浏览代码

Link the right build property to REAL_T_IS_DOUBLE

(cherry picked from commit 178cd046bbb5885b418054bb68e000d253d4a362)
Paul Joannon 2 年之前
父节点
当前提交
506734cae1
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs

@@ -270,7 +270,7 @@ namespace GodotTools.Build
                 buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
 
             if (Internal.GodotIsRealTDouble())
-                buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+                buildInfo.CustomProperties.Add("GodotFloat64=true");
 
             return buildInfo;
         }
@@ -288,7 +288,7 @@ namespace GodotTools.Build
             buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
 
             if (Internal.GodotIsRealTDouble())
-                buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+                buildInfo.CustomProperties.Add("GodotFloat64=true");
 
             return buildInfo;
         }