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@@ -0,0 +1,722 @@
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+#include "core/io/multiplayer_api.h"
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+#include "core/io/marshalls.h"
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+#include "scene/main/node.h"
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+
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+void MultiplayerAPI::poll() {
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+
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+ if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
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+ return;
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+
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+ network_peer->poll();
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+
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+ if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
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+ return;
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+
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+ while (network_peer->get_available_packet_count()) {
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+
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+ int sender = network_peer->get_packet_peer();
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+ const uint8_t *packet;
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+ int len;
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+
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+ Error err = network_peer->get_packet(&packet, len);
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+ if (err != OK) {
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+ ERR_PRINT("Error getting packet!");
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+ }
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+
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+ rpc_sender_id = sender;
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+ _process_packet(sender, packet, len);
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+ rpc_sender_id = 0;
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+
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+ if (!network_peer.is_valid()) {
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+ break; //it's also possible that a packet or RPC caused a disconnection, so also check here
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+ }
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+ }
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+}
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+
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+void MultiplayerAPI::clear() {
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+ connected_peers.clear();
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+ path_get_cache.clear();
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+ path_send_cache.clear();
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+ last_send_cache_id = 1;
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+}
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+
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+void MultiplayerAPI::set_root_node(Node *p_node) {
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+ root_node = p_node;
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+}
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+
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+void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
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+
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+ if (network_peer.is_valid()) {
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+ network_peer->disconnect("peer_connected", this, "add_peer");
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+ network_peer->disconnect("peer_disconnected", this, "del_peer");
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+ network_peer->disconnect("connection_succeeded", this, "connected_to_server");
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+ network_peer->disconnect("connection_failed", this, "connection_failed");
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+ network_peer->disconnect("server_disconnected", this, "server_disconnected");
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+ clear();
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+ }
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+
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+ network_peer = p_peer;
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+
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+ ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
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+ ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
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+
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+ if (network_peer.is_valid()) {
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+ network_peer->connect("peer_connected", this, "add_peer");
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+ network_peer->connect("peer_disconnected", this, "del_peer");
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+ network_peer->connect("connection_succeeded", this, "connected_to_server");
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+ network_peer->connect("connection_failed", this, "connection_failed");
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+ network_peer->connect("server_disconnected", this, "server_disconnected");
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+ }
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+}
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+
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+Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
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+ return network_peer;
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+}
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+
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+void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
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+
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+ ERR_FAIL_COND(root_node == NULL);
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+ ERR_FAIL_COND(p_packet_len < 5);
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+
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+ uint8_t packet_type = p_packet[0];
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+
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+ switch (packet_type) {
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+
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+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
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+
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+ _process_simplify_path(p_from, p_packet, p_packet_len);
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+ } break;
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+
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+ case NETWORK_COMMAND_CONFIRM_PATH: {
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+
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+ _process_confirm_path(p_from, p_packet, p_packet_len);
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+ } break;
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+
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+ case NETWORK_COMMAND_REMOTE_CALL:
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+ case NETWORK_COMMAND_REMOTE_SET: {
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+
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+ ERR_FAIL_COND(p_packet_len < 6);
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+
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+ Node *node = _process_get_node(p_from, p_packet, p_packet_len);
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+
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+ ERR_FAIL_COND(node == NULL);
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+
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+ //detect cstring end
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+ int len_end = 5;
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+ for (; len_end < p_packet_len; len_end++) {
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+ if (p_packet[len_end] == 0) {
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+ break;
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+ }
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+ }
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+
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+ ERR_FAIL_COND(len_end >= p_packet_len);
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+
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+ StringName name = String::utf8((const char *)&p_packet[5]);
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+
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+ if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
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+
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+ _process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1);
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+
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+ } else {
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+
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+ _process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1);
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+ }
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+
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+ } break;
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+ }
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+}
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+
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+Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) {
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+
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+ uint32_t target = decode_uint32(&p_packet[1]);
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+ Node *node = NULL;
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+
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+ if (target & 0x80000000) {
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+ //use full path (not cached yet)
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+
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+ int ofs = target & 0x7FFFFFFF;
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+ ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
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+
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+ String paths;
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+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
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+
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+ NodePath np = paths;
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+
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+ node = root_node->get_node(np);
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+
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+ if (!node)
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+ ERR_PRINTS("Failed to get path from RPC: " + String(np));
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+ } else {
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+ //use cached path
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+ int id = target;
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+
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+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
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+ ERR_FAIL_COND_V(!E, NULL);
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+
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+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
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+ ERR_FAIL_COND_V(!F, NULL);
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+
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+ PathGetCache::NodeInfo *ni = &F->get();
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+ //do proper caching later
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+
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+ node = root_node->get_node(ni->path);
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+ if (!node)
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+ ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path));
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+ }
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+ return node;
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+}
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+
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+void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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+ if (!p_node->can_call_rpc(p_name, p_from))
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+ return;
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+
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+ ERR_FAIL_COND(p_offset >= p_packet_len);
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+
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+ int argc = p_packet[p_offset];
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+ Vector<Variant> args;
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+ Vector<const Variant *> argp;
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+ args.resize(argc);
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+ argp.resize(argc);
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+
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+ p_offset++;
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+
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+ for (int i = 0; i < argc; i++) {
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+
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+ ERR_FAIL_COND(p_offset >= p_packet_len);
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+ int vlen;
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+ Error err = decode_variant(args[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
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+ ERR_FAIL_COND(err != OK);
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+ //args[i]=p_packet[3+i];
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+ argp[i] = &args[i];
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+ p_offset += vlen;
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+ }
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+
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+ Variant::CallError ce;
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+
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+ p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce);
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+ if (ce.error != Variant::CallError::CALL_OK) {
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+ String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce);
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+ error = "RPC - " + error;
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+ ERR_PRINTS(error);
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+ }
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+}
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+
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+void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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+
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+ if (!p_node->can_call_rset(p_name, p_from))
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+ return;
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+
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+ ERR_FAIL_COND(p_offset >= p_packet_len);
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+
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+ Variant value;
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+ decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
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+
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+ bool valid;
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+
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+ p_node->set(p_name, value, &valid);
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+ if (!valid) {
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+ String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class();
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+ ERR_PRINTS(error);
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+ }
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+}
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+
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+void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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+
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+ ERR_FAIL_COND(p_packet_len < 5);
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+ int id = decode_uint32(&p_packet[1]);
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+
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+ String paths;
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+ paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
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+
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+ NodePath path = paths;
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+
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+ if (!path_get_cache.has(p_from)) {
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+ path_get_cache[p_from] = PathGetCache();
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+ }
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+
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+ PathGetCache::NodeInfo ni;
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+ ni.path = path;
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+ ni.instance = 0;
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+
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+ path_get_cache[p_from].nodes[id] = ni;
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+
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+ //send ack
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+
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+ //encode path
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+ CharString pname = String(path).utf8();
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+ int len = encode_cstring(pname.get_data(), NULL);
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+
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+ Vector<uint8_t> packet;
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+
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+ packet.resize(1 + len);
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+ packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
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+ encode_cstring(pname.get_data(), &packet[1]);
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+
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+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
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+ network_peer->set_target_peer(p_from);
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+ network_peer->put_packet(packet.ptr(), packet.size());
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+}
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+
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+void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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+
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+ String paths;
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+ paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
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+
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+ NodePath path = paths;
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+
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+ PathSentCache *psc = path_send_cache.getptr(path);
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+ ERR_FAIL_COND(!psc);
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+
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+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
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+ ERR_FAIL_COND(!E);
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+ E->get() = true;
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+}
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+
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+bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) {
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+ bool has_all_peers = true;
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+ List<int> peers_to_add; //if one is missing, take note to add it
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+
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+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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+
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+ if (p_target < 0 && E->get() == -p_target)
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+ continue; //continue, excluded
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+
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+ if (p_target > 0 && E->get() != p_target)
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+ continue; //continue, not for this peer
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+
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+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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+
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+ if (!F || F->get() == false) {
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+ //path was not cached, or was cached but is unconfirmed
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+ if (!F) {
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+ //not cached at all, take note
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+ peers_to_add.push_back(E->get());
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+ }
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+
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+ has_all_peers = false;
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+ }
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+ }
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+
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+ //those that need to be added, send a message for this
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+
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+ for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
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+
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+ //encode function name
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+ CharString pname = String(p_path).utf8();
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+ int len = encode_cstring(pname.get_data(), NULL);
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+
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+ Vector<uint8_t> packet;
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+
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+ packet.resize(1 + 4 + len);
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+ packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
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+ encode_uint32(psc->id, &packet[1]);
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+ encode_cstring(pname.get_data(), &packet[5]);
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+
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+ network_peer->set_target_peer(E->get()); //to all of you
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+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
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+ network_peer->put_packet(packet.ptr(), packet.size());
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+
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+ psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
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+ }
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+
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+ return has_all_peers;
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+}
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+
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+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
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+
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+ if (network_peer.is_null()) {
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+ ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
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+ ERR_FAIL();
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+ }
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+
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+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
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+ ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
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+ ERR_FAIL();
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+ }
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+
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+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
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+ ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
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+ ERR_FAIL();
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+ }
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+
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+ if (p_argcount > 255) {
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+ ERR_EXPLAIN("Too many arguments >255.");
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+ ERR_FAIL();
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+ }
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+
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+ if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
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+ if (p_to == network_peer->get_unique_id()) {
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+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()));
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+ } else {
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+ ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
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+ }
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+
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+ ERR_FAIL();
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+ }
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+
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+ NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
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+ ERR_FAIL_COND(from_path.is_empty());
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+
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+ //see if the path is cached
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+ PathSentCache *psc = path_send_cache.getptr(from_path);
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+ if (!psc) {
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+ //path is not cached, create
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+ path_send_cache[from_path] = PathSentCache();
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+ psc = path_send_cache.getptr(from_path);
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+ psc->id = last_send_cache_id++;
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+ }
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+
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+ //create base packet, lots of hardcode because it must be tight
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+
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+ int ofs = 0;
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+
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+#define MAKE_ROOM(m_amount) \
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+ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
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+
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+ //encode type
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+ MAKE_ROOM(1);
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+ packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
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+ ofs += 1;
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+
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+ //encode ID
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+ MAKE_ROOM(ofs + 4);
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+ encode_uint32(psc->id, &(packet_cache[ofs]));
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+ ofs += 4;
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+
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+ //encode function name
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+ CharString name = String(p_name).utf8();
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+ int len = encode_cstring(name.get_data(), NULL);
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+ MAKE_ROOM(ofs + len);
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|
|
+ encode_cstring(name.get_data(), &(packet_cache[ofs]));
|
|
|
+ ofs += len;
|
|
|
+
|
|
|
+ if (p_set) {
|
|
|
+ //set argument
|
|
|
+ Error err = encode_variant(*p_arg[0], NULL, len);
|
|
|
+ ERR_FAIL_COND(err != OK);
|
|
|
+ MAKE_ROOM(ofs + len);
|
|
|
+ encode_variant(*p_arg[0], &(packet_cache[ofs]), len);
|
|
|
+ ofs += len;
|
|
|
+
|
|
|
+ } else {
|
|
|
+ //call arguments
|
|
|
+ MAKE_ROOM(ofs + 1);
|
|
|
+ packet_cache[ofs] = p_argcount;
|
|
|
+ ofs += 1;
|
|
|
+ for (int i = 0; i < p_argcount; i++) {
|
|
|
+ Error err = encode_variant(*p_arg[i], NULL, len);
|
|
|
+ ERR_FAIL_COND(err != OK);
|
|
|
+ MAKE_ROOM(ofs + len);
|
|
|
+ encode_variant(*p_arg[i], &(packet_cache[ofs]), len);
|
|
|
+ ofs += len;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //see if all peers have cached path (is so, call can be fast)
|
|
|
+ bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
|
|
|
+
|
|
|
+ //take chance and set transfer mode, since all send methods will use it
|
|
|
+ network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
|
+
|
|
|
+ if (has_all_peers) {
|
|
|
+
|
|
|
+ //they all have verified paths, so send fast
|
|
|
+ network_peer->set_target_peer(p_to); //to all of you
|
|
|
+ network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
|
|
|
+ } else {
|
|
|
+ //not all verified path, so send one by one
|
|
|
+
|
|
|
+ //apend path at the end, since we will need it for some packets
|
|
|
+ CharString pname = String(from_path).utf8();
|
|
|
+ int path_len = encode_cstring(pname.get_data(), NULL);
|
|
|
+ MAKE_ROOM(ofs + path_len);
|
|
|
+ encode_cstring(pname.get_data(), &(packet_cache[ofs]));
|
|
|
+
|
|
|
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
|
+
|
|
|
+ if (p_to < 0 && E->get() == -p_to)
|
|
|
+ continue; //continue, excluded
|
|
|
+
|
|
|
+ if (p_to > 0 && E->get() != p_to)
|
|
|
+ continue; //continue, not for this peer
|
|
|
+
|
|
|
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
|
|
|
+ ERR_CONTINUE(!F); //should never happen
|
|
|
+
|
|
|
+ network_peer->set_target_peer(E->get()); //to this one specifically
|
|
|
+
|
|
|
+ if (F->get() == true) {
|
|
|
+ //this one confirmed path, so use id
|
|
|
+ encode_uint32(psc->id, &(packet_cache[1]));
|
|
|
+ network_peer->put_packet(packet_cache.ptr(), ofs);
|
|
|
+ } else {
|
|
|
+ //this one did not confirm path yet, so use entire path (sorry!)
|
|
|
+ encode_uint32(0x80000000 | ofs, &(packet_cache[1])); //offset to path and flag
|
|
|
+ network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::add_peer(int p_id) {
|
|
|
+ connected_peers.insert(p_id);
|
|
|
+ path_get_cache.insert(p_id, PathGetCache());
|
|
|
+ emit_signal("network_peer_connected", p_id);
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::del_peer(int p_id) {
|
|
|
+ connected_peers.erase(p_id);
|
|
|
+ path_get_cache.erase(p_id); //I no longer need your cache, sorry
|
|
|
+ emit_signal("network_peer_disconnected", p_id);
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::connected_to_server() {
|
|
|
+
|
|
|
+ emit_signal("connected_to_server");
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::connection_failed() {
|
|
|
+
|
|
|
+ emit_signal("connection_failed");
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::server_disconnected() {
|
|
|
+
|
|
|
+ emit_signal("server_disconnected");
|
|
|
+}
|
|
|
+
|
|
|
+bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
|
|
|
+
|
|
|
+ switch (mode) {
|
|
|
+
|
|
|
+ case Node::RPC_MODE_DISABLED: {
|
|
|
+ //do nothing
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_REMOTE: {
|
|
|
+ //do nothing also, no need to call local
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_SYNC: {
|
|
|
+ //call it, sync always results in call
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_MASTER: {
|
|
|
+ if (is_master)
|
|
|
+ r_skip_rpc = true; //no other master so..
|
|
|
+ return is_master;
|
|
|
+ } break;
|
|
|
+ case Node::RPC_MODE_SLAVE: {
|
|
|
+ return !is_master;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
|
|
|
+ switch (mode) {
|
|
|
+
|
|
|
+ case ScriptInstance::RPC_MODE_DISABLED: {
|
|
|
+ //do nothing
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_REMOTE: {
|
|
|
+ //do nothing also, no need to call local
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_SYNC: {
|
|
|
+ //call it, sync always results in call
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_MASTER: {
|
|
|
+ if (is_master)
|
|
|
+ r_skip_rpc = true; //no other master so..
|
|
|
+ return is_master;
|
|
|
+ } break;
|
|
|
+ case ScriptInstance::RPC_MODE_SLAVE: {
|
|
|
+ return !is_master;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
|
|
+
|
|
|
+ ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
|
+ ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
+
|
|
|
+ int node_id = network_peer->get_unique_id();
|
|
|
+ bool skip_rpc = false;
|
|
|
+ bool call_local_native = false;
|
|
|
+ bool call_local_script = false;
|
|
|
+ bool is_master = p_node->is_network_master();
|
|
|
+
|
|
|
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
|
|
|
+ //check that send mode can use local call
|
|
|
+
|
|
|
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
|
|
|
+ if (E) {
|
|
|
+ call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (call_local_native) {
|
|
|
+ // done below
|
|
|
+ } else if (p_node->get_script_instance()) {
|
|
|
+ //attempt with script
|
|
|
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
|
|
|
+ call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!skip_rpc) {
|
|
|
+ _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (call_local_native) {
|
|
|
+ Variant::CallError ce;
|
|
|
+ p_node->call(p_method, p_arg, p_argcount, ce);
|
|
|
+ if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
|
|
|
+ error = "rpc() aborted in local call: - " + error;
|
|
|
+ ERR_PRINTS(error);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (call_local_script) {
|
|
|
+ Variant::CallError ce;
|
|
|
+ ce.error = Variant::CallError::CALL_OK;
|
|
|
+ p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
|
|
|
+ if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
|
|
|
+ error = "rpc() aborted in script local call: - " + error;
|
|
|
+ ERR_PRINTS(error);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
|
|
|
+
|
|
|
+ ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
|
+ ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
+
|
|
|
+ int node_id = network_peer->get_unique_id();
|
|
|
+ bool is_master = p_node->is_network_master();
|
|
|
+ bool skip_rset = false;
|
|
|
+
|
|
|
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
|
|
|
+ //check that send mode can use local call
|
|
|
+
|
|
|
+ bool set_local = false;
|
|
|
+
|
|
|
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
|
|
|
+ if (E) {
|
|
|
+
|
|
|
+ set_local = _should_call_native(E->get(), is_master, skip_rset);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (set_local) {
|
|
|
+ bool valid;
|
|
|
+ p_node->set(p_property, p_value, &valid);
|
|
|
+
|
|
|
+ if (!valid) {
|
|
|
+ String error = "rset() aborted in local set, property not found: - " + String(p_property);
|
|
|
+ ERR_PRINTS(error);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ } else if (p_node->get_script_instance()) {
|
|
|
+ //attempt with script
|
|
|
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
|
|
|
+
|
|
|
+ set_local = _should_call_script(rpc_mode, is_master, skip_rset);
|
|
|
+
|
|
|
+ if (set_local) {
|
|
|
+
|
|
|
+ bool valid = p_node->get_script_instance()->set(p_property, p_value);
|
|
|
+
|
|
|
+ if (!valid) {
|
|
|
+ String error = "rset() aborted in local script set, property not found: - " + String(p_property);
|
|
|
+ ERR_PRINTS(error);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (skip_rset)
|
|
|
+ return;
|
|
|
+
|
|
|
+ const Variant *vptr = &p_value;
|
|
|
+
|
|
|
+ _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
|
|
|
+}
|
|
|
+
|
|
|
+int MultiplayerAPI::get_network_unique_id() const {
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
|
|
|
+ return network_peer->get_unique_id();
|
|
|
+}
|
|
|
+
|
|
|
+bool MultiplayerAPI::is_network_server() const {
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
|
+ return network_peer->is_server();
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
|
|
|
+
|
|
|
+ ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
+ network_peer->set_refuse_new_connections(p_refuse);
|
|
|
+}
|
|
|
+
|
|
|
+bool MultiplayerAPI::is_refusing_new_network_connections() const {
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
|
+ return network_peer->is_refusing_new_connections();
|
|
|
+}
|
|
|
+
|
|
|
+Vector<int> MultiplayerAPI::get_network_connected_peers() const {
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
|
|
|
+
|
|
|
+ Vector<int> ret;
|
|
|
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
|
+ ret.push_back(E->get());
|
|
|
+ }
|
|
|
+
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
|
|
|
+ ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
|
|
|
+ ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
|
|
|
+ ClassDB::bind_method(D_METHOD("add_peer", "id"), &MultiplayerAPI::add_peer);
|
|
|
+ ClassDB::bind_method(D_METHOD("del_peer", "id"), &MultiplayerAPI::del_peer);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
|
|
|
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
|
|
|
+ ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("connected_to_server"), &MultiplayerAPI::connected_to_server);
|
|
|
+ ClassDB::bind_method(D_METHOD("connection_failed"), &MultiplayerAPI::connection_failed);
|
|
|
+ ClassDB::bind_method(D_METHOD("server_disconnected"), &MultiplayerAPI::server_disconnected);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
|
|
|
+ ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
|
|
|
+
|
|
|
+ ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
|
|
|
+ ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
|
|
|
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
|
|
|
+ ADD_SIGNAL(MethodInfo("connection_failed"));
|
|
|
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
|
|
|
+}
|
|
|
+
|
|
|
+MultiplayerAPI::MultiplayerAPI() {
|
|
|
+ clear();
|
|
|
+}
|
|
|
+
|
|
|
+MultiplayerAPI::~MultiplayerAPI() {
|
|
|
+ clear();
|
|
|
+}
|