3.2 Light2D shadow mask construction fix
@@ -665,7 +665,7 @@ public:
item_mask = 1;
scale = 1.0;
energy = 1.0;
- item_shadow_mask = -1;
+ item_shadow_mask = 1;
mode = VS::CANVAS_LIGHT_MODE_ADD;
texture_cache = NULL;
next_ptr = NULL;