Fixes #59316. (cherry picked from commit 968af504497aecae6f2563c3c871852e5210e994)
@@ -327,6 +327,11 @@ See the [release announcement](https://godotengine.org/article/godot-3-5-cant-st
- Android: Drop broken 32-bit framebuffer setting ([GH-54431](https://github.com/godotengine/godot/pull/54431)).
+#### Shaders
+
+- Removed support for `1f` or `0f` float literal syntax which is invalid in GLSL ([GH-55623](https://github.com/godotengine/godot/pull/55623)).
+ Floats should be written with a decimal separator (`1.0f` or `0.f`).
### Fixed