoxEmpty );
-	cb_empty->set_default_margin(MARGIN_LEFT,6);
-	cb_empty->set_default_margin(MARGIN_RIGHT,70);
-	cb_empty->set_default_margin(MARGIN_TOP,4);
-	cb_empty->set_default_margin(MARGIN_BOTTOM,4);
+	cb_empty->set_default_margin(MARGIN_LEFT,6 *scale);
+	cb_empty->set_default_margin(MARGIN_RIGHT,70 *scale);
+	cb_empty->set_default_margin(MARGIN_TOP,4 *scale);
+	cb_empty->set_default_margin(MARGIN_BOTTOM,4 *scale);
 
 	t->set_stylebox("normal","CheckButton", cb_empty );
 	t->set_stylebox("pressed","CheckButton", cb_empty );
@@ -402,8 +406,8 @@ void make_default_theme() {
 	t->set_color("font_color_hover","CheckButton", control_font_color_hover );
 	t->set_color("font_color_disabled","CheckButton", control_font_color_disabled );
 
-	t->set_constant("hseparation","CheckButton",4);
-	t->set_constant("check_vadjust","CheckButton",0);
+	t->set_constant("hseparation","CheckButton",4 *scale);
+	t->set_constant("check_vadjust","CheckButton",0 *scale);
 
 
 
@@ -414,10 +418,10 @@ void make_default_theme() {
 	t->set_color("font_color","Label", Color(1,1,1) );
 	t->set_color("font_color_shadow","Label", Color(0,0,0,0) );
 
-	t->set_constant("shadow_offset_x","Label", 1 );
-	t->set_constant("shadow_offset_y","Label", 1 );
-	t->set_constant("shadow_as_outline","Label", 0 );
-	t->set_constant("line_spacing","Label", 3 );
+	t->set_constant("shadow_offset_x","Label", 1 *scale);
+	t->set_constant("shadow_offset_y","Label", 1  *scale);
+	t->set_constant("shadow_as_outline","Label", 0 *scale);
+	t->set_constant("line_spacing","Label", 3 *scale);
 
 
 
@@ -434,7 +438,7 @@ void make_default_theme() {
 	t->set_color("cursor_color","LineEdit", control_font_color_hover );
 	t->set_color("selection_color","LineEdit", font_color_selection );
 
-	t->set_constant("minimum_spaces","LineEdit", 12 );
+	t->set_constant("minimum_spaces","LineEdit", 12 *scale);
 
 
 
@@ -475,7 +479,7 @@ void make_default_theme() {
 	t->set_constant("completion_lines","TextEdit", 7 );
 	t->set_constant("completion_max_width","TextEdit", 50 );
 	t->set_constant("completion_scroll_width","TextEdit", 3 );
-	t->set_constant("line_spacing","TextEdit",4 );
+	t->set_constant("line_spacing","TextEdit",4 *scale);
 
 
 	Ref<Texture> empty_icon = memnew( ImageTexture );
@@ -555,10 +559,10 @@ void make_default_theme() {
 
 	t->set_color("title_color","WindowDialog", Color(0,0,0) );
 
-	t->set_constant("close_h_ofs","WindowDialog", 22 );
-	t->set_constant("close_v_ofs","WindowDialog", 20 );
-	t->set_constant("titlebar_height","WindowDialog", 18 );
-	t->set_constant("title_height","WindowDialog", 20 );
+	t->set_constant("close_h_ofs","WindowDialog", 22 *scale);
+	t->set_constant("close_v_ofs","WindowDialog", 20 *scale);
+	t->set_constant("titlebar_height","WindowDialog", 18 *scale);
+	t->set_constant("title_height","WindowDialog", 20 *scale);
 
 
 	// File Dialog
@@ -572,7 +576,7 @@ void make_default_theme() {
 
 	Ref<StyleBoxTexture> selected = make_stylebox( selection_png,6,6,6,6);
 	for(int i=0;i<4;i++) {
-		selected->set_expand_margin_size(Margin(i),2);
+		selected->set_expand_margin_size(Margin(i),2 *scale);
 	}
 
 	t->set_stylebox("panel","PopupPanel", style_pp );
@@ -598,8 +602,8 @@ void make_default_theme() {
 	t->set_color("font_color_disabled","PopupMenu", Color(0.4,0.4,0.4,0.8) );
 	t->set_color("font_color_hover","PopupMenu", control_font_color );
 
-	t->set_constant("hseparation","PopupMenu",4);
-	t->set_constant("vseparation","PopupMenu",4);
+	t->set_constant("hseparation","PopupMenu",4 *scale);
+	t->set_constant("vseparation","PopupMenu",4 *scale);
 
 
 	// GraphNode
@@ -614,14 +618,14 @@ void make_default_theme() {
 	t->set_stylebox("selectedframe","GraphNode", graphsbselected );
 	t->set_stylebox("defaultframe", "GraphNode", graphsbdefault );
 	t->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus );
-	t->set_constant("separation","GraphNode", 1 );
+	t->set_constant("separation","GraphNode", 1 *scale);
 	t->set_icon("port","GraphNode", make_icon( graph_port_png ) );
 	t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) );
 	t->set_font("title_font","GraphNode", default_font );
 	t->set_color("title_color","GraphNode", Color(0,0,0,1));
-	t->set_constant("title_offset","GraphNode", 18);
-	t->set_constant("close_offset","GraphNode", 18);
-	t->set_constant("port_offset","GraphNode", 3);
+	t->set_constant("title_offset","GraphNode", 18 *scale);
+	t->set_constant("close_offset","GraphNode", 18 *scale);
+	t->set_constant("port_offset","GraphNode", 3 *scale);
 
 
 	// Tree
@@ -658,11 +662,11 @@ void make_default_theme() {
 	t->set_color("guide_color","Tree", Color(0,0,0,0.1) );
 	t->set_color("drop_position_color","Tree", Color(1,0.3,0.2) );
 
-	t->set_constant("hseparation","Tree",4);
-	t->set_constant("vseparation","Tree",4);
-	t->set_constant("guide_width","Tree",2);
-	t->set_constant("item_margin","Tree",12);
-	t->set_constant("button_margin","Tree",4);
+	t->set_constant("hseparation","Tree",4 *scale);
+	t->set_constant("vseparation","Tree",4 *scale);
+	t->set_constant("guide_width","Tree",2 *scale);
+	t->set_constant("item_margin","Tree",12 *scale);
+	t->set_constant("button_margin","Tree",4 *scale);
 
 
 	// ItemList
@@ -674,7 +678,7 @@ void make_default_theme() {
 	t->set_constant("hseparation","ItemList",4);
 	t->set_constant("vseparation","ItemList",2);
 	t->set_constant("icon_margin","ItemList",4);
-	t->set_constant("line_separation","ItemList",2);
+	t->set_constant("line_separation","ItemList",2 *scale);
 	t->set_font("font","ItemList", default_font );
 	t->set_color("font_color","ItemList", control_font_color_lower );
 	t->set_color("font_color_selected","ItemList", control_font_color_pressed );
@@ -695,8 +699,8 @@ void make_default_theme() {
 
 	Ref<StyleBoxTexture> tc_sb = sb_expand( make_stylebox( tab_container_bg_png,4,4,4,4,4,4,4,4),3,3,3,3);
 
-	tc_sb->set_expand_margin_size(MARGIN_TOP,2);
-	tc_sb->set_default_margin(MARGIN_TOP,8);
+	tc_sb->set_expand_margin_size(MARGIN_TOP,2 *scale);
+	tc_sb->set_default_margin(MARGIN_TOP,8 *scale);
 
 	t->set_stylebox("tab_fg","TabContainer", sb_expand( make_stylebox( tab_current_png,4,4,4,1,16,4,16,4),2,2,2,2) );
 	t->set_stylebox("tab_bg","TabContainer", sb_expand( make_stylebox( tab_behind_png,5,5,5,1,16,6,16,4),3,0,3,3) );
@@ -714,11 +718,11 @@ void make_default_theme() {
 	t->set_color("font_color_fg","TabContainer", control_font_color_hover );
 	t->set_color("font_color_bg","TabContainer", control_font_color_low );
 
-	t->set_constant("side_margin","TabContainer", 8 );
-	t->set_constant("top_margin","TabContainer", 24);
-	t->set_constant("label_valign_fg","TabContainer", 0);
-	t->set_constant("label_valign_bg","TabContainer", 2);
-	t->set_constant("hseparation","TabContainer", 4);
+	t->set_constant("side_margin","TabContainer", 8 *scale);
+	t->set_constant("top_margin","TabContainer", 24 *scale);
+	t->set_constant("label_valign_fg","TabContainer", 0 *scale);
+	t->set_constant("label_valign_bg","TabContainer", 2 *scale);
+	t->set_constant("hseparation","TabContainer", 4 *scale);
 
 
 
@@ -741,10 +745,10 @@ void make_default_theme() {
 	t->set_color("font_color_fg","Tabs", control_font_color_hover );
 	t->set_color("font_color_bg","Tabs", control_font_color_low );
 
-	t->set_constant("top_margin","Tabs", 24);
-	t->set_constant("label_valign_fg","Tabs", 0);
-	t->set_constant("label_valign_bg","Tabs", 2);
-	t->set_constant("hseparation","Tabs", 4);
+	t->set_constant("top_margin","Tabs", 24 *scale);
+	t->set_constant("label_valign_fg","Tabs", 0 *scale);
+	t->set_constant("label_valign_bg","Tabs", 2 *scale);
+	t->set_constant("hseparation","Tabs", 4 *scale);
 
 
 
@@ -754,18 +758,17 @@ void make_default_theme() {
 	t->set_stylebox("separator","VSeparator", make_stylebox( hseparator_png,3,3,3,3) );
 
 	t->set_icon("close","Icons", make_icon(icon_close_png));
-	t->set_font("source","Fonts", source_font);
 	t->set_font("normal","Fonts", default_font );
 	t->set_font("large","Fonts", large_font );
 
-	t->set_constant("separation","HSeparator", 4);
-	t->set_constant("separation","VSeparator", 4);
+	t->set_constant("separation","HSeparator", 4 *scale);
+	t->set_constant("separation","VSeparator", 4 *scale);
 
 
 	// Dialogs
 
-	t->set_constant("margin","Dialogs",8);
-	t->set_constant("button_margin","Dialogs",32);
+	t->set_constant("margin","Dialogs",8 *scale);
+	t->set_constant("button_margin","Dialogs",32 *scale);
 
 
 
@@ -778,11 +781,11 @@ void make_default_theme() {
 
 	// colorPicker
 
-	t->set_constant("value_height","ColorPicker", 23 );
-	t->set_constant("value_width","ColorPicker", 50);
-	t->set_constant("color_width","ColorPicker", 100);
-	t->set_constant("label_width","ColorPicker", 20);
-	t->set_constant("hseparator","ColorPicker", 4);
+	t->set_constant("value_height","ColorPicker", 23 *scale);
+	t->set_constant("value_width","ColorPicker", 50 *scale);
+	t->set_constant("color_width","ColorPicker", 100 *scale);
+	t->set_constant("label_width","ColorPicker", 20 *scale);
+	t->set_constant("hseparator","ColorPicker", 4 *scale);
 
 	t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
 	t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) );
@@ -794,7 +797,7 @@ void make_default_theme() {
 
 	Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4);
 	for(int i=0;i<4;i++)
-		style_tt->set_expand_margin_size((Margin)i,4);
+		style_tt->set_expand_margin_size((Margin)i,4 *scale);
 
 	t->set_stylebox("panel","TooltipPanel", style_tt );
 
@@ -822,9 +825,9 @@ void make_default_theme() {
 	t->set_color("font_color_selected","RichTextLabel", font_color_selection );
 	t->set_color("selection_color","RichTextLabel", Color(0.1,0.1,1,0.8) );
 
-	t->set_constant("line_separation","RichTextLabel", 1 );
-	t->set_constant("table_hseparation","RichTextLabel", 3 );
-	t->set_constant("table_vseparation","RichTextLabel", 3 );
+	t->set_constant("line_separation","RichTextLabel", 1 *scale);
+	t->set_constant("table_hseparation","RichTextLabel", 3 *scale);
+	t->set_constant("table_vseparation","RichTextLabel", 3 *scale);
 
 
 
@@ -836,18 +839,18 @@ void make_default_theme() {
 	t->set_icon("grabber","VSplitContainer",make_icon(vsplitter_png));
 	t->set_icon("grabber","HSplitContainer",make_icon(hsplitter_png));
 
-	t->set_constant("separation","HBoxContainer",4);
-	t->set_constant("separation","VBoxContainer",4);
-	t->set_constant("margin_left","MarginContainer",8);
-	t->set_constant("margin_top","MarginContainer",0);
-	t->set_constant("margin_right","MarginContainer",0);
-	t->set_constant("margin_bottom","MarginContainer",0);
-	t->set_constant("hseparation","GridContainer",4);
-	t->set_constant("vseparation","GridContainer",4);
-	t->set_constant("separation","HSplitContainer",12);
-	t->set_constant("separation","VSplitContainer",12);
-	t->set_constant("autohide","HSplitContainer",1);
-	t->set_constant("autohide","VSplitContainer",1);
+	t->set_constant("separation","HBoxContainer",4 *scale);
+	t->set_constant("separation","VBoxContainer",4 *scale);
+	t->set_constant("margin_left","MarginContainer",8 *scale);
+	t->set_constant("margin_top","MarginContainer",0 *scale);
+	t->set_constant("margin_right","MarginContainer",0 *scale);
+	t->set_constant("margin_bottom","MarginContainer",0 *scale);
+	t->set_constant("hseparation","GridContainer",4 *scale);
+	t->set_constant("vseparation","GridContainer",4 *scale);
+	t->set_constant("separation","HSplitContainer",12 *scale);
+	t->set_constant("separation","VSplitContainer",12 *scale);
+	t->set_constant("autohide","HSplitContainer",1 *scale);
+	t->set_constant("autohide","VSplitContainer",1 *scale);
 
 
 
@@ -863,8 +866,8 @@ void make_default_theme() {
 	t->set_color("font_color","HButtonArray", control_font_color_low );
 	t->set_color("font_color_selected","HButtonArray", control_font_color_hover );
 
-	t->set_constant("icon_separator","HButtonArray", 4 );
-	t->set_constant("button_separator","HButtonArray", 8 );
+	t->set_constant("icon_separator","HButtonArray", 4 *scale );
+	t->set_constant("button_separator","HButtonArray", 8 *scale );
 
 	t->set_stylebox("focus","HButtonArray", focus );
 
@@ -881,8 +884,8 @@ void make_default_theme() {
 	t->set_color("font_color","VButtonArray", control_font_color_low );
 	t->set_color("font_color_selected","VButtonArray", control_font_color_hover );
 
-	t->set_constant("icon_separator","VButtonArray", 4);
-	t->set_constant("button_separator","VButtonArray", 8);
+	t->set_constant("icon_separator","VButtonArray", 4 *scale);
+	t->set_constant("button_separator","VButtonArray", 8 *scale);
 
 	t->set_stylebox("focus","VButtonArray", focus );
 
@@ -914,45 +917,31 @@ void make_default_theme() {
 
 	// Theme
 
-	Theme::set_default( t );
-	Theme::set_default_icon( make_icon(error_icon_png) );
-	Theme::set_default_style( make_stylebox( error_icon_png,2,2,2,2) );
-	Theme::set_default_font( default_font );
+	default_icon= make_icon(error_icon_png) ;
+	default_style = make_stylebox( error_icon_png,2,2,2,2) ;
 
 	memdelete( tex_cache );
 
 }
 
-#else
-
-#include "error_icon.xpm"
-
 void make_default_theme() {
 
-	Ref<Theme> t( memnew( Theme ) );
-
+	Ref<Theme> t;
+	t.instance();
 
-	Image error_img(error_icon_xpm);
-	Ref<Texture> texture( memnew( Texture ) );
-	texture->create_from_image( error_img );
-
-	Ref<StyleBoxTexture> style( memnew( StyleBoxTexture ) );
-	style->set_texture(texture);
-
-	for(int i=0;i<4;i++) {
-		style->set_margin_size(  Margin(),8);
-		style->set_default_margin(  Margin(),8);
-	}
+	Ref<StyleBox> default_style;
+	Ref<Texture> default_icon;
+	Ref<BitmapFont> default_font=make_font2(_builtin_normal_font_height,_builtin_normal_font_ascent,_builtin_normal_font_charcount,&_builtin_normal_font_charrects[0][0],_builtin_normal_font_kerning_pair_count,&_builtin_normal_font_kerning_pairs[0][0],_builtin_normal_font_img_width,_builtin_normal_font_img_height,_builtin_normal_font_img_data);
+	Ref<BitmapFont> large_font=make_font2(_builtin_large_font_height,_builtin_large_font_ascent,_builtin_large_font_charcount,&_builtin_large_font_charrects[0][0],_builtin_large_font_kerning_pair_count,&_builtin_large_font_kerning_pairs[0][0],_builtin_large_font_img_width,_builtin_large_font_img_height,_builtin_large_font_img_data);
+	fill_default_theme(t,default_font,large_font,default_icon,default_style,false);
 
-	Ref<BitmapFont> f = make_default_font();
 	Theme::set_default( t );
-	Theme::set_default_icon( texture );
-	Theme::set_default_style( style );
-	Theme::set_default_font( f );
+	Theme::set_default_icon( default_icon );
+	Theme::set_default_style( default_style );
+	Theme::set_default_font( default_font );
 
 }
 
-#endif
 void clear_default_theme() {
 
 	Theme::set_default( Ref<Theme>() );

+ 2 - 0
scene/resources/default_theme/default_theme.h

@@ -12,10 +12,12 @@
 #ifndef DEFAULT_THEME_H
 #define DEFAULT_THEME_H
 
+#include "scene/resources/theme.h"
 /**
 	@author Juan Linietsky <[email protected]>
 */
 
+void fill_default_theme(Ref<Theme>& theme,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,bool p_hidpi);
 void make_default_theme();
 void clear_default_theme();
 

BIN
tools/Godot.app/Contents/Resources/Godot.icns


+ 117 - 83
tools/editor/code_editor.cpp

@@ -122,82 +122,30 @@ void FindReplaceBar::_unhandled_input(const InputEvent &p_event) {
 	}
 }
 
-bool FindReplaceBar::_search(bool p_include_current, bool p_backwards) {
+bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) {
 
+	int line, col;
 	String text=get_search_text();
-	uint32_t flags=0;
-
-	if (is_whole_words())
-		flags|=TextEdit::SEARCH_WHOLE_WORDS;
-	if (is_case_sensitive())
-		flags|=TextEdit::SEARCH_MATCH_CASE;
-	if (p_backwards)
-		flags|=TextEdit::SEARCH_BACKWARDS;
-
-	int line=text_edit->cursor_get_line();
-	int col=text_edit->cursor_get_column();
-
-	if (text_edit->is_selection_active() && !replace_all_mode) {
-		line = text_edit->get_selection_from_line();
-		col = text_edit->get_selection_from_column();
-	}
-
-	bool cursor_at_result=false;
-
-	if (line==current_result_line && col>=current_result_col && col<=current_result_col+text.length()) {
-		col=current_result_col;
-		cursor_at_result=true;
-	}
-
-	if (!p_include_current) {
-		if (p_backwards) {
-			col-=text.length();
-			if (col<0) {
-				line-=1;
-				if (line<0)
-					line=text_edit->get_line_count()-1;
-				col=text_edit->get_line(line).length();
-			}
-		} else if (cursor_at_result) {
-			col+=text.length();
-			if (col>text_edit->get_line(line).length()) {
-				line+=1;
-				if (line>=text_edit->get_line_count())
-					line=0;
-				col=0;
-			}
-		}
-	}
 
-	bool found = text_edit->search(text,flags,line,col,line,col);
+	bool found=text_edit->search(text,p_flags,p_from_line,p_from_col,line,col);
 
-	if (!found) {
-		if (p_backwards) {
-			line = text_edit->get_line_count()-1;
-			col = text_edit->get_line(line).length()-1;
-		} else {
-			line = 0;
-			col = 0;
+	if (found) {
+		if (!preserve_cursor) {
+			text_edit->cursor_set_line(line);
+			text_edit->cursor_set_column(col+text.length());
 		}
 
-		found = text_edit->search(text,flags,line,col,line,col);
-	}
-
-	if (found) {
-		text_edit->cursor_set_line(line);
-		text_edit->cursor_set_column(p_backwards?col:col+text.length());
-		text_edit->select(line,col,line,col+text.length());
 		text_edit->set_search_text(text);
-		text_edit->set_search_flags(flags);
+		text_edit->set_search_flags(p_flags);
 		text_edit->set_current_search_result(line,col);
 
-		current_result_line = line;
-		current_result_col = col;
+		result_line=line;
+		result_col=col;
 
 		set_error("");
 	} else {
-		current_result_line = -1;
-		current_result_col = -1;
+		result_line=-1;
+		result_col=-1;
 		text_edit->set_search_text("");
 		set_error(text.empty()?"":TTR("No Matches"));
 	}
@@ -207,8 +155,13 @@ bool FindReplaceBar::_search(bool p_include_current, bool p_backwards) {
 
 void FindReplaceBar::_replace() {
 
-	if (text_edit->get_selection_text()==get_search_text()) {
+	if (result_line!=-1 && result_col!=-1) {
+		text_edit->begin_complex_operation();
+
+		text_edit->select(result_line,result_col,result_line,result_col+get_search_text().length());
 		text_edit->insert_text_at_cursor(get_replace_text());
+
+		text_edit->end_complex_operation();
 	}
 
 	search_current();
@@ -232,28 +185,26 @@ void FindReplaceBar::_replace_all() {
 	text_edit->cursor_set_line(0);
 	text_edit->cursor_set_column(0);
 
+	int search_text_len=get_search_text().length();
 	int rc=0;
 
 	replace_all_mode = true;
 
 	text_edit->begin_complex_operation();
 
-	while(_search(false)) {
-
-		if (!text_edit->is_selection_active()) {
-			// search selects
-			break;
-		}
+	while (search_next()) {
 
 		// replace area
-		Point2i match_from(text_edit->get_selection_from_line(),text_edit->get_selection_from_column());
-		Point2i match_to(text_edit->get_selection_to_line(),text_edit->get_selection_to_column());
+		Point2i match_from(result_line,result_col);
+		Point2i match_to(result_line,result_col+search_text_len);
 
 		if (match_from < prev_match)
 			break; // done
 
 		prev_match=match_to;
 
+		text_edit->select(result_line,result_col,result_line,match_to.y);
+
 		if (selection_enabled && is_selection_only()) {
 
 			if (match_from<selection_begin || match_to>selection_end)
@@ -264,7 +215,7 @@ void FindReplaceBar::_replace_all() {
 			if (match_to.x==selection_end.x)
 				selection_end.y+=get_replace_text().length() - get_search_text().length();
 		} else {
-			//just replace
+			// just replace
 			text_edit->insert_text_at_cursor(get_replace_text());
 		}
 
@@ -290,26 +241,96 @@ void FindReplaceBar::_replace_all() {
 	set_error(vformat(TTR("Replaced %d Ocurrence(s)."), rc));
 }
 
-void FindReplaceBar::search_current() {
+void FindReplaceBar::_get_search_from(int& r_line, int& r_col) {
+
+	r_line=text_edit->cursor_get_line();
+	r_col=text_edit->cursor_get_column();
+
+	if (text_edit->is_selection_active() && !replace_all_mode) {
+		r_line=text_edit->get_selection_from_line();
+		r_col=text_edit->get_selection_to_column();
+	}
 
-	_search(true);
+	if (r_line==result_line && r_col>=result_col && r_col<=result_col+get_search_text().length()) {
+		r_col=result_col;
+	}
 }
 
-void FindReplaceBar::search_prev() {
+bool FindReplaceBar::search_current() {
+
+	uint32_t flags=0;
 
-	_search(false, true);
+	if (is_whole_words())
+		flags|=TextEdit::SEARCH_WHOLE_WORDS;
+	if (is_case_sensitive())
+		flags|=TextEdit::SEARCH_MATCH_CASE;
+
+	int line, col;
+	_get_search_from(line, col);
+
+	return _search(flags,line,col);
 }
 
-void FindReplaceBar::search_next() {
+bool FindReplaceBar::search_prev() {
 
-	_search();
+	uint32_t flags=0;
+	String text = get_search_text();
+
+	if (is_whole_words())
+		flags|=TextEdit::SEARCH_WHOLE_WORDS;
+	if (is_case_sensitive())
+		flags|=TextEdit::SEARCH_MATCH_CASE;
+
+	flags|=TextEdit::SEARCH_BACKWARDS;
+
+	int line, col;
+	_get_search_from(line, col);
+
+	col-=text.length();
+	if (col<0) {
+		line-=1;
+		if (line<0)
+			line=text_edit->get_line_count()-1;
+		col=text_edit->get_line(line).length();
+	}
+
+	return _search(flags,line,col);
+}
+
+bool FindReplaceBar::search_next() {
+
+	uint32_t flags=0;
+	String text = get_search_text();
+
+	if (is_whole_words())
+		flags|=TextEdit::SEARCH_WHOLE_WORDS;
+	if (is_case_sensitive())
+		flags|=TextEdit::SEARCH_MATCH_CASE;
+
+	int line, col;
+	_get_search_from(line, col);
+
+	if (line==result_line && col==result_col) {
+		col+=text.length();
+		if (col>text_edit->get_line(line).length()) {
+			line+=1;
+			if (line>=text_edit->get_line_count())
+				line=0;
+			col=0;
+		}
+	}
+
+	return _search(flags,line,col);
 }
 
 void FindReplaceBar::_hide_bar() {
 
+	if (replace_text->has_focus() || search_text->has_focus())
+		text_edit->grab_focus();
+
 	text_edit->set_search_text("");
-	current_result_line = -1;
-	current_result_col = -1;
+	result_line = -1;
+	result_col = -1;
 	replace_hbc->hide();
 	replace_options_hbc->hide();
 	hide();
@@ -354,6 +375,15 @@ void FindReplaceBar::_search_options_changed(bool p_pressed) {
 	search_current();
 }
 
+void FindReplaceBar::_editor_text_changed() {
+
+	if (is_visible()) {
+		preserve_cursor=true;
+		search_current();
+		preserve_cursor=false;
+	}
+}
+
 void FindReplaceBar::_search_text_changed(const String& p_text) {
 
 	search_current();
@@ -397,13 +427,14 @@ void FindReplaceBar::set_error(const String &p_label) {
 void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) {
 
 	text_edit = p_text_edit;
-	text_edit->connect("_text_changed",this,"_search_text_changed",varray(String()));
+	text_edit->connect("text_changed",this,"_editor_text_changed");
 }
 
 void FindReplaceBar::_bind_methods() {
 
 	ObjectTypeDB::bind_method("_unhandled_input",&FindReplaceBar::_unhandled_input);
 
+	ObjectTypeDB::bind_method("_editor_text_changed",&FindReplaceBar::_editor_text_changed);
 	ObjectTypeDB::bind_method("_search_text_changed",&FindReplaceBar::_search_text_changed);
 	ObjectTypeDB::bind_method("_search_text_entered",&FindReplaceBar::_search_text_entered);
 	ObjectTypeDB::bind_method("_search_current",&FindReplaceBar::search_current);
@@ -419,6 +450,9 @@ void FindReplaceBar::_bind_methods() {
 
 FindReplaceBar::FindReplaceBar() {
 
+	replace_all_mode=false;
+	preserve_cursor=false;
+
 	text_vbc = memnew(VBoxContainer);
 	add_child(text_vbc);
 

+ 11 - 6
tools/editor/code_editor.h

@@ -83,13 +83,18 @@ class FindReplaceBar : public HBoxContainer {
 
 	TextEdit *text_edit;
 
-	int current_result_line;
-	int current_result_col;
+	int result_line;
+	int result_col;
 
 	bool replace_all_mode;
+	bool preserve_cursor;
+
+	void _get_search_from(int& r_line, int& r_col);
 
 	void _show_search();
 	void _hide_bar();
+
+	void _editor_text_changed();
 	void _search_options_changed(bool p_pressed);
 	void _search_text_changed(const String& p_text);
 	void _search_text_entered(const String& p_text);
@@ -98,7 +103,7 @@ protected:
 	void _notification(int p_what);
 	void _unhandled_input(const InputEvent &p_event);
 
-	bool _search(bool p_include_current=false, bool p_backwards=false);
+	bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
 
 	void _replace();
 	void _replace_all();
@@ -119,9 +124,9 @@ public:
 	void popup_search();
 	void popup_replace();
 
-	void search_current();
-	void search_prev();
-	void search_next();
+	bool search_current();
+	bool search_prev();
+	bool search_next();
 
 	FindReplaceBar();
 };

+ 5 - 4
tools/editor/editor_file_dialog.cpp

@@ -7,7 +7,7 @@
 #include "editor_settings.h"
 #include "scene/gui/margin_container.h"
 #include "os/file_access.h"
-
+#include "editor_scale.h"
 EditorFileDialog::GetIconFunc EditorFileDialog::get_icon_func=NULL;
 EditorFileDialog::GetIconFunc EditorFileDialog::get_large_icon_func=NULL;
 
@@ -347,7 +347,7 @@ void EditorFileDialog::_action_pressed() {
 
 		if (!valid) {
 
-			exterr->popup_centered_minsize(Size2(250,80));
+			exterr->popup_centered_minsize(Size2(250,80)*EDSCALE);
 			return;
 
 		}
@@ -431,6 +431,7 @@ void EditorFileDialog::update_file_list() {
 
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	Ref<Texture> folder_thumbnail;
 	Ref<Texture> file_thumbnail;
 
@@ -840,7 +841,7 @@ void EditorFileDialog::_make_dir_confirm() {
 		_push_history();
 
 	} else {
-		mkdirerr->popup_centered_minsize(Size2(250,50));
+		mkdirerr->popup_centered_minsize(Size2(250,50)*EDSCALE);
 	}
 	makedirname->set_text(""); // reset label
 }
@@ -848,7 +849,7 @@ void EditorFileDialog::_make_dir_confirm() {
 
 void EditorFileDialog::_make_dir() {
 
-	makedialog->popup_centered_minsize(Size2(250,80));
+	makedialog->popup_centered_minsize(Size2(250,80)*EDSCALE);
 	makedirname->grab_focus();
 
 }

+ 18 - 6
tools/editor/editor_fonts.cpp

@@ -33,6 +33,8 @@
 #include "builtin_fonts.h"
 #include "editor_settings.h"
 #include "scene/resources/dynamic_font.h"
+#include "editor_scale.h"
+#include "scene/resources/default_theme/default_theme.h"
 
 static Ref<BitmapFont> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
 
@@ -80,7 +82,6 @@ static Ref<BitmapFont> make_font(int p_height,int p_ascent, int p_valign, int p_
 
 
 void editor_register_fonts(Ref<Theme> p_theme) {
-
 	/* Droid Sans */
 
 	Ref<DynamicFontData> DroidSans;
@@ -115,12 +116,14 @@ void editor_register_fonts(Ref<Theme> p_theme) {
 
 	/* Source Code Pro */
 
+
 	Ref<DynamicFontData> dfmono;
 	dfmono.instance();
 	dfmono->set_font_ptr(_font_source_code_pro,_font_source_code_pro_size);
 	//dfd->set_force_autohinter(true); //just looks better..i think?
 
-	MAKE_DROID_SANS(df,int(EditorSettings::get_singleton()->get("global/font_size")));
+	MAKE_DROID_SANS(df,int(EditorSettings::get_singleton()->get("global/font_size"))*EDSCALE);
+
 
 	p_theme->set_default_theme_font(df);
 
@@ -128,9 +131,9 @@ void editor_register_fonts(Ref<Theme> p_theme) {
 //	Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
 //	Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
 
-	MAKE_DROID_SANS(df_title,int(EDITOR_DEF("help/help_title_font_size",18)));
+	MAKE_DROID_SANS(df_title,int(EDITOR_DEF("help/help_title_font_size",18))*EDSCALE);
 
-	MAKE_DROID_SANS(df_doc,int(EDITOR_DEF("help/help_font_size",16)));
+	MAKE_DROID_SANS(df_doc,int(EDITOR_DEF("help/help_font_size",16))*EDSCALE);
 
 
 	p_theme->set_font("doc","EditorFonts",df_doc);
@@ -139,16 +142,25 @@ void editor_register_fonts(Ref<Theme> p_theme) {
 
 	Ref<DynamicFont> df_code;
 	df_code.instance();
-	df_code->set_size(int(EditorSettings::get_singleton()->get("global/source_font_size")));
+	df_code->set_size(int(EditorSettings::get_singleton()->get("global/source_font_size"))*EDSCALE);
 	df_code->set_font_data(dfmono);
 
 	p_theme->set_font("source","EditorFonts",df_code);
 
 	Ref<DynamicFont> df_doc_code;
 	df_doc_code.instance();
-	df_doc_code->set_size(int(EDITOR_DEF("help/help_source_font_size",14)));
+	df_doc_code->set_size(int(EDITOR_DEF("help/help_source_font_size",14))*EDSCALE);
 	df_doc_code->set_font_data(dfmono);
 
+
 	p_theme->set_font("doc_source","EditorFonts",df_doc_code);
 
+	if (editor_is_hidpi()) {
+		//replace default theme
+		Ref<Texture> di;
+		Ref<StyleBox> ds;
+		fill_default_theme(p_theme,df,df_doc,di,ds,true);
+
+	}
+
 }

+ 11 - 10
tools/editor/editor_node.cpp

@@ -984,6 +984,7 @@ void EditorNode::_save_scene_with_preview(String p_file) {
 	save.step(TTR("Creating Thumbnail"),3);
 	Image img = VS::get_singleton()->viewport_get_screen_capture(viewport);
 	int preview_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");;
+	preview_size*=EDSCALE;
 	int width,height;
 	if (img.get_width() > preview_size && img.get_width() >= img.get_height()) {
 
@@ -2389,7 +2390,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
 				confirmation->get_ok()->set_text(TTR("Quit"));
 				//confirmation->get_cancel()->show();
 				confirmation->set_text(TTR("Exit the editor?"));
-				confirmation->popup_centered(Size2(180,70));
+				confirmation->popup_centered(Size2(180,70)*EDSCALE);
 				break;
 			}
 
@@ -2722,7 +2723,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
 
 			if (!p_confirmed) {
 				confirmation->get_ok()->set_text(TTR("Yes"));
-				confirmation->set_text("Open Project Manager? \n(Unsaved changes will be lost)");
+				confirmation->set_text(TTR("Open Project Manager? \n(Unsaved changes will be lost)"));
 				confirmation->popup_centered_minsize();
 				break;
 			}
@@ -2826,7 +2827,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
 		} break;
 		case SETTINGS_ABOUT: {
 
-			about->popup_centered(Size2(500,130));
+			about->popup_centered(Size2(500,130)*EDSCALE);
 		} break;
 		case SOURCES_REIMPORT: {
 
@@ -5381,7 +5382,7 @@ EditorNode::EditorNode() {
 	dock_vb->add_child(dock_hb);
 
 	dock_select = memnew( Control );
-	dock_select->set_custom_minimum_size(Size2(128,64));
+	dock_select->set_custom_minimum_size(Size2(128,64)*EDSCALE);
 	dock_select->connect("input_event",this,"_dock_select_input");
 	dock_select->connect("draw",this,"_dock_select_draw");
 	dock_select->connect("mouse_exit",this,"_dock_popup_exit");
@@ -5396,7 +5397,7 @@ EditorNode::EditorNode() {
 	//dock_select_popoup->set_(Size2(20,20));
 
 	for(int i=0;i<DOCK_SLOT_MAX;i++) {
-		dock_slot[i]->set_custom_minimum_size(Size2(230,220));
+		dock_slot[i]->set_custom_minimum_size(Size2(230,220)*EDSCALE);
 		dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 		dock_slot[i]->set_popup(dock_select_popoup);
 		dock_slot[i]->connect("pre_popup_pressed",this,"_dock_pre_popup",varray(i));
@@ -5436,7 +5437,7 @@ EditorNode::EditorNode() {
 	srt->add_child(scene_tabs);
 
 	scene_root_parent = memnew( PanelContainer );
-	scene_root_parent->set_custom_minimum_size(Size2(0,80));
+	scene_root_parent->set_custom_minimum_size(Size2(0,80)*EDSCALE);
 
 
 	//Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel","TabContainer");
@@ -5553,7 +5554,7 @@ EditorNode::EditorNode() {
 
 	{
 		Control *sp = memnew( Control );
-		sp->set_custom_minimum_size(Size2(30,0));
+		sp->set_custom_minimum_size(Size2(30,0)*EDSCALE);
 		menu_hb->add_child(sp);
 	}
 
@@ -5742,7 +5743,7 @@ EditorNode::EditorNode() {
 
 	{
 		Control *sp = memnew( Control );
-		sp->set_custom_minimum_size(Size2(30,0));
+		sp->set_custom_minimum_size(Size2(30,0)*EDSCALE);
 		menu_hb->add_child(sp);
 	}
 
@@ -5764,7 +5765,7 @@ EditorNode::EditorNode() {
 
 	{
 		Control *sp = memnew( Control );
-		sp->set_custom_minimum_size(Size2(30,0));
+		sp->set_custom_minimum_size(Size2(30,0)*EDSCALE);
 		menu_hb->add_child(sp);
 	}
 
@@ -5800,7 +5801,7 @@ EditorNode::EditorNode() {
 	layout_dialog = memnew( EditorNameDialog );
 	gui_base->add_child(layout_dialog);
 	layout_dialog->set_hide_on_ok(false);
-	layout_dialog->set_size(Size2(175, 70));
+	layout_dialog->set_size(Size2(175, 70)*EDSCALE);
 	layout_dialog->connect("name_confirmed", this,"_dialog_action");
 
 	sources_button = memnew( ToolButton );

+ 1 - 0
tools/editor/editor_node.h

@@ -85,6 +85,7 @@
 
 #include "progress_dialog.h"
 
+#include "editor_scale.h"
 /**
 	@author Juan Linietsky <[email protected]>
 */

+ 3 - 1
tools/editor/editor_resource_preview.cpp

@@ -4,7 +4,7 @@
 #include "io/resource_loader.h"
 #include "io/resource_saver.h"
 #include "globals.h"
-
+#include "editor_scale.h"
 
 Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String& p_path) {
 
@@ -91,6 +91,7 @@ Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem& p_item,co
 		if (generated.is_valid()) {
 			//print_line("was generated");
 			int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+			thumbnail_size*=EDSCALE;
 			//wow it generated a preview... save cache
 			ResourceSaver::save(cache_base+".png",generated);
 			FileAccess *f=FileAccess::open(cache_base+".txt",FileAccess::WRITE);
@@ -132,6 +133,7 @@ void EditorResourcePreview::_thread() {
 
 			uint64_t modtime = FileAccess::get_modified_time(item.path);
 			int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+			thumbnail_size*=EDSCALE;
 
 			if (cache.has(item.path)) {
 				//already has it because someone loaded it, just let it know it's ready

+ 7 - 0
tools/editor/editor_scale.cpp

@@ -0,0 +1,7 @@
+#include "editor_scale.h"
+#include "os/os.h"
+
+bool editor_is_hidpi() {
+
+	return OS::get_singleton()->get_screen_dpi(0) > 150;
+}

+ 8 - 0
tools/editor/editor_scale.h

@@ -0,0 +1,8 @@
+#ifndef EDITOR_SCALE_H
+#define EDITOR_SCALE_H
+
+
+bool editor_is_hidpi();
+
+#define EDSCALE (editor_is_hidpi() ? 2 : 1)
+#endif // EDITOR_SCALE_H

+ 2 - 1
tools/editor/icons/SCsub

@@ -11,6 +11,7 @@ def make_editor_icons_action(target, source, env):
 	s = cStringIO.StringIO()
 
 	s.write("#include \"editor_icons.h\"\n\n")
+ 	s.write("#include \"editor_scale.h\"\n\n")
 	s.write("#include \"scene/resources/theme.h\"\n\n")
 
 	for x in pixmaps:
@@ -36,7 +37,7 @@ def make_editor_icons_action(target, source, env):
 	s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
 	s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
 	s.write("\tImage img(p_png);\n")
-	#s.write("\timg.expand_x2_hq2x();\n")
+	s.write("\tif (editor_is_hidpi()) img.expand_x2_hq2x();\n")
 	s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n")
 	s.write("\treturn texture;\n")
 	s.write("}\n\n")

BIN
tools/editor/icons/icon_godot.png


+ 87 - 0
tools/editor/icons/source/icon_add_track.svg

@@ -0,0 +1,87 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="32"
+   height="32"
+   viewBox="0 0 32.000001 32.000001"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.91 r13725"
+   inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png"
+   inkscape:export-xdpi="45"
+   inkscape:export-ydpi="45"
+   sodipodi:docname="icon_add_track.svg">
+  <defs
+     id="defs4" />
+  <sodipodi:namedview
+     id="base"
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1.0"
+     inkscape:pageopacity="0.0"
+     inkscape:pageshadow="2"
+     inkscape:zoom="22.627418"
+     inkscape:cx="15.813244"
+     inkscape:cy="15.648421"
+     inkscape:document-units="px"
+     inkscape:current-layer="layer1"
+     showgrid="true"
+     units="px"
+     inkscape:snap-bbox="true"
+     inkscape:bbox-paths="true"
+     inkscape:bbox-nodes="true"
+     inkscape:snap-bbox-edge-midpoints="true"
+     inkscape:snap-bbox-midpoints="false"
+     inkscape:snap-object-midpoints="true"
+     inkscape:snap-center="true"
+     inkscape:window-width="1920"
+     inkscape:window-height="1016"
+     inkscape:window-x="0"
+     inkscape:window-y="27"
+     inkscape:window-maximized="1">
+    <inkscape:grid
+       type="xygrid"
+       id="grid3336" />
+  </sodipodi:namedview>
+  <metadata
+     id="metadata7">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <g
+     inkscape:label="Layer 1"
+     inkscape:groupmode="layer"
+     id="layer1"
+     transform="translate(0,-1020.3622)">
+    <rect
+       style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+       id="rect4137"
+       width="22"
+       height="3.9999826"
+       x="5"
+       y="1034.3622" />
+    <rect
+       y="-17.99999"
+       x="1025.3622"
+       height="3.9999826"
+       width="22"
+       id="rect4158"
+       style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+       transform="matrix(0,1,-1,0,0,0)" />
+  </g>
+</svg>

+ 93 - 0
tools/editor/icons/source/icon_animated_sprite.svg

@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="32"
+   height="32"
+   viewBox="0 0 32.000001 32.000001"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.91 r13725"
+   inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_animated_sprite.png"
+   inkscape:export-xdpi="45"
+   inkscape:export-ydpi="45"
+   sodipodi:docname="icon_animated_sprite.svg">
+  <defs
+     id="defs4" />
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tools/editor/icons/source/icon_unlock.svg

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+ 112 - 0
tools/editor/icons/source/icon_wait_preview_1.svg

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+<!-- Created with Inkscape (http://www.inkscape.org/) -->
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+ 77 - 0
tools/editor/icons/source/icon_zoom.svg

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+<!-- Created with Inkscape (http://www.inkscape.org/) -->
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+ 5 - 5
tools/editor/io_plugins/editor_font_import_plugin.cpp

@@ -510,13 +510,13 @@ class EditorFontImportDialog : public ConfirmationDialog {
 
 		if (source->get_line_edit()->get_text()=="") {
 			error_dialog->set_text(TTR("No source font file!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
 		if (dest->get_line_edit()->get_text()=="") {
 			error_dialog->set_text(TTR("No target font resource!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
@@ -528,7 +528,7 @@ class EditorFontImportDialog : public ConfirmationDialog {
 
 		if (rimd.is_null()) {
 			error_dialog->set_text(TTR("Can't load/process source font."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
@@ -536,7 +536,7 @@ class EditorFontImportDialog : public ConfirmationDialog {
 
 		if (err!=OK) {
 			error_dialog->set_text(TTR("Couldn't save font."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
@@ -573,7 +573,7 @@ public:
 
 	void popup_import(const String& p_path) {
 
-		popup_centered(Size2(600,500));
+		popup_centered(Size2(600,500)*EDSCALE);
 
 		if (p_path!="") {
 

+ 1 - 1
tools/editor/io_plugins/editor_mesh_import_plugin.cpp

@@ -173,7 +173,7 @@ public:
 
 	void popup_import(const String& p_path) {
 
-		popup_centered(Size2(400,400));
+		popup_centered(Size2(400,400)*EDSCALE);
 
 		if (p_path!="") {
 

+ 3 - 3
tools/editor/io_plugins/editor_sample_import_plugin.cpp

@@ -221,7 +221,7 @@ public:
 
 	void popup_import(const String& p_path) {
 
-		popup_centered(Size2(400,400));
+		popup_centered(Size2(400,400)*EDSCALE);
 		if (p_path!="") {
 
 			Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
@@ -252,7 +252,7 @@ public:
 
 		if (samples.size()==0) {
 			error_dialog->set_text(TTR("No samples to import!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		}
 
 		if (save_path->get_text().strip_edges()=="") {
@@ -293,7 +293,7 @@ public:
 			String dst = save_path->get_text();
 			if (dst=="") {
 				error_dialog->set_text(TTR("Save path is empty!"));
-				error_dialog->popup_centered(Size2(200,100));
+				error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			}
 
 			dst = dst.plus_file(samples[i].get_file().basename()+".smp");

+ 19 - 19
tools/editor/io_plugins/editor_scene_import_plugin.cpp

@@ -674,7 +674,7 @@ void EditorSceneImportDialog::_open_and_import() {
 
 	if (unsaved) {
 
-		confirm_open->popup_centered_minsize(Size2(300,80));
+		confirm_open->popup_centered_minsize(Size2(300,80)*EDSCALE);
 	} else {
 		_import(true);
 	}
@@ -735,7 +735,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
 		Ref<Script> scr = ResourceLoader::load(script_path->get_text());
 		if (!scr.is_valid()) {
 			error_dialog->set_text(TTR("Couldn't load post-import script."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
@@ -744,7 +744,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
 		if (!pi->get_script_instance()) {
 
 			error_dialog->set_text(TTR("Invalid/broken script for post-import."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 
@@ -788,7 +788,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
 	if (err || !scene) {
 
 		error_dialog->set_text(TTR("Error importing scene."));
-		error_dialog->popup_centered(Size2(200,100));
+		error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		return;
 	}
 
@@ -813,7 +813,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
 		if (err) {
 
 			error_dialog->set_text(TTR("Error importing scene."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 		}
 		if (wip_open)
@@ -857,7 +857,7 @@ void EditorSceneImportDialog::_import_confirm() {
 
 		wip_save_file="";
 		error_dialog->set_text(TTR("Error importing scene."));
-		error_dialog->popup_centered(Size2(200,100));
+		error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		return;
 	}
 
@@ -892,7 +892,7 @@ void EditorSceneImportDialog::_browse_script() {
 
 void EditorSceneImportDialog::popup_import(const String &p_from) {
 
-	popup_centered(Size2(750,550));
+	popup_centered(Size2(750,550)*EDSCALE);
 	if (p_from!="") {
 		Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
 		if (rimd.is_null())
@@ -1227,7 +1227,7 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
 	custom_root_hb->add_child(root_type);
 
 	root_default = memnew(CheckBox);
-	root_default->set_text("Auto");
+	root_default->set_text(TTR("Auto"));
 	root_default->set_pressed(true);
 	root_default->connect("pressed",this,"_root_default_pressed");
 	custom_root_hb->add_child(root_default);
@@ -1235,18 +1235,18 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
 
 	/*
 	this_import = memnew( OptionButton );
-	this_import->add_item(TTR("Overwrite Existing Scene"));
-	this_import->add_item(TTR("Overwrite Existing, Keep Materials"));
-	this_import->add_item(TTR("Keep Existing, Merge with New"));
-	this_import->add_item(TTR("Keep Existing, Ignore New"));
-	vbc->add_margin_child(TTR("This Time:"),this_import);
+	this_import->add_item("Overwrite Existing Scene");
+	this_import->add_item("Overwrite Existing, Keep Materials");
+	this_import->add_item("Keep Existing, Merge with New");
+	this_import->add_item("Keep Existing, Ignore New");
+	vbc->add_margin_child("This Time:",this_import);
 
 	next_import = memnew( OptionButton );
-	next_import->add_item(TTR("Overwrite Existing Scene"));
-	next_import->add_item(TTR("Overwrite Existing, Keep Materials"));
-	next_import->add_item(TTR("Keep Existing, Merge with New"));
-	next_import->add_item(TTR("Keep Existing, Ignore New"));
-	vbc->add_margin_child(TTR("Next Time:"),next_import);
+	next_import->add_item("Overwrite Existing Scene");
+	next_import->add_item("Overwrite Existing, Keep Materials");
+	next_import->add_item("Keep Existing, Merge with New");
+	next_import->add_item("Keep Existing, Ignore New");
+	vbc->add_margin_child("Next Time:",next_import);
 */
 	set_hide_on_ok(false);
 
@@ -1324,7 +1324,7 @@ String EditorSceneImportPlugin::get_name() const {
 
 String EditorSceneImportPlugin::get_visible_name() const{
 
-	return "Scene";
+	return TTR("Scene");
 }
 
 void EditorSceneImportPlugin::import_dialog(const String& p_from){

+ 7 - 7
tools/editor/io_plugins/editor_texture_import_plugin.cpp

@@ -352,7 +352,7 @@ void EditorTextureImportDialog::_import() {
 	if (!files.size()) {
 
 		error_dialog->set_text(TTR("Please specify some files!"));
-		error_dialog->popup_centered(Size2(200,100));
+		error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		return;
 	}
 
@@ -382,7 +382,7 @@ void EditorTextureImportDialog::_import() {
 		if (files.size()==0) {
 
 			error_dialog->set_text(TTR("At least one file needed for Atlas."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -406,7 +406,7 @@ void EditorTextureImportDialog::_import() {
 		if (err) {
 
 			error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file());
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -415,7 +415,7 @@ void EditorTextureImportDialog::_import() {
 		if (files.size()!=1) {
 
 			error_dialog->set_text(TTR("Only one file is required for large texture."));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -439,7 +439,7 @@ void EditorTextureImportDialog::_import() {
 		if (err) {
 
 			error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file());
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -464,7 +464,7 @@ void EditorTextureImportDialog::_import() {
 			if (err) {
 
 				error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file());
-				error_dialog->popup_centered(Size2(200,100));
+				error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 				return;
 
 			}
@@ -492,7 +492,7 @@ void EditorTextureImportDialog::_browse_target() {
 
 void EditorTextureImportDialog::popup_import(const String& p_from) {
 
-	popup_centered(Size2(600,500));
+	popup_centered(Size2(600,500)*EDSCALE);
 	if (p_from!="") {
 		Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
 		ERR_FAIL_COND(!rimd.is_valid());

+ 6 - 6
tools/editor/io_plugins/editor_translation_import_plugin.cpp

@@ -65,7 +65,7 @@ public:
 		if (!f) {
 
 			error_dialog->set_text(TTR("Invalid source!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -76,7 +76,7 @@ public:
 		if (csvh.size()<2) {
 
 			error_dialog->set_text(TTR("Invalid translation source!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			return;
 
 		}
@@ -171,7 +171,7 @@ public:
 
 	void popup_import(const String& p_from) {
 
-		popup_centered(Size2(400,400));
+		popup_centered(Size2(400,400)*EDSCALE);
 
 		if (p_from!="") {
 
@@ -232,12 +232,12 @@ public:
 
 		if (items.size()==0) {
 			error_dialog->set_text(TTR("No items to import!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		}
 
 		if (!save_path->get_text().begins_with("res://")) {
 			error_dialog->set_text(TTR("No target path!"));
-			error_dialog->popup_centered(Size2(200,100));
+			error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 		}
 
 		EditorProgress progress("import_xl",TTR("Import Translations"),items.size());
@@ -259,7 +259,7 @@ public:
 			Error err = plugin->import(savefile,imd);
 			if (err!=OK) {
 				error_dialog->set_text(TTR("Couldn't import!"));
-				error_dialog->popup_centered(Size2(200,100));
+				error_dialog->popup_centered(Size2(200,100)*EDSCALE);
 			} else if (add_to_project->is_pressed()) {
 
 				ProjectSettings::get_singleton()->add_translation(savefile);

+ 7 - 2
tools/editor/plugins/editor_preview_plugins.cpp

@@ -7,7 +7,7 @@
 #include "scene/resources/sample.h"
 #include "scene/resources/mesh.h"
 #include "scene/resources/bit_mask.h"
-
+#include "tools/editor/editor_scale.h"
 bool EditorTexturePreviewPlugin::handles(const String& p_type) const {
 
 	return (ObjectTypeDB::is_type(p_type,"ImageTexture") || ObjectTypeDB::is_type(p_type, "AtlasTexture"));
@@ -36,6 +36,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) {
 	img.clear_mipmaps();
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	if (img.is_compressed()) {
 		if (img.decompress()!=OK)
 			return Ref<Texture>();
@@ -111,6 +112,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES& p_from) {
 	Image img(bm->get_size().width,bm->get_size().height,0,Image::FORMAT_GRAYSCALE,data);
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	if (img.is_compressed()) {
 		if (img.decompress()!=OK)
 			return Ref<Texture>();
@@ -233,6 +235,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
 	VS::get_singleton()->mesh_surface_set_material(sphere,0,RID());
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	img.resize(thumbnail_size,thumbnail_size);
 
 	Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
@@ -401,6 +404,7 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) {
 	int line = 0;
 	int col=0;
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	Image img(thumbnail_size,thumbnail_size,0,Image::FORMAT_RGBA);
 
 
@@ -501,7 +505,7 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
 
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
-
+	thumbnail_size*=EDSCALE;
 	DVector<uint8_t> img;
 	int w = thumbnail_size;
 	int h = thumbnail_size;
@@ -815,6 +819,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
 	VS::get_singleton()->instance_set_base(mesh_instance,RID());
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	img.resize(thumbnail_size,thumbnail_size);
 
 	Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));

+ 1 - 1
tools/editor/plugins/material_editor_plugin.cpp

@@ -294,7 +294,7 @@ MaterialEditor::MaterialEditor() {
 
 	}
 
-	set_custom_minimum_size(Size2(1,150));
+	set_custom_minimum_size(Size2(1,150)*EDSCALE);
 
 	HBoxContainer *hb = memnew( HBoxContainer );
 	add_child(hb);

+ 1 - 1
tools/editor/plugins/mesh_editor_plugin.cpp

@@ -141,7 +141,7 @@ MeshEditor::MeshEditor() {
 
 
 
-	set_custom_minimum_size(Size2(1,150));
+	set_custom_minimum_size(Size2(1,150)*EDSCALE);
 
 	HBoxContainer *hb = memnew( HBoxContainer );
 	add_child(hb);

+ 1 - 1
tools/editor/plugins/sample_editor_plugin.cpp

@@ -404,7 +404,7 @@ SampleEditor::SampleEditor() {
 	play->connect("pressed", this,"_play_pressed");
 	stop->connect("pressed", this,"_stop_pressed");
 
-	set_custom_minimum_size(Size2(1,150));
+	set_custom_minimum_size(Size2(1,150)*EDSCALE);
 
 }
 

+ 2 - 2
tools/editor/plugins/script_editor_plugin.cpp

@@ -978,7 +978,7 @@ void ScriptEditor::_menu_option(int p_option) {
 	switch(p_option) {
 		case FILE_NEW: {
 			script_create_dialog->config("Node", ".gd");
-			script_create_dialog->popup_centered(Size2(300, 300));
+			script_create_dialog->popup_centered(Size2(300, 300)*EDSCALE);
 		} break;
 		case FILE_OPEN: {
 
@@ -1100,7 +1100,7 @@ void ScriptEditor::_menu_option(int p_option) {
 		switch(p_option) {
 			case FILE_NEW: {
 				script_create_dialog->config("Node", ".gd");
-				script_create_dialog->popup_centered(Size2(300, 300));
+				script_create_dialog->popup_centered(Size2(300, 300)*EDSCALE);
 			} break;
 			case FILE_SAVE: {
 

+ 7 - 7
tools/editor/plugins/spatial_editor_plugin.cpp

@@ -3954,7 +3954,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
 	PopupMenu *p;
 
 	transform_menu = memnew( MenuButton );
-	transform_menu->set_text("Transform");
+	transform_menu->set_text(TTR("Transform"));
 	hbc_menu->add_child( transform_menu );
 
 	p = transform_menu->get_popup();
@@ -3979,12 +3979,12 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
 	p->add_check_item(TTR("Use Default sRGB"),MENU_VIEW_USE_DEFAULT_SRGB);
 	p->add_separator();
 
-	p->add_check_item("1 Viewport",MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_CMD+KEY_1);
-	p->add_check_item("2 Viewports",MENU_VIEW_USE_2_VIEWPORTS,KEY_MASK_CMD+KEY_2);
-	p->add_check_item("2 Viewports (Alt)",MENU_VIEW_USE_2_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_2);
-	p->add_check_item("3 Viewports",MENU_VIEW_USE_3_VIEWPORTS,KEY_MASK_CMD+KEY_3);
-	p->add_check_item("3 Viewports (Alt)",MENU_VIEW_USE_3_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_3);
-	p->add_check_item("4 Viewports",MENU_VIEW_USE_4_VIEWPORTS,KEY_MASK_CMD+KEY_4);
+	p->add_check_item(TTR("1 Viewport"),MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_CMD+KEY_1);
+	p->add_check_item(TTR("2 Viewports"),MENU_VIEW_USE_2_VIEWPORTS,KEY_MASK_CMD+KEY_2);
+	p->add_check_item(TTR("2 Viewports (Alt)"),MENU_VIEW_USE_2_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_2);
+	p->add_check_item(TTR("3 Viewports"),MENU_VIEW_USE_3_VIEWPORTS,KEY_MASK_CMD+KEY_3);
+	p->add_check_item(TTR("3 Viewports (Alt)"),MENU_VIEW_USE_3_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_3);
+	p->add_check_item(TTR("4 Viewports"),MENU_VIEW_USE_4_VIEWPORTS,KEY_MASK_CMD+KEY_4);
 	p->add_separator();
 
 	p->add_check_item(TTR("Display Normal"),MENU_VIEW_DISPLAY_NORMAL);

+ 3 - 3
tools/editor/progress_dialog.cpp

@@ -30,7 +30,7 @@
 #include "main/main.h"
 #include "message_queue.h"
 #include "os/os.h"
-
+#include "editor_scale.h"
 void BackgroundProgress::_add_task(const String& p_task,const String& p_label, int p_steps) {
 
 	_THREAD_SAFE_METHOD_
@@ -48,7 +48,7 @@ void BackgroundProgress::_add_task(const String& p_task,const String& p_label, i
 	ec->set_v_size_flags(SIZE_EXPAND_FILL);
 	t.progress->set_area_as_parent_rect();
 	ec->add_child(t.progress);
-	ec->set_custom_minimum_size(Size2(80,5));
+	ec->set_custom_minimum_size(Size2(80,5)*EDSCALE);
 	t.hb->add_child(ec);
 
 	add_child(t.hb);
@@ -160,7 +160,7 @@ void ProgressDialog::_notification(int p_what) {
 void ProgressDialog::_popup() {
 
 	Size2 ms = main->get_combined_minimum_size();
-	ms.width = MAX(500,ms.width);
+	ms.width = MAX(500*EDSCALE,ms.width);
 
 
 	Ref<StyleBox> style = get_stylebox("panel","PopupMenu");

+ 1 - 1
tools/editor/project_export.cpp

@@ -1384,7 +1384,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) {
 	group_images->set_column_expand(1,false);
 	group_images->set_column_min_width(1,100);
 	group_images->set_column_titles_visible(true);
-	group_images->set_column_title(0,"Image");
+	group_images->set_column_title(0,TTR("Images"));
 	group_images->set_column_title(1,TTR("Group"));
 	group_images->connect("item_edited",this,"_group_item_edited",varray(),CONNECT_DEFERRED);
 

+ 4 - 4
tools/editor/project_settings.cpp

@@ -81,10 +81,10 @@ void ProjectSettings::_notification(int p_what) {
 
 		translation_list->connect("button_pressed",this,"_translation_delete");
 		_update_actions();
-		popup_add->add_icon_item(get_icon("Keyboard","EditorIcons"),"Key",InputEvent::KEY);
-		popup_add->add_icon_item(get_icon("JoyButton","EditorIcons"),"Joy Button",InputEvent::JOYSTICK_BUTTON);
-		popup_add->add_icon_item(get_icon("JoyAxis","EditorIcons"),"Joy Axis",InputEvent::JOYSTICK_MOTION);
-		popup_add->add_icon_item(get_icon("Mouse","EditorIcons"),"Mouse Button",InputEvent::MOUSE_BUTTON);
+		popup_add->add_icon_item(get_icon("Keyboard","EditorIcons"),TTR("Key "),InputEvent::KEY);//"Key " - because the word 'key' has already been used as a key animation
+		popup_add->add_icon_item(get_icon("JoyButton","EditorIcons"),TTR("Joy Button"),InputEvent::JOYSTICK_BUTTON);
+		popup_add->add_icon_item(get_icon("JoyAxis","EditorIcons"),TTR("Joy Axis"),InputEvent::JOYSTICK_MOTION);
+		popup_add->add_icon_item(get_icon("Mouse","EditorIcons"),TTR("Mouse Button"),InputEvent::MOUSE_BUTTON);
 
 		List<String> tfn;
 		ResourceLoader::get_recognized_extensions_for_type("Translation",&tfn);

+ 6 - 6
tools/editor/property_editor.cpp

@@ -306,14 +306,14 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 					slider->set_step((type==Variant::REAL) ? step : 1);
 					slider->set_val(v);
 					slider->show();
-					set_size(Size2(110,30));
+					set_size(Size2(110,30)*EDSCALE);
 				} else {
 					spinbox->set_min(min);
 					spinbox->set_max(max);
 					spinbox->set_step((type==Variant::REAL) ? step : 1);
 					spinbox->set_val(v);
 					spinbox->show();
-					set_size(Size2(70,35));
+					set_size(Size2(70,35)*EDSCALE);
 				}
 
 
@@ -339,7 +339,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 
 				}
 
-				set_size(checks20[19]->get_pos()+Size2(20,25));
+				set_size(checks20[19]->get_pos()+Size2(20,25)*EDSCALE);
 
 
 			} else if (hint==PROPERTY_HINT_EXP_EASING) {
@@ -365,7 +365,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 
 				type_button->show();
 				easing_draw->show();
-				set_size(Size2(200,150));
+				set_size(Size2(200,150)*EDSCALE);
 			} else if (hint==PROPERTY_HINT_FLAGS) {
 				menu->clear();
 				Vector<String> flags = hint_text.split(",");
@@ -600,7 +600,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 			color_picker->show();
 			color_picker->set_edit_alpha(hint!=PROPERTY_HINT_COLOR_NO_ALPHA);
 			color_picker->set_color(v);
-			set_size( Size2(300, color_picker->get_combined_minimum_size().height+10));
+			set_size( Size2(300*EDSCALE, color_picker->get_combined_minimum_size().height+10*EDSCALE));
 			/*
 			int ofs=80;
 			int m=10;
@@ -4286,7 +4286,7 @@ PropertyEditor *SectionedPropertyEditor::get_property_editor() {
 SectionedPropertyEditor::SectionedPropertyEditor() {
 
 	VBoxContainer *left_vb = memnew( VBoxContainer);
-	left_vb->set_custom_minimum_size(Size2(160,0));
+	left_vb->set_custom_minimum_size(Size2(160,0)*EDSCALE);
 	add_child(left_vb);
 
 	sections = memnew( ItemList );

+ 3 - 1
tools/editor/scenes_dock.cpp

@@ -441,6 +441,7 @@ void ScenesDock::_update_files(bool p_keep_selection) {
 		return;
 
 	int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+	thumbnail_size*=EDSCALE;
 	Ref<Texture> folder_thumbnail;
 	Ref<Texture> file_thumbnail;
 
@@ -454,6 +455,7 @@ void ScenesDock::_update_files(bool p_keep_selection) {
 		files->set_fixed_column_width(thumbnail_size*3/2);
 		files->set_max_text_lines(2);
 		files->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
+		files->set_max_icon_size(Size2(thumbnail_size,thumbnail_size));
 
 		if (!has_icon("ResizedFolder","EditorIcons")) {
 			Ref<ImageTexture> folder = get_icon("FolderBig","EditorIcons");
@@ -1693,7 +1695,7 @@ ScenesDock::ScenesDock(EditorNode *p_editor) {
 
 	tree->set_hide_root(true);
 	split_box->add_child(tree);
-	tree->set_custom_minimum_size(Size2(0,200));
+	tree->set_custom_minimum_size(Size2(0,200)*EDSCALE);
 	tree->set_drag_forwarding(this);
 
 

+ 6 - 6
tools/editor/script_editor_debugger.cpp

@@ -1802,7 +1802,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 		inspect_info->add_child(info_left);
 
 		inspect_scene_tree = memnew( Tree );
-		info_left->add_margin_child("Live Scene Tree:",inspect_scene_tree,true);
+		info_left->add_margin_child(TTR("Live Scene Tree:"),inspect_scene_tree,true);
 		inspect_scene_tree->connect("cell_selected",this,"_scene_tree_selected");
 		inspect_scene_tree->connect("item_collapsed",this,"_scene_tree_folded");
 
@@ -1817,7 +1817,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 		inspect_properties->set_show_categories(true);
 		inspect_properties->connect("object_id_selected",this,"_scene_tree_property_select_object");
 
-		info_right->add_margin_child("Remote Object Properties: ",inspect_properties,true);
+		info_right->add_margin_child(TTR("Remote Object Properties: "),inspect_properties,true);
 
 		inspect_scene_tree_timeout=EDITOR_DEF("debugger/scene_tree_refresh_interval",1.0);
 		inspect_edited_object_timeout=EDITOR_DEF("debugger/remote_inspect_refresh_interval",0.2);
@@ -1830,7 +1830,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 
 	{ //profiler
 		profiler = memnew( EditorProfiler );
-		profiler->set_name("Profiler");
+		profiler->set_name(TTR("Profiler"));
 		tabs->add_child(profiler);
 		profiler->connect("enable_profiling",this,"_profiler_activate");
 		profiler->connect("break_request",this,"_profiler_seeked");
@@ -1852,7 +1852,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 		perf_draw = memnew( Control );
 		perf_draw->connect("draw",this,"_performance_draw");
 		hsp->add_child(perf_draw);
-		hsp->set_name("Monitors");
+		hsp->set_name(TTR("Monitors"));
 		hsp->set_split_offset(300);
 		tabs->add_child(hsp);
 		perf_max.resize(Performance::MONITOR_MAX);
@@ -1892,7 +1892,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 		vmem_hb->add_child( memnew(Label(TTR("Total:")+" ")) );
 		vmem_total = memnew( LineEdit );
 		vmem_total->set_editable(false);
-		vmem_total->set_custom_minimum_size(Size2(100,1));
+		vmem_total->set_custom_minimum_size(Size2(100,1)*EDSCALE);
 		vmem_hb->add_child(vmem_total);
 		vmem_refresh = memnew( Button );
 		vmem_hb->add_child(vmem_refresh);
@@ -1929,7 +1929,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
 	{ // misc
 		VBoxContainer *info_left = memnew( VBoxContainer );
 		info_left->set_h_size_flags(SIZE_EXPAND_FILL);
-		info_left->set_name("Misc");
+		info_left->set_name(TTR("Misc"));
 		tabs->add_child(info_left);
 		clicked_ctrl = memnew( LineEdit );
 		info_left->add_margin_child(TTR("Clicked Control:"),clicked_ctrl);

BIN
tools/osx_template.app/Contents/Resources/icon.icns


+ 5762 - 0
tools/translations/de.po

@@ -0,0 +1,5762 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Language-Team: \n"
+"MIME-Version: 1.0\n"
+"X-Generator: Poedit 1.8.7\n"
+"Last-Translator: \n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"Language: de\n"
+
+#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Unbekanntes Schriftformat."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Fehler beim Laden der Schriftart."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Ungültige Schriftgröße."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Abbrechen"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Bitte bestätigen..."
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Cut"
+msgstr "Ausschneiden"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Copy"
+msgstr "Kopieren"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste"
+msgstr "Einfügen"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/project_export.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Select All"
+msgstr "Alles auswählen"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Undo"
+msgstr "Rückgängig machen"
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Options"
+msgstr "Optionen"
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr "Ressourcen"
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr "Export-Modus:"
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr "Zu exportierende Ressourcen:"
+
+#: tools/editor/project_export.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr "Datei"
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr "Aktion"
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr "Bilder"
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr "Original behalten"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr "Gruppen:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Default"
+msgstr "Standard"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr "Verlustbehaftete-Qualität:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr "Bilder:"
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+msgid "Group"
+msgstr "Gruppe"
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "Beispiele"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr "Skript"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "Text"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "Kompiliert"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Password:"
+msgstr "Passwort:"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Ersetzen"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Alles ersetzen"
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search"
+msgstr "Suche"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Finde"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Binds (Extra Params):"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Add"
+msgstr "Hinzufügen"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove"
+msgstr "Entferne"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method In Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp
+#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp
+#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp
+#: tools/editor/call_dialog.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Close"
+msgstr "Schließen"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Verbinden"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Verbinde.."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Trennen"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Edit Connections.."
+msgstr "Bearbeite Verbindungen.."
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connections:"
+msgstr "Verbindungen:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp
+msgid "Editor Settings"
+msgstr "Editor-Einstellungen"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+msgid "General"
+msgstr "Allgemein"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search:"
+msgstr "Suche:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Plugins"
+msgstr "Erweiterungen"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugin List:"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Wähle ein Verzeichnis"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Ordner erstellen"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "Name:"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Ordner konnte nicht erstellt werden."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Wählen"
+
+#: tools/editor/editor_file_system.cpp
+msgid "Cannot go into subdir:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Suche Ersatz für:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Abhängigkeiten"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Ressource"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+msgid "Path"
+msgstr "Pfad"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Abhängigkeiten:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Abhängigkeiten-Editor"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Besitzer von:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Ladefehler:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Ausgewählten Dateien löschen?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Delete"
+msgstr "Löschen"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Gültiger Name"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "Datei existiert"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/editor_help.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Language"
+msgstr "Sprache"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "Built-In-Skript"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Path:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create"
+msgstr "Erstellen"
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Deaktiviert"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Linear"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Übergänge"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Animation optimieren"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp
+#: tools/editor/scene_tree_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Warnung"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Error"
+msgstr "Fehler"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp
+msgid "Description:"
+msgstr "Beschreibung:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Zeit:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Fehler:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Funktion:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Fehler"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp
+msgid "File:"
+msgstr "Datei:"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Break"
+msgstr "Unterbrechung"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Continue"
+msgstr "Fortfahren"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Variable"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Fehler:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Wert"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Art"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Format"
+msgstr "Format"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/import_settings.cpp
+msgid "Imported Resources"
+msgstr ""
+
+#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp
+#: tools/editor/editor_node.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "Hauptszene"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "Hauptszenen Parameter:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "Aktion '%s' existiert bereits!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Meta+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Shift+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Alt+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Gerät"
+
+#: tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Schaltfläche"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Linke Taste."
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Rechte Taste."
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Mittlere Taste."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "Fehler beim Speichern der Einstellungen."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "Einstellungen gespeichert OK."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr "Übersetzung hinzufügen"
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name."
+msgstr "Ungültiger Name."
+
+#: tools/editor/project_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Autoload"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Enable"
+msgstr "Aktivieren"
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "Projekteinstellungen (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "Aktion:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "Gerät:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr "Lokalisierung"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr "Übersetzungen"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr "Übersetzungen:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "Hinzufügen.."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "Ressourcen:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Name"
+msgstr "Name"
+
+#: tools/editor/project_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instanz:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Im Editor öffnen"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
+#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open"
+msgstr "Öffnen"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Speichern & erneut importieren"
+
+#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "Ressource öffnen"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "Ressource speichern"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr "Speichere Ressource als.."
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr "Installierte Plugins:"
+
+#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Version:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "Autor:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "Status:"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
+msgid "Favorites:"
+msgstr "Favoriten:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Bearbeiten Abhängigkeiten.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Show In File Manager"
+msgstr "Zeige im Dateimanager"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Next Directory"
+msgstr "Nächstes Verzeichnis"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Hinzugefügt:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Entfernt:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Speichern"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Vorschau:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Filter:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Node Group(s)"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "Null"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "New"
+msgstr "Neu"
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "Lade"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr "An"
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Set Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Search File.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project (F5)."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene (F8)."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene (F6)."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Live Editing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "File Server"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy File Server Clients"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one projects?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one projects?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Recent Projects:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Inherit Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys (Ins)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X (A)"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y (S)"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top (Num7)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom (Shift+Num7)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left (Num3)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right (Shift+Num3)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front (Num1)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear (Shift+Num1)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective (Num5)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal (Num5)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Selection (F)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view (Ctrl+Shift+F)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Contextual"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Set region_rect"
+msgstr ""
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Sprite Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr "2D-Textur"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr "3D-Textur"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "Filter"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Options:"
+msgstr "Optionen:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "Speichere.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "Test:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""

+ 10 - 3
tools/translations/extract.py

@@ -59,11 +59,16 @@ for fname in matches:
 	lc = 1
 	while (l):
 
+		patterns = ['RTR(\"', 'TTR(\"']
+		idx = 0
 		pos = 0
 		while (pos >= 0):
-			pos = l.find('TTR(\"', pos)
+			pos = l.find(patterns[idx], pos)
 			if (pos == -1):
-				break
+				if (idx < len(patterns) - 1):
+					idx += 1
+					pos = 0
+				continue
 			pos += 5
 
 			msg = ""
@@ -83,7 +88,9 @@ for fname in matches:
 				unique_loc[msg] = [location]
 			elif (not location in unique_loc[msg]):
 				# Add additional location to previous occurence too
-				msg_pos = main_po.find('\nmsgid "' + msg)
+				msg_pos = main_po.find('\nmsgid "' + msg + '"')
+				if (msg_pos == -1):
+					print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
 				main_po = main_po[:msg_pos] + ' ' + location + main_po[msg_pos:]
 				unique_loc[msg].append(location)
 

+ 316 - 109
tools/translations/fr.po

@@ -80,6 +80,26 @@ msgid ""
 "only provides navigation data."
 msgstr ""
 
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "Erreur d'initialisation de Freetype."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Format de police inconnu."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Erreur lors du chargement de la police."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Taille de police invalide."
+
 #: scene/2d/particles_2d.cpp
 msgid "Path property must point to a valid Particles2D node to work."
 msgstr ""
@@ -214,6 +234,22 @@ msgstr ""
 "popup() ou une des fonctions popup*(). Les rendre visibles pour l'édition ne "
 "pose pas de problème, mais elles seront cachées lors de l'exécution."
 
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Annuler"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
 #: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
 #: tools/editor/plugins/shader_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
@@ -265,10 +301,6 @@ msgid ""
 msgstr ""
 
 #: tools/editor/project_export.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Edit Script Options"
 msgstr "Modifier les options du script"
 
@@ -277,7 +309,6 @@ msgid "Please export outside the project folder!"
 msgstr "Veuillez exporter en dehors du dossier du projet !"
 
 #: tools/editor/project_export.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
 msgid "Error exporting project!"
 msgstr "Erreur d'exportation du projet !"
 
@@ -297,7 +328,7 @@ msgstr "Inclure"
 msgid "Change Image Group"
 msgstr "Changer le groupe d'images"
 
-#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+#: tools/editor/project_export.cpp
 msgid "Group name can't be empty!"
 msgstr "Le nom du groupe ne peut pas être vide !"
 
@@ -309,14 +340,11 @@ msgstr "Caractère invalide dans le nom du groupe !"
 msgid "Group name already exists!"
 msgstr "Le nom du groupe existe déjà !"
 
-#: tools/editor/project_export.cpp tools/editor/project_settings.cpp
-#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Add Image Group"
 msgstr "Ajouter un groupe d'images"
 
-#: tools/editor/project_export.cpp tools/editor/scenes_dock.cpp
-#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Delete Image Group"
 msgstr "Supprimer le groupe d'images"
 
@@ -336,7 +364,7 @@ msgstr "Paramètres d'exportation du projet"
 msgid "Target"
 msgstr "Cible"
 
-#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_export.cpp
 msgid "Export to Platform"
 msgstr "Exporter vers la plate-forme"
 
@@ -461,7 +489,7 @@ msgstr "Atlas :"
 msgid "Shrink By:"
 msgstr "Réduire de :"
 
-#: tools/editor/project_export.cpp tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Preview Atlas"
 msgstr "Aperçu de l'atlas"
 
@@ -477,7 +505,7 @@ msgstr "Images :"
 msgid "Select None"
 msgstr "Ne rien sélectionner"
 
-#: tools/editor/project_export.cpp
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
 msgid "Group"
 msgstr "Groupe"
 
@@ -509,6 +537,11 @@ msgstr "Rogner"
 msgid "Trailing Silence:"
 msgstr "Silence de fin :"
 
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Lancer le script"
+
 #: tools/editor/project_export.cpp
 msgid "Script Export Mode:"
 msgstr "Mode d'exportation des scripts :"
@@ -557,7 +590,7 @@ msgstr "Exportation de projet"
 msgid "Export Preset:"
 msgstr "Pré-réglage d'exportation :"
 
-#: tools/editor/project_export.cpp
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
 msgid "Export"
 msgstr "Exporter"
 
@@ -569,6 +602,38 @@ msgstr "Aller à la ligne"
 msgid "Line Number:"
 msgstr "Numéro de ligne :"
 
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "No Matches"
+msgstr "Correspondances :"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Replaced %d Ocurrence(s)."
+msgstr "%d occurrence(s) remplacée(s)."
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Remplacer"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Replace All"
+msgstr "Remplacer"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Match Case"
+msgstr "Correspondances :"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "Mots entiers"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Sélection uniquement"
+
 #: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
 #: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
 #: tools/editor/plugins/shader_editor_plugin.cpp
@@ -580,10 +645,6 @@ msgstr "Rechercher"
 msgid "Find"
 msgstr "Trouver"
 
-#: tools/editor/code_editor.cpp
-msgid "Replace"
-msgstr "Remplacer"
-
 #: tools/editor/code_editor.cpp
 msgid "Next"
 msgstr "Suivant"
@@ -600,10 +661,6 @@ msgstr "Non trouvé !"
 msgid "Replace By"
 msgstr "Remplacer par"
 
-#: tools/editor/code_editor.cpp
-msgid "Whole Words"
-msgstr "Mots entiers"
-
 #: tools/editor/code_editor.cpp
 msgid "Case Sensitive"
 msgstr "Sensible à la casse"
@@ -616,10 +673,6 @@ msgstr "À l'envers"
 msgid "Prompt On Replace"
 msgstr "Avertir lors du remplacement"
 
-#: tools/editor/code_editor.cpp
-msgid "Selection Only"
-msgstr "Sélection uniquement"
-
 #: tools/editor/code_editor.cpp
 msgid "Skip"
 msgstr "Passer"
@@ -644,7 +697,9 @@ msgstr "Connecter au nœud :"
 msgid "Binds (Extra Params):"
 msgstr ""
 
-#: tools/editor/connections_dialog.cpp
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
 msgid "Add"
 msgstr "Ajouter"
 
@@ -697,12 +752,7 @@ msgstr "Connecter"
 msgid "Connect '%s' to '%s'"
 msgstr "Connecter « %s » à « %s »"
 
-#: tools/editor/connections_dialog.cpp tools/editor/animation_editor.cpp
-#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/connections_dialog.cpp
 msgid "Create Subscription"
 msgstr ""
 
@@ -731,14 +781,7 @@ msgstr "Sélectionner les nœuds à importer"
 msgid "Scene Path:"
 msgstr "Chemin de la scène :"
 
-#: tools/editor/editor_sub_scene.cpp tools/editor/editor_node.cpp
-#: tools/editor/project_manager.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/editor_sub_scene.cpp
 msgid "Import From Node:"
 msgstr "Importer à partir d'un nœud :"
 
@@ -775,10 +818,8 @@ msgid "Create Folder"
 msgstr "Créer un dossier"
 
 #: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/project_manager.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/editor_file_dialog.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Name:"
 msgstr "Nom :"
 
@@ -826,6 +867,17 @@ msgstr ""
 msgid "Dependencies"
 msgstr "Dépendances"
 
+#: tools/editor/dependency_editor.cpp
+#, fuzzy
+msgid "Resource"
+msgstr "Ressources"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Path"
+msgstr "Chemin :"
+
 #: tools/editor/dependency_editor.cpp
 msgid "Dependencies:"
 msgstr "Dépendances :"
@@ -846,6 +898,13 @@ msgstr ""
 msgid "Owners Of:"
 msgstr "Propriétaires de :"
 
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
 #: tools/editor/dependency_editor.cpp
 msgid "Remove selected files from the project? (no undo)"
 msgstr ""
@@ -858,9 +917,7 @@ msgstr ""
 msgid "Scene failed to load due to missing dependencies:"
 msgstr ""
 
-#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
-#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/dependency_editor.cpp
 msgid "Open Anyway"
 msgstr "Ouvrir quand même"
 
@@ -898,7 +955,8 @@ msgstr "Explorateur de ressources orphelines"
 msgid "Delete selected files?"
 msgstr "Supprimer les fichiers sélectionnés ?"
 
-#: tools/editor/dependency_editor.cpp
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
 msgid "Delete"
 msgstr "Supprimer"
 
@@ -1034,7 +1092,12 @@ msgstr "Chemin :"
 msgid "Create Node Script"
 msgstr "Créer le script de nœud"
 
-#: tools/editor/script_create_dialog.cpp
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
 msgid "Create"
 msgstr "Créer"
 
@@ -1347,6 +1410,7 @@ msgid "Warning"
 msgstr "Avertissement"
 
 #: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
 msgid "Error"
 msgstr "Erreur"
 
@@ -1436,6 +1500,20 @@ msgstr "Trace de pile (si applicable) :"
 msgid "Remote Inspector"
 msgstr "Inspecteur"
 
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Live Scene Tree:"
+msgstr "Arbre des scènes :"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Remote Object Properties: "
+msgstr "Propriétés de l'objet."
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "Monitor"
 msgstr "Moniteur"
@@ -1444,6 +1522,11 @@ msgstr "Moniteur"
 msgid "Value"
 msgstr "Valeur"
 
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Monitors"
+msgstr "Moniteur"
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "List of Video Memory Usage by Resource:"
 msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
@@ -1473,6 +1556,10 @@ msgstr "Format"
 msgid "Usage"
 msgstr "Utilisation"
 
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "Clicked Control:"
 msgstr "Control cliqué :"
@@ -1522,6 +1609,25 @@ msgstr "Arguments de la scène principale :"
 msgid "Scene Run Settings"
 msgstr ""
 
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Joy Button"
+msgstr "Bouton"
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Joy Axis"
+msgstr "Axe"
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Mouse Button"
+msgstr "Index du bouton de la souris :"
+
 #: tools/editor/project_settings.cpp
 msgid "Invalid action (anything goes but '/' or ':')."
 msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
@@ -1655,7 +1761,6 @@ msgid "Error saving settings."
 msgstr "Erreur d'enregistrement des paramètres."
 
 #: tools/editor/project_settings.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Settings saved OK."
 msgstr "Paramètres enregistrés avec succès."
 
@@ -1813,7 +1918,9 @@ msgstr "Nom de nœud :"
 msgid "List:"
 msgstr "Liste :"
 
-#: tools/editor/project_settings.cpp
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Name"
 msgstr "Nom"
 
@@ -1929,7 +2036,9 @@ msgstr ""
 msgid "Matches:"
 msgstr "Correspondances :"
 
-#: tools/editor/quick_open.cpp
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
 msgid "Open"
 msgstr "Ouvrir"
 
@@ -1941,9 +2050,7 @@ msgstr "Veuillez attendre la fin du scan."
 msgid "Current scene must be saved to re-import."
 msgstr "La scène actuelle doit être enregistrée afin de pouvoir ré-importer."
 
-#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_reimport_dialog.cpp
 msgid "Save & Re-Import"
 msgstr "Enregistrer et ré-importer"
 
@@ -2037,14 +2144,31 @@ msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :"
 msgid "Keep Global Transform"
 msgstr "Conserver la transformation globale"
 
-#: tools/editor/reparent_dialog.cpp
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
 msgid "Reparent"
 msgstr "Re-parenter"
 
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
 #: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
 msgid "Update"
 msgstr "Mettre à jour"
 
+#: tools/editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Version:"
+msgstr "Description :"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
 #: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
 msgid "Favorites:"
 msgstr "Favoris :"
@@ -2081,7 +2205,7 @@ msgstr "Instance"
 msgid "Edit Dependencies.."
 msgstr "Modifier les dépendances..."
 
-#: tools/editor/scenes_dock.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+#: tools/editor/scenes_dock.cpp
 msgid "View Owners.."
 msgstr "Voir les propriétaires..."
 
@@ -2173,7 +2297,9 @@ msgstr "Tous les fichiers reconnus"
 msgid "All Files (*)"
 msgstr "Tous les fichiers (*)"
 
-#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Save"
 msgstr "Enregistrer"
 
@@ -2298,7 +2424,14 @@ msgstr "Global"
 msgid "Sections:"
 msgstr "Sections :"
 
-#: tools/editor/addon_editor_plugin.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "Import"
 msgstr "Importer"
 
@@ -2525,6 +2658,13 @@ msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?"
 msgid "Quick Run Scene.."
 msgstr "Lancer une scène rapidement..."
 
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr "Fermer la scène ? (les modifications non sauvegardées seront perdues)"
+
 #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
 msgid "Ugh"
 msgstr "Oups"
@@ -2567,6 +2707,7 @@ msgid "%d more file(s) or folder(s)"
 msgstr "%s fichier(s) ou dossier(s) supplémentaire(s)"
 
 #: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Scene"
 msgstr "Scène"
 
@@ -2712,7 +2853,7 @@ msgstr "Formes de collision visibles"
 msgid "Visible Navigation"
 msgstr "Navigation visible"
 
-#: tools/editor/editor_node.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Settings"
 msgstr "Paramètres"
 
@@ -2980,6 +3121,10 @@ msgid "Recent Projects:"
 msgstr "Projets récents :"
 
 #: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Edit"
 msgstr "Modifier"
 
@@ -3144,6 +3289,7 @@ msgid "Move Down"
 msgstr "Déplacer vers le bas"
 
 #: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
 msgid "Duplicate"
 msgstr "Dupliquer"
 
@@ -3225,6 +3371,7 @@ msgid "Mono"
 msgstr "Mono"
 
 #: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
 msgid "Preview"
 msgstr "Aperçu"
 
@@ -3233,9 +3380,6 @@ msgid "Pitch"
 msgstr "Hauteur"
 
 #: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 msgid "Create Poly3D"
 msgstr "Créer un Poly3D"
 
@@ -3412,7 +3556,15 @@ msgstr ""
 msgid "Cross-Animation Blend Times"
 msgstr ""
 
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Animation"
+msgstr "Animations"
+
 #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 msgid "Create Poly"
 msgstr "Créer un polygone"
 
@@ -3574,7 +3726,6 @@ msgid "Use Rotation Snap"
 msgstr "Rotation alignée"
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Snap Relative"
 msgstr "Alignement relatif"
 
@@ -3612,6 +3763,7 @@ msgid "Clear IK Chain"
 msgstr "Effacer la chaîne IK"
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "View"
 msgstr "Affichage"
 
@@ -3975,6 +4127,11 @@ msgstr "Trouver..."
 msgid "Find Next"
 msgstr "Trouver le suivant"
 
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
 #: tools/editor/plugins/shader_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Replace.."
@@ -4089,6 +4246,7 @@ msgid "Style"
 msgstr "Style"
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "Font"
 msgstr "Police"
 
@@ -4324,6 +4482,11 @@ msgstr "Impossible d'instancier la scène !"
 msgid "Scale Mode (R)"
 msgstr "Mode de mise à l'échelle (R)"
 
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Transform"
+msgstr "Type de transformation"
+
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Local Coords"
 msgstr "Coordonnées locales"
@@ -4340,6 +4503,33 @@ msgstr "Utiliser la lumière par défaut"
 msgid "Use Default sRGB"
 msgstr "Utiliser sRGB par défaut"
 
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "2 Viewports"
+msgstr "Paramètres de la vue"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "3 Viewports"
+msgstr "Paramètres de la vue"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "4 Viewports"
+msgstr "Paramètres de la vue"
+
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Display Normal"
 msgstr "Affichage normal"
@@ -4529,6 +4719,21 @@ msgstr "Débogage"
 msgid "Toggle Breakpoint"
 msgstr "Placer un point d'arrêt"
 
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Remove All Breakpoints"
+msgstr "Placer un point d'arrêt"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Goto Next Breakpoint"
+msgstr "Placer un point d'arrêt"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Goto Previous Breakpoint"
+msgstr "Placer un point d'arrêt"
+
 #: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Keep Debugger Open"
 msgstr "Garder le débogueur ouvert"
@@ -4863,6 +5068,7 @@ msgid "Clear UV"
 msgstr "Effacer l'UV"
 
 #: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Snap"
 msgstr "Aligner"
 
@@ -4872,6 +5078,7 @@ msgid "Enable Snap"
 msgstr "Activer l'alignement"
 
 #: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Grid"
 msgstr "Grille"
 
@@ -5374,6 +5581,11 @@ msgstr "Chemin de destination :"
 msgid "Accept"
 msgstr "Accepter"
 
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Grande texture"
+
 #: tools/editor/io_plugins/editor_texture_import_plugin.cpp
 msgid "Import Large Texture"
 msgstr "Importer une grande texture"
@@ -5482,6 +5694,11 @@ msgstr "Ajouter au projet (engine.cfg)"
 msgid "Import Languages:"
 msgstr "Importer les langues :"
 
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traductions"
+
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "New Clip"
 msgstr "Nouvelle séquence"
@@ -5582,28 +5799,9 @@ msgid "Custom Root Node Type:"
 msgstr ""
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Overwrite Existing Scene"
-msgstr "Écraser la scène existante"
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Overwrite Existing, Keep Materials"
-msgstr "Écraser l'existant, conserver les matériaux"
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Keep Existing, Merge with New"
-msgstr "Conserver l'existant, fusionner avec les nouveautés"
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Keep Existing, Ignore New"
-msgstr "Conserver l'existant, ignorer les nouveautés"
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "This Time:"
-msgstr "Cette fois :"
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Next Time:"
-msgstr "Les prochaines fois :"
+#, fuzzy
+msgid "Auto"
+msgstr "AutoLoad"
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "The Following Files are Missing:"
@@ -5613,10 +5811,6 @@ msgstr "Les fichiers suivants sont manquants :"
 msgid "Import Anyway"
 msgstr "Importer quand même"
 
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Cancel"
-msgstr "Annuler"
-
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Import & Open"
 msgstr "Importer et ouvrir"
@@ -5663,6 +5857,11 @@ msgstr "Impossible de rendre le chemin local : %s (déjà local)"
 msgid "Saving.."
 msgstr "Enregistrement..."
 
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
+msgid "3D Scene Animation"
+msgstr "Renommer l'animation"
+
 #: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "No source font file!"
 msgstr "Pas de fichier de police source !"
@@ -5715,22 +5914,6 @@ msgstr ""
 msgid "Failed opening as BMFont file."
 msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont."
 
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error initializing FreeType."
-msgstr "Erreur d'initialisation de Freetype."
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Unknown font format."
-msgstr "Format de police inconnu."
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error loading font."
-msgstr "Erreur lors du chargement de la police."
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font size."
-msgstr "Taille de police invalide."
-
 #: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "Invalid font custom source."
 msgstr "Source personnalisée de police invalide."
@@ -5752,6 +5935,11 @@ msgstr "Importer des échantillons audio"
 msgid "Source Sample(s):"
 msgstr "Échantillon(s) source :"
 
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#, fuzzy
+msgid "Audio Sample"
+msgstr "Ajouter un échantillon"
+
 #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "No meshes to import!"
 msgstr "Pas de maillages à importer !"
@@ -5764,12 +5952,31 @@ msgstr "Importer un maillage"
 msgid "Source Mesh(es):"
 msgstr "Maillage(s) source :"
 
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "Surface %d"
 msgstr "Surface %d"
 
-#~ msgid "Scene Tree:"
-#~ msgstr "Arbre des scènes :"
+#~ msgid "Overwrite Existing Scene"
+#~ msgstr "Écraser la scène existante"
+
+#~ msgid "Overwrite Existing, Keep Materials"
+#~ msgstr "Écraser l'existant, conserver les matériaux"
+
+#~ msgid "Keep Existing, Merge with New"
+#~ msgstr "Conserver l'existant, fusionner avec les nouveautés"
+
+#~ msgid "Keep Existing, Ignore New"
+#~ msgstr "Conserver l'existant, ignorer les nouveautés"
+
+#~ msgid "This Time:"
+#~ msgstr "Cette fois :"
+
+#~ msgid "Next Time:"
+#~ msgstr "Les prochaines fois :"
 
 #~ msgid "Move Favorite Up"
 #~ msgstr "Déplacer le favori vers le haut"

+ 6032 - 0
tools/translations/it.po

@@ -0,0 +1,6032 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+# Dario Bonfanti <[email protected]>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Last-Translator: Dario Bonfanti <[email protected]>\n"
+"Language-Team: Italian\n"
+"Language: it\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.8.7\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"Una risorsa SampleLibrary deve essere creata o impostata nella proprietà "
+"'samples' affinché SamplePlayer riproduca un suono."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape serve a fornire una forma di collisione ad un nodo derivato di "
+"CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, "
+"StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Perché CollisionShape funzioni deve essere fornita una forma. Si prega di "
+"creare una risorsa forma (shape)!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon serve solamente a fornire una forma di collisione ad un nodo "
+"derivato di CollisionObject. Si prega di usarlo solamente come figlio di "
+"Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "Un CollisionPolygon vuoto non ha effetti in collisione."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"Solamente un WorldEnvironment è consentito per scena (o insieme di scene "
+"istanziate)."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"Una risorsa SampleLibrary deve essere creata o  impostata nella proprietà "
+"'samples' affinché SpatialSamplePlayer riproduca un suono."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Una risorsa NavigationMesh deve essere creata o impostata affinché questo "
+"nodo funzioni."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
+"only provides navigation data."
+msgstr ""
+"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
+"Fornisce solamente dati per la navigazione."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "Errore inizializzazione FreeType"
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Formato font sconosciuto."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Errore caricamento font."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Dimensione font Invalida."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+"La proprietà path deve puntare a un nodo Particles2D valido per poter "
+"funzionare."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un "
+"nodo ParallaxBackground."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D funziona al meglio quando usato direttamente come genitore "
+"con il root della scena modificata."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Un poligono di occlusione deve essere impostato (o disegnato) affinché "
+"l'occlusore abbia effetto."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna un "
+"poligono!"
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo "
+"nodo funzioni. Si prega di impostare una proprietà o di disegnare un poligono."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance deve essere figlio o nipote di un nodo "
+"Navigation2D. Fornisce solamente dati di navigazione."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport must "
+"be set to 'render target' mode."
+msgstr ""
+"La proprietà path deve puntare a un nodo Viewport valido per poter "
+"funzionare. Tale Viewport deve essere impostata in modalità 'render target'."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in order "
+"for this sprite to work."
+msgstr ""
+"Il Viewport impostato nella proprietà path deve essere impostato come 'render "
+"target' affinché questa sprite funzioni."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo "
+"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio "
+"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli "
+"una forma."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+"PathFollow2D funziona solamente quando impostato come figlio di un nodo "
+"Path2D."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"Solamente un CanvasModulate visibile è consentito per scena (o insieme di "
+"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno "
+"ignorati."
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
+"'Frames' affinché AnimatedSprite mostri i frame."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr "La proprietà path deve puntare ad un nodo Node2D valido per funzionare."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato "
+"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli "
+"una forma."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di "
+"creare una risorsa forma (shape)!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+"Una texture con la forma della luce deve essere fornita nella proprietà "
+"'texture'."
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will hide "
+"upon running."
+msgstr ""
+"I popup saranno nascosti di default a meno che vengano chiamate la funzione "
+"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la "
+"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Cancella"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Cut"
+msgstr "Taglia"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Copy"
+msgstr "Copia"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste"
+msgstr "Incolla"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Select All"
+msgstr "Seleziona tutti"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear"
+msgstr "Rimuovi"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Undo"
+msgstr "Annulla"
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Questo viewport non è impostato come target di render. Se si vuole che il suo "
+"contenuto venga direttamente mostrato a schermo, renderlo figlio di un "
+"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
+"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr "Modifica le opzioni di script"
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr "Si prega di esportare al di fuori della cartella del progetto!"
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr "Errore di esportazione del progetto!"
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr "Errore di scrittura del PCK del progetto."
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr "Per ora non vi è esportatore per la piattaforma '%s'."
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "Includi"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "Cambia Gruppo Immagine"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "Il nome del gruppo non può essere vuoto!"
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "Carattere invalido nel nome del gruppo!"
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "Il nome del gruppo è già esistente!"
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "Aggiungi Gruppo Immagini"
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr "Elimina Gruppo Immagini"
+
+#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
+msgid "Error saving atlas:"
+msgstr "Errore di salvataggio dell'atlas:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr "Anteprima Atlas"
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr "Impostazioni Esportazione Progetto"
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr "Target"
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr "Esporta a Piattaforma"
+
+#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Options"
+msgstr "Opzioni"
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr "Risorse"
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr "Esporta le risorse selezionate (incluse le dipendenze)."
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr "Esporta tutte le risorse nel progetto."
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr "Esporta tutti i file nella directory del progetto."
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr "Modalità d'Esportazione:"
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr "Risorse da Esportare:"
+
+#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr "File"
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr "Azione"
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+"Filtri per esportare file che non son risorse (separati con virgola, es.: *."
+"json, *.txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+"Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *."
+"txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr "Converti le scene in formato testuale in binario all'esportazione. "
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr "Immagini"
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr "Mantieni l'originale"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr "Comprimi per Disco (Lossy, WebP)"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr "Comprimi per RAM (BC/PVRTC/ETC)"
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr "Converti Immagini (*.png):"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr "Qualità compressione per disco (Lossy):"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr "Riduci Tutte le Immagini: "
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr "Formati di Compressione:"
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr "Gruppi Immagini"
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr "Gruppi:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Default"
+msgstr "Default"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr "Comprimi Disco"
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr "Comprimi RAM"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr "Modalità di Compressione:"
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr "Qualità Lossy:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr "Atlas:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr "Riduci di:"
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr "Anteprima Atlas"
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr "Filtro Immagine:"
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr "Immagini:"
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr "Seleziona Nulla"
+
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+msgid "Group"
+msgstr "Gruppo"
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "Samples"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr "Modalità Conversione Sample (file .wav):"
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr "Mantieni"
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr "Comprimi (RAM - IMA-ADPCM)"
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr "Limite Sampling Rate (Hz):"
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr "Ritaglia"
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr "Silenzio di coda:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Esegui Script"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modalità Esportazione Script:"
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "Testo"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilato"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Criptato (Fornisci la Chiave Sotto)"
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Chiave di Crittografia Script (256-bits come esadecimali):"
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr "Esporta PCK/Zip"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export Project"
+msgstr "Esporta Progetto"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Password:"
+msgstr "Password:"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr "Esporta Progetto PCK"
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr "Esporta.."
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr "Esportazione Progetto"
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr "Preset Esportazione:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export"
+msgstr "Esporta"
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Vai alla Linea"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Numero Linea:"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "No Matches"
+msgstr "Corrispondenze:"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Replaced %d Ocurrence(s)."
+msgstr "Rimpiazzate %d occorrenze."
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Rimpiazza"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Replace All"
+msgstr "Rimpiazza"
+
+#: tools/editor/code_editor.cpp
+#, fuzzy
+msgid "Match Case"
+msgstr "Corrispondenze:"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "Parole Intere"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Solo Selezione"
+
+#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search"
+msgstr "Cerca"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Trova"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "Successivo"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr "Rimpiazzate %d occorrenze."
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "Non trovato!"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr "Rimpiazza con"
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr "Case Sensitive"
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr "All'indietro"
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr "Richiedi Per Rimpiazzare"
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "Salta"
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Riga:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr "Col:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "Il Metodo nel nodo di target deve essere specificato! "
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "Collega A Nodo:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Binds (Extra Params):"
+msgstr "Lega (Parametri Extra):"
+
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Add"
+msgstr "Aggiungi"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove"
+msgstr "Rimuovi"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path To Node:"
+msgstr "Percorso Al Nodo:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method In Node:"
+msgstr "Metodo Nel Nodo:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "Rendi Funzione"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "Differita"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Oneshot"
+
+#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp
+#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp
+#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp
+#: tools/editor/call_dialog.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Close"
+msgstr "Chiudi"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Connetti"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Connetti '%s' a '%s'"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr "Crea Sottoscrizione"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Connetti.."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Disconnetti"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Edit Connections.."
+msgstr "Modifica Connessioni.."
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connections:"
+msgstr "Connessioni:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "Scegli Nodo(i) da Importare"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "Percorso Scena:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "Importa Da Nodo:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp
+msgid "Editor Settings"
+msgstr "Impostazioni Editor"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+msgid "General"
+msgstr "Generali"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search:"
+msgstr "Cerca:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugin List:"
+msgstr "Lista Plugin:"
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Scegli una Directory"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Crea Cartella"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "Nome:"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Impossibile creare cartella."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Scegli"
+
+#: tools/editor/editor_file_system.cpp
+msgid "Cannot go into subdir:"
+msgstr "Impossibile accedere alla subdirectory:"
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr "ScansionaSorgenti"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Cerca Rimpiazzo Per:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "Dipendenze Per:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"La scena '%s' è al momento in modifica.\n"
+"I cambiamenti non avranno effetto a meno che venga ricaricata."
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+"La risorsa '%s' è in uso.\n"
+"I cambiamenti avranno effetto quando sarà ricaricata."
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Dipendenze"
+
+#: tools/editor/dependency_editor.cpp
+#, fuzzy
+msgid "Resource"
+msgstr "Risorse"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Path"
+msgstr "Percorso:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Dipendenze:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "Riparare Rotti"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Editor Dipendenze"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Cerca Risorsa di Rimpiazzo"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Proprietari Di:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "Rimuovi i file selezionati dal progetto? (no undo)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Errore in caricamento:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "Caricamento scena fallito per mancanza di dipendenze:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "Apri Comunque"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Quale Azione deve essere intrapresa?"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Ripara Dipendenze"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Errori in caricamento!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "Elimina permanentemente %d elementi? (No undo!)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Possiede"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Risorse Senza Proprietà Esplicita:"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr "Explorer Risorse Orfano"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Eliminare i file selezionati?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Delete"
+msgstr "Elimina"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Cambia Raggio Luce"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr "Cambia FOV Telecamera"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Cambia dimensione Telecamera"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Cambia Raggio di Sphere Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Cambia Ampiezza Box Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr "Cambia Raggio Capsule Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr "Cambia Altezza Capsule Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr "Cambia lunghezza Ray Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr "Cambia Estensione di Notifier"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "Nome classe genitore invalido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "Caratteri Validi:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "Nome classe invalido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Nome valido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr "N/A"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "Nome classe invalido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "Nome classe genitore invalido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "Percorso Invalido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr "Impossibile creare script in filesystem."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "Percorso vuoto"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr "Percorso non locale"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr "Percorso di base invalido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "File esistente"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "Estensione Invalida"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "Percorso valido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "Nome Classe"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/editor_help.cpp
+msgid "Inherits:"
+msgstr "Eredita:"
+
+#: tools/editor/script_create_dialog.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Language"
+msgstr "Linguaggio"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Error!"
+msgstr "Errore!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "Built-In Script"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Path:"
+msgstr "Percorso:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "Crea Script Nodo"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create"
+msgstr "Crea"
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Disabilitato"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Seleziona Tutto"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "Sposta Aggiunta Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Anim Cambia Transizione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Anim Cambia Transform"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "Anim Cambia Valore"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Anim Cambia Chiamata"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Anim Aggiungi Traccia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "Muovi Traccia Animazione Su"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "Muovi Traccia Animazione Giù"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Rimuovi Traccia Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplica Key Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "Imposta Transizione a:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Traccia Anim Rinomina "
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Traccia Anim Cambia Interpolazione "
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "Traccia Anim Cambia Modalità Valore "
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "Modifica Curva del Nodo"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "Modifica Selezione Curva"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Elimina Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "Anim Aggiungi Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Sposta Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "Scala Selezione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Scala da Cursore"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplica Selezione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplica Transposto"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Vai a Step Successivo"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Vai a Step Precedente"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Lineare"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Costante"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr "In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr "Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "In-Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Out-In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Transizioni"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Ottimizza Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Pulisci Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Crea NUOVA traccia per %s e inserire key?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Creare %d NUOVE tracce e inserire key?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Anim Crea e Inserisci"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Anim Inserisci Traccia e Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Anim Inserisci Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr "Cambia Lunghezza Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr "Cambia Loop Animazione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr "Anim Crea Typed Value Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Inserisci"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Anim Scala Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr "Anim Aggiungi Chiamata Traccia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr "Zoom Animazione."
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "Lunghezza (e):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "Lunghezza animazone (in secondi)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "Step (s):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr "Step Snap Cursore (in secondi)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "Attiva/Disattiva loop animazione."
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr "Aggiungi nuova traccia."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr "Muovi la traccia corrente su."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr "Muovi la traccia corrente giù."
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr "Rimuovi traccia selezionata."
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr "Strumenti traccia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr "Attiva modifica di key individuali cliccandovi."
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Ottimizzatore Anim."
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ":Max. Errore Lineare"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Max. Errore Angolare:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Max. Angolo Ottimizzabile:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr "Ottimizza"
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr "Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr "Transizione"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ratio di scalatura"
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr "Chiama Funzioni in Quale Nodo?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Rimuovi key invalidi"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "Rimuovi tracce Irrisolte e vuote"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Pulisci tutte le animazioni"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Pulisci Animazione(i) (NO UNDO!)"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr "Pulisci"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr "Bytes:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp
+#: tools/editor/scene_tree_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Avvertimento"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Error"
+msgstr "Errore"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp
+msgid "Description:"
+msgstr "Descrizione:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Tempo:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Errore:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "Sorgente:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Funzione:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Errori"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr "Processo Figlio Connesso"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp
+msgid "File:"
+msgstr "File:"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Into"
+msgstr "Step Into"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Over"
+msgstr "Step Over"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Break"
+msgstr "Break"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Continue"
+msgstr "Continua"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr "Ispeziona Istanza Precedente"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr "Ispeziona Istanza Successiva"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr "Impila Frame"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Valiabile"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Errori:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr "Stack Trace (se applicabile):"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Remote Inspector"
+msgstr "Inspector"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Live Scene Tree:"
+msgstr "Scene Tree:"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Remote Object Properties: "
+msgstr "Proprietà oggetto."
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "Monitor"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Valore"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Monitors"
+msgstr "Monitor"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr "Lista di Utilizzo Memoria Video per Risorsa:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "Totale:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "Mem Video"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "Percorso Risosa"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Format"
+msgstr "Formato"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "Utilizzo"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr "Clicked Control:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr "Clicked Control Type:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr "Modifica Root Live:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr "Imposta da Tree:"
+
+#: tools/editor/import_settings.cpp
+msgid "Imported Resources"
+msgstr "Risorse Importate"
+
+#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp
+#: tools/editor/editor_node.cpp
+msgid "Re-Import"
+msgstr "Re-Importa"
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr "MultiNode Set"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr "Modalità esecuzione:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr "Scena Corrente"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "Scena Principale"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "Argomenti Scena Principale"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr "Impostazioni Esecuzione Scena"
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Joy Button"
+msgstr "Pulsante"
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Joy Axis"
+msgstr "Asse"
+
+#: tools/editor/project_settings.cpp
+#, fuzzy
+msgid "Mouse Button"
+msgstr "Indice Pulsante Mouse:"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "L'Azione '%s' esiste già!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr "Rinomina Evento di Azione Input"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr "Aggiungi Evento di Azione Input"
+
+#: tools/editor/project_settings.cpp
+msgid "Meta+"
+msgstr "Meta+"
+
+#: tools/editor/project_settings.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: tools/editor/project_settings.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: tools/editor/project_settings.cpp
+msgid "Control+"
+msgstr "Control+"
+
+#: tools/editor/project_settings.cpp
+msgid "Press a Key.."
+msgstr "Premi un tasto.."
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr "Indice Pulsante Mouse:"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr "Pulsante Sinistro"
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr "Pulsante Destro"
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr "Pulsante Centrale"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr "Pulsante Rotellina Su"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr "Pulsante Rotellina Giù"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr "Pulsante 6"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr "Pulsante 7"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr "Pulsante 8"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr "Pulsante 9"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr "Indice Asse Joystick:"
+
+#: tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "Asse"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr "Indice Pulsante Joystick:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr "Aggiungi azione di input"
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr "Elimina Evento di Azione Input"
+
+#: tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Pulsante"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Pulsante Sinistro."
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Pulsante DEstro."
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Pulsante centrale."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "Rotellina su."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "Rotellina Giù."
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr "Attiva Persistenza"
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "Errore nel salvare le impostazioni."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "Impostazioni salvate OK."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr "Aggiungi Traduzione"
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr "Abilita AutoLoad Globals"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name."
+msgstr "Nome Invalido."
+
+#: tools/editor/project_settings.cpp
+msgid "Valid characters:"
+msgstr "Caratteri validi:"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+"Nome invalido. Non deve essere in conflitto con un nome di classe di engine "
+"esistente."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in "
+"esistente."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+"Nome invalido. Non deve essere in conflitto con un nome di una costante "
+"globale esistente."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Autoload"
+msgstr "Aggiungi Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Autoload"
+msgstr "Rimuovi Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Move Autoload"
+msgstr "Sposta Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr "Rimuovi Traduzione"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr "Aggiungi percorso rimappato"
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr "Remap Risorse Aggiungi Remap"
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr "Cambia Lingua Remap Risorse"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr "Rimuovi Remap Risorse"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr "Rimuovi Opzione di Remap Rimorse"
+
+#: tools/editor/project_settings.cpp
+msgid "Enable"
+msgstr "Abilita"
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "Impostazioni Progetto (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp
+msgid "Category:"
+msgstr "Categoria:"
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr "Proprietà:"
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr "Elim."
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr "Copia A Piattaforma.."
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr "Mappa Input"
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "Azione:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "Dispositivo:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr "Indice:"
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr "Localizzazione"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr "Traduzioni"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr "Traduzioni:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "Aggiungi..."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr "Remaps"
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "Risorse:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr "Remaps per Locale:"
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr "Locale"
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr "AutoLoad"
+
+#: tools/editor/project_settings.cpp
+msgid "Node Name:"
+msgstr "Nome Nodo:"
+
+#: tools/editor/project_settings.cpp
+msgid "List:"
+msgstr "Lista:"
+
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: tools/editor/project_settings.cpp
+msgid "Singleton"
+msgstr "Singleton"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+"Questo elemento non può essere reso visibile perchè il genitore è nascosto. "
+"Rivela prima il genitore."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr "Abilita Spatial Visibile"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr "Abilita CanvasItem Visibile"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Istanza:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr "Rinomina Nodo"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr "Scene Tree (Nodi):"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr "Figlio Modificabile"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr "Carica come placeholder"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Apri nell Editor"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr "Liberare ereditarietà"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr "Liberare ereditarietà? (No Undo!)"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr "Libera!"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "Scegli un Nodo"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Frame Time (sec)"
+msgstr "Tempo(i) di Crossfade: "
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Average Time (sec)"
+msgstr "Tempo(i) di Crossfade: "
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Frame %"
+msgstr "Aggiungi frame"
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Fixed Frame %"
+msgstr "Aggiungi frame"
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Inclusive"
+msgstr "Includi"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
+#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Matches:"
+msgstr "Corrispondenze:"
+
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open"
+msgstr "Apri"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "Si prega  di attendere che lo scan venga completato."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "La scena corrente deve essere salvata per re-importare,"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Salva e Re-Importa"
+
+#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
+msgid "Re-Importing"
+msgstr "Re-Importando"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "Re-Importando Risorse Cambiate"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr "Errore salvando la Risorsa!"
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr "Crea Nuova Risorsa"
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "Apri Risorsa"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "Salva Risorsa"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr "Salva Risorsa Come.."
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr "Strumenti Risorsa"
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr "Rendi Locale"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr "Scrivi la logica nel metodo _run()."
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr "Vi è già una scena correntemente modificata."
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr "Impossibile istanziare script:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr "Hai dimenticato la keyword 'tool'?"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "Impossibile eseguire lo script:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr "Hai dimenticato il metodo '_run'?"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Aggiornamento Scena"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "Memorizzando i cambiamenti locali.."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "Aggiornando la scena.."
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+"Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei "
+"tipi di file!"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr "Reparent Nodo"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr "Posizione Reparent (Seleziona nuovo genitore):"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr "Mantieni Transform Globale"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr "Cambia Genitore"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
+msgid "Update"
+msgstr "Aggiorna"
+
+#: tools/editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Version:"
+msgstr "Descrizione:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
+msgid "Favorites:"
+msgstr "Preferiti:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Stessi file di origine e e destinazione, non faccio nulla."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+"Stessi percorsi \n"
+"di origine e e destinazione, non faccio nulla."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Impossibile muovere le directory dentro se stesse."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Non posso operare su '..'"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Scegli un Nuovo Nome e Posizione Per:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "No files selected!"
+msgstr "Nessun File selezionato!"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance"
+msgstr "Istanza"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Modifica Dipendenze.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "View Owners.."
+msgstr "Vedi Proprietari.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Rename or Move.."
+msgstr "Rinomina o Sposta.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move To.."
+msgstr "Sposta in.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostra nel File Manager"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp
+msgid "Re-Import.."
+msgstr "Re-Importa.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Previous Directory"
+msgstr "Directory Precedente"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Next Directory"
+msgstr "Directory Successiva"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Re-Scan Filesystem"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Abilita lo stato della cartella come Preferito"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move"
+msgstr "Sposta"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Agginto:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Rimosso:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr "Impossibile salvare la substruttura dell'atlas"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr "Memorizzazione File:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr "Packing"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr "Esportando per %s"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr "Impostando.."
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr "Default (Stesso che Editor)"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "File Esistente, Sovrascrivere?"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr "Tutti i Riconosciuti"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Tutti i File (*)"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Salva"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "Salva un File"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recenti:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Directories & Files:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Anteprima:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Filtro:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Necessaria un'estensione valida."
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "Aggiungi a Gruppo"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Rimuovi da Gruppo"
+
+#: tools/editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr "Editor Gruppo"
+
+#: tools/editor/groups_editor.cpp
+msgid "Node Group(s)"
+msgstr "Gruppo(i) Nodi"
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr "Preset.."
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr "Ease In"
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr "Ease Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "Zero"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr "Easing In-Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr "Easing Out-In"
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr "File.."
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr "Dir.."
+
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "New"
+msgstr "Nuovo"
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "Carica"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr "Assegna"
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr "Errore caricamento file: Non è una risorsa!"
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr "Impossibile caricare l'immagine"
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr "Bit %d, val %d."
+
+#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp
+msgid "Class:"
+msgstr "Classe:"
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr "On"
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr "Proprietà:"
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr "Globale"
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr "Sezioni:"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Import"
+msgstr "Importa"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Ordina:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Reverse"
+msgstr "Inverti"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "All"
+msgstr "Tutti"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Site:"
+msgstr "Sito:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr "ZIP File degli Asset"
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr "Importo:"
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr "Nodo Da Scena"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "Capisco.."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "Impossibile aprire il file per la scrittura:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "Formato file richiesto sconosciuto:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "Errore durante il salvataggio."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "Salvataggio Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "Analizzo"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "Creazione Miniature"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+"Impossibile salvare la scena. Probabili dipendenze (instanze) non sono state "
+"soddisfatte."
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "Caricamento della risorsa fallito."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr "Impossibile caricare MeshLibrary per l'unione!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr "Errore salvataggio MeshLibrary!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr "Impossibile caricare TileSet per unione!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr "Errore di salvataggio TileSet!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr "Impossibile aprire zip dei template d'esportazionie"
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr "Caricamento Template d'Esportazione"
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr "Errore tentando di salvare il layout!"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr "Layout dell'editor di default ignorato."
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr "Nome layout non trovato!"
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr "Ripristinato il layout di default ai settaggi di base."
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Copia parametri"
+
+#: tools/editor/editor_node.cpp
+msgid "Set Params"
+msgstr "Imposta parametri"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Incolla Risorsa"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "Copia Risorsa"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr "Rendi Built-In"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Rendi Sotto-risorse Uniche"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "Non c'è nessuna scena definita da eseguire."
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+"La scena corrente non è mai stata salvata, per favore salvarla prima di "
+"eseguire."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "Impossibile avviare subprocesso!"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "Apri Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "Apri Scena Base"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "Apri scena rapido.."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "Apri Script Rapido.."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "Si"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "Chiudi scena? (I cambiamenti non salvati saranno persi)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "Salva Scena Come.."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "Questa scena non è mai stata salvata. Salvare prima di eseguire?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "Si prega di salvare prima la scena."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr "Salva Stringhe Traducibili"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr "Esporta Libreria Mesh"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr "Esporta Tile Set"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr "Esci"
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr "Uscire dall'editor?"
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr "Scena corrente non salvata. Aprire comunque?"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr "Impossibile ricaricare una scena che non è mai stata salvata."
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr "Ripristina"
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr "Questa azione non può essere annullata. Ripristinare comunque?"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr "Esegui Scena Rapido.."
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr "Chiudi scena? (I cambiamenti non salvati saranno persi)"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr "Ugh"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to open "
+"the scene, then save it inside the project path."
+msgstr ""
+"Errore di caricamento scena, deve essere all'interno del percorso del "
+"progetto. Usare 'Importa' per aprire la scena, salvarla poi nel percorso del "
+"progetto."
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr "Errore di caricamento della scena."
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr "La scena '%s' ha rotto le dipendenze:"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr "Salva layout"
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr "Elimina Layout"
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr "Cambia Tab di Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr "%d altri file"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr "% altri file o cartelle"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr "Vai alla scena precedentemente aperta."
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "Operazioni con i file delle scene."
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr "Nuova scena"
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr "Nuova Scena Ereditata.."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr "Apri Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr "Salva Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "Chiudi Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr "Vai a Scena Preced."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr "Apri Recente"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Search File.."
+msgstr "Ricerca File Rapida.."
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr "Converti In.."
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr "Stringhe Traducibili.."
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr "MeshLibrary.."
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr "TileSet.."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Redo"
+msgstr "Redo"
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr "Esegui Script"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "Impostazioni Progetto"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr "Ripristina Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "Esci alla Lista Progetti"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr "Importa asset nel progetto."
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr "Strumenti di progetto o scene vari"
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "Strumenti"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr "Esporta il progetto a diverse piattaforme."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project (F5)."
+msgstr "Esegui il progetto (F5)."
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Pause the scene"
+msgstr "Esegui scena personalizzata"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene (F8)."
+msgstr "Ferma la scena (F8)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene (F6)."
+msgstr "Esegui la scena in modifica (F6)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr "Esegui scena personalizzata"
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr "Opzioni di Debug"
+
+#: tools/editor/editor_node.cpp
+msgid "Live Editing"
+msgstr "Editing Live"
+
+#: tools/editor/editor_node.cpp
+msgid "File Server"
+msgstr "File Server"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy Remote Debug"
+msgstr "Distribuisci Debug Remoto"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy File Server Clients"
+msgstr "Distribuisci i Client del File Server"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr "Forme di Collisione Visibili"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr "Navigazione Visibile"
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "Impostazioni"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "Layout dell'Editor"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr "Installa Template di Esportazione"
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "About"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "Avverti quando una risorsa esterna è stata modificata."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr "Gira quando la finestra dell'editor viene ridisegnata. "
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "Aggiorna Sempre"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr "Aggiorna Cambiamenti"
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crea una nuova risorsa in memoria e modificala."
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carica una risorsa esistente dal disco e modificala."
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr "Salva la risorsa in modifica"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "Salva Come.."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Vai all'ultimo oggetto modificato nella cronologia."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr "Vai al prossimo oggetto modificato nella cronologia."
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr "Cronologia di oggetti recentemente modificati."
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "Proprietà oggetto."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr "FileSystem"
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr "Output"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Grazie dalla comunità di Godot!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "Grazie!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr "Importa templates Da File ZIP"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr "Esporta Libreria"
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr "Unisci Con Esistente"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr "Apri e Esegui uno Script"
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr "Carica Errori"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr "Lista Metodi Per '%s':"
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Chiama"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr "Lista Metodi:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr "Argomenti:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr "Ritorna:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr "Impossibile eseguire lo strumento di PVRTC:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Ridimensiona Array"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Cambia Tipo del Valore Array"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Cambia Valore Array"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "Cerca Classi"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "Lista Classi:"
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "Ereditato da:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr "Breve Descrizione:"
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "Metodi Pubblici:"
+
+#: tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Membri"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "Elementi Tema GUI:"
+
+#: tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Segnali:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "Costanti:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "Descrizione Metodo:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "Cerca Testo"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr "Percorso di progetto invalido, il percorso deve esistere!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr "Percorso di progetto invalido, engine.cfg non deve esistere."
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr "Percorso di progetto invalido, engine.cfg deve esistere."
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr "Progetto Importato"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr "Impossibile creare engine.cfg nel percorso di progetto."
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr "Importa Progetto Esistente"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr "Percorso Progetto (Deve Esistere):"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr "Nome Progetto:"
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr "Crea Nuovo Progetto"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr "Percorso Progetto:"
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr "Sfoglia"
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Nuovo Progetto di Gioco"
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr "Questo è un BINGO!"
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Progetto Senza Nome"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one projects?"
+msgstr "Sei sicuro di voler aprire più di un progetto?"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one projects?"
+msgstr "Sei sicuro di voler eseguire più di un progetto?"
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno "
+"modificati)"
+
+#: tools/editor/project_manager.cpp
+msgid "Recent Projects:"
+msgstr "Progetti Recenti:"
+
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit"
+msgstr "Modifica"
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr "Esegui"
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr "Esamina"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr "Nuovo Progetto"
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr "Esci"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr "OK :("
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr "Nessun genitore del quale istanziare un figlio."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr "Errore caricamento scena da %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr "Errore istanziamento scena da %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one of "
+"its nodes."
+msgstr ""
+"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno "
+"dei suoi nodi."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr "Istanzia Scena(e)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr "Questa operazione non può essere eseguita alla tree root"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr "Sposta Nodo In Genitore"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr "Sposta Nodi In Genitore"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr "Duplica Nodo(i)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr "Elimina Nodo(i)?"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr "Questa operazione non può essere eseguita senza una scena."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr "Questa operazione richiede un solo nodo selezionato."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr "Questa operazione no può essere eseguita su scene istanziate."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr "Salva Nuova Scena Come.."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr "Ha Senso!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr "Impossibile operare su nodi da scena esterna!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr "Rimuovi nodo(i)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr "Crea Nodo"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+"Impossibile salvare la scena. Probabili dipendenze (istanze) non hanno potuto "
+"essere soddisfatte."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr "Errore salvando la scena."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr "Errore duplicando la scena per salvarla."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr "Nuova Scena di Root"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Inherit Scene"
+msgstr "Eredita Scena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr "Aggiungi Nodo Figlio"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "Istanzia Scena Figlia"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr "Cambia Tipo"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr "Modifica Gruppi"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr "Modifica Connessioni"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr "Aggiungi Script"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Up"
+msgstr "Sposta Su"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Down"
+msgstr "Sposta giù"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate"
+msgstr "duplica"
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Merge From Scene"
+msgstr "Unisci da Scena?"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr "Salva Ramo come Scena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr "Elimina Nodo(i)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr "Aggiungi/Crea un Nuovo Nodo"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di "
+"root esiste."
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "Crea Nuovo"
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr "Parse BBCode"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr "Apri File(s) Sample"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr "ERRORE: Impossibile caricare sample!"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr "Aggiungi Sample"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "Stop"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "Play"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr "Rinomina Sample"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr "Elimina Sample"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr "16 Bits"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr "8 Bits"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr "Stereo"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr "Mono"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr "Anteprima"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr "Pitch"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr "Crea Poly3D"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr "Modifica Poly"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr "Modifica Poly (Rimuovi Punto)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr "Abilità Autoplay"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr "Nuovo Nome Animazione:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr "Nuova Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr "Cambia Nome Animazione:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr "Rimuovi Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr "ERRORE: Nome animazione invalido!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr "ERRORE: Il nome dell'animazione esiste già!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "Rinomina Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Aggiungi Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr "Blend Next Changed"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr "Cambia tempo di Blend"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr "Carica Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplica Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr "ERRORE: Nessuna animazione da copiare!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr "Animazione Incollata"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr "Incolla Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr "ERRORE: Nessuna animazione da modificare!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr "Esegui la seguente animazione al contrario dalla posizione corrente (A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr "Esegui la seguente animazione al contrario dalla fine. (Shift+A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr "Ferma il playback dell'animazione. (S)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr "Esegui l'animazione seguente dall'inizio (Shift+D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr "Esegui la seguente animazione dalla posizione corrente (D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr "Posizione animazione (in secondi)."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr "Scala playback dell'animazione globalmente per il nodo."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr "Crea nuova animazione nel player."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr "Carica un'animazione da disco."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr "Salva l'animazione corrente"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr "Mostra una lista di animazioni nel player."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr "Autoplay al Caricamento"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr "Modifica i tempi di Blend della destinazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr "Strumenti di Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr "Copia Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "Crea Nuova Animazione"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr "Nome Animazione:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr "Tempi di Blend"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr "Successivo (Coda Automatica):"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr "Tempi di Blend Cross-Animation"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Animation"
+msgstr "Animazioni"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Poly"
+msgstr "Crea Poly"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr "Crea Poligono di occlusione"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr "Crea un nuovo poligono dal nulla."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr "Modifica poligono esistente:"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr "LMB: Sposta punto."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr "Ctrl+LMB: dividi Segmento."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr "RMB: Elimina Punto."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr "Configura Snap"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr "Offset Griglia:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr "Step:griglia"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr "Offset Rotazione:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr "Step Rotazione:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr "Perno di Movimento"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr "Azione di spostamento"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr "Modifica Catena IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr "Modifica CanvasItem"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr "Cambia Ancore"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr "Zoom(%):"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr "Incolla Posa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr "Modalità di Selezione(Q)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr "Trascina: Ruota"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr "Alt+Drag: Muovi"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo "
+"spostamento)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr "Alt+RMB: Selezione Lista Profondità"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modalità Movimento (W)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modalità Rotazione (E)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+"Mostra una lista di tutti gli oggetti alla posizione cliccata\n"
+"(identico a Alt+RMB in modalità selezione)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr "Clicca per cambiare il perno di rotazione dell'oggetto."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr "Modalità di Pan"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr "Sblocca l'oggetto selezionato (può essere mosso). "
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr "Accerta che I figli dell'oggetto non siano selezionabili."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr "Usa lo Snap"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Show Grid"
+msgstr "Mostra Griglia"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr "Usa lo Snap di Rotazione"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr "Snap Relativo"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr "Configura Snap..."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr "Usa Snap a Pixel"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr "Espandi a Genitore"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "Scheletro.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr "Crea Ossa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr "Elimina Ossa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Crea Catena IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Elimina Catena IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr "Vista"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Zoom In"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Zoom Out"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "Zoom Reset"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr "Imposta Zoom.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr "Centra Selezione"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr "Selezione Frame"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr "Ancora"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys (Ins)"
+msgstr "Inserisci Keys (Ins)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserisci Key"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr "Inserisci Key (Tracce Esistenti)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr "Copia Posa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr "Pulisci Posa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "Imposta un Valore"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr "Snap (Pixels):"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr "Disegna TileMap"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr "Cancella TileMap"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr "Secchiello"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr "Preleva Tile"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr "Seleziona"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr "Elimina Selezione"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr "Trasponi"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X (A)"
+msgstr "Specchia X (A)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y (S)"
+msgstr "Specchia Y (A)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr "Ruota a 0 gradi"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr "Ruota a 90 gradi"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr "Ruota a 180 gradi"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr "Ruota a 270 gradi"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr "Nuovo nome:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Scala"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr "Fade In (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr "Fade Out (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr "Fondi"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr "Mischia"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr "Restart Automatico:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr "Restart (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr "Restart Casuale(i):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr "Inizia"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr "Quantità:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr "Blend:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr "Blend 0:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr "Blend 1:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr "Tempo(i) di Crossfade: "
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr "Corrente"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr "Aggiungi Input"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr "Pulisci Auto-Avanzamento"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr "Imposta Auto-Avanzamento"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr "Elimina Input"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr "Rinomina"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr "Animation tree valido."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr "Animation tree invalido."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr "Nodo Animazione"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr "Nodo OneShot"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr "Node Mix"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr "Nodo Blend2"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr "Nodo Blend3"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr "Nodo Blend4"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr "Nodo TimeScale"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr "Nodo TimeScale"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr "Nodo Transizione"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr "Importa animazioni.."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr "Modifica Filtri Nodi"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr "Filtri.."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+"Nessuna sorgente mesh specificata (e nessun MultiMesh impostata nel nodo)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+"Nessuna sorgente mesh specificata (e la MultiMesh non contiene alcuna Mesh)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr "Sorgente Mesh invalida (percorso invalido)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr "Sorgente Mesh invalida (non è una MeshInstance)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr "Sorgente Mesh invalida (non contiene alcun a risorsa Mesh)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr "Nessuna sorgente di superficie specificata."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr "Sorgente superficie invalida (percorso invalido)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr "Sorgente superficie invalida (nessuna geometria)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr "Sorgente superficie invalida (nessuna faccia)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr "Il genitore non ha facce solde da popolare."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr "Impossibile mappare l'area."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr "Seleziona una Mesh Sorgente:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr "Seleziona una Superficie di Target: "
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr "Popola la Superficie"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr "Popola MultiMesh"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr "Superficie Target:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr "Mesh Sorgente:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr "Asse-X"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr "Asse-Y"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr "Asse-Z"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr "Asse Mesh Su"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr "Rotazione Casuale"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr "Inclinazione Casuale:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr "Scala Casuale:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr "Popola"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find.."
+msgstr "Trova.."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Next"
+msgstr "Trova Successivo"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Rimpiazza.."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Vai a Linea.."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr "Vertice"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Frammento"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr "Illuminazione"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr "Impossibile salvare il tema su file:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Aggiungi Elemento"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr "Aggiungi Tutti gli Elementi"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr "Aggiungi Tutti"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Rimuovi Elemento"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr "Aggiungi Elementi di Classe"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr "Rimuovi Elementi di Classe"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Template"
+msgstr "Crea Template"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr "CheckBox Radio1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr "CheckBox Radio2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr "Elemento"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr "Check Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr "Checked Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr "Ha"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr "Molte"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr "Ha, Molte, Diverse, Opzioni!"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr "Tab 1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr "Tab 2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr "Tab 3"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr "Tipo Dato:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr "Icona"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr "Stile"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font"
+msgstr "Font"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr "Colore"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance non contiene una risorsa BakedLight."
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Bake!"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr "Elaborazione %d Triangoli:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr "Triangolo #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr "Impostazioni Baker Luci:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr "Elaborazione Geometria"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr "Aggiustando le Luci"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr "Making BVH"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr "Creazione Octree Luci"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr "Creazione Octree Texture"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr "Trasferisci a Lightmap:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr "Allocazione Texture #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr "Backing Triangoli #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr "Texture Post-Processing #"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr "Ortogonale"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr "Prospettiva"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr "Transform Abortito."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr "Visualizza Tranform del Piano."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr "Transform Asse-X"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr "Transform Asse-Y"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr "Transform Asse-Z"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr "Scalando a %s%%."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr "Ruotando di %s gradi."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr "Vista dal Basso"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr "Basso"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr "Vista dall'Alto."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr "Alto"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr "Vista dal Retro."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr "Retro"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr "Vista Frontale."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr "Fronte"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr "Vista Sinistra."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr "Sinistra"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr "Vista Destra."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr "Destra"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr "Keying disabilitato (nessun key inserito)."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr "Key d'Animazione Inserito."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr "Allinea a vista"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top (Num7)"
+msgstr "Alto (Num7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom (Shift+Num7)"
+msgstr "Basso (Shift+Num7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left (Num3)"
+msgstr "Sinistra (Num3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right (Shift+Num3)"
+msgstr "Right (Shift+Num3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front (Num1)"
+msgstr "Fronte (Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear (Shift+Num1)"
+msgstr "Retro (Shift+Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective (Num5)"
+msgstr "Prospettiva (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal (Num5)"
+msgstr "Ortogonale (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr "Ambientazione"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr "Audio Listener"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr "Gizmos"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Selection (F)"
+msgstr "Selezione (F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view (Ctrl+Shift+F)"
+msgstr "Allinea con vista (Ctrl+Shift+F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr "Finestra di XForm"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr "Nessuna scena da istanziare selezionata!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr "Istanzia a Cursore"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr "Impossibile istanziare la scena!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr "Modalità Scala (R)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Transform"
+msgstr "Tipo Transform"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr "Coordinate locali"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr "Finestra di Transform.."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr "Usa Luce Default"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr "Usa sRGB Default"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "2 Viewports"
+msgstr "Impostazioni Viewport"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "3 Viewports"
+msgstr "Impostazioni Viewport"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "4 Viewports"
+msgstr "Impostazioni Viewport"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr "Mostra Normale"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr "Mostra Wireframe"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr "Mostra Overdraw"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr "Mostra senza Shader"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr "Visualizza Origine"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr "Visualizza Griglia"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr "Impostazioni Snap"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr "Trasla Snap: "
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr "Ruota Snap (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr "Scala Snap (%):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr "Impostazioni Viewport"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr "Normale Luce di Default:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr "Colore Luce Ambiente:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr "FOV Prospettiva (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr "Visualizza Z-Near:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr "Visualizza Z-Far:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr "Cambiamento Transform"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr "Transla:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr "Ruota (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr "Scala (rateo):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr "Tipo Transform"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr "Pre"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr "Post"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error while saving theme"
+msgstr "Errore durante il salvataggio."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving"
+msgstr "Errore di salvataggio dell'atlas:"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error importing theme"
+msgstr "Errore di importazione scena."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error importing"
+msgstr "Errore di importazione:"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Import Theme"
+msgstr "Importa Scena"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save Theme As.."
+msgstr "Salva Scena Come.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr "Salva Tutto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr "Cronologia Succ."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr "Cronologia Prec."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Reload Theme"
+msgstr "Ricarica"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save Theme"
+msgstr "Salva Scena"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save Theme As"
+msgstr "Salva Scena Come.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Left"
+msgstr "Indenta Sinistra"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Right"
+msgstr "Indenta Destra"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Comment"
+msgstr "Cambia a Commento"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Clone Down"
+msgstr "Clona Sotto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Complete Symbol"
+msgstr "Completa Simbolo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Taglia Spazi in Coda "
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Auto Indent"
+msgstr "Auto Indenta"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Function.."
+msgstr "Vai a Funzione.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Breakpoint"
+msgstr "Abilita Breakpoint"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Remove All Breakpoints"
+msgstr "Abilita Breakpoint"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Goto Next Breakpoint"
+msgstr "Vai a Step Successivo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Goto Previous Breakpoint"
+msgstr "Abilita Breakpoint"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr "Mantieni Debugger Aperto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr "Finestra"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr "Sposta a Sinistra"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr "Sposta a Destra"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Help"
+msgstr "Aiuto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Contextual"
+msgstr "Contestuale"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr "Tutorials"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr "Apri https://godotengine.org alla sezione tutorial."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr "Classi"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr "Cerca nella gerarchia delle classi."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Cerca Aiuto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr "Cerca Riferimenti nella documentazione."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr "Vai al documento precedentemente modificato."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr "Vai al documento successivo."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crea Script"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+"I file seguenti sono più recenti su disco. Che azione deve essere intrapresa?"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr "Ricarica"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr "Risalva"
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr "Anteprima StyleBox"
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr "Lunghezza:"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr "Cambia Costante Scalare"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr "Cambia Costante Vett."
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr "Cambia Costante RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr "Cambia Operatore Scalare"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr "Cambia Operatore Vett."
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr "Cambia Operatore Scalare Vett."
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr "Cambia Operatore RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr "Abilita Solo Rot"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr "Cambia Funzione Scalare"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr "Cambia Funzione Vett."
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr "Cambia Uniforme Scalare"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr "Cambia Uniforme Vett."
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr "Cambia Uniforme RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr "Cambia Valore di Default"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr "Cambia Uniforme XForm"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr "Cambia Uniforme Texture"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr "Cambia Uniforme Cubemap"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr "Cambia Commento"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr "Aggiungi/Rimuovi alla Rampa Colori"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr "Modifica Rampa Colori"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr "Aggiung/Rimuovi alla Mappa Curve"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr "Modifica la Mappa Curve"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr "Cambia Nome Input"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr "Connetti Nodi Grafico"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr "Disconnetti Nodi Grafico"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr "Rimuovi Nodo Grafico di Shader"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr "Sposta Nodo Grafico di Shader"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr "Duplica Nodo(i) Grafico"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr "Elimina Nodo(i) Grafico di Shader"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr "Errore: Giunzione ciclica"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr "Errore: Connessioni Input MAncanti"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr "Aggiungi Nodo Grafico Shader"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr "La mesh è vuota!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr "Crea Corpo Trimesh Statico"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr "Crea Corpo Convesso Statico"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr "Questo non funziona sulla root della scena! "
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr "Crea Forma Trimesh"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr "Crea Forma Convessa"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr "Crea Mesh di Navigazione"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr "MeshInstance manca di una Mesh!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr "Impossiblile creare outline!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr "Crea Outline"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr "Crea Corpo Statico Trimesh"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr "Crea Corpo Statico Convesso"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr "Crea Fratello di Collisione Trimesh"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr "Crea Fratello di Collisione Convessa"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr "Crea Mesh di Outline.."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr "Crea Mesh di Outline"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr "Dimensione Outline:"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr "Crea UV Map"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr "Trasla UV Map"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr "Polygon 2D UV Editor"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr "Sposta Punto"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "Ctrl: Ruota"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr "Shift: Muovi Tutti"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr "Shift+Ctrl: Scala"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr "Sposta Poligono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr "Ruota Poligono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr "Scala Poligono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "Poligono->UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV->Poligono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr "Cancella UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr "Abilita Snap"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid"
+msgstr "Griglia"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Set region_rect"
+msgstr "Imposta region_rect"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Sprite Region Editor"
+msgstr "Editor Regioni Sprite"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr "ERROERE: Impossibile caricare la risorsa!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr "Aggiungi Risorsa"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr "Rinomina Risorsa"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr "Elimina Risorsa"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr "Clipboard risorse vuota!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr "Carica Risorsa"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "ERRORE; Impossibile caricare la risorsa frame!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr "Aggiungi frame"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr "Clipboard risorse vuota o non è una texture!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr "Incolla Frame"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr "Aggiungi vuoto"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Cambia Loop Animazione"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr "Cambia FPS ANimazione"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr "(vuoto)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr "Animazioni"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr "Velocità (FPS):"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Loop"
+msgstr "Loop"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr "Frames Animazione"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr "Inserisci Vuoto (Prima)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr "Inserisci Vuoto (Dopo)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr "Su"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr "Giù"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr "Crea Poligono di Navigazione"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr "Rimuovi Poligono e Punto"
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr "Imposta Maniglia"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr "Errore di caricamento immagine:"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr "Nessun pixel con trasparenza >128 nell'immagine.."
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr "Imposta Maschera Emissione"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr "Cancella Maschera Emissione"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr "Carica Maschera Emissione"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr "Conteggio Punti Generati:"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr "Creazione Libreria Mesh"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr "Miniatura.."
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Rimuovi elemento %d?"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Scene"
+msgstr "Importa Scena"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Rimuovi Elementi Selezionati"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importa da Scena"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Aggiorna da Scena"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr "Il nodo non contiene geometria."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr "Il nodo non contiene geometria (facce)."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr "Le facce non contengono area!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr "Nessuna faccia!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Genera AABB"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr "Crea Emitter Da Mesh"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr "Crea Emitter Da Nodo"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr "Cancella Emitter"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr "Crea Emitter:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr "Posizioni di Emissione:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr "Riempimento Emissione:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr "Superficie"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr "Volume"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr "Elemento %d"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr "Elementi"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr "Editor Lista Elementi"
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr "Aggiungi/Rimuovi Punto Rampa Colori"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "Punto Curva #"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr "Imposta Posizione Punti curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr "Imposta Posizione Curve In"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr "Imposta Posizione Curve Out"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr "Dividi Percorso"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr "Aggiungi Punto a Curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr "Rimuovi Punto Percorso"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Points"
+msgstr "Selezione Punti"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr "Shift+Trascina: Seleziona Punti di Controllo"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr "Click: Aggiungi Punto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr "Click Destro: Elimina Punto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr "Aggiungi Punto (in sapzio vuoto)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr "Spezza Segmento (in curva)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Delete Point"
+msgstr "Elimina Punto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Close Curve"
+msgstr "Chiudi curva"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr "Impossibile trovare tile:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr "Nome elemento o ID:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Crea da scena?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Unisci da scena?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Crea da Scena?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "Unisci da Scena?"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr "Rimuovi Punto da Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr "Sposta Punto in curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr "Sposta In-Control sulla Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr "Sposta Out-Control sulla Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr "Seleziona Punti di Controllo (Shift+Trascina)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr "Decompressi"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr "Comprimi Lossless (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr "Comprimi Lossy (WebP)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr "Comprimi (VRAM)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr "Formato Texture"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr "Qualità Compressione Texture (WebP)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr "Opzioni Texture"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr "Si prega di specificare qualche file!"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "Il percorso di destinazione vuoto."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+"Il percorso di destinazione deve essere un percorso completo di risorsa."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "Il percorso di destinazione deve esistere."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr "Almeno un file è richiesto per l'Atlas."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr "Errore di importazione:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr "Solo un file è richiesto per una texture grande."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr "Dimensione Texture Massima:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr "Importa Textures per Atlas (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr "Dimensione Cella:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr "Texture Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr "Importa Texture Grandi (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "Source Texture"
+msgstr "Texture Sorgente:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr "Texture Base Atlas"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "Source Texture(s)"
+msgstr "Texture Sorgenti:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr "Importa Textures per 2D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr "Importa Textures per 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr "Importa Textures"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "2D Texture"
+msgstr "Texture Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "3D Texture"
+msgstr "Texture Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "Atlas Texture"
+msgstr "Texture Base Atlas"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr "Texture Sorgenti:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr "Ritaglia spazio vuoto."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Target Path:"
+msgstr "Percorso di destinazione:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Accept"
+msgstr "Accetta"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testo"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr "Importa Texture Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr "Carica Immagine Sorgente"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr "Taglio"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr "Inserimento"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr "Salvataggio"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr "Impossibile salvare texture grande:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr "Costruisci Atlas Per:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr "Immagine Caricamento:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr "Impossibile caricare immagine"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr "Convertendo Immagini"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr "Tagliando Immagini"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr "Bliting Immagini"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr "Impossibile salvare l'immagine di atlas:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr "Impossibile salvare la texture convertita:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr "Sorgente invalida!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr "Sorgente traduzione invalida!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr "Colonna"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr "Nessun elemento da importare!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr "Nessun percorso di destinazione!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr "Importa Traduzioni"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr "Impossibile Importare!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr "Importa Traduzione"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr "CSV Sorgente:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr "Ignora Prima Riga"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr "Comprimi"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr "Aggiungi a Progetto (engine.cfg)"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr "Importa Lingue:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduzioni"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr "Nuova Clip"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr "Opzioni Animazione"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr "Flags"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr "Bake FPS:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr "Ottimizzatore"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr "Errore Lineare Max"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr "Errore Angolare Max"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr "Angolo Max"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr "Clips"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr "Inizio(i)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr "Fine(i)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "Filtri"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr "Il percorso sorgente è vuoto."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr "Impossibile caricare script di post-importazione"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr "Script di post-importazione invalido/non funzionante."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr "Errore di importazione scena."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr "Importa Scena 3D"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr "Scena Sorgente:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr "Stesso che Scena di Destinazione"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr "Condiviso"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr "Cartella Texture di Destinazione:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Options:"
+msgstr "Opzioni:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr "Script di Post-Process:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
+msgid "Auto"
+msgstr "AutoLoad"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr "I File Seguenti sono Mancanti:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr "Importa ComunqueImporta Comunque"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr "Importa e Apri"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+"La scena modificata non è stata salvata, aprire la scena importata comunque?"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr "Importando Scena.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr "Eseguendo Script Personalizzato.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr "Impossibile caricare lo script di post-import:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import:"
+msgstr "Script di post-import invalido/non funzionante:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr "Errore di esecuzione dello script di post-import"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr "Importa Immagine:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr "Impossibile importare un file su se stesso:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr "Impossibile localizzare il percorso: %s (già locale)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "Salvataggio.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
+msgid "3D Scene Animation"
+msgstr "Rinomina Animazione"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr "Nessun file font sorgente!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr "Nessuna risorsa font di destinazione!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr "Impossibile caricare/processare il font sorgente."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr "Impossibile salvare font."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr "Font Sorgente:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr "Dimensione Font sorgente:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr "Risorsa di dest."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr "La rapida volpe bianca scavalca il cane pigro."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "Test:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr "Importazione font"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+"Questo file è già un file font di Godot, si prega di fornire invece un file "
+"di tipo BMfont."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr "Apertura come BMFont file fallita."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr "Sorgente font personalizzato invalido."
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr "Nessun sample da importare!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr "Il percorso di salvataggio è vuoto!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr "Importa Sample Audio"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr "Sample Sorgente(i):"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#, fuzzy
+msgid "Audio Sample"
+msgstr "Aggiungi Sample"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr "Nessuna mesh da importare!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr "Importa Mesh Singola"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr "Mesh Sorgente(i)"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr "Superficie %d"
+
+#~ msgid "Move Favorite Up"
+#~ msgstr "Sposta Preferito Su"
+
+#~ msgid "Move Favorite Down"
+#~ msgstr "Sposta Preferito Giù"
+
+#~ msgid "%d frames"
+#~ msgstr "%d frames"
+
+#~ msgid ""
+#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
+#~ "your .jpg or .png files to your project, and change export options later. "
+#~ "Atlases can be generated on export too."
+#~ msgstr ""
+#~ "NOTA: Non sei obbligato ad importare le texture per i progetti 2D. È "
+#~ "sufficiente copiare i tuoi file .jpg o .png nel tuo progetto, e cambiare "
+#~ "le opzioni di esportazione successivamente. Gli atlas possono essere anche "
+#~ "generati in esportazione."
+
+#~ msgid "Overwrite Existing Scene"
+#~ msgstr "Sovrascrivi Scena esistente"
+
+#~ msgid "Overwrite Existing, Keep Materials"
+#~ msgstr "Sovrascrivi Esistente, Mantieni Materiali"
+
+#~ msgid "Keep Existing, Merge with New"
+#~ msgstr "Mantieni Esistente, Unisci a Nuova"
+
+#~ msgid "Keep Existing, Ignore New"
+#~ msgstr "Mantieni Esistente, Ignora Nuova"
+
+#~ msgid "This Time:"
+#~ msgstr "Questa Volta:"
+
+#~ msgid "Next Time:"
+#~ msgstr "Prossima Volta:"
+
+#~ msgid "Merging.."
+#~ msgstr "Unione.."

+ 5908 - 0
tools/translations/pt_BR.po

@@ -0,0 +1,5908 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+# George Marques <[email protected]>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"POT-Creation-Date: 2016-05-30\n"
+"PO-Revision-Date: 2016-05-30\n"
+"Last-Translator: George Marques <[email protected]>\n"
+"Language-Team: Godot Brasil\n"
+"Language: pt_BR\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"X-Generator: Poedit 1.8.7\n"
+
+#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade "
+"'amostras' para que o SamplePlayer possa tocar algum som."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape apenas serve para fornecer formas de colisão a um nó derivado "
+"de CollisionObject. Por favor, use-o apenas como filho de Area, StaticBody, "
+"RigidBody, KinematicBody, etc. para dá-los forma."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Uma forma deve ser fornecida para que o nó CollisionShape fucione. Por "
+"favor, crie um recurso de forma a ele!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon apenas serve para fornecer formas de colisão a um nó "
+"derivado de CollisionObject. Por favor, use-o apenas como filho de Area, "
+"StaticBody, RigidBody, KinematicBody, etc. para dá-los forma."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "Um nó CollisionPolygon vazio não é efetivo na colisão."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas "
+"instanciadas)."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade "
+"'amostras' para que o SpatialSamplePlayer possa tocar algum som."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este "
+"nó funcione."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
+"apenas fornece dados de navegação."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "Erro ao inicializar FreeType."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Formato de fonte desconhecido."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Erro ao carregar fonte."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Tamanho de fonte inválido."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
+"ParallaxBackground."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da "
+"cena atualmente editada."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Um polígono de oclusão deve ser definido (ou desenhado) para que este "
+"oclusor tenha efeito."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+"O polígono para este oclusor está vazio. Por favor desenhe um polígono!"
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"Um recurso do tipo NavigationPolygon deve ser definido ou criado para que "
+"este nó funcione. Por favor defina a propriedade ou desenhe um polígono."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele "
+"apenas fornece dados de navegação."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+"A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. Tal "
+"Viewport deve estar no modo \"Destino de Render\"."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+"O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como "
+"\"destino de render\" para que este sprite funcione."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D apenas serve para fornecer a forma de colisão para um nó "
+"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"É permitido apenas um CanvasModulate visível por cena (ou conjunto de cenas "
+"instanciadas). O primeiro criado irá funcionar, enquanto os outros serão "
+"ignorados."
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade "
+"\"Quadros\" para que o nó AnimatedSprite mostre quadros."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para "
+"funcionar."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D apenas serve para fornecer a forma de colisão para um nó "
+"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Uma forma deve ser fornecida para que o nó CollisionShape2D funcione. Por "
+"favor, crie um recurso de forma para ele!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"."
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+"Popups são ocultos por padrão a menos que você chame alguma das funções "
+"popup*(). Torná-los visíveis para editar não causa problema, mas eles "
+"ocultarão ao rodar a cena."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "Alerta!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Confirme Por Favor..."
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Cut"
+msgstr "Recortar"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Copy"
+msgstr "Copiar"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste"
+msgstr "Colar"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/project_export.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Select All"
+msgstr "Selecionar Tudo"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear"
+msgstr "Limpar"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Undo"
+msgstr "Desfazer"
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Este viewport não está definido como destino de render. Se você pretende que "
+"ele mostre seu conteúdo diretamente na tela, faça-o filho de um nó Control "
+"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
+"render e atribua sua textura interna a algum nó para exibir."
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr "Editar Opções de Script"
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr "Por favor export para fora da pasta do projeto!"
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr "Erro ao exportar o projeto!"
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr "Erro ao escrever o PCK do projeto!"
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr "Ainda não há exportador para a plataforma \"%s\"."
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "Incluir"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "Alterar Grupo de Imagens"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "O nome do grupo não pode estar vazio!"
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "Caractere inválido no nome do grupo!"
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "O nome do grupo já existe!"
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "Adicionar Grupo de Imagens"
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr "Excluir Imagem do Grupo"
+
+#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
+msgid "Error saving atlas:"
+msgstr "Erro ao salvar atlas:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr "Visualização do Atlas"
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr "Configurações de Exportação de Projeto"
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr "Destino"
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr "Exportar para Plataforma"
+
+#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Options"
+msgstr "Opções"
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr "Recursos"
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr "Exportar recursos selecionados (incluindo dependências)."
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr "Exportar todos os recursos no projeto."
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr "Exportar todos os arquivos no diretório do projeto."
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr "Modo de Exportação:"
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr "Recursos a Exportar:"
+
+#: tools/editor/project_export.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr "Arquivo"
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+"Filtros para exportar arquivos que não sejam recursos (separados por "
+"vírgula, e.g.: *.json, *.txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+"Filtros para excluir da exportação (separados por vírgula, e.g.: *.json, *."
+"txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr "Converter cenas em formato texto para binário ao exportar."
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr "Imagens"
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr "Manter Original"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr "Comprimir para Disco (Com perdas, WebP)"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr "Converter Imagens (*.png):"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr "Qualidade da Compressão para Disco (com perdas):"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr "Encolher Todas as Imagens:"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr "Formatos de Compressão:"
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr "Grupos de Imagens:"
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr "Grupos:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Default"
+msgstr "Padrão"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr "Comprimir para Disco"
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr "Comprimir para RAM"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr "Modo de Compressão:"
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr "Qualidade com Perdas:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr "Atlas:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr "Encolher por:"
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr "Prever Atlas"
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr "Filtrar Imagens:"
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr "Imagens:"
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr "Remover Seleção"
+
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+msgid "Group"
+msgstr "Grupo"
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "Amostras"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr "Modo de Conversão de Amostras (arquivos .wav):"
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr "Manter"
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr "Comprimir (RAM - IMA-ADPCM)"
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr "Limite da Taxa de Amostragem (Hz):"
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr "Cortar"
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr "Silêncio no Fim:"
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr "Script"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modo de Exportação de Scripts:"
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilado"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Criptografado (forneça chave abaixo)"
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Chave de Criptografia dos Scripts (256-bit como hex):"
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr "Exportar PCK/Zip"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export Project"
+msgstr "Exportar Projeto"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Password:"
+msgstr "Senha:"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr "Exportar PCK do Projeto"
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr "Exportar..."
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr "Exportação de Projeto"
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr "Preset de Exportação:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export"
+msgstr "Exportar"
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Ir para Linha"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Número da Linha:"
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr "Sem Correspondências"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr "Substituída(s) %d Ocorrência(s)"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Substituir"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Substituir Tudo"
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr "Corresponder Caixa"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "Palavras Inteiras"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Apenas na Seleção"
+
+#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search"
+msgstr "Pesquisar"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Localizar"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "Próximo"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr "%d ocorrência(s) substituída(s)."
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "Não encontrado!"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr "Substituir Por"
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr "Diferenciar Caixa"
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr "Para trás"
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr "Perguntar ao Substituir"
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "Pular"
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Linha:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr "Coluna:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "O método no Nó destino precisa ser especificado!"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "Conectar ao Nó:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Binds (Extra Params):"
+msgstr "Ligações (Parâmetros Extra):"
+
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Add"
+msgstr "Adicionar"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove"
+msgstr "Remover"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path To Node:"
+msgstr "Caminho para o Nó:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method In Node:"
+msgstr "Método no Nó:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "Criar Função"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "Postergado"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Uma vez"
+
+#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp
+#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp
+#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp
+#: tools/editor/call_dialog.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Close"
+msgstr "Fechar"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Conectar"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Conectar \"%s\" a \"%s\""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr "Criar Conexão"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Conectar..."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Disconectar"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Edit Connections.."
+msgstr "Editar Conexões..."
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connections:"
+msgstr "Conexões:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "Selecionar Nó(s) para Importar"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "Caminho da Cena:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "Importar a Partir do Nó:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp
+msgid "Editor Settings"
+msgstr "Configurações do Editor"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+msgid "General"
+msgstr "Geral"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search:"
+msgstr "Pesquisar:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugin List:"
+msgstr "Lista de Plugins:"
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Escolha um Diretório"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Criar Pasta"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "Nome:"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Não foi possível criar a pasta."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Escolher"
+
+#: tools/editor/editor_file_system.cpp
+msgid "Cannot go into subdir:"
+msgstr "Não é possível ir ao subdiretório:"
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr "BuscarFontes"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Buscar Substituição Para:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "Dependências Para:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"A cena \"%s\" está sendo editada atualmente.\n"
+"As mudanças não terão efeito a menos que seja recarregada."
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+"O recurso \"%s\" está em uso.\n"
+"As mudanças não terão efeito a menos que seja recarregado."
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Dependências"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Recurso"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+msgid "Path"
+msgstr "Caminho"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Dependências:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "Consertar Quebradas:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Editor de Dependências"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Buscar Recurso para Substituição:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Donos De:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"Os arquivos a serem removidos são requeridos por outros recursos para que "
+"funcionem.\n"
+"Removê-los mesmo assim? (irreversível)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "Remover os arquivos selecionados do projeto? (impossível desfazer)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Erro ao carregar:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "A cena não pôde ser carregada por causa de dependências ausentes:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "Abrir Assim Mesmo"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Que ação deve ser tomada?"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Consertar Dependências"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Erros ao carregar!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "Excluir permanentemente %d item(s)? (Impossível desfazer!)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Possui"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Recursos Sem Posse Explícita:"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr "Explorador de Recursos Órfãos"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Excluir os arquivos selecionados?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Delete"
+msgstr "Excluir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Mudar Raio da Luz"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr "Mudar FOV da Câmera"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Mudar Tamanho da Câmera"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Mudar Raio da Forma de Esfera"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Mudar Dimensões da Forma de Caixa"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr "Alterar o raio do Shape Capsule"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr "Alterar a altura do Shape Capsule"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr "Mudar o tamanho do Shape Ray"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr "Alterar a Extensão do Notificador"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "Nome de classe pai inválido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "Caracteres válidos:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "Nome de classe inválido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Nome Válido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr "N/D"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "O nome da classe é inválido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "O nome da classe pai é inválido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "Caminho inválido!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr "Não foi possível criar o script no sistema de arquivos."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "O caminho está vazio"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr "O caminho não é local"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr "Caminho base inválido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "O arquivo existe"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "Extensão inválida"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "Caminho válido"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "Nome da Classe"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/editor_help.cpp
+msgid "Inherits:"
+msgstr "Herda de:"
+
+#: tools/editor/script_create_dialog.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Language"
+msgstr "Idioma"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Error!"
+msgstr "Erro!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "Script Embutido"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Path:"
+msgstr "Caminho:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "Criar Script para Nó"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create"
+msgstr "Criar"
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Desabilitado"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Toda a Seleção"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "Mover Adicionar Chave"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Mudar Transição da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Mudar Transformação da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "Mudar Valor da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Mudar Chamada da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Adicionar Trilha na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "Mover Trilha para cima"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "Mover Trilha para Baixo"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Remover Trilha da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar Chave na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "Definir Transições para:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Renomear Trilha na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Alterar Interpolação da Trilha"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "Mudar Modo de Valor da Trilha"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "Editar Curva do Nó"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "Editar Curva da Seleção"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Excluir Chaves da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "Adicionar Chave na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover Chaves da Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "Mudar Escala da Seleção"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Mudar Escala a partir do Cursor"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Seleção"
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transposto"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir ao Próximo Passo"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir ao Passo Anterior"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Linear"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Constante"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr "In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr "Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "In-Out"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Out-In"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Transições"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Otimizar Animação"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Limpar Animação"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Criar NOVA trilha para %s e inserir chave?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Criar %d NOVAS trilhas e inserir chaves?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Criar e Inserir Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Inserir Trilha e Chave na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Inserir Chave na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr "Mudar Comprimento da Animação"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr "Mudar Loop da Animação"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr "Criar Chave com Valor Definido"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr "Inserir Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Alterar Escala das Chaves na Anim"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr "Adicionar Trilha de Chamada"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr "Zoom da animação."
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "Duração (s):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "Duração da animação (em segundos)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "Passo (s):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr "Passo de snap do cursor (em segundos)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "Habilitar/Desabilitar loop de animação."
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr "Adicionar novas trilhas."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr "Mover a trilha atual para cima."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr "Mover a trilha atual para baixo."
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr "Remover trilha selecionada."
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr "Ferramentas de trilha"
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr "Habilitar edição de chaves individuais clicando nelas."
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Otimizador de Animação"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Erro Linear Max.:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Erro Angular Max.:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Angulo Máximo otimizável:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr "Otimizar"
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr "Chave"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr "Transição"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Proporção de Escala:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr "Chamar Funções em Qual Nó?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Remover Chaves Invalidas"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "Remover trilhas vazias e não resolvidas"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Limpar todas as animações"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Limpar Animação(ões) (IRREVERSÍVEL!)"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr "Limpar"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr "Bytes:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp
+#: tools/editor/scene_tree_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Aviso"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Error"
+msgstr "Erro"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp
+msgid "Description:"
+msgstr "Descrição:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Tempo:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Erro:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "Origem:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Função:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Erros"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr "Processo Filho Conectado"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp
+msgid "File:"
+msgstr "Arquivo:"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Into"
+msgstr "Passo para dentro"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Over"
+msgstr "Passo por cima"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Break"
+msgstr "Pausar"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Continue"
+msgstr "Continuar"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr "Inspecionar a Instância Anterior"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr "Inspecionar a Próxima Instância"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr "Pilha de Quadros"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Variável"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Erros:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr "Pilha de Rastreamento (se aplicável):"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr "Inspetor Remoto"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "Monitor"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Valor"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr "Listagem de Uso Memória de Vídeo por Recurso:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "Total:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "Memória de Vídeo"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "Caminho do recurso"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Format"
+msgstr "Formato"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "Uso"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr "Controle Clicado:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr "Tipo de Controle Clicado:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr "Edição de Root em tempo real:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr "Definir a partir da árvore"
+
+#: tools/editor/import_settings.cpp
+msgid "Imported Resources"
+msgstr "Recursos Importados"
+
+#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp
+#: tools/editor/editor_node.cpp
+msgid "Re-Import"
+msgstr "Reimportar"
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr "Múltiplos Nós definidos"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr "Modo de Início:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr "Cena Atual"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "Cena Principal"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "Argumentos da Cena Principal:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr "Configurações de Carregamento da Cena"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "A ação \"%s\" já existe!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr "Renomear Evento Ação de Entrada"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr "Adicionar Evento Ação de Entrada"
+
+#: tools/editor/project_settings.cpp
+msgid "Meta+"
+msgstr "Meta+"
+
+#: tools/editor/project_settings.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: tools/editor/project_settings.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: tools/editor/project_settings.cpp
+msgid "Control+"
+msgstr "Control+"
+
+#: tools/editor/project_settings.cpp
+msgid "Press a Key.."
+msgstr "Pressione uma Tecla..."
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr "Botão do Mouse:"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr "Botão Esquerdo"
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr "Botão Direito"
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr "Botão do Meio"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr "Roda para Cima"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr "Roda para Baixo"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr "Botão 6"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr "Botão 7"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr "Botão 8"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr "Botão 9"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr "Eixo do Joystick:"
+
+#: tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "Eixo"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr "Botão do Joystick:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr "Adicionar Ação de Entrada"
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr "Apagar Evento Ação de Entrada"
+
+#: tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Botão"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Botão Esquerdo."
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Botão Direito."
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Botão  do Meio."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "Roda para Cima."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "Roda para Baixo."
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr "Alternar Persistência"
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "Erro ao salvar as configurações."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "Configurações Salvas."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr "Adicionar Tradução"
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr "Alternar Auto Carregamentos de Globais"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name."
+msgstr "Nome Inválido."
+
+#: tools/editor/project_settings.cpp
+msgid "Valid characters:"
+msgstr "Caracteres válidos:"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr "Nome inválido. Não é permitido utilizar nomes de classes da engine."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+"Nome inválido. Não é permitido utilizar nomes de tipos internos da engine."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+"Nome inválido. Não é permitido utilizar nomes de constantes globais da "
+"engine."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Autoload"
+msgstr "Adicionar Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Autoload"
+msgstr "Remover Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Move Autoload"
+msgstr "Mover Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr "Remover Tradução"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr "Adicionar Caminho Remapeado"
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr "Remapeamento de Recurso Adicionar Remap"
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr "Alterar Idioma de Remapeamento de Recuso"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr "Remover Remapeamento de Recurso"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr "Remover Opção de Remapeamento de Recurso"
+
+#: tools/editor/project_settings.cpp
+msgid "Enable"
+msgstr "Habilitar"
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "Configurações do Projeto (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp
+msgid "Category:"
+msgstr "Categoria:"
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr "Propriedade:"
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr "Del"
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr "Copiar para a Plataforma..."
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr "Mapa de Entrada"
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "Ação:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "Dispositivo:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr "Índice:"
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr "Localização"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr "Traduções"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr "Traduções:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "Adicionar..."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr "Remapeamentos"
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "Recursos:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr "Remapeamentos por Localidade:"
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr "Localidade:"
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr "AutoLoad"
+
+#: tools/editor/project_settings.cpp
+msgid "Node Name:"
+msgstr "Nome do Nó:"
+
+#: tools/editor/project_settings.cpp
+msgid "List:"
+msgstr "Lista:"
+
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: tools/editor/project_settings.cpp
+msgid "Singleton"
+msgstr "Singleton"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+"Este item não pode se tornar visível porque o pai está escondido. Reexiba o "
+"pai primeiro."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr "Alternar Spatial Visível"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr "Alternar CanvasItem Visível"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instância:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr "Nome de nó Inválido, os seguintes caracteres não são permitidos:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr "Renomear Nó"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr "Árvore de Cena (Nós):"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr "Filhos Editáveis"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr "Carregar como Substituto"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir no Editor"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr "Limpar Herança"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr "Limpar Herança? (Irreversível!)"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr "Limpar!"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "Selecione um Nó"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr "Parar Profiling"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr "Iniciar Profiling"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr "Medida:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr "Tempo de Quadro (seg)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr "Tempo Médio (seg)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr "% de Quadro"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr "% de Quadro Fixo"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr "Inclusivo"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr "Mesmo"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr "Frame nº:"
+
+#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
+#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Matches:"
+msgstr "Combinações:"
+
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open"
+msgstr "Abrir"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "Por favor aguarde a verificação completar."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "Cena Atual só deve ser salva para re-importação."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Salvar e Re-Importar"
+
+#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
+msgid "Re-Importing"
+msgstr "Re-Importando"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "Re-Importar Recursos Alterados"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr "Erro ao salvar Recurso!"
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr "Criar Novo Recurso"
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "Abrir Recurso"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "Salvar Recurso"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr "Salvar Recuso como..."
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr "Ferramentas de Recurso"
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr "Tornar Local"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr "Escreva sua lógica no método _run()."
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr "Já existe uma cena editada."
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr "Não foi possível instanciar o script:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr "Você esqueceu da palavra-chave \"tool\"?"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "Não foi possível rodar o script:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr "Você esqueceu o método '_run'?"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Atualizando Cena"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "Armazenando mudanças locais..."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "Atualizando Cena..."
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+"Não pode abrir  file_type_cache.cch para escrita, cache de tipos de arquivo "
+"não salvo!"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr "Reparentar Nó"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr "Local para Reparentar (Selecione Novo Pai):"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr "Manter Transformação Global"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr "Reparentar"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr "Plugins Instalados:"
+
+#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
+msgid "Update"
+msgstr "Atualizar"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Versão:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "Autor:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "Status:"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
+msgid "Favorites:"
+msgstr "Favoritos:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Mesmos arquivos de destino e origem, nada a fazer."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Mesmo caminhos de destino e origem, nada a fazer."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Não é possível mover diretórios para dentro de si mesmos."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Não é possível operar em \"..\""
+
+#: tools/editor/scenes_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Escolha Novo Nome e Localização Para:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "No files selected!"
+msgstr "Nenhum arquivo selecionado!"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance"
+msgstr "Instanciar"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Editar Dependências.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "View Owners.."
+msgstr "Visualizar Proprietários..."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Rename or Move.."
+msgstr "Renomear ou Mover..."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move To.."
+msgstr "Mover Para..."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Info"
+msgstr "Informação"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostrar no Gerenciador de Arquivos"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp
+msgid "Re-Import.."
+msgstr "Re-importar..."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Previous Directory"
+msgstr "Diretório Anterior"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Next Directory"
+msgstr "Próximo Diretório"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Re-escanear Arquivos de Sistema"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Alternar status da pasta como Favorito"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move"
+msgstr "Mover"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Adicionado:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Removido:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr "Não foi possível salvar Subtextura do Atlas:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr "Armazenando Arquivo:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr "Empacotando"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr "Exportando para %s"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr "Ajustando..."
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr "Padrão (Mesma do Editor)"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "O arquivo existe. Sobrescrever?"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr "Todas Reconhecidas"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Todos os Arquivos (*)"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Salvar"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "Salvar um Arquivo"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recente:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Diretórios & Arquivos:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Previsualização:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Filtro:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Deve usar uma extensão válida."
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "Adicionar ao Grupo"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Remover do Grupo"
+
+#: tools/editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr "Editor de Grupos"
+
+#: tools/editor/groups_editor.cpp
+msgid "Node Group(s)"
+msgstr "Grupo(s) do Nó"
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr "Predefinição..."
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr "Ease In"
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr "Ease Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "Zero"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr "Easing In-Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr "Easing Out-In"
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr "Arquivo..."
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr "Dir..."
+
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "New"
+msgstr "Novo"
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "Carregar"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr "Atribuir"
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr "Erro ao carregar arquivo: Não é um recurso!"
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr "Não pôde carregar a imagem"
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr "Bit %d, val %d."
+
+#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp
+msgid "Class:"
+msgstr "Classe:"
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr "Ativo"
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Definir"
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr "Propriedades:"
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr "Global"
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr "Seções:"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Import"
+msgstr "Importar"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Ordenar:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Reverse"
+msgstr "Reverso"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "All"
+msgstr "Todos"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Site:"
+msgstr "Site:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr "Arquivo ZIP de Assets"
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr "Importando:"
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr "Nó a Partir de Cena"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "Entendo..."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "Não é possível abrir arquivo para escrita:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "Formato de arquivo requisitado desconhecido:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "Erro ao salvar."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "Salvando Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "Analisando"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "Criando Miniatura"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+"Não se pôde salvar a cena. É provável que dependências (instâncias) não "
+"foram satisfeitas."
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "Falha ao carregar recurso."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr "Não se pôde carregar MeshLibrary para fusão!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr "Erro ao salvar MeshLibrary!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr "Não se pôde carregar TileSet para fusão!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr "Erro ao salvar TileSet!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr "Não se pôde abrir zip dos modelos de exportação."
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr "Carregando Modelos de Exportação"
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr "Erro ao salvar o layout!"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr "Layout padrão do editor sobrescrito."
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr "Nome do layout não encontrado!"
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr "Layout padrão restaurado às configurações base."
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Copiar Parâmetros"
+
+#: tools/editor/editor_node.cpp
+msgid "Set Params"
+msgstr "Definir Parâmetros"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Colar Recurso"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "Copiar Recurso"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr "Tornar Embutido"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Tornar Únicos os Sub-recursos"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "Não há cena definida para rodar."
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr "A cena atual nunca foi salva. Por favor salve antes de rodá-la."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "Não se pôde iniciar sub-processo!"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "Abrir Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "Abrir Cena Base"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "Abri Cena Ágil..."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "Abrir Script Ágil..."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "Sim"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "Fechar cena? (Mudanças não salvas serão perdidas)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "Salvar Cena Como..."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "Esta cena nunca foi salva. Salvar antes de rodar?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "Por favor salve a cena primeiro."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr "Salvar Strings Traduzíveis"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr "Exportar MeshLibrary"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr "Exportar Tile Set"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr "Sair"
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr "Sair do editor?"
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr "Cena atual não salva. Abrir mesmo assim?"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr "Não foi possível recarregar a cena pois nunca foi salva."
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr "Reverter"
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr "Esta ação não pode ser desfeita. Reverter mesmo assim?"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr "Rodar Cena Ágil..."
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr "Ugh"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+"Erro ao carregar cena, ela deve estar dentro do caminho do projeto. Use "
+"\"Importar\" para abrir a cena e então salve-a dentro do projeto."
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr "Erro ao carregar cena."
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr "A cena \"%s\" tem dependências quebradas:"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr "Salvar Layout"
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr "Excluir Layout"
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr "Trocar Guia de Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr "Mais %d arquivo(s)"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr "Mais %d arquivo(s) ou pasta(s)"
+
+#: tools/editor/editor_node.cpp
+msgid "Scene"
+msgstr "Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr "Ir para cena aberta anteriormente"
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "Operações com arquivos de cena."
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr "Nova Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr "Nova Cena Herdada..."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr "Abrir Cena..."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr "Salvar Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "Fechar Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr "Ir a Cena Fechada Anterior"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr "Abrir Recente"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Search File.."
+msgstr "Buscar Arquivo Ágil..."
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr "Converter Para..."
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr "Strings Traduzíveis..."
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr "MeshLibrary..."
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr "TileSet..."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Redo"
+msgstr "Refazer"
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr "Rodar Script"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "Configurações do Projeto"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr "Reverter Cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "Sair para a Lista de Projetos"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr "Importar assets ao projeto."
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr "Ferramentas diversas atuantes no projeto ou cena."
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "Ferramentas"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr "Exportar o projeto para diversas plataformas."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project (F5)."
+msgstr "Rodar o projeto (F5)."
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr "Pausar a cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene (F8)."
+msgstr "Parar a cena (F8)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene (F6)."
+msgstr "Rodar a cena editada (F6)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr "Rodar outra cena"
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr "Opções de depuração"
+
+#: tools/editor/editor_node.cpp
+msgid "Live Editing"
+msgstr "Edição ao vivo"
+
+#: tools/editor/editor_node.cpp
+msgid "File Server"
+msgstr "Servidor de Arquivos"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy Remote Debug"
+msgstr "Instalar Depuração Remota"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy File Server Clients"
+msgstr "Instalar Clientes do Servidor de Arquivos"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr "Formas de Colisão Visíveis"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr "Navegação Visível"
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "Configurações"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "Layout do Editor"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr "Instalar Models de Exportação"
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "Sobre"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "Alerta quando um recurso externo foi alterado."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr "Gira quando a janela do editor atualiza!"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "Atualizar Sempre"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr "Atualizar nas Mudanças"
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr "Inspetor"
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Cria um novo recurso na memória e o edita."
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carrega um recurso existente do disco e o edita."
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr "Salva o recurso editado atualmente."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "Salvar Como..."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir ao objeto editado anteriormente no histórico."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir ao próximo objeto editado no histórico."
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr "Histórico dos objetos editados recentemente."
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "Propriedades do objeto."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr "Arquivos"
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr "Saída"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Agradecimentos da comunidade Godot!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "Obrigado!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr "Importar Modelos de um Arquivo ZIP."
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr "Exportar Biblioteca"
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr "Fundir Com Existente"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr "Abrir e Rodar um Script"
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr "Erros de Carregamento"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr "Lista de Métodos para \"%s\":"
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Chamar"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr "Lista de Métodos:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr "Argumentos:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr "Retornar:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr "Não se pôde executar a ferramenta PVRTC:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Redimensionar Vetor"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Alterar Tipo de Valor do Vetor"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Alterar Valor do Vetor"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "Pesquisar Classes"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "Lista de Classes:"
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "Herdado por:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr "Descrição breve:"
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "Métodos Públicos:"
+
+#: tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Membros:"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "Itens do Tema de GUI:"
+
+#: tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Sinais:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "Constantes:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "Descrição do Método:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "Pesquisar Texto"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr "Caminho de projeto inválido, o caminho deve existir!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr "Caminho de projeto inválido, engine.cfg não deve existir!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr "Caminho de projeto inválido, engine.cfg deve existir."
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr "Projeto Importado"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr "Não se pôde criar engine.cfg no caminho do projeto."
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr "Importar Projeto Existente"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr "Caminho do Projeto (Deve Existir):"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr "Nome do Projeto:"
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr "Criar Novo Projeto"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr "Caminho do Projeto:"
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr "Navegar"
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Novo Projeto de Jogo"
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr "É um BINGO!"
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projeto Sem Nome"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one projects?"
+msgstr "Tem certeza de que quer abrir mais de um projeto?"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one projects?"
+msgstr "Tem certeza de que quer rodar mais de um projeto?"
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)"
+
+#: tools/editor/project_manager.cpp
+msgid "Recent Projects:"
+msgstr "Projetos Recentes:"
+
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit"
+msgstr "Editar"
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr "Rodar"
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr "Escanear"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr "Novo Projeto"
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr "Sair"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr "OK :("
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr "Sem nó pai onde instanciar um filho."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr "Erro ao carregar cena de %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr "Erro ao instanciar cena de %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+"Não se pode instanciar a cena \"%s\" porque a cena atual existe dentro de um "
+"de seus nós."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr "Instanciar Cena(s)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr "Esta operação não pode ser feita na raiz da árvore."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr "Mover Nó no Pai"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr "Mover Nós no Pai"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr "Duplicar Nó(s)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr "Excluir Nó(s)?"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr "Essa operação não pode ser realizada sem uma cena."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr "Essa operação requer um único nó selecionado."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr "Essa operação não pode ser realizada em cenas instanciadas."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr "Salvar Nova Cena Como..."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr "Faz Sentido!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr "Não é possível operar em nós de uma cena externa!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr "Não é possível operar em nós que a cena atual herda!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr "Remover Nó(s)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr "Criar Nó"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+"Não é possível salvar a nova cena. Provavelmente dependências (instâncias) "
+"não foram satisfeitas."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr "Erro ao salvar cena."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr "Erro duplicando cena ao salvar."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr "Nova Raiz de Cena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Inherit Scene"
+msgstr "Herdar Cena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr "Adicionar Nó Filho"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "Instânciar Cena Filha"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr "Alterar Tipo"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr "Editar Grupos"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr "Editar Conexões"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr "Adicionar Script"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Up"
+msgstr "Mover para Cima"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Down"
+msgstr "Mover para Baixo"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate"
+msgstr "Duplicar"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr "Fundir a Partir de Cena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr "Salvar Ramo como Cena"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr "Excluir Nó(s)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr "Adicionar/Criar um Novo Nó"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não "
+"existe um nó raiz."
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "Criar Novo"
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr "Analisar BBCode"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr "Abrir Arquivo(s) de Amostra"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr "ERRO: Não é possível carregar a amostra!"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr "Adicionar Amostra"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "Parar"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "Tocar"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr "Renomear Amostra"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr "Excluir Amostra"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr "16 bits"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr "8 Bits"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr "Estéreo"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr "Mono"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr "Visualização"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr "Pitch"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr "Criar Polígono 3D"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr "Editar Polígono"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr "Editar Polígono (Remover Ponto)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr "Alternar Inicio automático"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr "Novo Nome da Animação:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr "Nova Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr "Alterar Nome da Animação:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr "Remover Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr "ERRO: Nome de animação inválido!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr "ERRO: Nome da animação já existe!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "Renomear Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Adicionar Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr "Misturar com o Próximo Alterado"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr "Mudar Tempo de Mistura"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr "Carregar Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr "ERRO: Nenhuma animação para copiar!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr "ERRO: Nenhum recurso de animação na área de transferência!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr "Animação Colada"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr "Colar Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr "ERRO: Nenhuma animação para editar!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+"Iniciar animação selecionada de trás pra frente a partir da posição atual. "
+"(A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+"Iniciar animação selecionada de trás pra frente a partir do fim. (Shift+A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr "Parar reprodução da animação. (S)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr "Reproduzir animação selecionada do início. (Shift +D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr "Reproduzir animação selecionada da posição atual. (D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr "Posição da Animação (em segundos)."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr "Escalonar reprodução da animação globalmente para o nó."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr "Criar nova animação no player."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr "Carregar uma animação do disco."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr "Salvar a animação atual"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr "Mostrar lista de animações no player."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr "Reproduzir automaticamente ao carregar."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr "Editar alvos dos tempos de mistura"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr "Ferramentas de Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr "Copiar Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "Criar Nova Animação"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr "Nome da Animação:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr "Tempos de Mistura:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr "Próximo (Entrar na fila automaticamente)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr "Tempos de Mistura de Animação Cruzada"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animação"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Poly"
+msgstr "Criar polígono"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr "Criar Polígono de Oclusão"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr "Criar um novo polígono do zero"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr "Editar polígono existente:"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr "LMB: Mover Ponto."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr "Ctrl+LMB: Dividir Segmento"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr "RMB: Apagar Ponto."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr "Configurar o Snap"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr "Deslocamento da grade:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr "Passo de grade:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr "Deslocamento de rotação:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr "Passo de Rotação"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr "Mover Pivô"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr "Mover Ação"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr "Editar Cadeia de IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr "Editar CanvaItem"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr "Alterar Âncoras"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr "Ampliar (%)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr "Colar Pose"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr "Modo de Seleção (Q)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr "Arrastar: Rotacionar"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr "Alt+Arrastar: Mover"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+"Aperte \"v\" para Mudar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto "
+"movendo)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr "Alt+RMB: Lista de seleção de profundidade"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modo Mover (W)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modo Rotacionar"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+"Mostrar uma lista de todos os objetos na posição clicada\n"
+"(mesmo como Alt+RMB no Modo de seleção)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr "Clique para mudar o pivô de rotação do objeto."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr "Modo Panorâmico"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr "Travar o objeto selecionado no local (não pode ser movido)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr "Destravar o objeto selecionado (pode ser movido)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr "Garante que os filhos do objeto não sejam selecionáveis."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr "Usar Snap"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Show Grid"
+msgstr "Mostrar Grade"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr "Usar Snap de Rotação"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr "Snap Relativo"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr "Configurar Snap..."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr "Usar Snap de Pixel"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr "Expandir para Pai"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "Esqueleto..."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr "Fazer Ossos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr "Limpar Ossos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Fazer Cadeia de IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Limpar Cadeia de IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr "Visualizar"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Ampliar Mais"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Ampliar Menos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "Restaurar Ampliação"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr "Definir Ampliação..."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr "Centralizar Seleção"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr "Seleção de Quadros"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr "Âncora"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys (Ins)"
+msgstr "Inserir Chaves (Ins)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserir Chave"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr "Inserir Chave (Trilhas Existentes)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr "Copiar Pose"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr "Limpar Pose"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "Defina um Valor"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr "Snap (Pixels):"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr "Pintar TileMap"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr "Apagar TileMap"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr "Balde"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr "Pegar Tile"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr "Selecionar"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr "Apagar Seleção"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr "Transpor"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X (A)"
+msgstr "Espelhar X (A)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y (S)"
+msgstr "Espelhar Y (S)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr "Rotacionar 0 degraus"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr "Rotacionar 90 degraus"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr "Rotacionar 180 degraus"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr "Rotacionar 270 degraus"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr "Novo nome:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr "Fade In (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr "Fade Out (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr "Misturar"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr "Misturar"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr "Reinício Automático:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr "Reinício (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr "Reinício Randômico:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr "Iniciar!"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr "Quantidade:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr "Misturar:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr "Misturar 0:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr "Misturar 1:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr "Tempo do X-Fade (s):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr "Atual:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr "Adicionar Entrada"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr "Limpar Avanço Automático"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr "Definir Avanço Automático"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr "Deletar Entrada"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr "Renomear"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr "Árvore de Animação é válida."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr "Árvore de Animação é inválida."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr "Nó de Animação"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr "Nó de tipo Uma-Vez"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr "Misturar Nó"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr "Nó Misturar2"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr "Nó Misturar3"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr "Nó Misturar4"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr "Nó Tempo de Escala"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr "Nó Tempo de Procura"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr "Nó de Transição"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr "Importar Animações..."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr "Editar Filtros de Nó"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr "Filtros..."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+"Nenhuma mesh de origem especificada (e nenhuma MultiMesh definida no nó)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr "Nenhuma mesh de origem especificada (e MultiMesh contém nenhuma Mesh)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr "Mesh de origem é inválida (Caminho inválido)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr "Mesh de origem é inválida (não é uma MeshInstance)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr "Mesh de origem é inválida (contém nenhum recurso de Mesh)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr "Nenhuma superfície de origem especificada."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr "Superfície de origem é inválida (Caminho inválido)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr "Superfície de origem é inválida (sem geometria)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr "Superfície de origem é inválida (sem faces)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr "Pai não tem faces sólidas para popular."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr "Não foi possível mapear área."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr "Selecione uma Mesh de origem:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr "Selecione uma Superfície Destino:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr "Popular Superfície"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr "Popular MultiMesh"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr "Superfície Destino:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr "Mesh de Origem:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr "Eixo-X"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr "Eixo-Y"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr "Eixo-Z"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr "Mesh acima do Eixo:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr "Rotação aleatória:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr "Inclinação aleatória:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr "Escala aleatória:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr "Popular"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find.."
+msgstr "Localizar..."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Next"
+msgstr "Localizar próximo"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Encontrar Anterior"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Substituir..."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Ir para linha..."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr "Vértice"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragmento"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr "Iluminação"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr "Não pôde salvar tema ao arquivo:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Adicionar Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr "Adicionar Todos os Itens"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr "Adicionar Todos"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr "Adicionar Itens de Classe"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr "Remover Itens de Classe"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Template"
+msgstr "Criar Modelo"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr "Rádio Checkbox 1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr "Rádio CheckBox 2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr "Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr "Checar Item"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr "Item Checado"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr "Tem"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr "Muitos"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr "Ter,Muitas,Várias,Opções!"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr "Guia 1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr "Guia 2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr "Guia 3"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr "Tipo de Dados:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr "Ícone"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr "Estilo"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font"
+msgstr "Fonte"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr "Cor"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance não contém um recurso BakedLight ."
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Precalcular!"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr "Analisando %d Triângulos:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr "Triângulo nº"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr "Configurar Baker de Luz."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr "Analisando Geometria"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr "Consertando Luzes"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr "Fazendo BVH"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr "Criando Luz Octree"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr "Criando Textura Octree"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr "Transferir para Mapas de Luz:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr "Alocando Textura nº"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr "Precalculando Triângulo nº"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr "Pós-Processando Textura nº"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr "Ortogonal"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr "Perspectiva"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr "Transformação Abortada."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr "Visualizar Transformação do Plano."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr "Transformação do Eixo-X."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr "Transformação do Eixo-Y."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr "Transformação do Eixo-Z."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr "Escalonando para %s%%."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr "Rotacionando %s degraus."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr "Visão inferior"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr "Baixo"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr "Visão Superior."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr "Cima"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr "Visão Traseira."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr "Traseira"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr "Visão Frontal."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr "Frente"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr "Visão Esquerda."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr "Esquerda"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr "Visão Direita."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr "Direita"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr "Chaveamento está desativado (nenhuma chave inserida)."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr "Chave de Animação Inserida"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr "Alinhar com Visão"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top (Num7)"
+msgstr "Cima (Num7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom (Shift+Num7)"
+msgstr "Baixo (Shift+Num7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left (Num3)"
+msgstr "Esquerda (Num3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right (Shift+Num3)"
+msgstr "Direita (Shift+Num3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front (Num1)"
+msgstr "Frente (Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear (Shift+Num1)"
+msgstr "Traseira (Shift+Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective (Num5)"
+msgstr "Perspectiva (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal (Num5)"
+msgstr "Ortogonal (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr "Ambiente"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr "Ouvinte de Áudio"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr "Gizmos"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Selection (F)"
+msgstr "Seleção (F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view (Ctrl+Shift+F)"
+msgstr "Alinhar com Visão (Ctrl+Shift+F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr "Diálogo XForm"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr "Nenhuma cena selecionada para instanciar!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr "Instanciar no Cursor"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr "Não foi possível instanciar cena!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr "Modo Escala (R)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr "Coordenadas Locais"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr "Diálogo Transformação..."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr "Usar Luz Padrão"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr "Usar sRGB Padrão"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr "Exibição Normal"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr "Exibição Wireframe"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr "Exibição Overdraw"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr "Exibição Shadeless"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr "Ver Origem"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr "Ver Grade"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr "Configurações do Snap"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr "Snap de Translação:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr "Rotacionar Snap (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr "Escala do Snap (%):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr "Configurações da Viewport:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr "Luz Normal Padrão:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr "Cor de Luz Ambiente:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr "FOV Perspectiva (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr "Visão Z-Próximo:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr "Visão Z-Longe:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr "Mudar Transformação"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr "Translação:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr "Rotacionar (deg.):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr "Escalonar (taxa):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr "Tipo de Transformação"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr "Pré"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr "Pós"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr "Erro ao salvar tema"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr "Erro ao salvar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr "Erro ao importar tema"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr "Erro ao importar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr "Importar Tema"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr "Salvar Tema Como..."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr "Salvar Tudo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr "Anterior no Histórico"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr "Próximo no Histórico"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr "Recarregar Tema"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr "Salvar Tema"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr "Salvar Tema Como"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Left"
+msgstr "Recuar Esquerda"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Right"
+msgstr "Recuar Direita"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Comment"
+msgstr "Alternar Comentário"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Clone Down"
+msgstr "Clonar Abaixo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Complete Symbol"
+msgstr "Completar Símbolo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Apagar Espaços em Branco"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Auto Indent"
+msgstr "Auto Recuar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Function.."
+msgstr "Ir para Função..."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr "Depurar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Breakpoint"
+msgstr "Alternar Ponto de interrupção"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Remove All Breakpoints"
+msgstr "Remover Todos os Pontos de Interrupção"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Ir ao Próximo Ponto de Interrupção"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Ir ao Ponto de Interrupção Anterior"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr "Manter Depurador Aberto"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr "Janela"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr "Mover para Esquerda"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr "Mover para Direita"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Help"
+msgstr "Ajuda"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Contextual"
+msgstr "Contextual"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr "Tutoriais"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr "Abre https://godotengine.org na seção tutoriais."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr "Classes"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr "Pesquise na hierarquia da classe."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Pesquisar Ajuda"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr "Pesquise a documentação de referência."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr "Ir para o documento editado anteriormente."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr "Ir para o próximo documento editado."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Criar Script"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+"Os seguintes arquivos são mais recentes no disco.\n"
+"Que ação deve ser tomada?:"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr "Recarregar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr "Salve novamente"
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr "Pré-Visualização do StyleBox:"
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr "Duração:"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr "Alterar Constante Escalar"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr "Alterar Constante Vet"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr "Alterar Constante RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr "Alterar Operador Escalar"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr "Alterar Operador Vet"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr "Alterar Operador Vet Escalar"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr "Alterar Operador RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr "Alternar Rotação Somente"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr "Alterar Função Escalar"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr "Alterar Função Vet"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr "Alterar Uniforme Escalar"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr "Alterar Uniforme Vet"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr "Alterar Uniforme RGB"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr "Alterar Valor Padrão"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr "Alterar Uniforme XForm"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr "Alterar Uniforme da Textura"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr "Alterar Uniforme do Cubemap"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr "Alterar Comentário"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr "Adicionar/Remover para Curva de Cores"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr "Modificar Curva de Cores"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr "Adicionar/Remover para Curve Map"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr "Modificar Curve Map"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr "Alterar Nome de Entrada"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr "Conectar Nós de Grafos"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr "Desconectar Nós de Grafos"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr "Remover Nó de Shader Graph"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr "Mover Nó de Shader Graph"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr "Duplicar Nó(s) de Grafo(s)"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr "Deletar Nó(s) de Shader Graph(s)"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr "Erro: Vínculo de Conexão Cíclico"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr "Erro: Faltando Conexões de Entrada"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr "Adicionar Nó de Shader Graph"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr "Mesh está vazia!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr "Criar Corpo Trimesh Estático"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr "Criar Corpo Convexo Estático"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr "Não funciona na raiz da cena!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr "Criar Forma Trimesh"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr "Criar Forma Convexa"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr "Criar Mesh de Navegação"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr "Falta uma MeshInstance na Mesh!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr "Não se pôde criar contorno!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr "Criar Contorno"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr "Criar Corpo Trimesh Estático"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr "Create Convex Static Body"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr "Criar Colisão Trimesh Irmã"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr "Criar Colisão Convexa Irmã"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr "Criar Mesh de Contorno..."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr "Criar Mesh de Contorno"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr "Tamanho do Contorno:"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr "Criar Mapa UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr "Transformar Mapa UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr "Editor UV de Polígonos 2D"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr "Mover Ponto"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "Ctrl: Rotaciona"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr "Shift: Mover Todos"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr "Shift+Ctrl: Escala"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr "Mover Polígono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr "Rotacionar Polígono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr "Escalonar Polígono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "Polígono->UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV->Polígono"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr "Limpar UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr "Ativar Snap"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grade"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Set region_rect"
+msgstr "Definir region_rect"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Sprite Region Editor"
+msgstr "Editor de Região do Sprite"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr "ERRO: Não foi possível carregar recurso!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr "Adicionar Recurso"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr "Renomear Recurso"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr "Excluir Recurso"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr "Recurso da área de transferência está vazio!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr "Carregar Recurso"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "ERRO: Não foi possível carregar recurso de quadro!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr "Adicionar Quadro"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr "Recurso da área de transferência está vazio ou não é uma textura!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr "Colar Quadro"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr "Adicionar Vazio"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Mudar Repetição da Animação"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr "Mudar FPS da Animação"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr "(vazio)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr "Animações"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr "Velocidade (FPS):"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Loop"
+msgstr "Repetir"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr "Quadros da Animação"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr "Inserir Vazio (Antes)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr "Inserir Vazio (Depois)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr "Acima"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr "Abaixo"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr "Criar Polígono de Navegação"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr "Remover Polígono e Ponto"
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr "Definir Manipulador"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr "Erro ao carregar imagem:"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr "Nenhum pixel com transparência > 128  na imagem."
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr "Definir Máscara de Emissão"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr "Limpar Máscara de Emissão"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr "Carregar Máscara de Emissão"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr "Gerar Contagem de Pontos:"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr "Criando MeshLibrary"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr "Miniatura..."
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Remover item %d?"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Scene"
+msgstr "Importar Cena"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Remover Item Selecionado"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar da Cena"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Atualizar a partir de Cena"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr "O nó não contém geometria."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr "O nó não contém geometria (faces)."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr "As faces não têm área!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr "Nenhuma face!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Gerar AABB"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr "Criar Emissor a partir de Mesh"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr "Criar Emissor a partir de Nó"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr "Limpar Emissor"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr "Criar Emissor"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr "Posições de Emissão:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr "Preenchimento de Emissão:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr "Superfície"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr "Volume"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr "Item %d"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr "Itens"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr "Editor de Lista de Itens"
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr "Adicionar/Remover Ponto na Curva de Cor"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "Ponto da Curva nº"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr "Definir Pos do Ponto da Curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr "Definir Pos da Entrada da Curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr "Definir Pos da Saída da Curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr "Dividir Caminho"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr "Adicionar Ponto à Curva"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr "Remover Ponto do Caminho"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Points"
+msgstr "Selecionar Pontos"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr "Shift+Arrastar: Selecionar Pontos de Controle"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr "Clique: Adicionar Ponto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr "Clique Direito: Excluir Ponto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr "Adicionar Ponto (em espaço vazio)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr "Dividir Segmentos (na curva)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Delete Point"
+msgstr "Excluir Ponto"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Close Curve"
+msgstr "Fechar Curva"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr "Não se pôde achar tile:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr "Nome ou ID do item:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Criar a partir de cena?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Fundir a partir de cena?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Criar a partir de Cena"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "Fundir a partir de Cena"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr "Remover Ponto da Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr "Mover Ponto na Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr "Mover Controle de Entrada na Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr "Mover Controle de Saída na Curva"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr "Selecionar Pontos de Controle (Shift+Arrastar)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr "Não comprimido"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr "Comprimido Sem Perdas (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr "Comprido Com Perdas (WebP)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr "Comprimido (VRAM)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr "Formato da Textura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr "Qualidade da Compressão da Textura (WebP):"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr "Opções da Textura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr "Por favor especifique alguns arquivos!"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "Caminho destino está vazio."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr "Caminho destino deve ser um caminho completo a um recurso."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "Caminho destino deve existir."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr "Pelo menos um arquivo é preciso para o Atlas."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr "Erro ao importar:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr "Apenas um arquivo é requerido para textura grande."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr "Tamanho Máximo de Textura:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr "Importar Texturas para Atlas (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr "Tamanho da Célula:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr "Textura Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr "Importar Texturas Grandes (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr "Textura Origem"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr "Textura Base do Atlas"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr "Textura(s) Origem(ns)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr "Importar Texturas para 2D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr "Importar Texturas para 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr "Importar Textura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr "Textura 2D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr "Textura 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr "Textura Atlas"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+"AVISO: Importar texturas 2D não é obrigatório. Apenas copie arquivos png/jpg "
+"para o projeto."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr "Textura(s) de Origem:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr "Aparar espaço vazio."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Target Path:"
+msgstr "Caminho Destino:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Accept"
+msgstr "Aceitar"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr "Textura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr "Importar Textura Grande"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr "Carregar Imagem Origem"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr "Fatiando"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr "Inserindo"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr "Salvando"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr "Não se pôde salvar textura grande:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr "Montar Atlas Para:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr "Carregando Imagem:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr "Não se pôde carregar imagem:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr "Convertendo Imagens"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr "Aparando Imagens"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr "Fazendo Blitting das Imagens"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr "Não se pôde salva imagem de atlas:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr "Não se pôde salvar textura convertida:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr "Origem inválida!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr "Origem de tradução inválida!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr "Coluna"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr "Nenhum item a importar!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr "Nenhum caminho destino!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr "Importar Traduções"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr "Não foi possível importar!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr "Importar Tradução"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr "Arquivo CSV Origem:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr "Ignorar Primeira Linha"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr "Comprimir"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr "Adicionar ao Projeto (engine.cfg)"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr "Importar Idiomas:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr "Tradução"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr "Novo Clipe"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr "Opções da Animação"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr "Flags"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr "Precalcular FPS:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr "Otimizador"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr "Erro Linear Máximo"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr "Erro Angular Máximo"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr "Ângulo Máximo"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr "Clipes"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr "Início(s)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr "Fim(ns)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "Filtros"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr "Caminho de origem está vazio"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr "Não se pôde carregar script pós-importação."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr "Script pós-importação inválido/quebrado."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr "Erro ao importar cena."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr "Importar Cena 3D"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr "Cena de Origem:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr "Mesma da Cena Destino"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr "Compartilhado"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr "Pasta Destino para Textura"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Options:"
+msgstr "Opções:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr "Script de Pós-Processamento"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr "Tipo Personalizado de Nó Raiz:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr "Os Seguintes Arquivos estão Faltando:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr "Importar Mesmo Assim"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr "Importar e Abrir"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr "A cena editada não foi salva, abrir cena importada ainda assim?"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr "Importando Cena..."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr "Rodando Script Personalizado..."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr "Não se pôde carregar script pós-importação:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import:"
+msgstr "Script pós-importação inválido/quebrado."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr "Erro ao rodar script pós-importação:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr "Importar Imagem:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr "Não é possível importar arquivo sobre si mesmo:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr "Caminho não pôde ser localizado: %s (já é local)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "Salvando..."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr "Animação Cena 3D"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr "Falta arquivo de fonte origem!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr "Falta recurso de fonte destino!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr "Não se pôde carregar/processar fonte de origem."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr "Não se pôde salvar fonte."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr "Fonte Origem:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr "Tamanho da Fonte de Origem:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr "Recurso Destino:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+"À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe "
+"açúcar no chá de tâmaras do jabuti feliz."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "Teste:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr "Importar Fonte"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+"Este arquivo já é um arquivo de fonte Godot, por favor forneça um arquivo "
+"BMFont."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr "Falha ao abrir como arquivo BMFont."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr "Origem personalizada da fonte inválida."
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr "Sem amostras para importar!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr "Caminho de salvamento vazio!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr "Importar Amostras de Áudio"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr "Amostra(s) de Origem:"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr "Amostra de Áudio"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr "Sem meshes para importar!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr "Importar Única Mesh"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr "Origem de Mesh(es):"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr "Mesh"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr "Superfície %d"
+
+#~ msgid "Overwrite Existing Scene"
+#~ msgstr "Sobrescrever Cena Existente"
+
+#~ msgid "Overwrite Existing, Keep Materials"
+#~ msgstr "Sobrescrever Existente, Manter Materiais"
+
+#~ msgid "Keep Existing, Merge with New"
+#~ msgstr "Manter Existente, Fundir com Novo"
+
+#~ msgid "Keep Existing, Ignore New"
+#~ msgstr "Manter Existente, Ignorar Novo"
+
+#~ msgid "This Time:"
+#~ msgstr "This Time:"
+
+#~ msgid "Next Time:"
+#~ msgstr "Next Time:"
+
+#~ msgid "Scene Tree:"
+#~ msgstr "Árvore de Cena:"
+
+#~ msgid "Move Favorite Up"
+#~ msgstr "Mover Favorito Acima"
+
+#~ msgid "Move Favorite Down"
+#~ msgstr "Mover Favorito Abaixo"
+
+#~ msgid "%d frames"
+#~ msgstr "%d quadros"
+
+#~ msgid ""
+#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
+#~ "your .jpg or .png files to your project, and change export options later. "
+#~ "Atlases can be generated on export too."
+#~ msgstr ""
+#~ "AVISO: Você não é forçado a importar texturas para projetos 2D. Apenas "
+#~ "copie seus arquivos .jpg ou .png para o projeto e mude as opções de "
+#~ "exportação mais tarde. Também é possível gerar Atlases ao exportar."
+
+#~ msgid "Source Texture:"
+#~ msgstr "Textura de Origem:"
+
+#~ msgid "Merging.."
+#~ msgstr "Fundindo..."

+ 5960 - 0
tools/translations/ru.po

@@ -0,0 +1,5960 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+# DimOkGamer [email protected] , 2016
+#
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Last-Translator: DimOkGamer <[email protected]>\n"
+"Language-Team: Russian\n"
+"Language: ru\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.8.7\n"
+"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
+
+#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"Чтобы SamplePlayer воспроизводил звук, нужно создать или установить ресурс "
+"SampleLibrary в параметре 'samples'."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape служит только для обеспечения столкновений фигурам типа "
+"CollisionObject. Пожалуйста использовать его только в качестве дочернего для "
+"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Шэйп должен быть предусмотрен для функций CollisionShape. Пожалуйста, "
+"создайте шэйп-ресурс для этого!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon служит только для обеспечения столкновений фигурам типа "
+"CollisionObject. Пожалуйста использовать его только в качестве дочернего для "
+"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "Пустой CollisionPolygon не влияет на столкновения."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"Только один WorldEnvironment допускается на сцену или совокупность "
+"приведённых сцен."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"Чтобы SpatialSamplePlayer воспроизводил звук, нужно создать или установить "
+"ресурс SampleLibrary в параметре 'samples'."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "Ресурс NavigationMesh должен быть установлен или создан для этого нода."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
+"only provides navigation data."
+msgstr ""
+"NavigationMeshInstance должен быть ребёнком или внуком нода Navigation. Он "
+"обеспечивает только навигационные данные."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "Ошибка инициализации FreeType."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Неизвестный формат шрифта."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Ошибка загрузки шрифта."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Недопустимый размер шрифта."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+"Свойство Path должен указывать на действительный нод Particles2D для работы."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"Нод ParallaxLayer работает только при установке его в качестве дочернего узла "
+"ParallaxBackground."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D работает лучше, когда используется, как дочерний нод корня."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, "
+"чтобы работать."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!"
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"Ресурс NavigationPolygon должен быть установлен или создан для этого нода. "
+"Пожалуйста, установите свойство или нарисуйте многоугольник."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance должен быть ребёнком или внуком нода Navigation2D. "
+"Он обеспечивает только навигационные данные."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport must "
+"be set to 'render target' mode."
+msgstr ""
+"Для работы, параметр Path должен указывать на действительный Нод Viewport. "
+"Такой Viewport должен быть установлен в качестве цели рендеринга."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in order "
+"for this sprite to work."
+msgstr ""
+"Области просмотра установленная в свойстве path должна быть назначена \"целью "
+"визуализации\" для того, чтобы этот спрайт работал."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа "
+"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего "
+"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им "
+"форму."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "Пустой CollisionPolygon2D не влияет на столкновения."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+"PathFollow2D работает только при установке его в качестве дочернего узла "
+"Path2D."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"Только один видимый CanvasModulate на сцену (или совокупность приведённых "
+"сцен). Будет работать первый созданный, остальные будут проигнорированы."
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте "
+"ресурс SpriteFrames в параметре 'Frames'"
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr "Свойство Path должен указывать на действительный нод Node2D для работы."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D служит только для обеспечения столкновений фигурам типа "
+"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего "
+"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им "
+"форму."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Шэйп должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, "
+"создайте шэйп- ресурс для этого!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+"Текстуры с формой света должна быть предоставлена параметру \"texture\"."
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will hide "
+"upon running."
+msgstr ""
+"Всплывающие окна будут скрываться по умолчанию, если Вы не вызовете popup() "
+"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, "
+"хотя они будут прятаться при запуске."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Отмена"
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Cut"
+msgstr "Вырезать"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Copy"
+msgstr "Копировать"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste"
+msgstr "Вставить"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Select All"
+msgstr "Выбрать все"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear"
+msgstr "Очистить"
+
+#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Undo"
+msgstr "Отменить"
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь "
+"использовать его, чтобы отобразить его содержимое прямо на экране, сделать "
+"его потомком Control'а, чтобы он мог получить размер. В противном случае, "
+"сделайте его  целью рендеринга и передайте его внутренние текстуры какому-то "
+"другому Ноду для отображения."
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr "Редактировать параметры скрипта"
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr "Пожалуйста экспортируйте вне папки проекта!"
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr "Ошибка экспортирования проекта!"
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr "Ошибка записи PCK файла!"
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr "Данная платформа '%s' пока не поддерживается."
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "Включить"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "Измените изображение группы"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "Название группы не может быть пустым!"
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "Недопустимый символ в названии группы!"
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "Название группы уже существует!"
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "Добавить изображение группы"
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr "Удалить изображение группы"
+
+#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
+msgid "Error saving atlas:"
+msgstr "Ошибка сохранения атласа:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr "Предварительный просмотр атласа"
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr "Параметры экспорта проекта"
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr "Цель"
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr "Платформа для экспорта"
+
+#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Options"
+msgstr "Параметры"
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr "Ресурсы"
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr "Экспортировать выбранные ресурсы (включая зависимости)."
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr "Экспортировать все ресурсы проекта"
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr "Экспортировать все файлы в папке проекта"
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr "Режим экспортирования"
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr "Ресурсы для экспорта:"
+
+#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr "Файл"
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr "Действие"
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+"Фильтр для экспорта не ресурсных файлов (через запятую, например: *.json, *."
+"txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr "Фильтр для исключения (через запятую, например: *.json, *.txt):"
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr "Преобразовать текстовые сцены в двоичные при экспорте."
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr "Изображения"
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr "Оставить исходными"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr "Сжать для Диска (с потерями, WebP)"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr "Сжать для RAM (BC/PVRTC/ETC)"
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr "Преобразовать изображения (*.png):"
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr "Сжать для Диска (с потерями) - Качество:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...)"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr "Формат для сжатия:"
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr "Группы изображений"
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr "Группы"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Default"
+msgstr "По умолчанию"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr "Сжать для Диска"
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr "Сжать для RAM"
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr "Режим сжатия:"
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr "Потеря качества:"
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr "Атласы:"
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr "Степень сжатия:"
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr "Предпросмотр атласа"
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr "Фильтр:"
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr "Изображения:"
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr "Сбросить выделение"
+
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+msgid "Group"
+msgstr "Группа"
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "Сэмплы"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr "Режим преобразования сэмплов ( .wav файлы)"
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr "Оставить оригинал"
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr "Сжать (RAM - IMA-ADPCM)"
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr "Ограничение частоты сэмплов (Гц):"
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr "Обрезать"
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr "Удаление тишины:"
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr "Скрипт"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Режим экспортирования скриптов:"
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "Текст"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "Компилированный"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Зашифрованный (Напишите ключ ниже)"
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr "Экспортировать PCK/Zip"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export Project"
+msgstr "Экспортировать проект"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Password:"
+msgstr "Пароль:"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr "Экспортировать PCK проекта"
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr "Экспортировать.."
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr "Экспортирование проекта"
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr "Экспортировать настройки:"
+
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+msgid "Export"
+msgstr "Экспорт"
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Перейти к строке"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Номер строки:"
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr "Нет совпадений"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr "Заменено совпадений: %d."
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Заменить"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Заменить всё"
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr "Учитывать регистр"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "Целые слова"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Только выделять"
+
+#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search"
+msgstr "Поиск"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Найти"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "Следующий"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr "Заменено %d совпадений."
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "Не найдено!"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr "Заменить чем"
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr "Чувствительность регистра"
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr "В обратном направлении"
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr "Подтверждение замены"
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "Пропустить"
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Стр:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr "Стлб:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "Метод должен быть указан в целевом Ноде!"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "Присоединить к ноду:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Binds (Extra Params):"
+msgstr "Связи (Необязательные параметры):"
+
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Add"
+msgstr "Добавить"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove"
+msgstr "Удалить"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path To Node:"
+msgstr "Путь к ноду"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method In Node:"
+msgstr "Название метода:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "Сделать функцию"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "Отложенное"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Один раз"
+
+#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp
+#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp
+#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp
+#: tools/editor/call_dialog.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Close"
+msgstr "Закрыть"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Присоединить"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Присоединить '%s' к '%s'"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr "Создать подписку"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Присоединить.."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Отсоединить"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Edit Connections.."
+msgstr "Изменить связи"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connections:"
+msgstr "Связи:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "Выберите нод(ы) для импорта"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "Путь к сцене:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "Импортировать из нода"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp
+msgid "Editor Settings"
+msgstr "Настройки редактора"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+msgid "General"
+msgstr "Основное"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search:"
+msgstr "Поиск:"
+
+#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Plugins"
+msgstr "Плагины"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Plugin List:"
+msgstr "Список плагинов:"
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Выбрать каталог"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Создать папку"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "Имя:"
+
+#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Невозможно создать папку."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Выбрать"
+
+#: tools/editor/editor_file_system.cpp
+msgid "Cannot go into subdir:"
+msgstr "Невозможно перейти в подпапку:"
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr "Просканировать исходники"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Поиск замены для:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "Зависимости для:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"Сцена '%s' в настоящее время редактируется.\n"
+"Изменения вступят в силу, после перезагрузки."
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+"Ресурсу '% s' используется.\n"
+"Изменения вступят в силу после  перезагрузке."
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Зависимости"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Ресурс"
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+msgid "Path"
+msgstr "Путь"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Зависимости:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "Исправить ошибку"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Редактор зависимостей"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Найти заменяемый ресурс:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Владельцы:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"Удаляемый файл требуется для правильной работы других ресурсов.\n"
+"Всё равно удалить его? (нельзя отменить)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "Удалить выбранный файл из проекта? (нельзя отменить!)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Ошибка при загрузке:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "Всё равно открыть"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Какое действие следует выполнить"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Исправить зависимости"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Ошибки загрузки!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Кол-во"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Ресурсы без явного владения:"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr "Обозреватель зависимостей ресурсов"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Удалить выбранные файлы?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Delete"
+msgstr "Удалить"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Change Light Radius"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr "Change Camera FOV"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Change Camera Size"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Change Sphere Shape Radius"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Change Box Shape Extents"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr "Change Box Shape Extents"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr "Change Capsule Shape Height"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr "Change Ray Shape Length"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr "Change Notifier Extents"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "Недопустимое имя вышестоящего класса"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "Допустимые символы:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "Недопустимое имя класса:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Допустимое имя"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr "Н/Д"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "Имя класса является недействительным!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "Имя вышестоящего класса является недействительным!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "Недопустимый путь!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr "Не удалось создать скрипт в файловой системе."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "Путь не назначен"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr "Путь не локальный"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr "Недопустимый базовый путь"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "Файл существует"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "Недопустимое расширение"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "Допустимый путь"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "Имя Класса:"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/editor_help.cpp
+msgid "Inherits:"
+msgstr "Наследует:"
+
+#: tools/editor/script_create_dialog.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Language"
+msgstr "Язык"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Error!"
+msgstr "Ошибка!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "Встроенный Скрипт"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Path:"
+msgstr "Путь:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "Создать скрипт для нода"
+
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create"
+msgstr "Создать"
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Отключить"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Все выбранные элементы"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "Move Add Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Anim Change Transition"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Anim Change Transform"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "Anim Change Value"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Anim Change Call"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Anim Add Track"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "Move Anim Track Up"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "Move Anim Track Down"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Remove Anim Track"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Duplicate Keys"
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "Set Transitions to:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Anim Track Rename"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Anim Track Change Interpolation"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "Anim Track Change Value Mode"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "Edit Node Curve"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "Edit Selection Curve"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Delete Keys"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "Anim Add Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Move Keys"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "Масштаб выбранного промежутка"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Масштаб относительно курсора"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Дублировать выделенное"
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Дублировать перемещённый"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Перейти к следующему шагу"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Перейти к предыдущему шагу"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Линейный"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Постоянный"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr "В"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr "Из"
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "В-Из"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Из-В"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Переходы"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Оптимизировать анимацию"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Подчистить анимацию"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Создать новую дорожку для %s и вставить ключ?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Создать %d новые дорожки и вставить ключи?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Anim Create & Insert"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Anim Insert Track & Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Anim Insert Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr "Change Anim Len"
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr "Change Anim Loop"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr "Anim Create Typed Value Key"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Insert"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Anim Scale Keys"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr "Anim Add Call Track"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr "Масштаб анимации."
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "Длинна (сек.):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "Длинна анимации (в секундах)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "Шаг (сек.):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr "Шаг привязки курсора (в секундах)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "Включить/отключить зацикливание в анимации."
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr "Добавить новые дорожки."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr "Подвинуть текущую дорожку вверх."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr "Подвинуть текущую дорожку вниз."
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr "Удалить текущую дорожку."
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr "Инструменты дорожек"
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr "Включить индивидуальное редактирование ключей, кликая по ним."
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Оптимизатор анимации."
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Макс. Линейные погрешности:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Макс. Угловые погрешности:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Максимальный оптимизируемы угол:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr "Оптимизировать"
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr "Ключ"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr "Переход"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Коэффициент масштабирования:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr "Вызвать функцию в каком ноде?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Удалить недопустимые ключи"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "Удалить не разрешенные и пустые дорожки"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Подчистить все анимации"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Подчистить анимацию (нельзя отменить)"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr "Подчистить"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr "Байты:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp
+#: tools/editor/scene_tree_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Предупреждение"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Error"
+msgstr "Ошибка"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp
+msgid "Description:"
+msgstr "Описание:"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Время:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Ошибка:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "Источник:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Функция:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Ошибки"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debugger"
+msgstr "Отладчик"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr "Дочерний процесс связан"
+
+#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp
+msgid "File:"
+msgstr "Файл:"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Into"
+msgstr "Шаг в"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Step Over"
+msgstr "Шаг через"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Break"
+msgstr "Пауза"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Continue"
+msgstr "Продолжить"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr "Осмотреть предыдущий экземпляр"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr "Осмотреть следующий экземпляр"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr "Стек"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Переменная"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Ошибки:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr "Трассировка стека (если применимо):"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr "Удалённый отладчик"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr "Дерево сцены в реальном времени:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr "Параметры объекта:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr "Профайлер"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "Параметр"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Значение"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr "Мониторинг"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr "Список использования видеопамяти ресурсами:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "Всего:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "Видео память"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "Путь ресурса"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Тип"
+
+#: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Format"
+msgstr "Формат"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "Использует"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr "Прочее"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr "Нажатый нод:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr "Тип нажатого нода:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr "Редактирование корня в реальном времени:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr "Установить из дерева нодов"
+
+#: tools/editor/import_settings.cpp
+msgid "Imported Resources"
+msgstr "Импортированные ресурсы"
+
+#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp
+#: tools/editor/editor_node.cpp
+msgid "Re-Import"
+msgstr "Импортировать снова"
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr "Мульти нодовый набор"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr "Режим запуска:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr "Текущая сцена"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "Главная сцена"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "Аргументы главной сцены:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr "Параметры запуска сцены"
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr "Кнопка"
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr "Кнопка геймпада"
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr "Ось геймпада"
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr "Кнопка мыши"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')."
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "Действие '%s' уже существует!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr "Переименовать действие"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr "Добавить действие"
+
+#: tools/editor/project_settings.cpp
+msgid "Meta+"
+msgstr "Meta+"
+
+#: tools/editor/project_settings.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: tools/editor/project_settings.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: tools/editor/project_settings.cpp
+msgid "Control+"
+msgstr "Control+"
+
+#: tools/editor/project_settings.cpp
+msgid "Press a Key.."
+msgstr "Нажмите любую клавишу..."
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr "Индекс клавиши мыши:"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr "Левая кнопка мыши"
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr "Правая кнопка мыши"
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr "Средняя кнопка мыши"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr "Колёсико вверх"
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr "Колёсико вниз"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr "Кнопка 6"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr "Кнопка 7"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr "Кнопка 8"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr "Кнопка 9"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr "Индекс оси джойстика"
+
+#: tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "Ось"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr "Индекс кнопки джойстика"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr "Добавить действие"
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr "Удалить действие"
+
+#: tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Устройство:"
+
+#: tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Кнопка"
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Левая кнопка."
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Правая кнопка."
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Средняя кнопка."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "Колёсико вверх."
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "Колёсико вниз."
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr "Toggle Persisting"
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "Error saving settings."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "Settings saved OK."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr "Add Translation"
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr "Toggle AutoLoad Globals"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name."
+msgstr "Недопустимое имя"
+
+#: tools/editor/project_settings.cpp
+msgid "Valid characters:"
+msgstr "Допустимые символы:"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+"Недопустимое имя. Не должно конфликтовать с существующим именем класса движка."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+"Недопустимое имя. Не должно конфликтовать с существующим встроенным именем "
+"типа."
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+"Недопустимое имя. Не должно конфликтовать с существующим глобальным именем "
+"константы."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Autoload"
+msgstr "Add Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Autoload"
+msgstr "Remove Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Move Autoload"
+msgstr "Move Autoload"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr "Remove Translation"
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr "Add Remapped Path"
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr "Resource Remap Add Remap"
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr "Change Resource Remap Language"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr "Remove Resource Remap"
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr "Remove Resource Remap Option"
+
+#: tools/editor/project_settings.cpp
+msgid "Enable"
+msgstr "Включить"
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "Настройки проекта (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp
+msgid "Category:"
+msgstr "Категория:"
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr "Параметр"
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr "Удалить"
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr "Скопировать на платформу.."
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr "Список действий"
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "Действие:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "Девайс:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr "Индекс:"
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr "Локализация"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr "Переводы"
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr "Переводы:"
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "Добавить.."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr "Переназначения"
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "Ресурсы:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr "Заменить на язык:"
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr "Язык"
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr "Автозагрузка"
+
+#: tools/editor/project_settings.cpp
+msgid "Node Name:"
+msgstr "Имя Нода:"
+
+#: tools/editor/project_settings.cpp
+msgid "List:"
+msgstr "Список:"
+
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Name"
+msgstr "Имя"
+
+#: tools/editor/project_settings.cpp
+msgid "Singleton"
+msgstr "Синглтон"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+"Этот объект не может быть отображён, потому что его родитель скрыт. "
+"Отобразите сначала родительский нод."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr "Toggle Spatial Visible"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr "Toggle CanvasItem Visible"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Экземпляр:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr "Недопустимые символы в названии нода:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr "Rename Node"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr "Дерево сцены (ноды):"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr "Редактируемые потомки"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr "Загрузить как заполнитель"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Открыть в редакторе"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr "Очистить наследование"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr "Очистить наследование?? (нельзя отменить)"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr "Очистить!"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "Выберете нод"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr "Остановить профилирование"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr "Запустить профилирование"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr "Единица измерения:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr "Время кадра (сек)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr "Среднее время (сек)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr "Кадр %"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr "Фиксированный кадр %"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr "Включительно"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr "Сущность"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr "Кадр:"
+
+#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
+#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Matches:"
+msgstr "Совпадения:"
+
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open"
+msgstr "Открыть"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "Пожалуйста дождитесь окончания сканирования."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "Текущая сцена должна быть сохранена для повторного импорта."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Сохранить & Переимпортировать"
+
+#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
+msgid "Re-Importing"
+msgstr "Переимпортировать"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "Переимпортировать изменённые ресурсы"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr "Ошибка при сохранении ресурса!"
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr "Создать новый ресурс"
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "Открыть ресурс"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "Сохранить ресурс"
+
+#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr "Сохранить ресурс как.."
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr "Инструменты ресурсов"
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr "Сделать локальным"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr "Пишите ваш код в методе _run()."
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr "Уже существует отредактированная сцена."
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr "Скрипт не соответствует требованиям:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr "Быть может вы забыли слово \"tool\" в начале?"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "Невозможно запустить скрипт:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr "Быть может вы забыли метод _run()?"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Обновление сцены"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "Сохранение локальных изменений.."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "Обновление сцены.."
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+"Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш "
+"типов файлов!"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr "Переподчинить нод"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr "Новое место (выберите нового Родителя):"
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr "Сохранить Глобальные Преоброзования"
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr "Переподчинить"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr "Установленные плагины:"
+
+#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
+msgid "Update"
+msgstr "Обновление"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Версия:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "Автор:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "Статус:"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
+msgid "Favorites:"
+msgstr "Избранное:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Файл назначения и исходный файлы совпадают. Ничего не делать."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Путь назначения и исходный пути совпадают. Ничего не делать."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Невозможно переместить каталоги внутрь себя."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Невозможно работать с '..'"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Выберете новое имя и расположение для:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "No files selected!"
+msgstr "Файлы не выбраны:"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance"
+msgstr "Экземпляр"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Редактировать зависимости.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "View Owners.."
+msgstr "Просмотреть владельцев.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Rename or Move.."
+msgstr "Переименовать или Переместить.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move To.."
+msgstr "Переместить в.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Info"
+msgstr "Информация"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Show In File Manager"
+msgstr "Просмотреть в проводнике"
+
+#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp
+msgid "Re-Import.."
+msgstr "Переимпортировать.."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Previous Directory"
+msgstr "Предыдущий каталог"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Next Directory"
+msgstr "Следующий каталог"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Повторное сканирование файловой системы"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Переключить статус папки как избранной"
+
+#: tools/editor/scenes_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Добавить выбранную сцену(сцены), как потомка выбранного нода."
+
+#: tools/editor/scenes_dock.cpp
+msgid "Move"
+msgstr "Переместить"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Добавлено:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Удалено:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr "Невозможно сохранить текстуру атласа:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr "Сохранение файла:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr "Упаковывание"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr "Экспортирование для %s"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr "Настройка.."
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr "По умолчанию (как редактор)"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "Файл существует. Перезаписать?"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr "Все разрешённые"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Все файлы (*)"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Сохранить"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "Сохранить файл"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Недавнее:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Каталоги & Файлы:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Предпросмотр:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Фильтр:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Нужно использовать доступное расширение."
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "Добавить в группу"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Удалить из группы"
+
+#: tools/editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr "Редактор групп"
+
+#: tools/editor/groups_editor.cpp
+msgid "Node Group(s)"
+msgstr "Группы нода"
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr "Предустановка.."
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr "Ease In"
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr "Ease Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "Ноль"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr "Easing In-Out"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr "Easing Out-In"
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr "Файл.."
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr "Папка.."
+
+#: tools/editor/property_editor.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "New"
+msgstr "Новый"
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "Загрузить"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr "Назначить"
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr "Ошибка загрузки файла: не ресурс!"
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr "Невозможно загрузить изображение"
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr "Бит %d, значение %d."
+
+#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp
+msgid "Class:"
+msgstr "Класс:"
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr "Вкл"
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Задать"
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr "Свойства:"
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr "Глобальные"
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr "Разделы:"
+
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Import"
+msgstr "Импорт"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Сортировать:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Reverse"
+msgstr "Обратный"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "All"
+msgstr "Все"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Site:"
+msgstr "Сайт:"
+
+#: tools/editor/addon_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr "ZIP файл ассетов"
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr "Импортируется:"
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr "Нод со сцены"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "Я понял"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "Невозможно открыть файл для записи:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "Неизвестный формат запрашиваемого файла:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "Ошибка при сохранении."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "Сохранение сцены"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "Анализ"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "Создание эскизов"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+"Не возможно сохранить сцену. Вероятно, зависимости (экземпляры) не могли быть "
+"удовлетворены."
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "Не удалось загрузить ресурс."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr "Невозможно загрузить библиотеку мэшей для слияния!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr "Ошибка сохранения библиотеки мэшей!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr "Невозможно загрузить набор тайлов для слияния!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr "Ошибка сохранения набора тайлов!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr "Не удаётся открыть архив шаблонов экспорта."
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr "Загрузка шаблонов экспорта"
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr "Ошибка при попытке сохранить макет!"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr "Переопределить макет по умолчанию."
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr "Название макета не найдено!"
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr "Вернуть макет по умолчанию к стандартному."
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Копировать параметры"
+
+#: tools/editor/editor_node.cpp
+msgid "Set Params"
+msgstr "Назначить параметры"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Вставить параметры"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "Копировать параметры"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr "Сделать встроенным"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Сделать вложенные ресурсы уникальными"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "Нет определённой сцены, чтобы работать."
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr "Текущая сцена никогда не была сохранена, сохраните его до выполнения."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "Не удаётся запустить подпроцесс!"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "Открыть сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "Открыть основную сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "Быстро открыть сцену.."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "Быстро открыть скрипт.."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "Да"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "Закрыть сцену? (Несохранённые изменения будут потеряны)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "Сохранить сцену как.."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "Эта сцена никогда не была сохранена. Сохранить перед запуском?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "Пожалуйста сначала сохраните сцену."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr "Сохранить переводимые строки"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr "Экспортировать библиотеку мэшей"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr "Экспортировать набор тайлов"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr "Выйти"
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr "Выйти из редактора?"
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr "Текущая сцена не сохранена. Открыть в любом случае?"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr "Не возможно загрузить сцену, которая не была сохранена."
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr "Вернуться"
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr "Это действие нельзя отменить. Восстановить в любом случае?"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr "Быстро запустить сцену.."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+"Открыть менеджер проектов? \n"
+"(Несохранённые изменения будут потеряны)"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr "Нууу блин((("
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to open "
+"the scene, then save it inside the project path."
+msgstr ""
+"Ошибка при загрузке сцены, она должна быть внутри каталога проекта. "
+"Используйте \"Импорт\", чтобы открыть сцену, а затем сохраните её в каталоге "
+"проекта."
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr "Ошибка загрузки сцены."
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr "Сцена '%s' имеет испорченные зависимости:"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr "Сохранить макет"
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr "Удалить макет"
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr "Смена вкладки со сценой"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr "Ещё %d файла(ов)"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr "Ещё %d файла(ов) или папка(ок)"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr "Перейти к предыдущей открытой сцене."
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "Операции с файлами сцены."
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr "Новая сцена"
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr "Новая унаследованная Сцена"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr "Открыть сцену.."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr "Сохранить сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "Закрыть сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr "Закрыть и перейти к предыдущей сцене"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr "Открыть последнее"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Search File.."
+msgstr "Быстрый поиск файлов.."
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr "Конвертировать в.."
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr "Переводимые строки.."
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr "Библиотека мэшей.."
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr "Набор тайлов.."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Redo"
+msgstr "Повторить"
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr "Запустить скрипт"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "Параметры проекта"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr "Восстановить сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "Выйти в список проектов"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr "Импортировать ассеты в проект."
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr "Прочие инструменты."
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "Инструменты"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr "Экспортировать проект на многие платформы."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project (F5)."
+msgstr "Запустить проект (F5)."
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr "Приостановить сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene (F8)."
+msgstr "Остановить проект (F8)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene (F6)."
+msgstr "Запустить текущую сцену (F6)."
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr "Запустить выборочную сцену"
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr "Параметры отладки"
+
+#: tools/editor/editor_node.cpp
+msgid "Live Editing"
+msgstr "Редактирование в реальном времени"
+
+#: tools/editor/editor_node.cpp
+msgid "File Server"
+msgstr "Файловый сервер"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy Remote Debug"
+msgstr "Развернуть удалённую отладку"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy File Server Clients"
+msgstr "Развернуть файловый сервер для клиентов"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr "Видимые области соприкосновения"
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr "Видимые области навигации"
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "Настройки"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "Макет редактора"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr "Установить шаблоны экспорта"
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "О движке"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "Оповещения, когда внешний ресурс был изменён."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr "Вращается, когда окно редактора перерисовывается!"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "Обновлять всегда"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr "Обновлять при изменениях"
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr "Инспектор"
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Создать новый ресурс в памяти, и редактировать его."
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Загрузить существующий ресурс с диска и редактировать его."
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr "Сохранить текущий редактируемый ресурс."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "Сохранить как.."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Перейти к предыдущему редактируемому объекту в истории."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr "Перейти к следующему редактируемому объекту в истории."
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr "История последних отредактированных объектов."
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "Свойства объекта."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr "Файловая система"
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr "Вывод"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Спасибо от сообщества Godot!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "Спасибо!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr "Импортировать шаблоны из ZIP файла"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr "Экспортировать библиотеку"
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr "Объединить с существующей"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr "Открыть и запустить скрипт"
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr "Ошибки загрузки"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr "Список способ для '%s':"
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Вызов"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr "Список методов"
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr "Аргументы:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr "Возвращение:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr "Невозможно запустить PVRTC инструмент:"
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+"Не возможно загрузить обратно конвертированное изображение используя PVRTC "
+"инструмент:"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Изменить размер Массива"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Изменение типа значения массива"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Изменить значение массива"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "Поиск классов"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "Список классов:"
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "Унаследован им:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr "Краткое описание:"
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "Публичные методы:"
+
+#: tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Участники:"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "Тема элементов GUI:"
+
+#: tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Сигналы:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "Константы:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "Описание методов:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "Искать текст:"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr "Неверный путь к проекту, путь должен существовать!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr "Недопустимый путь к проекту, engine.cfg не должен существовать."
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr "Недопустимый путь к проекту, engine.cfg должен существовать."
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr "Импортированный проект"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr "Неверный путь к проекту (что-то изменили?)."
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr "Не могу создать engine.cfg в папке проекта."
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr "Импортировать существующий проект"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr "Путь к проекту (должен существовать):"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr "Название проекта:"
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr "Создать новый проект"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr "Путь к проекту:"
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr "Обзор"
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Новый игровой проект"
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr "Бинго!"
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Безымянный проект"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one projects?"
+msgstr "Вы уверены, что открыть несколько проектов?"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one projects?"
+msgstr "Вы уверены, что хотите запустить более одного проекта?"
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)"
+
+#: tools/editor/project_manager.cpp
+msgid "Recent Projects:"
+msgstr "Последние проекты:"
+
+#: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit"
+msgstr "Редактировать"
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr "Запустить"
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr "Сканировать"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr "Новый проект"
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr "Выход"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr "Ок :("
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr "Нет родителя для добавления потомка."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr "Ошибка при загрузке сцены из %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr "Ошибка добавления сцены из %s"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ок"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one of "
+"its nodes."
+msgstr ""
+"Невозможно добавить сцену %s, потому что текущая сцена существует в одном из "
+"его Нодов."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr "Дополнить сценой(ами)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr "Эта операция не может быть произведена над корнем дерева."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr "Перемещение нода в Родительский"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr "Перемещение нодов в родительский"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr "Дублировать нод(ы)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr "Удалить нод(ы)?"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr "Эта операция не может быть выполнена без сцены."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr "Эта операция требует одного выбранного нода."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr "Эта операция не может быть сделана на редактируемой сцене."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr "Сохранить новую Сцену как.."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr "Уууу круто!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr "Не могу работать с нодами из внешней сцены!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+"Не могу работать с нодами текущей сцены наследуемой откуда то!\n"
+"Очистите наследование, чтобы продолжить работу с ними."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr "Удалить нод(ы)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr "Создать нод"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+"Не возможно сохранить новую сцену. Вероятно, зависимости (экземпляры) не "
+"могли быть удовлетворены."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr "Ошибка сохранения сцены."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr "Ошибка дублирования сцены, чтобы сохранить её."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr "Новый корень сцены"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Inherit Scene"
+msgstr "Унаследовать сцену"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr "Добавить дочерний нод"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "Добавить дочернюю сцену"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr "Изменить тип"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr "Редактировать группы"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr "Редактировать связи"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr "Добавить скрипт"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Up"
+msgstr "Переместить вверх"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Down"
+msgstr "Переместить вниз"
+
+#: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate"
+msgstr "Дублировать"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr "Соединить со сценой"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr "Сохранить ветку, как сцену"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr "Удалить нод(ы)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr "Добавить/создать новый узел"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+"Добавить файл сцены как нод. Создаёт наследуемую сцену, если корневой узел не "
+"существует."
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "Создать новый"
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr "Парсить BB Код"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr "Открыть сэмпл(ы)"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr "ОШИБКА: Не удалось загрузить сэмпл!"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr "Добавить сэмпл"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "Остановить"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "Воспроизвести"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr "Переименовать сэмпл"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr "Удалить сэмпл"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr "16 Бит"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr "8 Бит"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr "Стерео"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr "Моно"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr "Предпросмотр"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr "Высота"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr "Create Poly3D"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr "Edit Poly"
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr "Edit Poly (Remove Point)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr "Toggle Autoplay"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr "Новое имя анимации:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr "Новая анимация"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr "Изменить имя анимации:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr "Удалить анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr "ОШИБКА: Недопустимое название анимации!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr "ОШИБКА: Такое название анимации уже существует!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "Переименовать анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Добавить анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr "Blend Next Changed"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr "Change Blend Time"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr "Загрузить анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Дублировать анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr "ОШИБКА: Нет анимации для копирования!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr "ОШИБКА: Нет анимации в буфере обмена!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr "Вставленная анимация"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr "Вставить анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr "ОШИБКА: Нет анимации для редактирования!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+"Воспроизвести выбранную анимацию в обратном направлении с текущей позиции. (A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+"Воспроизвести выбранную анимацию в обратном направлении с конца. (Shift+A)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr "Остановить воспроизведение анимации. (S)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr "Воспроизвести выбранную анимацию сначала. (Shift+D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr "Воспроизвести выбранную анимацию с текущей позиции. (D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr "Текущий кадр анимации (в секундах)."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr "Скорость воспроизведения анимации."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr "Создать новую анимацию."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr "Загрузить анимацию с диска."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr "Сохранить текущую анимацию."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr "Показать список анимаций."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr "Автовоспроизведение"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr "Редактировать время \"смешивания\""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr "Инструменты анимации"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr "Копировать анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "Создать новую анимацию"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr "Название анимации:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr "Время смешивания:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr "Следующая анимация (автоматический переход):"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr "Межанимационный инструмент смешивания"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr "Анимация"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Poly"
+msgstr "Create Poly"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr "Create Occluder Polygon"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr "Создать новый полигон с нуля."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr "Редактировать существующий полигон:"
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr "ЛКМ: Передвинуть точку."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr "Ctrl+ЛКМ: Разделить сегмент."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr "ПКМ: Удалить точку."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr "Настроить привязку"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr "Отступ сетку:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr "Шаг сетки:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr "Отступ поворота:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr "Шаг поворота:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr "Переместить точку вращения"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr "Переместить действие"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr "Редактировать цепь ИК"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr "Редактировать CanvasItem"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr "Изменить привязку"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr "Масштаб (%):"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr "Вставить позу"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr "Режим выделения"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr "Тащить: Поворот"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr "Alt+Тащить: Перемещение"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+"Нажмите 'v' чтобы изменить точку вращения, 'Shift+v' чтобы перемещать точку "
+"вращения."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr "Alt+ПКМ: Список выбора глубины"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Режим перемещения (W)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Режим поворота (E)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+"Показывает список всех объектов нажатой позиции,\n"
+"так же как и Alt+ПКМ в режиме выделения"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr "При клике изменяет точку вращения объекта."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr "Режим осмотра"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr "Зафиксировать выбранный объект."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr "Разблокировать выбранный объект."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr "Делает потомков объекта невыбираемыми."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr "Восстанавливает возможность выбора потомков объекта."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr "Использовать привязку"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Show Grid"
+msgstr "Показать сетку"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr "Использовать привязку вращения"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr "Относительная привязка"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr "Настроить привязку.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr "Использовать попиксельную привязку"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr "Растянуть до размера родителей"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "Скелет.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr "Создать кости"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr "Очистить кости"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Создать цепь ИК"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Очистить цепь ИК"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr "Обзор"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Приблизить"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Отдалить"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "Сбросить масштаб"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr "Установить масштаб"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr "Центрировать на выбранном"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr "Кадрировать выбранное"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr "Привязка"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys (Ins)"
+msgstr "Вставить ключи (Ins)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Вставить ключ"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr "Вставить ключ (существующие треки)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr "Копировать позу"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr "Очистить позу"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "Установить значение"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr "Привязка (пиксели):"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr "Рисовать карту тайлов"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr "Стирать карту тайлов"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr "Заливка"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr "Выбрать тайл"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr "Выделение"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr "Очистить выделенное"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr "Транспонировать"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X (A)"
+msgstr "Зеркально по X (A)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y (S)"
+msgstr "Зеркально по Y (S)"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr "Поворот на 0 градусов"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr "Поворот на 90 градусов"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr "Поворот на 180 градусов"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr "Поворот на 270 градусов"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr "Новое имя:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Масштаб:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr "Проявление (сек):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr "Исчезновение (сек):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr "Смешивание"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr "Сочетание"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr "Авто перезапуск:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr "Перезапуск (сек):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr "Случайность рестарта (с):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr "Запуск!"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr "Величина:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr "Смешивание"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr "Смешивание 0:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr "Смешивание 1:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr "Время X-Fade (сек):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr "Выбранный:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr "Добавить вход"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr "Автоматическая очистка"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr "Автоматическая установка"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr "Удалить вход"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr "Переименовать"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr "Дерево анимации действительно."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr "Дерево анимации не действительно."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr "Animation Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr "OneShot Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr "Mix Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr "Blend2 Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr "Blend3 Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr "Blend4 Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr "TimeScale Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr "TimeSeek Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr "Transition Node"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr "Импортировать анимации.."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr "Редактировать фильтры нода"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr "Фильтры.."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr "Не указан исходный мэш (и нету нода MultiMesh)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr "Не указан исходный мэш (и MultiMesh не содержит мэш)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr "Источник мэша является недействительным (неверный путь)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr "Источник мэша является недействительным (не MeshInstance)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr "Источник мэша является недействительным (не содержит ресурс мэша)."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr "Поверхность источника не определена."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr "Поверхность источника недопустима (неверный путь)"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr "Поверхность источника недопустима (нет геометрии)"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr "Поверхность источника недопустима (нет граней)"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr "Родитель не имеет твёрдых граней для заполнения."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr "Не удалось отобразить область."
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr "Выберите источник мэша:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr "Выберите целевую поверхность:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr "Заполнить поверхность"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr "Заполнить мультиМэш"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr "Целевая поверхность:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr "Исходный мэш:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr "Ось X"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr "Ось Y"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr "Ось Z"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr "Сетка до оси:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr "Случайный поворот:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr "Случайный наклон:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr "Случайный размер:"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr "Заполнить"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find.."
+msgstr "Найти.."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Next"
+msgstr "Найти далее"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Найти предыдущее"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Заменить"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Перейти к строке.."
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr "Вертекс"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Фрагмент"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr "Освещение"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr "Невозможно сохранить тему в файл:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Добавить элемент"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr "Добавить все элементы"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr "Добавить все"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Удалить элемент"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr "Добавить элемент класса"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr "Удалить элемент класса"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Template"
+msgstr "Создать шаблон"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr "CheckBox Radio1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr "CheckBox Radio2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr "Элемент"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr "Проверить пункт"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr "Проверенный пункт"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr "Имеет"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr "Много"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr "Имеет,Много,Разных,Опций!"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr "Вкладка 1"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr "Вкладка 2"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr "Вкладка "
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr "Тип информации:"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr "Иконка"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr "Стиль"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font"
+msgstr "Шрифт"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr "Цвет"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance не содержит BakedLight ресурс."
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Запечь!"
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr "Сброс запекания света (начать сначала)."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr "Парсинг %d треугольников:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr "Треугольник #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr "Параметры запекания света:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr "Парсинг геометрии"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr "Исправление света"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr "Создание BVH"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr "Создание октодерева света"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr "Создание текстуры октодерева"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr "Передача в карты освещения:"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr "Выделение текстуры #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr "Запекание треугольников #"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr "Пост-обработка текстуры #"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr "Ортогональность"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr "Перспектива"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr "Преобразования прерывается."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr "Вид преобразования плоскости."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr "Преобразование по X"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr "Преобразование по Y"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr "Преобразование по Z"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr "Масштабирование до %s%%"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr "Поворот на %s градусов."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr "Вид Снизу."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr "Низ"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr "Вид сверху."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr "Верх"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr "Вид сзади."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr "Зад"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr "Вид спереди."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr "Перед"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr "Вид слева."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr "Лево"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr "Вид справа."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr "Право"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr "Манипуляция отключена (без вставленного ключа)."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr "Ключ анимации вставлен."
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr "Совместить с видом"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top (Num7)"
+msgstr "Вид сверху (Num 7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom (Shift+Num7)"
+msgstr "Вид снизу (Shift+Num7)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left (Num3)"
+msgstr "Вид слева (Num3)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right (Shift+Num3)"
+msgstr "Вид справа (Shift+)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front (Num1)"
+msgstr "Вид спереди (Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear (Shift+Num1)"
+msgstr "Вид сзади (Shift+Num1)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective (Num5)"
+msgstr "Перспектива (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal (Num5)"
+msgstr "Ортогонально (Num5)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr "Окружение"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr "Прослушиватель звука"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr "Вещицы"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Selection (F)"
+msgstr "Показать выбранный нод (F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view (Ctrl+Shift+F)"
+msgstr "Совместите с видом (Ctrl+Shift+F)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr "XForm диалоговое окно"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr "Не выбрана сцена!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr "Экземпляр на курсор"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr "Не возможно добавить сцену!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr "Режим масштабирования (R)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr "Преобразование"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr "Локальные координаты"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr "Окно преоброзования"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr "Использовать стандартный свет"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr "Использовать sRGB"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr "1 Окно"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr "2 Окна"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr "2 Окна (другой)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr "3 Окна"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr "3 Окна (другой)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr "4 Окна"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr "Режим нормалей"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr "Режим сетки"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr "Режим просвечивания"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr "Режим без теней"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr "Отображать начало координат"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr "Отображать сетку"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr "Параметры привязки"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr "Привязка преобразований:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr "Привязка поворота (градусы):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr "Привязка масштабирования (%):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr "Настройки окна просмотра"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr "Образец стандартного освещения:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr "Цвет окружающего света:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr "FOV перспективы (градусы):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr "Ближний Z отображения:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr "Дальний Z отображения:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr "Изменение преобразования"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr "Преоброзования:"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr "Поворот (градусы):"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr "Масштаб (соотношение)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr "Тип преоброзования"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr "До"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr "После"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr "Ошибка во время сохранения темы"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr "Ошибка сохранения"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr "Ошибка импортирования темы"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr "Ошибка импортирования"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr "Импортировать тему"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr "Сохранить тему как.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr "Сохранить всё"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr "История - назад"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr "История - вперёд"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr "Перезагрузить тему"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr "Сохранить тему"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr "Сохранить тему как"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Left"
+msgstr "Убрать отступ слева"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Indent Right"
+msgstr "Добавить отступ"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Comment"
+msgstr "Вкл/Выкл комментарий"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Clone Down"
+msgstr "Копировать вниз"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Complete Symbol"
+msgstr "Список автозавершения"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Удаление пробелов в конце строк"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Auto Indent"
+msgstr "Автоотступ"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Function.."
+msgstr "Перейти к функции.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr "Отладка"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Breakpoint"
+msgstr "Точка останова"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Remove All Breakpoints"
+msgstr "Удалить все точки останова"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Перейти к следующей точке останова"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Перейти к предыдущей точке останова"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr "Оставить отладчик открытым"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr "Окно"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr "Двигать влево"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr "Двигать вправо"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Help"
+msgstr "Справка"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Contextual"
+msgstr "Контекстная"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr "Уроки"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr "Открыть https://godotengine.org с разделом уроков."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr "Классы"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr "Поиск в классовой иерархии."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Поиск внутри классов"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr "Поиск справочной документации."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr "Перейти к предыдущему редактируемому документу."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr "Перейти к следующему редактируемому документу."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Создать скрипт"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+"Следующие файлы новее на диске.\n"
+"Какие меры должны быть приняты?:"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr "Перезагрузить"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr "Пересохранить"
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr "StyleBox предпросмотр:"
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr "Длинна:"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr "Change Scalar Constant"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr "Change Vec Constant"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr "Change RGB Constant"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr "Change Scalar Operator"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr "Change Vec Operator"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr "Change Vec Scalar Operator"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr "Change RGB Operator"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr "Toggle Rot Only"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr "Change Scalar Function"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr "Change Vec Function"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr "Change Scalar Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr "Change Vec Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr "Change RGB Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr "Change Default Value"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr "Change XForm Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr "Change Texture Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr "Change Cubemap Uniform"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr "Change Comment"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr "Add/Remove to Color Ramp"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr "Modify Color Ramp"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr "Add/Remove to Curve Map"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr "Modify Curve Map"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr "Change Input Name"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr "Connect Graph Nodes"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr "Disconnect Graph Nodes"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr "Remove Shader Graph Node"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr "Move Shader Graph Node"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr "Duplicate Graph Node(s)"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr "Delete Shader Graph Node(s)"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr "Ошибка: Циклическая подключение"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr "Ошибка: Отсутствует входное подключение"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr "Add Shader Graph Node"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr "Мэш пустой!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr "Create Static Trimesh Body"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr "Create Static Convex Body"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr "Это не работает на корне сцены!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr "Create Trimesh Shape"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr "Create Convex Shape"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr "Create Navigation Mesh"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr "В MeshInstance нет сетки!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr "Невозможно создать контур!"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr "Создать контур"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr "Создать вогнутый Static Body"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr "Создать выпуклый Static Body"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr "Создать вогнутый Collision Sibling"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr "Создать выпуклый Collision Sibling"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr "Создать мэш обводки.."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr "Создать мэш обводки"
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr "Размер обводки:"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr "Создать UV карту"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr "Преобразовать UV карту"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr "Polygon 2D UV редактор"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr "Передвинуть точку"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "Ctrl: Поворот"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr "Shift: Передвинуть все"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr "Shift+Ctrl: Масштаб"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr "Передвинуть полигон"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr "Повернуть полигон"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr "Масштабировать полигон"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "Полигон -> UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV -> Полигон"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr "Очистить UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Snap"
+msgstr "Привязка"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr "Активировать привязку"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Grid"
+msgstr "Сетка"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Set region_rect"
+msgstr "Установить прямоугольник региона"
+
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
+msgid "Sprite Region Editor"
+msgstr "Редактор Области Спрайта"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr "ОШИБКА: Невозможно загрузить ресурс!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr "Добавить ресурс"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr "Переименовать ресурс"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr "Удалить ресурс"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr "Нет ресурса в буфере обмена!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr "Загрузить ресурс"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "ОШИБКА: Невозможно загрузить кадр!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr "Добавить кадр"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr "Буфер обмена чист или не содержит текстуру!"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr "Вставить кадр"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr "Добавить пустоту"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Изменить цикличность анимации"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr "Изменить FPS анимации"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr "(пусто)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr "Анимации"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr "Скорость (FPS):"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Loop"
+msgstr "Зациклить"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr "Кадры анимации"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr "Вставить пустоту (До)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr "Вставить пустоту (После)"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr "Вверх"
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr "Вниз"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr "Создать Navigation Polygon"
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr "Удалить полигон и точку"
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr "Установить обработчик"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr "Ошибка при загрузке изображения:"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr "Никаких пикселей с прозрачностью > 128 в изображении.."
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr "Set Emission Mask"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr "Clear Emission Mask"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr "Load Emission Mask"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr "Количество создаваемых точек:"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr "Создание библиотеки мэшей"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr "Миниатюра.."
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Удалить элемент %d?"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Scene"
+msgstr "Импортировать сцену"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Удалить выбранный элемент"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Импортировать из сцены"
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Обновить из сцены"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr "Нод не содержит геометрии."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr "Нод не содержит геометрии (грани)."
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr "Грани не содержат зоны!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr "Нет граней!"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Сгенерировать AABB"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr "Создать излучатель из мэша"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr "Создать излучатель из нода"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr "Очистить излучатель"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr "Создать излучатель"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr "Количество выбросов:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr "Заполнение излучателя:"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr "Поверхность"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr "Объём"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr "Элемент %d"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr "Элементы"
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr "Редактор списка элементов"
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr "Добавить/Удалить точку Color Ramp"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "Точка Кривой #"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr "Установить позицию точки кривой"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr "Установить позицию входа кривой"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr "Установить позицию выхода кривой"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr "Разделить путь"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr "Добавить точку к кривой"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr "Удалить точку пути"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Points"
+msgstr "Выбрать точки"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr "Shift+Тащить: Выбрать точки управления"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr "ЛКМ: Добавить точку"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr "ПКМ: Удалить точку"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr "Добавить точку (в пустом пространстрве)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr "Разделить сегмент (в кривой)"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Delete Point"
+msgstr "Удалить точку"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Close Curve"
+msgstr "Сомкнуть кривую"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr "Невозможно найти тайл:"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr "ID или имя элемента"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Создать из сцены?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Слияние из сцены?"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Создать из сцены"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "Слияние из сцены"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr "Remove Point from Curve"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr "Move Point in Curve"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr "Move In-Control in Curve"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr "Move Out-Control in Curve"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr "Выбор точек управления (Shift+Drag)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr "Несжатый"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr "Сжатие без потери качества (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr "Сжатие с потерями (WebP)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr "Сжатие (VRAM)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr "Формат текстуры"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr "Качество сжатия текстур (WebP):"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr "Параметры текстуры"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr "Пожалуйста, укажите некоторые файлы!"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "Конечный путь пуст."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr "Конечный путь должен быть полным путём к ресурсу."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "Конечный путь должен существовать."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr "Для атласа нужен хотя бы 1 файл."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr "Ошибка импортирования:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr "Только один файл необходим для большой текстуры."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr "Максимальный размер текстуры:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr "Импортировать текстуры для атласа (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr "Размер ячейки:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr "Большая текстура"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr "Импорт больших текстур (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr "Исходная текстура"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr "Базовая текстура атласа"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr "Исходная текстура(ы)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr "Импорт текстур для 2D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr "Импорт текстур для 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr "Импорт текстур"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr "2D текстура"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr "3D текстура"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr "Текстура атласа"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+"ВНИМАНИЕ: Импортирование 2D текстур не обязательно. Просто скопируйте png/jpg "
+"файлы в папку проекта."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr "Исходные текстура(ы):"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr "Обрезать пустое пространство."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Target Path:"
+msgstr "Целевой путь:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Accept"
+msgstr "Принять"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr "Текстура"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr "Импорт большой текстуры"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr "Загрузка исходного изображения"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr "Нарезка"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr "Вставка"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr "Сохранение"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr "Невозможно сохранить большую текстуру:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr "Построение атласа для:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr "Загрузка изображения:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr "Невозможно загрузить изображение:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr "Преобразование изображений"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr "Обрезка изображений"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr "Блитирование Изображений"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr "Невозможно сохранить изображение атласа:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr "Невозможно сохранить конвертированную текстуру:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr "Неверный источник!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr "Неверный источник перевода!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr "Колонка"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr "Нет элементов для импорта!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr "Нет конечного пути!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr "Импорт переводов"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr "Не удалось импортировать!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr "Импортирование перевода"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr "Исходный CSV:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr "Игнорировать первую строку"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr "Сжимать"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr "Добавить в проект (engine.cfg)"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr "Импортировать языки:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr "Перевод"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr "Новый клип"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr "Параметры анимации"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr "Флаги"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr "FPS:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr "Оптимизатор"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr "Макс. линейная погрешность"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr "Макс. угловая погрешность"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr "Макс. угол"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr "Клипы"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr "Нач(с.)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr "Кон(с.)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "Фильтры"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr "Путь к источнику пуст."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr "Не могу загрузить скрипт пост-процесса."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr "Поврежденный/сломанный сценарий для пост-импорта."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr "Ошибка импортирования сцены."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr "Импорт 3D сцены"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr "Исходная сцена:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr "Та же, что и у сцены"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr "Раздельно"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr "Целевая папка текстуры:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Options:"
+msgstr "Параметры:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr "Скрипт пост-процесса:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr "Настраиваемый тип корневого нода:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr "Авто"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr "Отсутствуют следующие файлы:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr "Импорт в любом случае"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr "Импортировать & Открыть"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+"Редактируемая сцена не была сохранена, открыть импортированную сцену в любом "
+"случае?"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr "Импортирование сцены.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr "Запуск пользовательского скрипта.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr "Не могу загрузить скрипт для пост-импорта:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import:"
+msgstr "Повреждённый/сломанный скрипт для пост-импорта:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr "Ошибка запуска пост-импорт скрипта:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr "Импорт изображения:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr "Невозможно импортировать файл поверх негоже:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr "Невозможно локализовать путь: %s (уже локальный)"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "Сохранение.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr "Анимация 3D сцены"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr "Нет исходного файл шрифта!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr "Нет целевого ресурса шрифта!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr "Не удалось загрузить/исполнить исходный шрифт."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr "Невозможно сохранить шрифт."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr "Исходный шрифт:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr "Исходный размер шрифта:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr "Ресурс назначения:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+"Съешь ещё этих мягких французских булок да выпей чаю. \n"
+"The quick brown fox jumps over the lazy dog.\n"
+"0123456789`!@#$%^&*()_+-=\\/"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "Проверка:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr "Импортирование шрифта"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+"Это уже файл шрифта Godot, пожалуйста используйте BitMapFont за место него."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr "Ошибка открытия BitMapFont файла."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr "Недопустимый шрифт пользовательского источника."
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr "Нет сэмплов для импорта!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr "Путь сохранения пуст!"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr "Импорт аудио сэмплов"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr "Исходный сэмпл (ы)"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr "Аудио сэмпл"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr "Нет мэша для импорта!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr "Импорт одиночного мэша"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr "Исходный мэш(ы)"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr "Мэш"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr "Поверхностей %d"
+
+#~ msgid "Overwrite Existing Scene"
+#~ msgstr "Перезаписать существующую сцену"
+
+#~ msgid "Overwrite Existing, Keep Materials"
+#~ msgstr "Перезаписать существующую сцену с сохранением материалов"
+
+#~ msgid "Keep Existing, Merge with New"
+#~ msgstr "Сохранить существующую сцену и объединить с новой"
+
+#~ msgid "Keep Existing, Ignore New"
+#~ msgstr "Сохранить существующую и игнорировать новую"
+
+#~ msgid "This Time:"
+#~ msgstr "В этот раз:"
+
+#~ msgid "Next Time:"
+#~ msgstr "В следующий раз:"

+ 270 - 106
tools/translations/tools.pot

@@ -61,6 +61,26 @@ msgid ""
 "only provides navigation data."
 msgstr ""
 
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
 #: scene/2d/particles_2d.cpp
 msgid "Path property must point to a valid Particles2D node to work."
 msgstr ""
@@ -166,6 +186,22 @@ msgid ""
 "upon running."
 msgstr ""
 
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
 #: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
 #: tools/editor/plugins/shader_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
@@ -217,10 +253,6 @@ msgid ""
 msgstr ""
 
 #: tools/editor/project_export.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Edit Script Options"
 msgstr ""
 
@@ -229,7 +261,6 @@ msgid "Please export outside the project folder!"
 msgstr ""
 
 #: tools/editor/project_export.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
 msgid "Error exporting project!"
 msgstr ""
 
@@ -249,7 +280,7 @@ msgstr ""
 msgid "Change Image Group"
 msgstr ""
 
-#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
+#: tools/editor/project_export.cpp
 msgid "Group name can't be empty!"
 msgstr ""
 
@@ -261,14 +292,11 @@ msgstr ""
 msgid "Group name already exists!"
 msgstr ""
 
-#: tools/editor/project_export.cpp tools/editor/project_settings.cpp
-#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Add Image Group"
 msgstr ""
 
-#: tools/editor/project_export.cpp tools/editor/scenes_dock.cpp
-#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Delete Image Group"
 msgstr ""
 
@@ -288,7 +316,7 @@ msgstr ""
 msgid "Target"
 msgstr ""
 
-#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_export.cpp
 msgid "Export to Platform"
 msgstr ""
 
@@ -409,7 +437,7 @@ msgstr ""
 msgid "Shrink By:"
 msgstr ""
 
-#: tools/editor/project_export.cpp tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/project_export.cpp
 msgid "Preview Atlas"
 msgstr ""
 
@@ -425,7 +453,7 @@ msgstr ""
 msgid "Select None"
 msgstr ""
 
-#: tools/editor/project_export.cpp
+#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
 msgid "Group"
 msgstr ""
 
@@ -457,6 +485,10 @@ msgstr ""
 msgid "Trailing Silence:"
 msgstr ""
 
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
 #: tools/editor/project_export.cpp
 msgid "Script Export Mode:"
 msgstr ""
@@ -505,7 +537,7 @@ msgstr ""
 msgid "Export Preset:"
 msgstr ""
 
-#: tools/editor/project_export.cpp
+#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
 msgid "Export"
 msgstr ""
 
@@ -517,6 +549,34 @@ msgstr ""
 msgid "Line Number:"
 msgstr ""
 
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
 #: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
 #: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
 #: tools/editor/plugins/shader_editor_plugin.cpp
@@ -528,10 +588,6 @@ msgstr ""
 msgid "Find"
 msgstr ""
 
-#: tools/editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
 #: tools/editor/code_editor.cpp
 msgid "Next"
 msgstr ""
@@ -548,10 +604,6 @@ msgstr ""
 msgid "Replace By"
 msgstr ""
 
-#: tools/editor/code_editor.cpp
-msgid "Whole Words"
-msgstr ""
-
 #: tools/editor/code_editor.cpp
 msgid "Case Sensitive"
 msgstr ""
@@ -564,10 +616,6 @@ msgstr ""
 msgid "Prompt On Replace"
 msgstr ""
 
-#: tools/editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
 #: tools/editor/code_editor.cpp
 msgid "Skip"
 msgstr ""
@@ -592,7 +640,9 @@ msgstr ""
 msgid "Binds (Extra Params):"
 msgstr ""
 
-#: tools/editor/connections_dialog.cpp
+#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
+#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
 msgid "Add"
 msgstr ""
 
@@ -645,12 +695,7 @@ msgstr ""
 msgid "Connect '%s' to '%s'"
 msgstr ""
 
-#: tools/editor/connections_dialog.cpp tools/editor/animation_editor.cpp
-#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/connections_dialog.cpp
 msgid "Create Subscription"
 msgstr ""
 
@@ -679,14 +724,7 @@ msgstr ""
 msgid "Scene Path:"
 msgstr ""
 
-#: tools/editor/editor_sub_scene.cpp tools/editor/editor_node.cpp
-#: tools/editor/project_manager.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/editor_sub_scene.cpp
 msgid "Import From Node:"
 msgstr ""
 
@@ -723,10 +761,8 @@ msgid "Create Folder"
 msgstr ""
 
 #: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/project_manager.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/editor_file_dialog.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Name:"
 msgstr ""
 
@@ -770,6 +806,15 @@ msgstr ""
 msgid "Dependencies"
 msgstr ""
 
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
+#: tools/editor/project_manager.cpp
+msgid "Path"
+msgstr ""
+
 #: tools/editor/dependency_editor.cpp
 msgid "Dependencies:"
 msgstr ""
@@ -790,6 +835,13 @@ msgstr ""
 msgid "Owners Of:"
 msgstr ""
 
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
 #: tools/editor/dependency_editor.cpp
 msgid "Remove selected files from the project? (no undo)"
 msgstr ""
@@ -802,9 +854,7 @@ msgstr ""
 msgid "Scene failed to load due to missing dependencies:"
 msgstr ""
 
-#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
-#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/dependency_editor.cpp
 msgid "Open Anyway"
 msgstr ""
 
@@ -840,7 +890,8 @@ msgstr ""
 msgid "Delete selected files?"
 msgstr ""
 
-#: tools/editor/dependency_editor.cpp
+#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
 msgid "Delete"
 msgstr ""
 
@@ -976,7 +1027,12 @@ msgstr ""
 msgid "Create Node Script"
 msgstr ""
 
-#: tools/editor/script_create_dialog.cpp
+#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
+#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
 msgid "Create"
 msgstr ""
 
@@ -1289,6 +1345,7 @@ msgid "Warning"
 msgstr ""
 
 #: tools/editor/script_editor_debugger.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -1377,6 +1434,18 @@ msgstr ""
 msgid "Remote Inspector"
 msgstr ""
 
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "Monitor"
 msgstr ""
@@ -1385,6 +1454,10 @@ msgstr ""
 msgid "Value"
 msgstr ""
 
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "List of Video Memory Usage by Resource:"
 msgstr ""
@@ -1414,6 +1487,10 @@ msgstr ""
 msgid "Usage"
 msgstr ""
 
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
 #: tools/editor/script_editor_debugger.cpp
 msgid "Clicked Control:"
 msgstr ""
@@ -1463,6 +1540,22 @@ msgstr ""
 msgid "Scene Run Settings"
 msgstr ""
 
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
 #: tools/editor/project_settings.cpp
 msgid "Invalid action (anything goes but '/' or ':')."
 msgstr ""
@@ -1596,7 +1689,6 @@ msgid "Error saving settings."
 msgstr ""
 
 #: tools/editor/project_settings.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Settings saved OK."
 msgstr ""
 
@@ -1748,7 +1840,9 @@ msgstr ""
 msgid "List:"
 msgstr ""
 
-#: tools/editor/project_settings.cpp
+#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Name"
 msgstr ""
 
@@ -1859,7 +1953,9 @@ msgstr ""
 msgid "Matches:"
 msgstr ""
 
-#: tools/editor/quick_open.cpp
+#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
 msgid "Open"
 msgstr ""
 
@@ -1871,9 +1967,7 @@ msgstr ""
 msgid "Current scene must be saved to re-import."
 msgstr ""
 
-#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_reimport_dialog.cpp
 msgid "Save & Re-Import"
 msgstr ""
 
@@ -1967,14 +2061,30 @@ msgstr ""
 msgid "Keep Global Transform"
 msgstr ""
 
-#: tools/editor/reparent_dialog.cpp
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
 msgid "Reparent"
 msgstr ""
 
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
 #: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
 msgid "Update"
 msgstr ""
 
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
 #: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
 msgid "Favorites:"
 msgstr ""
@@ -2011,7 +2121,7 @@ msgstr ""
 msgid "Edit Dependencies.."
 msgstr ""
 
-#: tools/editor/scenes_dock.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+#: tools/editor/scenes_dock.cpp
 msgid "View Owners.."
 msgstr ""
 
@@ -2103,7 +2213,9 @@ msgstr ""
 msgid "All Files (*)"
 msgstr ""
 
-#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Save"
 msgstr ""
 
@@ -2228,7 +2340,14 @@ msgstr ""
 msgid "Sections:"
 msgstr ""
 
-#: tools/editor/addon_editor_plugin.cpp
+#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
+#: tools/editor/project_manager.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "Import"
 msgstr ""
 
@@ -2450,6 +2569,12 @@ msgstr ""
 msgid "Quick Run Scene.."
 msgstr ""
 
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
 #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
 msgid "Ugh"
 msgstr ""
@@ -2489,6 +2614,7 @@ msgid "%d more file(s) or folder(s)"
 msgstr ""
 
 #: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -2633,7 +2759,7 @@ msgstr ""
 msgid "Visible Navigation"
 msgstr ""
 
-#: tools/editor/editor_node.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Settings"
 msgstr ""
 
@@ -2900,6 +3026,10 @@ msgid "Recent Projects:"
 msgstr ""
 
 #: tools/editor/project_manager.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Edit"
 msgstr ""
 
@@ -3062,6 +3192,7 @@ msgid "Move Down"
 msgstr ""
 
 #: tools/editor/scene_tree_dock.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
 msgid "Duplicate"
 msgstr ""
 
@@ -3140,6 +3271,7 @@ msgid "Mono"
 msgstr ""
 
 #: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/camera_editor_plugin.cpp
 msgid "Preview"
 msgstr ""
 
@@ -3148,9 +3280,6 @@ msgid "Pitch"
 msgstr ""
 
 #: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 msgid "Create Poly3D"
 msgstr ""
 
@@ -3327,7 +3456,14 @@ msgstr ""
 msgid "Cross-Animation Blend Times"
 msgstr ""
 
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
 #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 msgid "Create Poly"
 msgstr ""
 
@@ -3489,7 +3625,6 @@ msgid "Use Rotation Snap"
 msgstr ""
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Snap Relative"
 msgstr ""
 
@@ -3527,6 +3662,7 @@ msgid "Clear IK Chain"
 msgstr ""
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "View"
 msgstr ""
 
@@ -3890,6 +4026,11 @@ msgstr ""
 msgid "Find Next"
 msgstr ""
 
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
 #: tools/editor/plugins/shader_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Replace.."
@@ -4004,6 +4145,7 @@ msgid "Style"
 msgstr ""
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "Font"
 msgstr ""
 
@@ -4239,6 +4381,10 @@ msgstr ""
 msgid "Scale Mode (R)"
 msgstr ""
 
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Local Coords"
 msgstr ""
@@ -4255,6 +4401,30 @@ msgstr ""
 msgid "Use Default sRGB"
 msgstr ""
 
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Display Normal"
 msgstr ""
@@ -4435,6 +4605,18 @@ msgstr ""
 msgid "Toggle Breakpoint"
 msgstr ""
 
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
 #: tools/editor/plugins/script_editor_plugin.cpp
 msgid "Keep Debugger Open"
 msgstr ""
@@ -4767,6 +4949,7 @@ msgid "Clear UV"
 msgstr ""
 
 #: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Snap"
 msgstr ""
 
@@ -4776,6 +4959,7 @@ msgid "Enable Snap"
 msgstr ""
 
 #: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/sprite_region_editor_plugin.cpp
 msgid "Grid"
 msgstr ""
 
@@ -5272,6 +5456,10 @@ msgstr ""
 msgid "Accept"
 msgstr ""
 
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_texture_import_plugin.cpp
 msgid "Import Large Texture"
 msgstr ""
@@ -5380,6 +5568,10 @@ msgstr ""
 msgid "Import Languages:"
 msgstr ""
 
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "New Clip"
 msgstr ""
@@ -5480,27 +5672,7 @@ msgid "Custom Root Node Type:"
 msgstr ""
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Overwrite Existing Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Overwrite Existing, Keep Materials"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Keep Existing, Merge with New"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Keep Existing, Ignore New"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "This Time:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Next Time:"
+msgid "Auto"
 msgstr ""
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -5511,10 +5683,6 @@ msgstr ""
 msgid "Import Anyway"
 msgstr ""
 
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Cancel"
-msgstr ""
-
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Import & Open"
 msgstr ""
@@ -5559,6 +5727,10 @@ msgstr ""
 msgid "Saving.."
 msgstr ""
 
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "No source font file!"
 msgstr ""
@@ -5609,22 +5781,6 @@ msgstr ""
 msgid "Failed opening as BMFont file."
 msgstr ""
 
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error initializing FreeType."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Unknown font format."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error loading font."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font size."
-msgstr ""
-
 #: tools/editor/io_plugins/editor_font_import_plugin.cpp
 msgid "Invalid font custom source."
 msgstr ""
@@ -5646,6 +5802,10 @@ msgstr ""
 msgid "Source Sample(s):"
 msgstr ""
 
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "No meshes to import!"
 msgstr ""
@@ -5658,6 +5818,10 @@ msgstr ""
 msgid "Source Mesh(es):"
 msgstr ""
 
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
 #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
 msgid "Surface %d"
 msgstr ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 596 - 291
tools/translations/zh_CN.po


Một số tệp đã không được hiển thị bởi vì quá nhiều tập tin thay đổi trong này khác