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Fix is_playing() method in AnimatedSprite3D

(cherry picked from commit 2450173495b6766cb1a2015b83d4cc9f17b17af5)
Lewis Pollard 4 years ago
parent
commit
4e68f089e0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/3d/sprite_3d.cpp

+ 1 - 1
scene/3d/sprite_3d.cpp

@@ -1131,7 +1131,7 @@ void AnimatedSprite3D::stop() {
 }
 }
 
 
 bool AnimatedSprite3D::is_playing() const {
 bool AnimatedSprite3D::is_playing() const {
-	return is_processing();
+	return playing;
 }
 }
 
 
 void AnimatedSprite3D::_reset_timeout() {
 void AnimatedSprite3D::_reset_timeout() {