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Replace hardcoded references to Okam Studio by Godot Engine

Since the engine development is now independent.
Fixes #2836.
Rémi Verschelde 9 년 전
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55d56d9b7c

BIN
demos/gui/rich_text_bbcode/rich_text_bbcode.scn


+ 1 - 1
platform/windows/export/export.cpp

@@ -327,7 +327,7 @@ EditorExportPlatformWindows::EditorExportPlatformWindows() {
 	icon128=true;
 	icon256=true;
 	product_name="$genname";
-	company_name="Okam Studio";
+	company_name="Godot Engine";
 	file_description="Created With Godot Engine";
 	version_text="1.0";
 	OS::Date date = OS::get_singleton()->get_date();

+ 1 - 1
platform/windows/godot_res.rc

@@ -16,7 +16,7 @@ BEGIN
     BEGIN
         BLOCK "040904b0"
         BEGIN
-            VALUE "CompanyName",            "Okam Studio"
+            VALUE "CompanyName",            "Godot Engine"
             VALUE "FileDescription",        _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
             VALUE "FileVersion",            _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
             VALUE "ProductName",            _MKSTR(VERSION_NAME)

+ 2 - 2
tools/Godot.app/Contents/Info.plist

@@ -13,7 +13,7 @@
 	<key>CFBundleIconFile</key>
 	<string>Godot.icns</string>
 	<key>CFBundleIdentifier</key>
-	<string>com.okamstudio.godot</string>
+	<string>org.godotengine.godot</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundlePackageType</key>
@@ -61,7 +61,7 @@
 			<true/>
 			<key>LSItemContentTypes</key>
 			<array>
-				<string>com.okamstudio.scn</string>
+				<string>org.godotengine.scn</string>
 			</array>
 		</dict>
 	</array>

+ 1 - 1
tools/ios_xcode_template/godot_ios.xcodeproj/project.pbxproj

@@ -192,7 +192,7 @@
 			isa = PBXProject;
 			attributes = {
 				LastUpgradeCheck = 0500;
-				ORGANIZATIONNAME = Okam;
+				ORGANIZATIONNAME = GodotEngine;
 				TargetAttributes = {
 					D0BCFE5F18AEBDA3004A7AAE = {
 						TestTargetID = D0BCFE3318AEBDA2004A7AAE;

+ 1 - 1
tools/ios_xcode_template/godot_ios/godot_ios-Info.plist

@@ -9,7 +9,7 @@
 	<key>CFBundleExecutable</key>
 	<string>godot_opt.iphone</string>
 	<key>CFBundleIdentifier</key>
-	<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
+	<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>

+ 1 - 1
tools/ios_xcode_template/godot_iosTests/godot_iosTests-Info.plist

@@ -7,7 +7,7 @@
 	<key>CFBundleExecutable</key>
 	<string>${EXECUTABLE_NAME}</string>
 	<key>CFBundleIdentifier</key>
-	<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
+	<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundlePackageType</key>