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Merge pull request #27228 from Kanabenki/preserve-binds-change-node

Preserve extra arguments for connected signals when changing node type
Rémi Verschelde 6 years ago
parent
commit
612a109b81
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/scene_tree_dock.cpp

+ 1 - 1
editor/scene_tree_dock.cpp

@@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
 			Object::Connection &c = F->get();
 			if (!(c.flags & Object::CONNECT_PERSIST))
 				continue;
-			newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+			newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
 		}
 	}