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@@ -805,7 +805,6 @@ void fragment() {
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MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
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MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
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default_shader_rd = md->shader_data->get_shader_variant(PIPELINE_VERSION_COLOR_PASS, 0, false);
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default_shader_rd = md->shader_data->get_shader_variant(PIPELINE_VERSION_COLOR_PASS, 0, false);
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- default_shader_sdfgi_rd = md->shader_data->get_shader_variant(PIPELINE_VERSION_DEPTH_PASS_WITH_SDF, 0, false);
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default_material_shader_ptr = md->shader_data;
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default_material_shader_ptr = md->shader_data;
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default_material_uniform_set = md->uniform_set;
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default_material_uniform_set = md->uniform_set;
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