The cache got corrupted and until https://github.com/actions/cache/issues/2 is prioritized we're forced to fix it up with such hacks...
@@ -3,7 +3,8 @@ on: [push, pull_request]
# Global Settings
env:
- GODOT_BASE_BRANCH: master
+ # Only used for the cache key. Increment version to force clean build.
+ GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency: