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@@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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- real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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+ real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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switch (mode) {
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@@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
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return true;
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} else {
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- if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
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+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close();
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@@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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- if (d < closest_dist && d < grab_treshold) {
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+ if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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@@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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real_t d = cp.distance_to(gpoint);
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- if (d < closest_dist && d < grab_treshold) {
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+ if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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@@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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real_t d = cp.distance_to(gpoint);
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- if (d < closest_dist && d < grab_treshold) {
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+ if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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