2
0
Эх сурвалжийг харах

Fix typos with codespell

Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
luz.paz 7 жил өмнө
parent
commit
612ab4bbc6
60 өөрчлөгдсөн 91 нэмэгдсэн , 91 устгасан
  1. 3 3
      core/command_queue_mt.h
  2. 1 1
      core/compressed_translation.h
  3. 1 1
      core/error_macros.h
  4. 1 1
      core/global_constants.cpp
  5. 1 1
      core/io/ip_address.cpp
  6. 2 2
      core/map.h
  7. 1 1
      core/message_queue.cpp
  8. 2 2
      core/pool_allocator.cpp
  9. 2 2
      core/script_debugger_remote.cpp
  10. 2 2
      core/set.h
  11. 1 1
      core/variant.h
  12. 1 1
      core/variant_op.cpp
  13. 1 1
      doc/classes/ConfigFile.xml
  14. 1 1
      doc/classes/File.xml
  15. 1 1
      doc/classes/HTTPClient.xml
  16. 1 1
      doc/classes/Line2D.xml
  17. 1 1
      doc/classes/Sprite.xml
  18. 1 1
      doc/classes/Viewport.xml
  19. 1 1
      doc/classes/VisualServer.xml
  20. 1 1
      drivers/convex_decomp/b2d_decompose.cpp
  21. 1 1
      drivers/gles3/rasterizer_storage_gles3.cpp
  22. 1 1
      editor/dictionary_property_edit.cpp
  23. 1 1
      editor/editor_node.cpp
  24. 1 1
      editor/import/resource_importer_csv_translation.cpp
  25. 3 3
      editor/plugins/canvas_item_editor_plugin.cpp
  26. 5 5
      editor/plugins/collision_polygon_editor_plugin.cpp
  27. 1 1
      main/input_default.cpp
  28. 3 3
      methods.py
  29. 1 1
      modules/bullet/bullet_physics_server.cpp
  30. 1 1
      modules/bullet/bullet_physics_server.h
  31. 1 1
      modules/bullet/godot_motion_state.h
  32. 1 1
      modules/bullet/space_bullet.cpp
  33. 1 1
      modules/gdnative/include/pluginscript/godot_pluginscript.h
  34. 1 1
      modules/gdscript/gdscript_compiler.cpp
  35. 2 2
      modules/gdscript/gdscript_parser.cpp
  36. 2 2
      modules/regex/doc_classes/RegEx.xml
  37. 2 2
      modules/visual_script/visual_script.cpp
  38. 3 3
      modules/visual_script/visual_script_nodes.cpp
  39. 1 1
      modules/websocket/lws_helper.h
  40. 2 2
      platform/android/export/export.cpp
  41. 2 2
      platform/osx/os_osx.mm
  42. 1 1
      platform/uwp/export/export.cpp
  43. 2 2
      platform/windows/detect.py
  44. 1 1
      platform/x11/os_x11.cpp
  45. 2 2
      scene/2d/audio_stream_player_2d.cpp
  46. 2 2
      scene/3d/audio_stream_player_3d.cpp
  47. 1 1
      scene/gui/dialogs.h
  48. 2 2
      scene/gui/text_edit.cpp
  49. 1 1
      scene/gui/texture_progress.cpp
  50. 1 1
      scene/main/node.cpp
  51. 1 1
      scene/main/node.h
  52. 1 1
      scene/main/scene_tree.cpp
  53. 3 3
      scene/resources/bit_mask.cpp
  54. 1 1
      scene/resources/bit_mask.h
  55. 3 3
      scene/resources/material.cpp
  56. 1 1
      scene/resources/material.h
  57. 1 1
      scene/resources/primitive_meshes.h
  58. 2 2
      scene/resources/style_box.cpp
  59. 1 1
      servers/arvr_server.h
  60. 2 2
      servers/audio_server.cpp

+ 3 - 3
core/command_queue_mt.h

@@ -55,7 +55,7 @@
 #define _COMMA_11 ,
 #define _COMMA_12 ,
 
-// 1-based comma separed list of ITEMs
+// 1-based comma separated list of ITEMs
 #define COMMA_SEP_LIST(ITEM, LENGTH) _COMMA_SEP_LIST_##LENGTH(ITEM)
 #define _COMMA_SEP_LIST_12(ITEM) \
 	_COMMA_SEP_LIST_11(ITEM)     \
@@ -95,7 +95,7 @@
 	ITEM(1)
 #define _COMMA_SEP_LIST_0(ITEM)
 
-// 1-based semicolon separed list of ITEMs
+// 1-based semicolon separated list of ITEMs
 #define SEMIC_SEP_LIST(ITEM, LENGTH) _SEMIC_SEP_LIST_##LENGTH(ITEM)
 #define _SEMIC_SEP_LIST_12(ITEM) \
 	_SEMIC_SEP_LIST_11(ITEM);    \
@@ -135,7 +135,7 @@
 	ITEM(1)
 #define _SEMIC_SEP_LIST_0(ITEM)
 
-// 1-based space separed list of ITEMs
+// 1-based space separated list of ITEMs
 #define SPACE_SEP_LIST(ITEM, LENGTH) _SPACE_SEP_LIST_##LENGTH(ITEM)
 #define _SPACE_SEP_LIST_12(ITEM) \
 	_SPACE_SEP_LIST_11(ITEM)     \

+ 1 - 1
core/compressed_translation.h

@@ -38,7 +38,7 @@ class PHashTranslation : public Translation {
 	GDCLASS(PHashTranslation, Translation);
 
 	//this translation uses a sort of modified perfect hash algorithm
-	//it requieres hashing strings twice and then does a binary search,
+	//it requires hashing strings twice and then does a binary search,
 	//so it's slower, but at the same time it has an extreemly high chance
 	//of catching untranslated strings
 

+ 1 - 1
core/error_macros.h

@@ -33,7 +33,7 @@
 
 #include "typedefs.h"
 /**
- * Error macros. Unlike exceptions and asserts, these macros try to mantain consistency and stability
+ * Error macros. Unlike exceptions and asserts, these macros try to maintain consistency and stability
  * inside the code. It is recommended to always return processable data, so in case of an error, the
  * engine can stay working well.
  * In most cases, bugs and/or invalid data are not fatal and should never allow a perfectly running application

+ 1 - 1
core/global_constants.cpp

@@ -580,7 +580,7 @@ void register_global_constants() {
 	BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_COLOR_ARRAY", Variant::POOL_COLOR_ARRAY);
 	BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
 
-	//comparation
+	//comparison
 	BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_EQUAL", Variant::OP_EQUAL);
 	BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_NOT_EQUAL", Variant::OP_NOT_EQUAL);
 	BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("OP_LESS", Variant::OP_LESS);

+ 1 - 1
core/io/ip_address.cpp

@@ -211,7 +211,7 @@ IP_Address::IP_Address(const String &p_string) {
 	clear();
 
 	if (p_string == "*") {
-		// Wildcard (not a vaild IP)
+		// Wildcard (not a valid IP)
 		wildcard = true;
 
 	} else if (p_string.find(":") >= 0) {

+ 2 - 2
core/map.h

@@ -197,7 +197,7 @@ private:
 		if (node->right != _data._nil) {
 
 			node = node->right;
-			while (node->left != _data._nil) { /* returns the minium of the right subtree of node */
+			while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */
 				node = node->left;
 			}
 			return node;
@@ -219,7 +219,7 @@ private:
 		if (node->left != _data._nil) {
 
 			node = node->left;
-			while (node->right != _data._nil) { /* returns the minium of the left subtree of node */
+			while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */
 				node = node->right;
 			}
 			return node;

+ 1 - 1
core/message_queue.cpp

@@ -278,7 +278,7 @@ void MessageQueue::flush() {
 
 	while (read_pos < buffer_end) {
 
-		//lock on each interation, so a call can re-add itself to the message queue
+		//lock on each iteration, so a call can re-add itself to the message queue
 
 		Message *message = (Message *)&buffer[read_pos];
 

+ 2 - 2
core/pool_allocator.cpp

@@ -90,7 +90,7 @@ bool PoolAllocator::find_hole(EntryArrayPos *p_pos, int p_for_size) {
 
 		int hole_size = entry.pos - prev_entry_end_pos;
 
-		/* detemine if what we want fits in that hole */
+		/* determine if what we want fits in that hole */
 		if (hole_size >= p_for_size) {
 			*p_pos = i;
 			return true;
@@ -100,7 +100,7 @@ bool PoolAllocator::find_hole(EntryArrayPos *p_pos, int p_for_size) {
 		prev_entry_end_pos = entry_end(entry);
 	}
 
-	/* No holes between entrys, check at the end..*/
+	/* No holes between entries, check at the end..*/
 
 	if ((pool_size - prev_entry_end_pos) >= p_for_size) {
 		*p_pos = entry_count;

+ 2 - 2
core/script_debugger_remote.cpp

@@ -1016,11 +1016,11 @@ void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, co
 }
 
 void ScriptDebuggerRemote::profiling_start() {
-	//ignores this, uses it via connnection
+	//ignores this, uses it via connection
 }
 
 void ScriptDebuggerRemote::profiling_end() {
-	//ignores this, uses it via connnection
+	//ignores this, uses it via connection
 }
 
 void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {

+ 2 - 2
core/set.h

@@ -185,7 +185,7 @@ private:
 		if (node->right != _data._nil) {
 
 			node = node->right;
-			while (node->left != _data._nil) { /* returns the minium of the right subtree of node */
+			while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */
 				node = node->left;
 			}
 			return node;
@@ -207,7 +207,7 @@ private:
 		if (node->left != _data._nil) {
 
 			node = node->left;
-			while (node->right != _data._nil) { /* returns the minium of the left subtree of node */
+			while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */
 				node = node->right;
 			}
 			return node;

+ 1 - 1
core/variant.h

@@ -293,7 +293,7 @@ public:
 	// If this changes the table in variant_op must be updated
 	enum Operator {
 
-		//comparation
+		//comparison
 		OP_EQUAL,
 		OP_NOT_EQUAL,
 		OP_LESS,

+ 1 - 1
core/variant_op.cpp

@@ -147,7 +147,7 @@ Variant::operator bool() const {
 	return booleanize();
 }
 
-// We consider all unitialized or empty types to be false based on the type's
+// We consider all uninitialized or empty types to be false based on the type's
 // zeroiness.
 bool Variant::booleanize() const {
 	return !is_zero();

+ 1 - 1
doc/classes/ConfigFile.xml

@@ -4,7 +4,7 @@
 		Helper class to handle INI-style files.
 	</brief_description>
 	<description>
-		This helper class can be used to store [Variant] values on the filesystem using INI-style formatting. The stored values are indentified by a section and a key:
+		This helper class can be used to store [Variant] values on the filesystem using INI-style formatting. The stored values are identified by a section and a key:
 		[codeblock]
 		[section]
 		some_key=42

+ 1 - 1
doc/classes/File.xml

@@ -380,7 +380,7 @@
 	<members>
 		<member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap">
 			If [code]true[/code] the file's endianness is swapped. Use this if you're dealing with files written in big endian machines.
-			Note that this is about the file format, not CPU type. This is always reseted to [code]false[/code] whenever you open the file.
+			Note that this is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file.
 		</member>
 	</members>
 	<constants>

+ 1 - 1
doc/classes/HTTPClient.xml

@@ -384,7 +384,7 @@
 			HTTP status code [code]429 Too Many Requests[/code]. The user has sent too many requests in a given amount of time (see "rate limiting"). Back off and increase time between requests or try again later.
 		</constant>
 		<constant name="RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE" value="431" enum="ResponseCode">
-			HTTP status code [code]431 Rquest Header Fields Too Large[/code]. The server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields.
+			HTTP status code [code]431 Request Header Fields Too Large[/code]. The server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields.
 		</constant>
 		<constant name="RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS" value="451" enum="ResponseCode">
 			HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. The server is denying access to the resource as a consequence of a legal demand.

+ 1 - 1
doc/classes/Line2D.xml

@@ -53,7 +53,7 @@
 			<argument index="1" name="position" type="Vector2">
 			</argument>
 			<description>
-				Overwites the position in point [code]i[/code] with the supplied [code]position[/code].
+				Overwrites the position in point [code]i[/code] with the supplied [code]position[/code].
 			</description>
 		</method>
 	</methods>

+ 1 - 1
doc/classes/Sprite.xml

@@ -26,7 +26,7 @@
 			Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
 		</member>
 		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
-			The number of collumns in the sprite sheet.
+			The number of columns in the sprite sheet.
 		</member>
 		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
 			The normal map gives depth to the Sprite.

+ 1 - 1
doc/classes/Viewport.xml

@@ -123,7 +123,7 @@
 			<return type="bool">
 			</return>
 			<description>
-				Get the enabled status of the size strech override set with [method set_size_override_stretch].
+				Get the enabled status of the size stretch override set with [method set_size_override_stretch].
 			</description>
 		</method>
 		<method name="set_attach_to_screen_rect">

+ 1 - 1
doc/classes/VisualServer.xml

@@ -1274,7 +1274,7 @@
 			<return type="void">
 			</return>
 			<description>
-				Syncronizes threads.
+				Synchronizes threads.
 			</description>
 		</method>
 		<method name="free_rid">

+ 1 - 1
drivers/convex_decomp/b2d_decompose.cpp

@@ -94,7 +94,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon)
 				float32 dot = dx0 * dx1 + dy0 * dy1;
 				if (fabs(cross) < b2_angularSlop && dot > 0) {
 					//Angle too close, split the triangle across from this point.
-					//This is guaranteed to result in two triangles that satify
+					//This is guaranteed to result in two triangles that satisfy
 					//the tolerance (one of the angles is 90 degrees)
 					float32 dx2 = curr.x[lower] - curr.x[upper];
 					float32 dy2 = curr.y[lower] - curr.y[upper];

+ 1 - 1
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -908,7 +908,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi
 	return Ref<Image>(img);
 #else
 
-	ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES");
+	ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
 	return Ref<Image>();
 #endif
 }

+ 1 - 1
editor/dictionary_property_edit.cpp

@@ -41,7 +41,7 @@ void DictionaryPropertyEdit::_notif_changev(const String &p_v) {
 
 void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
 
-	// TODO: Set key of a dictionary is not allowd yet
+	// TODO: Set key of a dictionary is not allowed yet
 	return;
 }
 

+ 1 - 1
editor/editor_node.cpp

@@ -2908,7 +2908,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
 
 	if (p_state.has("editor_index")) {
 		int index = p_state["editor_index"];
-		if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if curently in script, stay there
+		if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if currently in script, stay there
 			if (index < 2 || !get_edited_scene()) {
 				_editor_select(index);
 			}

+ 1 - 1
editor/import/resource_importer_csv_translation.cpp

@@ -50,7 +50,7 @@ void ResourceImporterCSVTranslation::get_recognized_extensions(List<String> *p_e
 }
 
 String ResourceImporterCSVTranslation::get_save_extension() const {
-	return ""; //does not save a single resoure
+	return ""; //does not save a single resource
 }
 
 String ResourceImporterCSVTranslation::get_resource_type() const {

+ 3 - 3
editor/plugins/canvas_item_editor_plugin.cpp

@@ -597,7 +597,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
 					bone = Object::cast_to<Node2D>(bone->get_parent());
 				}
 
-				//Save the bone state and lenght if we have an IK chain
+				//Save the bone state and length if we have an IK chain
 				if (ik_found) {
 					bone = Object::cast_to<Node2D>(canvas_item);
 					Transform2D bone_xform = bone->get_global_transform();
@@ -676,12 +676,12 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
 	Ref<InputEventMouseButton> b = p_event;
 	Ref<InputEventMouseMotion> m = p_event;
 
-	// Start draging a guide
+	// Start dragging a guide
 	if (drag_type == DRAG_NONE) {
 		if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
 			if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) {
 				Transform2D xform = viewport_scrollable->get_transform() * transform;
-				// Retreive the guide lists
+				// Retrieve the guide lists
 				Array vguides;
 				if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
 					vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");

+ 5 - 5
editor/plugins/collision_polygon_editor_plugin.cpp

@@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
 		Vector<Vector2> poly = node->get_polygon();
 
 		//first check if a point is to be added (segment split)
-		real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+		real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
 
 		switch (mode) {
 
@@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
 						return true;
 					} else {
 
-						if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
+						if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
 							//wip closed
 							_wip_close();
 
@@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
 									continue; //not valid to reuse point
 
 								real_t d = cp.distance_to(gpoint);
-								if (d < closest_dist && d < grab_treshold) {
+								if (d < closest_dist && d < grab_threshold) {
 									closest_dist = d;
 									closest_pos = cp;
 									closest_idx = i;
@@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
 								Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
 
 								real_t d = cp.distance_to(gpoint);
-								if (d < closest_dist && d < grab_treshold) {
+								if (d < closest_dist && d < grab_threshold) {
 									closest_dist = d;
 									closest_pos = cp;
 									closest_idx = i;
@@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
 						Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
 
 						real_t d = cp.distance_to(gpoint);
-						if (d < closest_dist && d < grab_treshold) {
+						if (d < closest_dist && d < grab_threshold) {
 							closest_dist = d;
 							closest_pos = cp;
 							closest_idx = i;

+ 1 - 1
main/input_default.cpp

@@ -429,7 +429,7 @@ Point2 InputDefault::get_last_mouse_speed() const {
 
 int InputDefault::get_mouse_button_mask() const {
 
-	return mouse_button_mask; // do not trust OS implementaiton, should remove it - OS::get_singleton()->get_mouse_button_state();
+	return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
 }
 
 void InputDefault::warp_mouse_position(const Vector2 &p_to) {

+ 3 - 3
methods.py

@@ -1432,7 +1432,7 @@ def use_windows_spawn_fix(self, platform=None):
     # that makes object files with same names to be overwritten so the last wins and
     # the library looses symbols defined by overwritten objects.
     # By enabling quick append instead of the default mode (replacing), libraries will
-    # got built correctly regardless the invokation strategy.
+    # got built correctly regardless the invocation strategy.
     # Furthermore, since SCons will rebuild the library from scratch when an object file
     # changes, no multiple versions of the same object file will be present.
     self.Replace(ARFLAGS='q')
@@ -1607,7 +1607,7 @@ def detect_visual_c_compiler_version(tools_env):
     # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
     # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
     # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
-    # is to check the PATH variable and figure out which one will be called first. Code bellow does that and returns:
+    # is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
     # the following string values:
 
     # ""              Compiler not detected
@@ -1627,7 +1627,7 @@ def detect_visual_c_compiler_version(tools_env):
     if 'VCINSTALLDIR' in tools_env:
         # print("Checking VCINSTALLDIR")
 
-        # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
+        # find() works with -1 so big ifs below are needed... the simplest solution, in fact
         # First test if amd64 and amd64_x86 compilers are present in the path
         vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
         if(vc_amd64_compiler_detection_index > -1):

+ 1 - 1
modules/bullet/bullet_physics_server.cpp

@@ -783,7 +783,7 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const {
 	return body->get_max_collisions_detection();
 }
 
-void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold) {
+void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
 	WARN_PRINT("Not supported by bullet and even Godot");
 }
 

+ 1 - 1
modules/bullet/bullet_physics_server.h

@@ -239,7 +239,7 @@ public:
 	virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
 	virtual int body_get_max_contacts_reported(RID p_body) const;
 
-	virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold);
+	virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold);
 	virtual float body_get_contacts_reported_depth_threshold(RID p_body) const;
 
 	virtual void body_set_omit_force_integration(RID p_body, bool p_omit);

+ 1 - 1
modules/bullet/godot_motion_state.h

@@ -87,7 +87,7 @@ public:
 
 public:
 	/// Use this function to move kinematic body
-	/// -- or set initial transfom before body creation.
+	/// -- or set initial transform before body creation.
 	void moveBody(const btTransform &newWorldTransform) {
 		bodyKinematicWorldTransf = newWorldTransform;
 	}

+ 1 - 1
modules/bullet/space_bullet.cpp

@@ -628,7 +628,7 @@ void SpaceBullet::destroy_world() {
 
 void SpaceBullet::check_ghost_overlaps() {
 
-	/// Algorith support variables
+	/// Algorithm support variables
 	btConvexShape *other_body_shape;
 	btConvexShape *area_shape;
 	btGjkPairDetector::ClosestPointInput gjk_input;

+ 1 - 1
modules/gdnative/include/pluginscript/godot_pluginscript.h

@@ -64,7 +64,7 @@ typedef struct {
 	//this is used by script languages that keep a reference counter of their own
 	//you can make make Ref<> not die when it reaches zero, so deleting the reference
 	//depends entirely from the script.
-	// Note: You can set thoses function pointer to NULL if not needed.
+	// Note: You can set those function pointer to NULL if not needed.
 	void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
 	bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
 } godot_pluginscript_instance_desc;

+ 1 - 1
modules/gdscript/gdscript_compiler.cpp

@@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
 			//wait, identifier could be a local variable or something else... careful here, must reference properly
 			//as stack may be more interesting to work with
 
-			//This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot.
+			//This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot.
 
 			const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
 

+ 2 - 2
modules/gdscript/gdscript_parser.cpp

@@ -4098,7 +4098,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 							ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
 							if (cn->value.get_type() == Variant::NIL) {
 
-								_set_error("Can't accept a null constant expression for infering export type.");
+								_set_error("Can't accept a null constant expression for inferring export type.");
 								return;
 							}
 							member._export.type = cn->value.get_type();
@@ -4234,7 +4234,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 
 			} break;
 			case GDScriptTokenizer::TK_PR_ENUM: {
-				//mutiple constant declarations..
+				//multiple constant declarations..
 
 				int last_assign = -1; // Incremented by 1 right before the assingment.
 				String enum_name;

+ 2 - 2
modules/regex/doc_classes/RegEx.xml

@@ -4,14 +4,14 @@
 		Class for searching text for patterns using regular expressions.
 	</brief_description>
 	<description>
-		Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explainations on the Internet.
+		Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet.
 		To begin, the RegEx object needs to be compiled with the search pattern using [method compile] before it can be used.
 		[codeblock]
 		var regex = RegEx.new()
 		regex.compile("\\w-(\\d+)")
 		[/codeblock]
 		The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code]
-		Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using fuctions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
+		Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
 		[codeblock]
 		var regex = RegEx.new()
 		regex.compile("\\w-(\\d+)")

+ 2 - 2
modules/visual_script/visual_script.cpp

@@ -2182,7 +2182,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
 			Ref<VisualScriptNode> node = F->get().node;
 			VisualScriptNodeInstance *instance = instances[F->key()];
 
-			// conect to default values
+			// connect to default values
 			for (int i = 0; i < instance->input_port_count; i++) {
 				if (instance->input_ports[i] == -1) {
 
@@ -2192,7 +2192,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
 				}
 			}
 
-			// conect to trash
+			// connect to trash
 			for (int i = 0; i < instance->output_port_count; i++) {
 				if (instance->output_ports[i] == -1) {
 					instance->output_ports[i] = function.trash_pos; //trash is same for all

+ 3 - 3
modules/visual_script/visual_script_nodes.cpp

@@ -425,7 +425,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const {
 }
 PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
 	static const Variant::Type port_types[Variant::OP_MAX] = {
-		//comparation
+		//comparison
 		Variant::BOOL, //OP_EQUAL,
 		Variant::BOOL, //OP_NOT_EQUAL,
 		Variant::BOOL, //OP_LESS,
@@ -466,7 +466,7 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
 }
 
 static const char *op_names[] = {
-	//comparation
+	//comparison
 	"Equal", //OP_EQUAL,
 	"NotEqual", //OP_NOT_EQUAL,
 	"Less", //OP_LESS,
@@ -506,7 +506,7 @@ String VisualScriptOperator::get_caption() const {
 String VisualScriptOperator::get_text() const {
 
 	static const wchar_t *op_names[] = {
-		//comparation
+		//comparison
 		L"A = B", //OP_EQUAL,
 		L"A \u2260 B", //OP_NOT_EQUAL,
 		L"A < B", //OP_LESS,

+ 1 - 1
modules/websocket/lws_helper.h

@@ -108,7 +108,7 @@ static bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
 static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
 	/* the input strings might go away after this call,
 	 * we need to copy them. Will clear them when
-	 * detroying the context */
+	 * destroying the context */
 	int i;
 	int len = p_names.size();
 	size_t data_size = sizeof(struct LWSPeer::PeerData);

+ 2 - 2
platform/android/export/export.cpp

@@ -257,7 +257,7 @@ class EditorExportAndroid : public EditorExportPlatform {
 					if (dpos == -1)
 						continue;
 					d = d.substr(0, dpos).strip_edges();
-					//print_line("found devuce: "+d);
+					//print_line("found device: "+d);
 					ldevices.push_back(d);
 				}
 
@@ -996,7 +996,7 @@ public:
 public:
 	virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
 
-		// Reenable when a GLES 2.0 backend is readded
+		// Re-enable when a GLES 2.0 backend is read
 		/*int api = p_preset->get("graphics/api");
 		if (api == 0)
 			r_features->push_back("etc");

+ 2 - 2
platform/osx/os_osx.mm

@@ -1092,7 +1092,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 
 	unsigned int attributeCount = 0;
 
-	// OS X needs non-zero color size, so set resonable values
+	// OS X needs non-zero color size, so set reasonable values
 	int colorBits = 32;
 
 	// Fail if a robustness strategy was requested
@@ -1138,7 +1138,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 */
 
 	// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
-	//       frambuffer, so there's no need (and no way) to request it
+	//       framebuffer, so there's no need (and no way) to request it
 
 	ADD_ATTR(0);
 

+ 1 - 1
platform/uwp/export/export.cpp

@@ -1082,7 +1082,7 @@ public:
 		r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
 		r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
 
-		// Capabilites
+		// Capabilities
 		const char **basic = uwp_capabilities;
 		while (*basic) {
 			r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*basic).camelcase_to_underscore(false)), false));

+ 2 - 2
platform/windows/detect.py

@@ -148,11 +148,11 @@ def configure(env):
         ## Compiler configuration
 
         env['ENV'] = os.environ
-        # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
+        # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far below in the code
         compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
 
         print("Detected MSVC compiler: " + compiler_version_str)
-        # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
+        # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
         if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
             env["bits"] = "64"
             env["x86_libtheora_opt_vc"] = False

+ 1 - 1
platform/x11/os_x11.cpp

@@ -751,7 +751,7 @@ void OS_X11::set_wm_fullscreen(bool p_enabled) {
 		XFree(xsh);
 	}
 
-	// Using EWMH -- Extened Window Manager Hints
+	// Using EWMH -- Extended Window Manager Hints
 	XEvent xev;
 	Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
 	Atom wm_fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);

+ 2 - 2
scene/2d/audio_stream_player_2d.cpp

@@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
 			setseek = setplay;
 			active = true;
 			setplay = -1;
-			//do not update, this makes it easier to animate (will shut off otherise)
+			//do not update, this makes it easier to animate (will shut off otherwise)
 			//_change_notify("playing"); //update property in editor
 		}
 
 		//stop playing if no longer active
 		if (!active) {
 			set_physics_process_internal(false);
-			//do not update, this makes it easier to animate (will shut off otherise)
+			//do not update, this makes it easier to animate (will shut off otherwise)
 			//_change_notify("playing"); //update property in editor
 			emit_signal("finished");
 		}

+ 2 - 2
scene/3d/audio_stream_player_3d.cpp

@@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
 			setseek = setplay;
 			active = true;
 			setplay = -1;
-			//do not update, this makes it easier to animate (will shut off otherise)
+			//do not update, this makes it easier to animate (will shut off otherwise)
 			///_change_notify("playing"); //update property in editor
 		}
 
 		//stop playing if no longer active
 		if (!active) {
 			set_physics_process_internal(false);
-			//do not update, this makes it easier to animate (will shut off otherise)
+			//do not update, this makes it easier to animate (will shut off otherwise)
 			//_change_notify("playing"); //update property in editor
 			emit_signal("finished");
 		}

+ 1 - 1
scene/gui/dialogs.h

@@ -108,7 +108,7 @@ class AcceptDialog : public WindowDialog {
 	HBoxContainer *hbc;
 	Label *label;
 	Button *ok;
-	//Button *cancel; no more cancel (there is X on tht titlebar)
+	//Button *cancel; no more cancel (there is X on that titlebar)
 	bool hide_on_ok;
 
 	void _custom_action(const String &p_action);

+ 2 - 2
scene/gui/text_edit.cpp

@@ -628,7 +628,7 @@ void TextEdit::_notification(int p_what) {
 					VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
 				}
 				//compute actual region to start (may be inside say, a comment).
-				//slow in very large documments :( but ok for source!
+				//slow in very large documents :( but ok for source!
 
 				for (int i = 0; i < cursor.line_ofs; i++) {
 
@@ -4470,7 +4470,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
 	ERR_FAIL_INDEX_V(p_from_line, text.size(), false);
 	ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false);
 
-	//search through the whole documment, but start by current line
+	//search through the whole document, but start by current line
 
 	int line = p_from_line;
 	int pos = -1;

+ 1 - 1
scene/gui/texture_progress.cpp

@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
 	if (p_ratio < 1.0) {
 		// Drawing a partially-filled 9-patch is a little tricky -
 		// texture is divided by 3 sections toward fill direction,
-		// then middle section is streching while the other two aren't.
+		// then middle section is stretching while the other two aren't.
 
 		double width_total = 0.0;
 		double width_texture = 0.0;

+ 1 - 1
scene/main/node.cpp

@@ -2010,7 +2010,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
 	if (!p_editable) {
 		data.editable_instances.erase(p);
 		// Avoid this flag being needlessly saved;
-		// also give more visual feedback if editable children is reenabled
+		// also give more visual feedback if editable children is re-enabled
 		set_display_folded(false);
 	} else {
 		data.editable_instances[p] = true;

+ 1 - 1
scene/main/node.h

@@ -104,7 +104,7 @@ private:
 		StringName name;
 		SceneTree *tree;
 		bool inside_tree;
-		bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
+		bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
 		bool ready_first;
 #ifdef TOOLS_ENABLED
 		NodePath import_path; //path used when imported, used by scene editors to keep tracking

+ 1 - 1
scene/main/scene_tree.cpp

@@ -1778,7 +1778,7 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons
 		psc->id = last_send_cache_id++;
 	}
 
-	//create base packet, lots of harcode because it must be tight
+	//create base packet, lots of hardcode because it must be tight
 
 	int ofs = 0;
 

+ 3 - 3
scene/resources/bit_mask.cpp

@@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) {
 	zeromem(bitmask.ptrw(), bitmask.size());
 }
 
-void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
 
 	ERR_FAIL_COND(p_image.is_null() || p_image->empty());
 	Ref<Image> img = p_image->duplicate();
@@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold
 
 		int bbyte = i / 8;
 		int bbit = i % 8;
-		if (r[i * 2 + 1] / 255.0 > p_treshold) {
+		if (r[i * 2 + 1] / 255.0 > p_threshold) {
 			w[bbyte] |= (1 << bbit);
 		}
 	}
@@ -513,7 +513,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
 void BitMap::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
-	ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "treshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
+	ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
 
 	ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
 	ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);

+ 1 - 1
scene/resources/bit_mask.h

@@ -54,7 +54,7 @@ protected:
 
 public:
 	void create(const Size2 &p_size);
-	void create_from_image_alpha(const Ref<Image> &p_image, float p_treshold = 0.1);
+	void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
 
 	void set_bit(const Point2 &p_pos, bool p_value);
 	bool get_bit(const Point2 &p_pos) const;

+ 3 - 3
scene/resources/material.cpp

@@ -1482,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const {
 	return grow_enabled;
 }
 
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
-	alpha_scissor_threshold = p_treshold;
-	VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+	alpha_scissor_threshold = p_threshold;
+	VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
 }
 
 float SpatialMaterial::get_alpha_scissor_threshold() const {

+ 1 - 1
scene/resources/material.h

@@ -566,7 +566,7 @@ public:
 	void set_grow(float p_grow);
 	float get_grow() const;
 
-	void set_alpha_scissor_threshold(float p_treshold);
+	void set_alpha_scissor_threshold(float p_threshold);
 	float get_alpha_scissor_threshold() const;
 
 	void set_on_top_of_alpha();

+ 1 - 1
scene/resources/primitive_meshes.h

@@ -189,7 +189,7 @@ public:
 };
 
 /**
-	Similar to quadmesh but with tesselation support
+	Similar to quadmesh but with tessellation support
 */
 class PlaneMesh : public PrimitiveMesh {
 

+ 2 - 2
scene/resources/style_box.cpp

@@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
 		style_rect = style_rect.grow(-((aa_size + 1) / 2));
 	}
 
-	//adapt borders (prevent weired overlapping/glitchy drawings)
+	//adapt borders (prevent weird overlapping/glitchy drawings)
 	int width = MAX(style_rect.size.width, 0);
 	int height = MAX(style_rect.size.height, 0);
 	int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
 	adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
 	adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
 
-	//adapt corners (prevent weired overlapping/glitchy drawings)
+	//adapt corners (prevent weird overlapping/glitchy drawings)
 	int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
 	adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
 	adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);

+ 1 - 1
servers/arvr_server.h

@@ -49,7 +49,7 @@ class ARVRPositionalTracker;
 	Also each positioning tracker is accessible from here.
 
 	I've added some additional info into this header file that should move
-	into the documention, I will do so when we're close to accepting this PR
+	into the documentation, I will do so when we're close to accepting this PR
 	or as a separate PR once this has been merged into the master branch.
 **/
 

+ 2 - 2
servers/audio_server.cpp

@@ -153,7 +153,7 @@ void AudioDriverManager::initialize(int p_driver) {
 		ERR_PRINT("AudioDriverManager: all drivers failed, falling back to dummy driver");
 		dummy_driver.set_singleton();
 	} else {
-		ERR_PRINT("AudioDriverManager: dummy driver faild to init()");
+		ERR_PRINT("AudioDriverManager: dummy driver failed to init()");
 	}
 }
 
@@ -858,7 +858,7 @@ void AudioServer::init() {
 
 	channel_disable_threshold_db = GLOBAL_DEF("audio/channel_disable_threshold_db", -60.0);
 	channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate();
-	buffer_size = 1024; //harcoded for now
+	buffer_size = 1024; //hardcoded for now
 
 	temp_buffer.resize(get_channel_count());