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@@ -3764,6 +3764,14 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
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uniforms.push_back(u);
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}
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+ if (scene_shader.default_shader_sdfgi_rd.is_null()) {
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+ // The variant for SDF from the default material should only be retrieved when SDFGI is required.
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+ ERR_FAIL_NULL_V(scene_shader.default_material_shader_ptr, RID());
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+ scene_shader.enable_advanced_shader_group();
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+ scene_shader.default_shader_sdfgi_rd = scene_shader.default_material_shader_ptr->get_shader_variant(SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF, 0, false);
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+ ERR_FAIL_COND_V(scene_shader.default_shader_sdfgi_rd.is_null(), RID());
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+ }
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+
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return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms);
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}
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