|
@@ -35,7 +35,7 @@
|
|
|
The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
|
|
|
[codeblocks]
|
|
|
[gdscript]
|
|
|
- var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
|
|
|
+ var shape_rid = PhysicsServer3D.sphere_shape_create()
|
|
|
var radius = 2.0
|
|
|
PhysicsServer3D.shape_set_data(shape_rid, radius)
|
|
|
|
|
@@ -48,7 +48,7 @@
|
|
|
PhysicsServer3D.free_rid(shape_rid)
|
|
|
[/gdscript]
|
|
|
[csharp]
|
|
|
- RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
|
|
|
+ RID shapeRid = PhysicsServer3D.SphereShapeCreate();
|
|
|
float radius = 2.0f;
|
|
|
PhysicsServer3D.ShapeSetData(shapeRid, radius);
|
|
|
|