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@@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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window_wrapper->set_margins_enabled(true);
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main_split = memnew(HSplitContainer);
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+ main_split->set_split_offset(200 * EDSCALE);
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Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
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window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
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@@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
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main_split->add_child(left_panel);
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- left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
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+ left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
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shader_tabs = memnew(TabContainer);
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shader_tabs->set_tabs_visible(false);
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