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Link the right build property to REAL_T_IS_DOUBLE

(cherry picked from commit 178cd046bbb5885b418054bb68e000d253d4a362)
Paul Joannon 2 år sedan
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506734cae1
1 ändrade filer med 2 tillägg och 2 borttagningar
  1. 2 2
      modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs

@@ -270,7 +270,7 @@ namespace GodotTools.Build
                 buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
                 buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
 
 
             if (Internal.GodotIsRealTDouble())
             if (Internal.GodotIsRealTDouble())
-                buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+                buildInfo.CustomProperties.Add("GodotFloat64=true");
 
 
             return buildInfo;
             return buildInfo;
         }
         }
@@ -288,7 +288,7 @@ namespace GodotTools.Build
             buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
             buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
 
 
             if (Internal.GodotIsRealTDouble())
             if (Internal.GodotIsRealTDouble())
-                buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+                buildInfo.CustomProperties.Add("GodotFloat64=true");
 
 
             return buildInfo;
             return buildInfo;
         }
         }