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Merge pull request #111234 from Kaleb-Reid/compat-fix-depth-scaling

Fix warning spam in Compatibility when using depth texture
Clay John před 1 týdnem
rodič
revize
60b7b8b16e

+ 2 - 2
drivers/gles3/storage/render_scene_buffers_gles3.cpp

@@ -504,9 +504,9 @@ void RenderSceneBuffersGLES3::check_backbuffer(bool p_need_color, bool p_need_de
 		glBindTexture(texture_target, backbuffer3d.depth);
 		glBindTexture(texture_target, backbuffer3d.depth);
 
 
 		if (use_multiview) {
 		if (use_multiview) {
-			glTexImage3D(texture_target, 0, depth_format, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, nullptr);
+			glTexImage3D(texture_target, 0, depth_format, internal_size.x, internal_size.y, view_count, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
 		} else {
 		} else {
-			glTexImage2D(texture_target, 0, depth_format, internal_size.x, internal_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, nullptr);
+			glTexImage2D(texture_target, 0, depth_format, internal_size.x, internal_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
 		}
 		}
 
 
 		glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 		glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);