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C#: Implement `ExportPlugin::_get_name`

Raul Santos 2 years ago
parent
commit
62106fe5e3
1 changed files with 2 additions and 0 deletions
  1. 2 0
      modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs

+ 2 - 0
modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs

@@ -17,6 +17,8 @@ namespace GodotTools.Export
 {
     public partial class ExportPlugin : EditorExportPlugin
     {
+        public override string _GetName() => "C#";
+
         private List<string> _tempFolders = new List<string>();
 
         public void RegisterExportSettings()