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@@ -471,6 +471,7 @@ void SoftBody3D::_become_mesh_owner() {
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uint32_t surface_format = mesh->surface_get_format(0);
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uint32_t surface_format = mesh->surface_get_format(0);
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surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
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surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
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+ surface_format &= ~Mesh::ARRAY_FLAG_COMPRESS_ATTRIBUTES;
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Ref<ArrayMesh> soft_mesh;
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Ref<ArrayMesh> soft_mesh;
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soft_mesh.instantiate();
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soft_mesh.instantiate();
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