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Make script list default wider, minimum narrower

Give more space to the script lists by default, but makes minimum smaller than it was. Unifies script editor and shader editor to use same values.
aXu-AP há 1 ano atrás
pai
commit
610d98f3ea

+ 2 - 2
editor/plugins/script_editor_plugin.cpp

@@ -4107,9 +4107,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
 	script_list = memnew(ItemList);
 	script_list = memnew(ItemList);
 	script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
 	script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
 	scripts_vbox->add_child(script_list);
 	scripts_vbox->add_child(script_list);
-	script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
+	script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
 	script_list->set_v_size_flags(SIZE_EXPAND_FILL);
 	script_list->set_v_size_flags(SIZE_EXPAND_FILL);
-	script_split->set_split_offset(70 * EDSCALE);
+	script_split->set_split_offset(200 * EDSCALE);
 	_sort_list_on_update = true;
 	_sort_list_on_update = true;
 	script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
 	script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
 	script_list->set_allow_rmb_select(true);
 	script_list->set_allow_rmb_select(true);

+ 2 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	window_wrapper->set_margins_enabled(true);
 	window_wrapper->set_margins_enabled(true);
 
 
 	main_split = memnew(HSplitContainer);
 	main_split = memnew(HSplitContainer);
+	main_split->set_split_offset(200 * EDSCALE);
 	Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
 	Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
 	window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
 	window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
 
 
@@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
 	SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
 
 
 	main_split->add_child(left_panel);
 	main_split->add_child(left_panel);
-	left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
+	left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
 
 
 	shader_tabs = memnew(TabContainer);
 	shader_tabs = memnew(TabContainer);
 	shader_tabs->set_tabs_visible(false);
 	shader_tabs->set_tabs_visible(false);