Ensure SoftBody3D does not use compressed mesh format.
@@ -471,6 +471,7 @@ void SoftBody3D::_become_mesh_owner() {
uint32_t surface_format = mesh->surface_get_format(0);
surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+ surface_format &= ~Mesh::ARRAY_FLAG_COMPRESS_ATTRIBUTES;
Ref<ArrayMesh> soft_mesh;
soft_mesh.instantiate();