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@@ -67,7 +67,11 @@ void main() {
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vec4 world_pos = inverse_projection * vec4(uv_interp * 2.0 - 1.0, depth_tex * 2.0 - 1.0, 1.0);
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vec3 vertex = world_pos.xyz / world_pos.w;
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+#ifdef USE_ORTHOGONAL_PROJECTION
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+ vec3 view_dir = vec3(0.0, 0.0, -1.0);
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+#else
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vec3 view_dir = normalize(vertex);
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+#endif
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vec3 ray_dir = normalize(reflect(view_dir, normal));
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if (dot(ray_dir, normal) < 0.001) {
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