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@@ -484,7 +484,7 @@ bool SceneTree::idle(float p_time) {
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idle_process_time = p_time;
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- _network_poll();
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+ multiplayer_api->poll();
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emit_signal("idle_frame");
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@@ -1631,16 +1631,11 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
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void SceneTree::_network_peer_connected(int p_id) {
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- connected_peers.insert(p_id);
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- path_get_cache.insert(p_id, PathGetCache());
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-
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emit_signal("network_peer_connected", p_id);
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}
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void SceneTree::_network_peer_disconnected(int p_id) {
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- connected_peers.erase(p_id);
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- path_get_cache.erase(p_id); //I no longer need your cache, sorry
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emit_signal("network_peer_disconnected", p_id);
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}
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@@ -1659,471 +1654,70 @@ void SceneTree::_server_disconnected() {
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emit_signal("server_disconnected");
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}
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-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
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- if (network_peer.is_valid()) {
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- network_peer->disconnect("peer_connected", this, "_network_peer_connected");
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- network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
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- network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
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- network_peer->disconnect("connection_failed", this, "_connection_failed");
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- network_peer->disconnect("server_disconnected", this, "_server_disconnected");
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- connected_peers.clear();
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- path_get_cache.clear();
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- path_send_cache.clear();
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- last_send_cache_id = 1;
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+Ref<MultiplayerAPI> SceneTree::get_multiplayer_api() const {
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+ return multiplayer_api;
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+}
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+
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+void SceneTree::set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) {
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+ ERR_FAIL_COND(!p_multiplayer_api.is_valid());
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+
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+ if (multiplayer_api.is_valid()) {
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+ multiplayer_api->disconnect("network_peer_connected", this, "_network_peer_connected");
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+ multiplayer_api->disconnect("network_peer_disconnected", this, "_network_peer_disconnected");
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+ multiplayer_api->disconnect("connected_to_server", this, "_connected_to_server");
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+ multiplayer_api->disconnect("connection_failed", this, "_connection_failed");
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+ multiplayer_api->disconnect("server_disconnected", this, "_server_disconnected");
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}
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- ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
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- ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
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+ multiplayer_api = p_multiplayer_api;
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+ multiplayer_api->set_root_node(root);
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- network_peer = p_network_peer;
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+ multiplayer_api->connect("network_peer_connected", this, "_network_peer_connected");
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+ multiplayer_api->connect("network_peer_disconnected", this, "_network_peer_disconnected");
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+ multiplayer_api->connect("connected_to_server", this, "_connected_to_server");
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+ multiplayer_api->connect("connection_failed", this, "_connection_failed");
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+ multiplayer_api->connect("server_disconnected", this, "_server_disconnected");
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+}
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- if (network_peer.is_valid()) {
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- network_peer->connect("peer_connected", this, "_network_peer_connected");
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- network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
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- network_peer->connect("connection_succeeded", this, "_connected_to_server");
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- network_peer->connect("connection_failed", this, "_connection_failed");
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- network_peer->connect("server_disconnected", this, "_server_disconnected");
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- }
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+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
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+
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+ multiplayer_api->set_network_peer(p_network_peer);
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}
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Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
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- return network_peer;
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+ return multiplayer_api->get_network_peer();
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}
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bool SceneTree::is_network_server() const {
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- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
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- return network_peer->is_server();
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+ return multiplayer_api->is_network_server();
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}
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bool SceneTree::has_network_peer() const {
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- return network_peer.is_valid();
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+ return multiplayer_api->has_network_peer();
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}
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int SceneTree::get_network_unique_id() const {
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- ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
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- return network_peer->get_unique_id();
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+ return multiplayer_api->get_network_unique_id();
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}
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Vector<int> SceneTree::get_network_connected_peers() const {
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- ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
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-
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- Vector<int> ret;
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- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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- ret.push_back(E->get());
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- }
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- return ret;
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+ return multiplayer_api->get_network_connected_peers();
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}
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int SceneTree::get_rpc_sender_id() const {
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- return rpc_sender_id;
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+ return multiplayer_api->get_rpc_sender_id();
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}
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void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
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- ERR_FAIL_COND(!network_peer.is_valid());
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- network_peer->set_refuse_new_connections(p_refuse);
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+ multiplayer_api->set_refuse_new_network_connections(p_refuse);
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}
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bool SceneTree::is_refusing_new_network_connections() const {
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-
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- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
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-
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- return network_peer->is_refusing_new_connections();
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-}
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-
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-void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
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-
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- if (network_peer.is_null()) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
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- ERR_FAIL();
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- }
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-
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- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
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- ERR_FAIL();
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- }
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-
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- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
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- ERR_FAIL();
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- }
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-
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- if (p_argcount > 255) {
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- ERR_EXPLAIN("Too many arguments >255.");
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- ERR_FAIL();
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- }
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-
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- if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
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- if (p_to == get_network_unique_id()) {
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- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
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- } else {
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- ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
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- }
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-
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- ERR_FAIL();
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- }
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-
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- NodePath from_path = p_from->get_path();
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- ERR_FAIL_COND(from_path.is_empty());
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-
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- //see if the path is cached
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- PathSentCache *psc = path_send_cache.getptr(from_path);
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- if (!psc) {
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- //path is not cached, create
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- path_send_cache[from_path] = PathSentCache();
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- psc = path_send_cache.getptr(from_path);
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- psc->id = last_send_cache_id++;
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- }
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-
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- //create base packet, lots of hardcode because it must be tight
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-
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- int ofs = 0;
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-
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-#define MAKE_ROOM(m_amount) \
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- if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
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-
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- //encode type
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- MAKE_ROOM(1);
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- packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
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- ofs += 1;
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-
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- //encode ID
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- MAKE_ROOM(ofs + 4);
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- encode_uint32(psc->id, &packet_cache[ofs]);
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- ofs += 4;
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-
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- //encode function name
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- CharString name = String(p_name).utf8();
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- int len = encode_cstring(name.get_data(), NULL);
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- MAKE_ROOM(ofs + len);
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- encode_cstring(name.get_data(), &packet_cache[ofs]);
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- ofs += len;
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-
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- if (p_set) {
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- //set argument
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- Error err = encode_variant(*p_arg[0], NULL, len);
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- ERR_FAIL_COND(err != OK);
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- MAKE_ROOM(ofs + len);
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- encode_variant(*p_arg[0], &packet_cache[ofs], len);
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- ofs += len;
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-
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- } else {
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- //call arguments
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- MAKE_ROOM(ofs + 1);
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- packet_cache[ofs] = p_argcount;
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- ofs += 1;
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- for (int i = 0; i < p_argcount; i++) {
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- Error err = encode_variant(*p_arg[i], NULL, len);
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- ERR_FAIL_COND(err != OK);
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- MAKE_ROOM(ofs + len);
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- encode_variant(*p_arg[i], &packet_cache[ofs], len);
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- ofs += len;
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- }
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- }
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-
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- //see if all peers have cached path (is so, call can be fast)
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- bool has_all_peers = true;
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-
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- List<int> peers_to_add; //if one is missing, take note to add it
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-
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- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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-
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- if (p_to < 0 && E->get() == -p_to)
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- continue; //continue, excluded
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-
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- if (p_to > 0 && E->get() != p_to)
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- continue; //continue, not for this peer
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-
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- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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-
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- if (!F || F->get() == false) {
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- //path was not cached, or was cached but is unconfirmed
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- if (!F) {
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- //not cached at all, take note
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- peers_to_add.push_back(E->get());
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- }
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-
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- has_all_peers = false;
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- }
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- }
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-
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- //those that need to be added, send a message for this
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-
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- for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
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-
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- //encode function name
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- CharString pname = String(from_path).utf8();
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- int len = encode_cstring(pname.get_data(), NULL);
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-
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- Vector<uint8_t> packet;
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-
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- packet.resize(1 + 4 + len);
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- packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
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- encode_uint32(psc->id, &packet[1]);
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- encode_cstring(pname.get_data(), &packet[5]);
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-
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- network_peer->set_target_peer(E->get()); //to all of you
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- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
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- network_peer->put_packet(packet.ptr(), packet.size());
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-
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- psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
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- }
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-
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- //take chance and set transfer mode, since all send methods will use it
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- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
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-
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- if (has_all_peers) {
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-
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- //they all have verified paths, so send fast
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- network_peer->set_target_peer(p_to); //to all of you
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- network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
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- } else {
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- //not all verified path, so send one by one
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-
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- //apend path at the end, since we will need it for some packets
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- CharString pname = String(from_path).utf8();
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- int path_len = encode_cstring(pname.get_data(), NULL);
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- MAKE_ROOM(ofs + path_len);
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- encode_cstring(pname.get_data(), &packet_cache[ofs]);
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-
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- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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-
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- if (p_to < 0 && E->get() == -p_to)
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- continue; //continue, excluded
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-
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- if (p_to > 0 && E->get() != p_to)
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- continue; //continue, not for this peer
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-
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- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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- ERR_CONTINUE(!F); //should never happen
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-
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- network_peer->set_target_peer(E->get()); //to this one specifically
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-
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- if (F->get() == true) {
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- //this one confirmed path, so use id
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- encode_uint32(psc->id, &packet_cache[1]);
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- network_peer->put_packet(packet_cache.ptr(), ofs);
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- } else {
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- //this one did not confirm path yet, so use entire path (sorry!)
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- encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
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- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
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- }
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- }
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- }
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-}
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-
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-void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
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-
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- ERR_FAIL_COND(p_packet_len < 5);
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-
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- uint8_t packet_type = p_packet[0];
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-
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- switch (packet_type) {
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-
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- case NETWORK_COMMAND_REMOTE_CALL:
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- case NETWORK_COMMAND_REMOTE_SET: {
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-
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- ERR_FAIL_COND(p_packet_len < 5);
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- uint32_t target = decode_uint32(&p_packet[1]);
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-
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- Node *node = NULL;
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-
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- if (target & 0x80000000) {
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- //use full path (not cached yet)
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-
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- int ofs = target & 0x7FFFFFFF;
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- ERR_FAIL_COND(ofs >= p_packet_len);
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-
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- String paths;
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- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
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-
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- NodePath np = paths;
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-
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- node = get_root()->get_node(np);
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- if (node == NULL) {
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- ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
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- ERR_FAIL_COND(node == NULL);
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- }
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- } else {
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- //use cached path
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- int id = target;
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-
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- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
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- ERR_FAIL_COND(!E);
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-
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- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
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- ERR_FAIL_COND(!F);
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-
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- PathGetCache::NodeInfo *ni = &F->get();
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- //do proper caching later
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-
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- node = get_root()->get_node(ni->path);
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- if (node == NULL) {
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- ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
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- ERR_FAIL_COND(node == NULL);
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- }
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- }
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-
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- ERR_FAIL_COND(p_packet_len < 6);
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-
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- //detect cstring end
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- int len_end = 5;
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- for (; len_end < p_packet_len; len_end++) {
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- if (p_packet[len_end] == 0) {
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- break;
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- }
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- }
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-
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- ERR_FAIL_COND(len_end >= p_packet_len);
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-
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- StringName name = String::utf8((const char *)&p_packet[5]);
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-
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- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
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-
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- if (!node->can_call_rpc(name, p_from))
|
|
|
- return;
|
|
|
-
|
|
|
- int ofs = len_end + 1;
|
|
|
-
|
|
|
- ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
-
|
|
|
- int argc = p_packet[ofs];
|
|
|
- Vector<Variant> args;
|
|
|
- Vector<const Variant *> argp;
|
|
|
- args.resize(argc);
|
|
|
- argp.resize(argc);
|
|
|
-
|
|
|
- ofs++;
|
|
|
-
|
|
|
- for (int i = 0; i < argc; i++) {
|
|
|
-
|
|
|
- ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
- int vlen;
|
|
|
- Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
|
|
|
- ERR_FAIL_COND(err != OK);
|
|
|
- //args[i]=p_packet[3+i];
|
|
|
- argp[i] = &args[i];
|
|
|
- ofs += vlen;
|
|
|
- }
|
|
|
-
|
|
|
- Variant::CallError ce;
|
|
|
-
|
|
|
- node->call(name, (const Variant **)argp.ptr(), argc, ce);
|
|
|
- if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
- String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
|
|
|
- error = "RPC - " + error;
|
|
|
- ERR_PRINTS(error);
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- if (!node->can_call_rset(name, p_from))
|
|
|
- return;
|
|
|
-
|
|
|
- int ofs = len_end + 1;
|
|
|
-
|
|
|
- ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
-
|
|
|
- Variant value;
|
|
|
- decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
|
|
|
-
|
|
|
- bool valid;
|
|
|
-
|
|
|
- node->set(name, value, &valid);
|
|
|
- if (!valid) {
|
|
|
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
|
|
|
- ERR_PRINTS(error);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- } break;
|
|
|
- case NETWORK_COMMAND_SIMPLIFY_PATH: {
|
|
|
-
|
|
|
- ERR_FAIL_COND(p_packet_len < 5);
|
|
|
- int id = decode_uint32(&p_packet[1]);
|
|
|
-
|
|
|
- String paths;
|
|
|
- paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
|
|
|
-
|
|
|
- NodePath path = paths;
|
|
|
-
|
|
|
- if (!path_get_cache.has(p_from)) {
|
|
|
- path_get_cache[p_from] = PathGetCache();
|
|
|
- }
|
|
|
-
|
|
|
- PathGetCache::NodeInfo ni;
|
|
|
- ni.path = path;
|
|
|
- ni.instance = 0;
|
|
|
-
|
|
|
- path_get_cache[p_from].nodes[id] = ni;
|
|
|
-
|
|
|
- {
|
|
|
- //send ack
|
|
|
-
|
|
|
- //encode path
|
|
|
- CharString pname = String(path).utf8();
|
|
|
- int len = encode_cstring(pname.get_data(), NULL);
|
|
|
-
|
|
|
- Vector<uint8_t> packet;
|
|
|
-
|
|
|
- packet.resize(1 + len);
|
|
|
- packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
|
|
|
- encode_cstring(pname.get_data(), &packet[1]);
|
|
|
-
|
|
|
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
|
- network_peer->set_target_peer(p_from);
|
|
|
- network_peer->put_packet(packet.ptr(), packet.size());
|
|
|
- }
|
|
|
- } break;
|
|
|
- case NETWORK_COMMAND_CONFIRM_PATH: {
|
|
|
-
|
|
|
- String paths;
|
|
|
- paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
|
|
|
-
|
|
|
- NodePath path = paths;
|
|
|
-
|
|
|
- PathSentCache *psc = path_send_cache.getptr(path);
|
|
|
- ERR_FAIL_COND(!psc);
|
|
|
-
|
|
|
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
|
|
|
- ERR_FAIL_COND(!E);
|
|
|
- E->get() = true;
|
|
|
- } break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void SceneTree::_network_poll() {
|
|
|
-
|
|
|
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
|
|
|
- return;
|
|
|
-
|
|
|
- network_peer->poll();
|
|
|
-
|
|
|
- if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
|
|
|
- return;
|
|
|
-
|
|
|
- while (network_peer->get_available_packet_count()) {
|
|
|
-
|
|
|
- int sender = network_peer->get_packet_peer();
|
|
|
- const uint8_t *packet;
|
|
|
- int len;
|
|
|
-
|
|
|
- Error err = network_peer->get_packet(&packet, len);
|
|
|
- if (err != OK) {
|
|
|
- ERR_PRINT("Error getting packet!");
|
|
|
- }
|
|
|
-
|
|
|
- rpc_sender_id = sender;
|
|
|
- _network_process_packet(sender, packet, len);
|
|
|
- rpc_sender_id = 0;
|
|
|
-
|
|
|
- if (!network_peer.is_valid()) {
|
|
|
- break; //it's also possible that a packet or RPC caused a disconnection, so also check here
|
|
|
- }
|
|
|
- }
|
|
|
+ return multiplayer_api->is_refusing_new_network_connections();
|
|
|
}
|
|
|
|
|
|
void SceneTree::_bind_methods() {
|
|
@@ -2194,6 +1788,8 @@ void SceneTree::_bind_methods() {
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_multiplayer_api", "multiplayer_api"), &SceneTree::set_multiplayer_api);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &SceneTree::get_multiplayer_api);
|
|
|
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
|
|
|
ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
|
|
|
ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
|
|
@@ -2223,6 +1819,7 @@ void SceneTree::_bind_methods() {
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer_api", "get_multiplayer_api");
|
|
|
|
|
|
ADD_SIGNAL(MethodInfo("tree_changed"));
|
|
|
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
|
|
@@ -2318,7 +1915,6 @@ SceneTree::SceneTree() {
|
|
|
call_lock = 0;
|
|
|
root_lock = 0;
|
|
|
node_count = 0;
|
|
|
- rpc_sender_id = 0;
|
|
|
|
|
|
//create with mainloop
|
|
|
|
|
@@ -2327,6 +1923,9 @@ SceneTree::SceneTree() {
|
|
|
if (!root->get_world().is_valid())
|
|
|
root->set_world(Ref<World>(memnew(World)));
|
|
|
|
|
|
+ // Initialize network state
|
|
|
+ set_multiplayer_api(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
|
|
|
+
|
|
|
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
|
|
|
root->set_as_audio_listener(true);
|
|
|
root->set_as_audio_listener_2d(true);
|
|
@@ -2421,8 +2020,6 @@ SceneTree::SceneTree() {
|
|
|
|
|
|
live_edit_root = NodePath("/root");
|
|
|
|
|
|
- last_send_cache_id = 1;
|
|
|
-
|
|
|
#endif
|
|
|
|
|
|
use_font_oversampling = false;
|